NOVASMC

Once Human Mobile

Open-world survival shooter · PC / Mobile (iOS / Android)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
178
CLASSIFICATION GROUPS
29
TRANSITIONS
0
RULES & PROCESS CONTENTS
29
PLAYER EXPERIENCE ELEMENTS
54

규칙과 절차 · RULES & PROCESS

Economy Systems 8

Economy Systems

RULES
0
PROCESSES
2
STEPS
5

Processes

Territory Purification3 STEPS
ACTOR
Player
GOAL
Convert eligible Cortex into Starchrom lineage
ENTRY
Stardust Resonant Filter is placed and eligible Cortex is deposited
START
Filter loaded; purification not started
COMPLETION
Timer reaches zero with filter defended
END
Purification complete and Starchrom reward granted
  1. 01
    Player

    Deposit Eclipse Cortex or Chaotic Cortex into Stardust Resonant Filter

    RESPONSE
    System displays difficulty, duration, capacity, and Starchrom yield and starts purification
    RESULTING STATE
    Purification active
    BRANCH
    Eligible Cortex and filter capacity available
  2. 02
    Player

    Defend the Stardust Resonant Filter until the timer reaches zero

    RESPONSE
    System spawns attacking Deviants and continues countdown
    RESULTING STATE
    Filter defended; timer completed
    BRANCH
    Purification active
  3. 03
    Player

    Complete the defense

    RESPONSE
    System completes purification and grants Starchrom
    RESULTING STATE
    Purification complete
    BRANCH
    Timer reaches zero
    TERMINAL
Direct Blueprint Activation2 STEPS
ACTOR
Player
GOAL
Activate a selected Blueprint with Starchrom
ENTRY
Blueprint screen is available and selected Blueprint is locked
START
Blueprint inactive; Starchrom not consumed
COMPLETION
Published Starchrom cost is accepted
END
Blueprint active; Starchrom consumed
  1. 01
    Player

    Select direct Blueprint activation on the Blueprint screen

    RESPONSE
    System displays the type-specific Starchrom cost
    RESULTING STATE
    Activation confirmation pending
    BRANCH
    Selected Blueprint inactive
  2. 02
    Player

    Confirm activation

    RESPONSE
    System consumes Starchrom and activates the Blueprint
    RESULTING STATE
    Blueprint active
    BRANCH
    Sufficient Starchrom and confirmation
    TERMINAL