Once Human Mobile
Open-world survival shooter · PC / Mobile (iOS / Android)
Read this game through the selected section of its nine-part knowledge record.
- CATALOG CONTENTS
- 178
- CLASSIFICATION GROUPS
- 29
- TRANSITIONS
- 0
- RULES & PROCESS CONTENTS
- 29
- PLAYER EXPERIENCE ELEMENTS
- 54
규칙과 절차 · RULES & PROCESS
Economy Systems 23
Economy Systems
- RULES
- 0
- PROCESSES
- 1
- STEPS
- 2
Processes
Visional Redeem Shop Exchange2 STEPS
- ACTOR
- Player
- GOAL
- Exchange Abyssal Essence for a selected reward
- ENTRY
- Gravity Abyss Redeem Shop is active and player has sufficient Essence
- START
- Essence balance available; reward unclaimed
- COMPLETION
- Redemption is accepted within item limit
- END
- Essence consumed; selected reward granted
- 01Player
Select a reward in Event - Visional Redemption - Redeem Shop
- RESPONSE
- System validates cost and item-specific limit
- RESULTING STATE
- Redemption confirmation pending
- BRANCH
- Sufficient Essence and limit available
- 02Player
Confirm exchange
- RESPONSE
- System consumes Abyssal Essence and grants the selected reward
- RESULTING STATE
- Reward granted; redemption count updated
- BRANCH
- Validation passes