NOVASMC

Once Human Mobile

Open-world survival shooter · PC / Mobile (iOS / Android)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
178
CLASSIFICATION GROUPS
29
TRANSITIONS
0
RULES & PROCESS CONTENTS
29
PLAYER EXPERIENCE ELEMENTS
54

규칙과 절차 · RULES & PROCESS

Growth Systems 16

Growth Systems

RULES
0
PROCESSES
1
STEPS
1

Processes

Calibration Blueprint Crafting1 STEPS
ACTOR
Player
GOAL
Craft a weapon with Calibration Blueprint effects
ENTRY
Weapon crafting is available and an eligible Calibration Blueprint is added
START
Crafting inputs selected; weapon not crafted
COMPLETION
Weapon crafting completes
END
Crafted weapon has style and source-stated attribute effects
  1. 01
    Player

    Confirm weapon crafting

    RESPONSE
    System consumes crafting inputs and creates the weapon with Calibration Blueprint effects
    RESULTING STATE
    Crafted weapon with applied attributes
    BRANCH
    Eligible Calibration Blueprint is added
    TERMINAL