Once Human Mobile
Open-world survival shooter · PC / Mobile (iOS / Android)
Read this game through the selected section of its nine-part knowledge record.
- CATALOG CONTENTS
- 178
- CLASSIFICATION GROUPS
- 29
- TRANSITIONS
- 0
- RULES & PROCESS CONTENTS
- 29
- PLAYER EXPERIENCE ELEMENTS
- 54
규칙과 절차 · RULES & PROCESS
Gacha Systems 28
Gacha Systems
- RULES
- 0
- PROCESSES
- 1
- STEPS
- 2
Processes
Combo Crate individual draw2 STEPS
- ACTOR
- Player
- GOAL
- Obtain one unseen reward from a Combo Crate
- ENTRY
- An occurrence is available and the player has a free draw or enough Crystgin
- START
- Occurrence pool contains undrawn rewards
- COMPLETION
- One previously undrawn reward is granted
- END
- Granted reward removed from the pool; points/next-price state updated
- 01Player
Initiates an individual Combo Crate draw
- RESPONSE
- System consumes the free draw or current Crystgin cost and selects a reward not drawn before
- RESULTING STATE
- Unique reward selected
- BRANCH
- Occurrence has an undrawn reward and input is eligible
- 02System
Removes the granted reward from the occurrence pool
- RESPONSE
- System updates next-price and Surprise Point state
- RESULTING STATE
- Pool and mileage state updated
- BRANCH
- Unique reward is granted