Once Human Mobile
Open-world survival shooter · PC / Mobile (iOS / Android)
Read this game through the selected section of its nine-part knowledge record.
- CATALOG CONTENTS
- 178
- CLASSIFICATION GROUPS
- 29
- TRANSITIONS
- 0
- RULES & PROCESS CONTENTS
- 29
- PLAYER EXPERIENCE ELEMENTS
- 54
규칙과 절차 · RULES & PROCESS
Growth Systems 5
Growth Systems
- RULES
- 0
- PROCESSES
- 2
- STEPS
- 3
Processes
Account Depot Transfer1 STEPS
- ACTOR
- Player
- GOAL
- Move an eligible item from account storage into a scenario
- ENTRY
- Item is in Account Depot, target is not a novice scenario, and required Resource Points are available
- START
- Item in Account Depot; unavailable in target scenario
- COMPLETION
- Transfer is confirmed and Resource Points are consumed
- END
- Item available in target scenario
- 01Player
Select the item and confirm transfer into the scenario
- RESPONSE
- System consumes the item-specific Resource Points and makes the item available in the scenario
- RESULTING STATE
- Item available in target scenario
- BRANCH
- Eligible target and sufficient Resource Points
Account Depot Advance Settlement2 STEPS
- ACTOR
- Player
- GOAL
- Move an eligible settled item from a scenario into Account Depot
- ENTRY
- Item is eligible for settlement and the player initiates advance settlement
- START
- Item held in scenario
- COMPLETION
- Double confirmation completes
- END
- Item settles into Spacetime Backpack / Account Depot
- 01Player
Initiate advance settlement
- RESPONSE
- System shows the first confirmation
- RESULTING STATE
- First confirmation pending
- BRANCH
- Eligible item selected
- 02Player
Accept the second confirmation
- RESPONSE
- System settles the item into the Spacetime Backpack / Account Depot
- RESULTING STATE
- Item stored in account space
- BRANCH
- First confirmation accepted