Once Human Mobile
Open-world survival shooter · PC / Mobile (iOS / Android)
Read this game through the selected section of its nine-part knowledge record.
- CATALOG CONTENTS
- 178
- CLASSIFICATION GROUPS
- 29
- TRANSITIONS
- 0
- RULES & PROCESS CONTENTS
- 29
- PLAYER EXPERIENCE ELEMENTS
- 54
규칙과 절차 · RULES & PROCESS
Economy Systems 8
Economy Systems
- RULES
- 0
- PROCESSES
- 2
- STEPS
- 5
Processes
Territory Purification3 STEPS
- ACTOR
- Player
- GOAL
- Convert eligible Cortex into Starchrom lineage
- ENTRY
- Stardust Resonant Filter is placed and eligible Cortex is deposited
- START
- Filter loaded; purification not started
- COMPLETION
- Timer reaches zero with filter defended
- END
- Purification complete and Starchrom reward granted
- 01Player
Deposit Eclipse Cortex or Chaotic Cortex into Stardust Resonant Filter
- RESPONSE
- System displays difficulty, duration, capacity, and Starchrom yield and starts purification
- RESULTING STATE
- Purification active
- BRANCH
- Eligible Cortex and filter capacity available
- 02Player
Defend the Stardust Resonant Filter until the timer reaches zero
- RESPONSE
- System spawns attacking Deviants and continues countdown
- RESULTING STATE
- Filter defended; timer completed
- BRANCH
- Purification active
- 03Player
Complete the defense
- RESPONSE
- System completes purification and grants Starchrom
- RESULTING STATE
- Purification complete
- BRANCH
- Timer reaches zero
Direct Blueprint Activation2 STEPS
- ACTOR
- Player
- GOAL
- Activate a selected Blueprint with Starchrom
- ENTRY
- Blueprint screen is available and selected Blueprint is locked
- START
- Blueprint inactive; Starchrom not consumed
- COMPLETION
- Published Starchrom cost is accepted
- END
- Blueprint active; Starchrom consumed
- 01Player
Select direct Blueprint activation on the Blueprint screen
- RESPONSE
- System displays the type-specific Starchrom cost
- RESULTING STATE
- Activation confirmation pending
- BRANCH
- Selected Blueprint inactive
- 02Player
Confirm activation
- RESPONSE
- System consumes Starchrom and activates the Blueprint
- RESULTING STATE
- Blueprint active
- BRANCH
- Sufficient Starchrom and confirmation