Once Human Mobile
Open-world survival shooter · PC / Mobile (iOS / Android)
Read this game through the selected section of its nine-part knowledge record.
- CATALOG CONTENTS
- 178
- CLASSIFICATION GROUPS
- 29
- TRANSITIONS
- 0
- RULES & PROCESS CONTENTS
- 29
- PLAYER EXPERIENCE ELEMENTS
- 54
규칙과 절차 · RULES & PROCESS
Economy Systems 13
Economy Systems
- RULES
- 0
- PROCESSES
- 1
- STEPS
- 2
Processes
RaidZone Chip Spend2 STEPS
- ACTOR
- Player
- GOAL
- Purchase configured supplies with RaidZone Chips
- ENTRY
- RaidZone custom server has Server Host Shop and player has sufficient Chips
- START
- Chip balance available; supply unowned
- COMPLETION
- Host-defined purchase is accepted
- END
- Chips consumed; selected supply granted
- 01Player
Select configured supply in Server Host Shop
- RESPONSE
- System displays host-defined Chip cost and purchase eligibility
- RESULTING STATE
- Purchase confirmation pending
- BRANCH
- Shop configured and sufficient Chips
- 02Player
Confirm purchase
- RESPONSE
- System consumes RaidZone Chips and grants the supply
- RESULTING STATE
- Supply granted
- BRANCH
- Purchase accepted