Once Human Mobile
Open-world survival shooter · PC / Mobile (iOS / Android)
Read this game through the selected section of its nine-part knowledge record.
- CATALOG CONTENTS
- 178
- CLASSIFICATION GROUPS
- 29
- TRANSITIONS
- 0
- RULES & PROCESS CONTENTS
- 29
- PLAYER EXPERIENCE ELEMENTS
- 54
규칙과 절차 · RULES & PROCESS
Growth Systems 16
Growth Systems
- RULES
- 0
- PROCESSES
- 1
- STEPS
- 1
Processes
Calibration Blueprint Crafting1 STEPS
- ACTOR
- Player
- GOAL
- Craft a weapon with Calibration Blueprint effects
- ENTRY
- Weapon crafting is available and an eligible Calibration Blueprint is added
- START
- Crafting inputs selected; weapon not crafted
- COMPLETION
- Weapon crafting completes
- END
- Crafted weapon has style and source-stated attribute effects
- 01Player
Confirm weapon crafting
- RESPONSE
- System consumes crafting inputs and creates the weapon with Calibration Blueprint effects
- RESULTING STATE
- Crafted weapon with applied attributes
- BRANCH
- Eligible Calibration Blueprint is added