NOVASMC

Once Human Mobile

Open-world survival shooter · PC / Mobile (iOS / Android)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
178
CLASSIFICATION GROUPS
29
TRANSITIONS
0
RULES & PROCESS CONTENTS
29
PLAYER EXPERIENCE ELEMENTS
54

규칙과 절차 · RULES & PROCESS

Competition 4

Competition

RULES
0
PROCESSES
1
STEPS
6

Processes

Prismverse's Clash Faction Competition6 STEPS
ACTOR
Meta-Human
GOAL
Secure Prism Deviations, add Prism Energy, and win for the selected faction
ENTRY
Player joins Prismverse's Clash and chooses Mayfly or Rosetta
START
Faction member before contest participation
COMPLETION
Scenario reaches the final faction comparison
END
Winning faction is determined by the highest Prism Energy and end-state rewards are evaluated
  1. 01
    Meta-Human

    Choose Mayfly or Rosetta when joining the scenario

    RESPONSE
    System assigns the selected faction
    RESULTING STATE
    Faction membership active
  2. 02
    Meta-Human

    Enter a contest area

    RESPONSE
    Faction PvP mode activates automatically
    RESULTING STATE
    Player is in active faction-PvP state
  3. 03
    Meta-Human

    Obtain a Prism Deviation through a disclosed source

    RESPONSE
    System grants/recognizes the Prism Deviation for securement
    RESULTING STATE
    Prism Deviation available for securement
  4. 04
    Meta-Human

    Use a securement facility on the Prism Deviation in a contest area

    RESPONSE
    Securement begins; failure keeps the Deviation locatable through Prism Energy map function
    RESULTING STATE
    Securement pending or failed-but-locatable
  5. 05
    System

    Complete securement

    RESPONSE
    Prism Energy is added to the player's faction
    RESULTING STATE
    Faction Prism Energy total increased
    BRANCH
    Securement succeeds
  6. 06
    System

    Compare faction Prism Energy totals

    RESPONSE
    System identifies the highest-total faction and evaluates final rewards
    RESULTING STATE
    Winning faction and final reward state determined
    BRANCH
    Final scenario comparison
    TERMINAL