NOVASMC

Once Human Mobile

Open-world survival shooter · PC / Mobile (iOS / Android)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
178
CLASSIFICATION GROUPS
29
TRANSITIONS
0
RULES & PROCESS CONTENTS
29
PLAYER EXPERIENCE ELEMENTS
54

규칙과 절차 · RULES & PROCESS

Economy Systems 28

Economy Systems

RULES
0
PROCESSES
1
STEPS
2

Processes

Astral Sand to Supply Points Exchange2 STEPS
ACTOR
Player
GOAL
Increase scenario transfer quota
ENTRY
Scenario supports the feature and exchange quota is available
START
Astral Sand available; Supply Points not increased
COMPLETION
Scenario-specific exchange is confirmed
END
Astral Sand consumed; Supply Points increase
  1. 01
    Player

    Select additional Supply Points in Eternaland Shop

    RESPONSE
    System displays scenario-specific Astral Sand ratio
    RESULTING STATE
    Exchange confirmation pending
    BRANCH
    Feature available and quota refreshed
  2. 02
    Player

    Confirm exchange

    RESPONSE
    System consumes Astral Sand and grants additional Supply Points
    RESULTING STATE
    Supply Points increased
    BRANCH
    Sufficient Astral Sand
    TERMINAL