NOVASMC

Once Human Mobile

Open-world survival shooter · PC / Mobile (iOS / Android)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
178
CLASSIFICATION GROUPS
29
TRANSITIONS
0
RULES & PROCESS CONTENTS
29
PLAYER EXPERIENCE ELEMENTS
54

규칙과 절차 · RULES & PROCESS

Gacha Systems 28

Gacha Systems

RULES
0
PROCESSES
1
STEPS
2

Processes

Combo Crate individual draw2 STEPS
ACTOR
Player
GOAL
Obtain one unseen reward from a Combo Crate
ENTRY
An occurrence is available and the player has a free draw or enough Crystgin
START
Occurrence pool contains undrawn rewards
COMPLETION
One previously undrawn reward is granted
END
Granted reward removed from the pool; points/next-price state updated
  1. 01
    Player

    Initiates an individual Combo Crate draw

    RESPONSE
    System consumes the free draw or current Crystgin cost and selects a reward not drawn before
    RESULTING STATE
    Unique reward selected
    BRANCH
    Occurrence has an undrawn reward and input is eligible
  2. 02
    System

    Removes the granted reward from the occurrence pool

    RESPONSE
    System updates next-price and Surprise Point state
    RESULTING STATE
    Pool and mileage state updated
    BRANCH
    Unique reward is granted
    TERMINAL