NOVASMC

Once Human Mobile

Open-world survival shooter · PC / Mobile (iOS / Android)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
178
CLASSIFICATION GROUPS
29
TRANSITIONS
0
RULES & PROCESS CONTENTS
29
PLAYER EXPERIENCE ELEMENTS
54

규칙과 절차 · RULES & PROCESS

Economy Systems 13

Economy Systems

RULES
0
PROCESSES
1
STEPS
2

Processes

RaidZone Chip Spend2 STEPS
ACTOR
Player
GOAL
Purchase configured supplies with RaidZone Chips
ENTRY
RaidZone custom server has Server Host Shop and player has sufficient Chips
START
Chip balance available; supply unowned
COMPLETION
Host-defined purchase is accepted
END
Chips consumed; selected supply granted
  1. 01
    Player

    Select configured supply in Server Host Shop

    RESPONSE
    System displays host-defined Chip cost and purchase eligibility
    RESULTING STATE
    Purchase confirmation pending
    BRANCH
    Shop configured and sufficient Chips
  2. 02
    Player

    Confirm purchase

    RESPONSE
    System consumes RaidZone Chips and grants the supply
    RESULTING STATE
    Supply granted
    BRANCH
    Purchase accepted
    TERMINAL