| 0001Transitions 1 | — | PRESERVED | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Silo clear and hidden-loot conditions
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Equipment and Mod growth inputs
- CADENCE RESET
- Scenario/difficulty conditional
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| 0002Transitions 2 | — | PRESERVED | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Player redeems Activity Tokens
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Scenario Exit Card redemption eligibility
- CADENCE RESET
- Scenario-change support route
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| 0003Transitions 3 | — | PRESERVED | 5 FIELDS- TRANSITION TYPE
- QUALIFICATION
- TRIGGER CONDITION
- Eligible Stronghold results and player-kill metrics
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Stronghold and player-kill performance into Scenario rating/Honor progression
- CADENCE RESET
- Version 3.0.1+; Evolution's Call
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| 0004Transitions 4 | — | PRESERVED | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Faction secures Prism Deviations
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Faction Prism Energy
- CADENCE RESET
- 적격 Prismverse server
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| 0005Transitions 5 | — | PRESERVED | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- RaidZone activity and host-defined reward settings
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- RaidZone mode resource / merchant currency
- CADENCE RESET
- RaidZone·Custom Server scope
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| 0006Transitions 6 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Eligible Stronghold Conquest outcome
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Starchrom direct reward state
- CADENCE RESET
- Post-Version 2.3.5 reward lineage
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| 0007Transitions 7 | — | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- registration accepted and server opens or is already open
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- scenario access and character placement
- CADENCE RESET
- server opening schedule
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| 0008Transitions 8 | — | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- registration accepted and server opens or is already open
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- scenario access and character placement
- CADENCE RESET
- server opening schedule
|
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| 0009Transitions 9 | — | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- registration accepted and server opens or is already open
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- scenario access and character placement
- CADENCE RESET
- server opening schedule
|
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| 0010Transitions 10 | — | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- registration accepted and server opens or is already open
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- scenario access and character placement
- CADENCE RESET
- server opening schedule
|
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| 0011Transitions 11 | — | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- registration accepted and server opens or is already open
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- scenario access and character placement
- CADENCE RESET
- server opening schedule
|
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| 0012Transitions 12 | — | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- registration accepted and server opens or is already open
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- scenario access and character placement
- CADENCE RESET
- server opening schedule
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| 0013Transitions 13 | — | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- all phases end
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- server lifecycle state
- CADENCE RESET
- scenario completion
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| 0014Transitions 14 | — | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- supported server conversion completes
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- scenario character data and continuation state
- CADENCE RESET
- one-time at conversion
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| 0015Transitions 15 | — | CONDITIONAL | 4 FIELDS- TRIGGER CONDITION
- player signs up for another scenario
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- scenario access state
- CADENCE RESET
- scenario completion / player choice
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| 0016Transitions 16 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Player confirms Early Exit within the account-level monthly quota
- COST INPUT
- Scenario Exit Card or Mitsuko's Mark; Scenario Exit Card used first when both are held
- RESOURCE OR STATE TRANSFER
- scenario membership state
- CADENCE RESET
- 10 uses per account per month; reset on day 1 at 06:00 server time
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| 0017Transitions 17 | — | ACTIVE | 4 FIELDS- TRIGGER CONDITION
- exit completes and player selects another scenario
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- scenario registration eligibility
- CADENCE RESET
- after exit
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| 0018Transitions 18 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- player confirms Blueprint activation or upgrade
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Starchrom balance and Blueprint state
- CADENCE RESET
- current-cycle cap
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| 0019Transitions 19 | — | RECURRING | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- player exchanges event currency/state
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Wish Machine Draw Tickets
- CADENCE RESET
- event cadence
|
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| 0020Transitions 20 | — | RECURRING | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- player uses ticket at Wish Machine
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- draw eligibility and reward result
- CADENCE RESET
- event cadence
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| 0021Transitions 21 | — | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- scenario reaches the required Phase
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- competition access permission
- CADENCE RESET
- scenario progression
|
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| 0022Transitions 22 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- QUALIFICATION
- TRIGGER CONDITION
- specified competitive rank reached
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Scenario Rating
- CADENCE RESET
- weekly / season
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| 0023Transitions 23 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- QUALIFICATION
- TRIGGER CONDITION
- rating is applied to scenario honors
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Honor Rank
- CADENCE RESET
- season / settlement
|
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| 0024Transitions 24 | — | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- scenario settles
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- settlement reward eligibility
- CADENCE RESET
- season settlement
|
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| 0025Transitions 25 | — | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- faction collects the required Prism Energy
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- faction reward eligibility including Starchrom
- CADENCE RESET
- scenario phase / threshold
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| 0026Transitions 26 | — | CONDITIONAL | 4 FIELDS- TRANSITION TYPE
- EVENT ACTIVATION
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Visional event access state
- CADENCE RESET
- version rotation / world selection
|
|---|
| 0027Transitions 27 | — | CONDITIONAL | 4 FIELDS- TRANSITION TYPE
- EVENT ACTIVATION
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Visional event access state
- CADENCE RESET
- version rotation / world selection
|
|---|
| 0028Transitions 28 | — | CONDITIONAL | 4 FIELDS- TRANSITION TYPE
- EVENT ACTIVATION
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Visional event access state
- CADENCE RESET
- version rotation / world selection
|
|---|
| 0029Transitions 29 | — | CONDITIONAL | 4 FIELDS- TRANSITION TYPE
- EVENT ACTIVATION
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Visional event access state
- CADENCE RESET
- version rotation / world selection
|
|---|
| 0030Transitions 30 | — | CONDITIONAL | 4 FIELDS- TRANSITION TYPE
- EVENT ACTIVATION
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Visional event access state
- CADENCE RESET
- version rotation / world selection
|
|---|
| 0031Transitions 31 | — | CONDITIONAL | 4 FIELDS- TRANSITION TYPE
- EVENT ACTIVATION
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Visional event access state
- CADENCE RESET
- version rotation / world selection
|
|---|
| 0032Transitions 32 | — | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- EVENT ACTIVATION
- TRIGGER CONDITION
- player selects Visional World
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- world access state
- CADENCE RESET
- world switch
|
|---|
| 0033Transitions 33 | — | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- player selects Normal World
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- world access state without Vision event
- CADENCE RESET
- world switch
|
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| 0034Transitions 34 | — | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- Eligible Scenario registration is approved under Scenario Sign-up System 2.0
- COST INPUT
- Team registration eligibility; no separate cost confirmed
- RESOURCE OR STATE TRANSFER
- team registration state and same-server/same-faction placement where applicable
- CADENCE RESET
- scenario registration / session
|
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| 0035Transitions 35 | — | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Eligible item selected in Eternaland — Account Depot and transfer confirmed
- COST INPUT
- Supply Points
- RESOURCE OR STATE TRANSFER
- eligible account item state transferred to a non-novice Scenario
- CADENCE RESET
- Cross-Character Sharing active; novice scenarios excluded
|
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| 0036Transitions 36 | — | PRESERVED | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Player spends Starchrom on an eligible Blueprint
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Blueprint activation or upgrade state
- CADENCE RESET
- Non-RaidZone Blueprint economy
|
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| 0037Transitions 37 | — | PRESERVED | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- RaidZone custom-server activity
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- RaidZone Chips issued by mode activities or host rules
- CADENCE RESET
- RaidZone custom servers
|
|---|
| 0038Transitions 38 | — | PRESERVED | 4 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Player redeems Essence during Gravity Abyss
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Abyssal Essence exchanged for named shop rewards
|
|---|
| 0039Transitions 39 | — | PRESERVED | 5 FIELDS- TRANSITION TYPE
- PURCHASE
- TRIGGER CONDITION
- Completed Top-up Center checkout
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Real-money checkout converted to Crystgin balance
- CADENCE RESET
- Region-selected checkout.
|
|---|
| 0040Transitions 40 | — | PRESERVED | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Eligible Crystgin spending during the promotion
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Rebate currency
- CADENCE RESET
- Ended anniversary promotion.
|
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| 0041Transitions 41 | — | PRESERVED | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Eligible Redemption Shop selection
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Relic balance exchanged for current-crate cosmetics
- CADENCE RESET
- Active crate and eligible balance.
|
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| 0042Transitions 42 | — | PRESERVED | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Player redeems an eligible Starwish Shop item
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Starwish Token exchanged for event-shop rewards
- CADENCE RESET
- Event-linked.
|
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| 0043Transitions 43 | — | PRESERVED | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Player submits event decorations
- COST INPUT
- Not separately specified in the relation row
- RESOURCE OR STATE TRANSFER
- Decor Point generated by decoration submission
- CADENCE RESET
- Christmas Wish 기간
|
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| 0044Transitions 44 | — | ACTIVE | 4 FIELDS- TRIGGER CONDITION
- Deviation Permanent Scenario Server reaches the calendar-month reset boundary
- COST INPUT
- No separate cost confirmed in supporting facts
- RESOURCE OR STATE TRANSFER
- Ranking reset, previous-season reward claim, proportional Rank Point carryover, and leaderboard re-entry
- CADENCE RESET
- Calendar month / Deviation permanent server
|
|---|
| 0045Transitions 45 | — | ACTIVE | 4 FIELDS- TRIGGER CONDITION
- Weekly recurring opening and manual-refresh reset
- COST INPUT
- No separate cost confirmed in supporting facts
- RESOURCE OR STATE TRANSFER
- Daily random inventory refresh and weekly manual-refresh state renewal
- CADENCE RESET
- Thursday–Sunday recurring operation / weekly reset
|
|---|
| 0046Transitions 46 | — | ACTIVE | 4 FIELDS- TRIGGER CONDITION
- 06:00 server-time daily chance reset during Battle Pass
- COST INPUT
- No separate cost confirmed in supporting facts
- RESOURCE OR STATE TRANSFER
- Daily claim chances replenish and remain eligible for Battle Pass EXP conversion
- CADENCE RESET
- Daily during stack cap preserved in source fact
|
|---|
| 0047Transitions 47 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ENTRY / ORGANIZATION
- TRIGGER CONDITION
- Player joins an eligible Evolution's Call server and forms or joins a Warband
- COST INPUT
- Eligible server participation and Warband membership
- RESOURCE OR STATE TRANSFER
- Warband membership and joint participation state
- CADENCE RESET
- Eligible Evolution's Call server
|
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