NOVASMC

Once Human Mobile

Open-world survival shooter · PC / Mobile (iOS / Android)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
178
CLASSIFICATION GROUPS
29
TRANSITIONS
0
RULES & PROCESS CONTENTS
29
PLAYER EXPERIENCE ELEMENTS
54

Transitions

RECORDS
47
VISIBLE
47
PAGE
1 / 1

147OF 47 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Transitions 1PRESERVED
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Silo clear and hidden-loot conditions
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Equipment and Mod growth inputs
CADENCE RESET
Scenario/difficulty conditional
0002Transitions 2PRESERVED
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Player redeems Activity Tokens
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Scenario Exit Card redemption eligibility
CADENCE RESET
Scenario-change support route
0003Transitions 3PRESERVED
5 FIELDS
TRANSITION TYPE
QUALIFICATION
TRIGGER CONDITION
Eligible Stronghold results and player-kill metrics
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Stronghold and player-kill performance into Scenario rating/Honor progression
CADENCE RESET
Version 3.0.1+; Evolution's Call
0004Transitions 4PRESERVED
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Faction secures Prism Deviations
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Faction Prism Energy
CADENCE RESET
적격 Prismverse server
0005Transitions 5PRESERVED
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
RaidZone activity and host-defined reward settings
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
RaidZone mode resource / merchant currency
CADENCE RESET
RaidZone·Custom Server scope
0006Transitions 6ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Eligible Stronghold Conquest outcome
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Starchrom direct reward state
CADENCE RESET
Post-Version 2.3.5 reward lineage
0007Transitions 7CONDITIONAL
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
registration accepted and server opens or is already open
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
scenario access and character placement
CADENCE RESET
server opening schedule
0008Transitions 8CONDITIONAL
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
registration accepted and server opens or is already open
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
scenario access and character placement
CADENCE RESET
server opening schedule
0009Transitions 9CONDITIONAL
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
registration accepted and server opens or is already open
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
scenario access and character placement
CADENCE RESET
server opening schedule
0010Transitions 10CONDITIONAL
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
registration accepted and server opens or is already open
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
scenario access and character placement
CADENCE RESET
server opening schedule
0011Transitions 11CONDITIONAL
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
registration accepted and server opens or is already open
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
scenario access and character placement
CADENCE RESET
server opening schedule
0012Transitions 12CONDITIONAL
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
registration accepted and server opens or is already open
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
scenario access and character placement
CADENCE RESET
server opening schedule
0013Transitions 13CONDITIONAL
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
all phases end
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
server lifecycle state
CADENCE RESET
scenario completion
0014Transitions 14CONDITIONAL
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
supported server conversion completes
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
scenario character data and continuation state
CADENCE RESET
one-time at conversion
0015Transitions 15CONDITIONAL
4 FIELDS
TRIGGER CONDITION
player signs up for another scenario
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
scenario access state
CADENCE RESET
scenario completion / player choice
0016Transitions 16ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Player confirms Early Exit within the account-level monthly quota
COST INPUT
Scenario Exit Card or Mitsuko's Mark; Scenario Exit Card used first when both are held
RESOURCE OR STATE TRANSFER
scenario membership state
CADENCE RESET
10 uses per account per month; reset on day 1 at 06:00 server time
0017Transitions 17ACTIVE
4 FIELDS
TRIGGER CONDITION
exit completes and player selects another scenario
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
scenario registration eligibility
CADENCE RESET
after exit
0018Transitions 18ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
player confirms Blueprint activation or upgrade
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Starchrom balance and Blueprint state
CADENCE RESET
current-cycle cap
0019Transitions 19RECURRING
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
player exchanges event currency/state
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Wish Machine Draw Tickets
CADENCE RESET
event cadence
0020Transitions 20RECURRING
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
player uses ticket at Wish Machine
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
draw eligibility and reward result
CADENCE RESET
event cadence
0021Transitions 21CONDITIONAL
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
scenario reaches the required Phase
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
competition access permission
CADENCE RESET
scenario progression
0022Transitions 22ACTIVE
5 FIELDS
TRANSITION TYPE
QUALIFICATION
TRIGGER CONDITION
specified competitive rank reached
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Scenario Rating
CADENCE RESET
weekly / season
0023Transitions 23ACTIVE
5 FIELDS
TRANSITION TYPE
QUALIFICATION
TRIGGER CONDITION
rating is applied to scenario honors
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Honor Rank
CADENCE RESET
season / settlement
0024Transitions 24CONDITIONAL
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
scenario settles
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
settlement reward eligibility
CADENCE RESET
season settlement
0025Transitions 25CONDITIONAL
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
faction collects the required Prism Energy
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
faction reward eligibility including Starchrom
CADENCE RESET
scenario phase / threshold
0026Transitions 26CONDITIONAL
4 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Visional event access state
CADENCE RESET
version rotation / world selection
0027Transitions 27CONDITIONAL
4 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Visional event access state
CADENCE RESET
version rotation / world selection
0028Transitions 28CONDITIONAL
4 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Visional event access state
CADENCE RESET
version rotation / world selection
0029Transitions 29CONDITIONAL
4 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Visional event access state
CADENCE RESET
version rotation / world selection
0030Transitions 30CONDITIONAL
4 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Visional event access state
CADENCE RESET
version rotation / world selection
0031Transitions 31CONDITIONAL
4 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Visional event access state
CADENCE RESET
version rotation / world selection
0032Transitions 32CONDITIONAL
5 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
TRIGGER CONDITION
player selects Visional World
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
world access state
CADENCE RESET
world switch
0033Transitions 33CONDITIONAL
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
player selects Normal World
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
world access state without Vision event
CADENCE RESET
world switch
0034Transitions 34CONDITIONAL
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
Eligible Scenario registration is approved under Scenario Sign-up System 2.0
COST INPUT
Team registration eligibility; no separate cost confirmed
RESOURCE OR STATE TRANSFER
team registration state and same-server/same-faction placement where applicable
CADENCE RESET
scenario registration / session
0035Transitions 35CONDITIONAL
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Eligible item selected in Eternaland — Account Depot and transfer confirmed
COST INPUT
Supply Points
RESOURCE OR STATE TRANSFER
eligible account item state transferred to a non-novice Scenario
CADENCE RESET
Cross-Character Sharing active; novice scenarios excluded
0036Transitions 36PRESERVED
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Player spends Starchrom on an eligible Blueprint
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Blueprint activation or upgrade state
CADENCE RESET
Non-RaidZone Blueprint economy
0037Transitions 37PRESERVED
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
RaidZone custom-server activity
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
RaidZone Chips issued by mode activities or host rules
CADENCE RESET
RaidZone custom servers
0038Transitions 38PRESERVED
4 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Player redeems Essence during Gravity Abyss
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Abyssal Essence exchanged for named shop rewards
0039Transitions 39PRESERVED
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
Completed Top-up Center checkout
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Real-money checkout converted to Crystgin balance
CADENCE RESET
Region-selected checkout.
0040Transitions 40PRESERVED
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Eligible Crystgin spending during the promotion
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Rebate currency
CADENCE RESET
Ended anniversary promotion.
0041Transitions 41PRESERVED
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Eligible Redemption Shop selection
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Relic balance exchanged for current-crate cosmetics
CADENCE RESET
Active crate and eligible balance.
0042Transitions 42PRESERVED
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Player redeems an eligible Starwish Shop item
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Starwish Token exchanged for event-shop rewards
CADENCE RESET
Event-linked.
0043Transitions 43PRESERVED
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Player submits event decorations
COST INPUT
Not separately specified in the relation row
RESOURCE OR STATE TRANSFER
Decor Point generated by decoration submission
CADENCE RESET
Christmas Wish 기간
0044Transitions 44ACTIVE
4 FIELDS
TRIGGER CONDITION
Deviation Permanent Scenario Server reaches the calendar-month reset boundary
COST INPUT
No separate cost confirmed in supporting facts
RESOURCE OR STATE TRANSFER
Ranking reset, previous-season reward claim, proportional Rank Point carryover, and leaderboard re-entry
CADENCE RESET
Calendar month / Deviation permanent server
0045Transitions 45ACTIVE
4 FIELDS
TRIGGER CONDITION
Weekly recurring opening and manual-refresh reset
COST INPUT
No separate cost confirmed in supporting facts
RESOURCE OR STATE TRANSFER
Daily random inventory refresh and weekly manual-refresh state renewal
CADENCE RESET
Thursday–Sunday recurring operation / weekly reset
0046Transitions 46ACTIVE
4 FIELDS
TRIGGER CONDITION
06:00 server-time daily chance reset during Battle Pass
COST INPUT
No separate cost confirmed in supporting facts
RESOURCE OR STATE TRANSFER
Daily claim chances replenish and remain eligible for Battle Pass EXP conversion
CADENCE RESET
Daily during stack cap preserved in source fact
0047Transitions 47ACTIVE
5 FIELDS
TRANSITION TYPE
ENTRY / ORGANIZATION
TRIGGER CONDITION
Player joins an eligible Evolution's Call server and forms or joins a Warband
COST INPUT
Eligible server participation and Warband membership
RESOURCE OR STATE TRANSFER
Warband membership and joint participation state
CADENCE RESET
Eligible Evolution's Call server