NOVASMC

Once Human Mobile

Open-world survival shooter · PC / Mobile (iOS / Android)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
178
CLASSIFICATION GROUPS
29
TRANSITIONS
0
RULES & PROCESS CONTENTS
29
PLAYER EXPERIENCE ELEMENTS
54

규칙과 절차 · RULES & PROCESS

Economy Systems 23

Economy Systems

RULES
0
PROCESSES
1
STEPS
2

Processes

Visional Redeem Shop Exchange2 STEPS
ACTOR
Player
GOAL
Exchange Abyssal Essence for a selected reward
ENTRY
Gravity Abyss Redeem Shop is active and player has sufficient Essence
START
Essence balance available; reward unclaimed
COMPLETION
Redemption is accepted within item limit
END
Essence consumed; selected reward granted
  1. 01
    Player

    Select a reward in Event - Visional Redemption - Redeem Shop

    RESPONSE
    System validates cost and item-specific limit
    RESULTING STATE
    Redemption confirmation pending
    BRANCH
    Sufficient Essence and limit available
  2. 02
    Player

    Confirm exchange

    RESPONSE
    System consumes Abyssal Essence and grants the selected reward
    RESULTING STATE
    Reward granted; redemption count updated
    BRANCH
    Validation passes
    TERMINAL