| 0001Basic Configuration 1In Scope | — | ACTIVE Player character; Account/character creation; In Scope; Global | 8 FIELDS- DOMAIN
- Character
- TYPE
- Player Identity
- OBJECT TYPE
- Player Identity
- ROLE FUNCTION
- Survival, combat, construction, class assignment
- PRIMARY MODE POSITION
- Top-level player character
- CORE RULE MECHANIC
- Account/character creation
- TARGET PARTY FORMATION
- Player character
- VISUAL UI FEEDBACK
- Interacts with Rosetta, Deviations, class systems
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| 0002Basic Configuration 2 | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Companion / Creature
- OBJECT TYPE
- Companion / Creature
- ROLE FUNCTION
- Combat, gathering, production, territory support
- PRIMARY MODE POSITION
- Linked to Meta-Human
- CORE RULE MECHANIC
- Captured and assigned by gameplay conditions
- TARGET PARTY FORMATION
- Captured/secured creatures
- VISUAL UI FEEDBACK
- Different Deviations provide distinct functions
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| 0003Basic Configuration 3 | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Wearable Ability System
- OBJECT TYPE
- Wearable Ability System
- ROLE FUNCTION
- Hosts Memetic System, Override, Spacetime functions
- PRIMARY MODE POSITION
- Meta-Human companion system
- CORE RULE MECHANIC
- Obtained in narrative; upgraded through progression
- TARGET PARTY FORMATION
- Meta-Human
- VISUAL UI FEEDBACK
- Expands survival and securement capabilities
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| 0004Basic Configuration 4In Scope | — | ACTIVE Eligible Meta-Human; Chosen under Class System conditions; In Scope; Global / Chef / Version 2.3.8 이후 | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class
- OBJECT TYPE
- Class
- ROLE FUNCTION
- Cooking orders, creative dishes, class economy interface
- PRIMARY MODE POSITION
- Class System child
- CORE RULE MECHANIC
- Chosen under Class System conditions
- TARGET PARTY FORMATION
- Eligible Meta-Human
- VISUAL UI FEEDBACK
- Complements other Metas through dishes and orders
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| 0005Basic Configuration 5In Scope | — | ACTIVE Eligible Meta-Human; Chosen under Class System conditions; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class
- OBJECT TYPE
- Class
- ROLE FUNCTION
- Wild planting, material planting, grafting, portable crops
- PRIMARY MODE POSITION
- Class System child
- CORE RULE MECHANIC
- Chosen under Class System conditions
- TARGET PARTY FORMATION
- Eligible Meta-Human
- VISUAL UI FEEDBACK
- Interacts with environment, crops, biomechanical parts
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| 0006Basic Configuration 6 | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class
- OBJECT TYPE
- Class
- ROLE FUNCTION
- Summons and develops an animal partner for combat/gathering
- PRIMARY MODE POSITION
- Class System child
- CORE RULE MECHANIC
- Chosen under Class System conditions
- TARGET PARTY FORMATION
- Eligible Meta-Human
- VISUAL UI FEEDBACK
- Partner can be changed in territory
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| 0007Basic Configuration 7In Scope | — | ACTIVE Meta-Human declining a specialized class; Player-selected fallback; receives class-change item; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class
- OBJECT TYPE
- Class
- ROLE FUNCTION
- No unique class ability
- PRIMARY MODE POSITION
- Class System child
- CORE RULE MECHANIC
- Player-selected fallback; receives class-change item
- TARGET PARTY FORMATION
- Meta-Human declining a specialized class
- VISUAL UI FEEDBACK
- Preserves future reselection option
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| 0008Basic Configuration 8 | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class Facility
- OBJECT TYPE
- Class Facility
- ROLE FUNCTION
- Order receipt, cooking, automated fulfillment
- PRIMARY MODE POSITION
- Chef child
- CORE RULE MECHANIC
- Chef starting item / deployable facility
- TARGET PARTY FORMATION
- Chef and buyers
- VISUAL UI FEEDBACK
- Other Metas can order dishes
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| 0009Basic Configuration 9In Scope | — | ACTIVE Chef; Chef starting item; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class Item
- OBJECT TYPE
- Class Item
- ROLE FUNCTION
- Records creative dishes
- PRIMARY MODE POSITION
- Chef child
- CORE RULE MECHANIC
- Chef starting item
- TARGET PARTY FORMATION
- Chef
- VISUAL UI FEEDBACK
- Supports creative recipe retention
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| 0010Basic Configuration 10In Scope | — | ACTIVE Gardener; Formula and kit under Gardener; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class Facility
- OBJECT TYPE
- Class Facility
- ROLE FUNCTION
- Stores biomechanical parts/crops; field assistance
- PRIMARY MODE POSITION
- Gardener child
- CORE RULE MECHANIC
- Formula and kit under Gardener
- TARGET PARTY FORMATION
- Gardener
- VISUAL UI FEEDBACK
- Damage can clear contents and trigger cooldown
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| 0011Basic Configuration 11In Scope | — | ACTIVE Gardener; Gardener starting item; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class Item
- OBJECT TYPE
- Class Item
- ROLE FUNCTION
- Displays nearby environmental conditions
- PRIMARY MODE POSITION
- Gardener child
- CORE RULE MECHANIC
- Gardener starting item
- TARGET PARTY FORMATION
- Gardener
- VISUAL UI FEEDBACK
- Supports environmental decision-making
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| 0012Basic Configuration 12In Scope | — | ACTIVE Beastmaster; Starting item; partner linked in territory; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class Item
- OBJECT TYPE
- Class Item
- ROLE FUNCTION
- Summons linked Beast Partner
- PRIMARY MODE POSITION
- Beastmaster child
- CORE RULE MECHANIC
- Starting item; partner linked in territory
- TARGET PARTY FORMATION
- Beastmaster
- VISUAL UI FEEDBACK
- Tameness condition affects summon cadence
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| 0013Basic Configuration 13 | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Beast Partner
- OBJECT TYPE
- Beast Partner
- ROLE FUNCTION
- Green boar; gathering and rare-item foraging
- PRIMARY MODE POSITION
- Beastmaster starting partner
- CORE RULE MECHANIC
- One of starting partner choices
- TARGET PARTY FORMATION
- Beastmaster
- VISUAL UI FEEDBACK
- Alternative to Misha and Shiro
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| 0014Basic Configuration 14 | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Beast Partner
- OBJECT TYPE
- Beast Partner
- ROLE FUNCTION
- Golden bear; battle wall role
- PRIMARY MODE POSITION
- Beastmaster starting partner
- CORE RULE MECHANIC
- One of starting partner choices
- TARGET PARTY FORMATION
- Beastmaster
- VISUAL UI FEEDBACK
- Alternative to Pongo and Shiro
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| 0015Basic Configuration 15 | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Beast Partner
- OBJECT TYPE
- Beast Partner
- ROLE FUNCTION
- White wolf; battle evolution potential
- PRIMARY MODE POSITION
- Beastmaster starting partner
- CORE RULE MECHANIC
- One of starting partner choices
- TARGET PARTY FORMATION
- Beastmaster
- VISUAL UI FEEDBACK
- Alternative to Pongo and Misha
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| 0016Basic Configuration 16 | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class Resource
- OBJECT TYPE
- Class Resource
- ROLE FUNCTION
- Upgrades kitchen/orders and redeems class items
- PRIMARY MODE POSITION
- Chef / Campfire Stove child
- CORE RULE MECHANIC
- Earned through completed orders
- TARGET PARTY FORMATION
- Chef
- VISUAL UI FEEDBACK
- Consumed in Chef-specific upgrades/rewards
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| 0017Basic Configuration 17 | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class Reward
- OBJECT TYPE
- Class Reward
- ROLE FUNCTION
- Redeemable Chef class reward
- PRIMARY MODE POSITION
- Chef reward child
- CORE RULE MECHANIC
- Redeemed with Star Chef Popularity
- TARGET PARTY FORMATION
- Chef
- VISUAL UI FEEDBACK
- Character-limited reward
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| 0018Basic Configuration 18 | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class Reward / Facility
- OBJECT TYPE
- Class Reward / Facility
- ROLE FUNCTION
- Portable food-storage class reward
- PRIMARY MODE POSITION
- Chef reward child
- CORE RULE MECHANIC
- Redeemed with Star Chef Popularity
- TARGET PARTY FORMATION
- Chef
- VISUAL UI FEEDBACK
- Supports Chef inventory/food handling
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| 0019Basic Configuration 19 | — | ACTIVE | 7 FIELDS- DOMAIN
- Character
- TYPE
- Class Trait / Trade Interface
- OBJECT TYPE
- Class Trait / Trade Interface
- ROLE FUNCTION
- Links a rented terminal to a Campfire Stove for remote dish orders
- PRIMARY MODE POSITION
- Chef trait child
- CORE RULE MECHANIC
- Chef-only rental auction
- TARGET PARTY FORMATION
- Chef and other Metas
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| 0020Basic Configuration 20 | — | ACTIVE | 7 FIELDS- DOMAIN
- Character
- TYPE
- Linked Currency
- OBJECT TYPE
- Linked Currency
- ROLE FUNCTION
- Chef order reward and terminal bid input
- PRIMARY MODE POSITION
- Chef order / Ordering Terminal linkage
- CORE RULE MECHANIC
- Earned/spent under economy rules
- TARGET PARTY FORMATION
- Meta-Human
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| 0021Basic Configuration 21In Scope | — | ACTIVE Eligible Meta-Human; Scenario/tutorial eligibility applies | 8 FIELDS- DOMAIN
- Character
- TYPE
- Character Architecture
- OBJECT TYPE
- Character Architecture
- ROLE FUNCTION
- Specialized-job layer that changes gameplay rules
- PRIMARY MODE POSITION
- Parent of four class choices
- CORE RULE MECHANIC
- Scenario/tutorial eligibility applies
- TARGET PARTY FORMATION
- Eligible Meta-Human
- VISUAL UI FEEDBACK
- Balanced through class-change items and updates
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| 0022Basic Configuration 22 | — | ACTIVE Chef; Fixed to Chef | 8 FIELDS- DOMAIN
- Character
- TYPE
- Core Ability
- OBJECT TYPE
- Core Ability
- ROLE FUNCTION
- Receives cooking orders and grants order outputs
- PRIMARY MODE POSITION
- Chef child
- CORE RULE MECHANIC
- Fixed to Chef
- TARGET PARTY FORMATION
- Chef
- VISUAL UI FEEDBACK
- Implemented through Campfire Stove
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| 0023Basic Configuration 23In Scope | — | ACTIVE Chef; Fixed to Chef current trait set | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class Trait
- OBJECT TYPE
- Class Trait
- ROLE FUNCTION
- Creates dishes from freely selected ingredients
- PRIMARY MODE POSITION
- Chef child
- CORE RULE MECHANIC
- Fixed to Chef current trait set
- TARGET PARTY FORMATION
- Chef
- VISUAL UI FEEDBACK
- Success can enhance effects/duration
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| 0024Basic Configuration 24In Scope | — | ACTIVE Chef; Fixed to Chef; Global / Chef / Version 2.3.8 이후 | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class Trait
- OBJECT TYPE
- Class Trait
- ROLE FUNCTION
- Stacks food and drink effects
- PRIMARY MODE POSITION
- Chef child
- CORE RULE MECHANIC
- Fixed to Chef
- TARGET PARTY FORMATION
- Chef
- VISUAL UI FEEDBACK
- Repeated creative dishes can strengthen effects
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| 0025Basic Configuration 25 | — | ACTIVE Chef; Deployed by Chef | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class-linked Deviation
- OBJECT TYPE
- Class-linked Deviation
- ROLE FUNCTION
- Automates cooking when deployed with ingredients
- PRIMARY MODE POSITION
- Campfire Stove automation child
- CORE RULE MECHANIC
- Deployed by Chef
- TARGET PARTY FORMATION
- Chef
- VISUAL UI FEEDBACK
- Linked to Campfire Stove fulfillment
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| 0026Basic Configuration 26In Scope | — | ACTIVE Gardener; Fixed to Gardener | 8 FIELDS- DOMAIN
- Character
- TYPE
- Core Ability
- OBJECT TYPE
- Core Ability
- ROLE FUNCTION
- Plants crops in the open world
- PRIMARY MODE POSITION
- Gardener child
- CORE RULE MECHANIC
- Fixed to Gardener
- TARGET PARTY FORMATION
- Gardener
- VISUAL UI FEEDBACK
- Owner-only harvest and environmental constraints apply
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| 0027Basic Configuration 27In Scope | — | ACTIVE Gardener; Fixed to Gardener | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class Trait
- OBJECT TYPE
- Class Trait
- ROLE FUNCTION
- Cultivates selected materials in territory planting facilities
- PRIMARY MODE POSITION
- Gardener child
- CORE RULE MECHANIC
- Fixed to Gardener
- TARGET PARTY FORMATION
- Gardener
- VISUAL UI FEEDBACK
- Uses soil fertility and fertilizer rules
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| 0028Basic Configuration 28In Scope | — | ACTIVE Gardener; Fixed to Gardener | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class Trait
- OBJECT TYPE
- Class Trait
- ROLE FUNCTION
- Changes Gardener state with environmental fertility
- PRIMARY MODE POSITION
- Gardener child
- CORE RULE MECHANIC
- Fixed to Gardener
- TARGET PARTY FORMATION
- Gardener
- VISUAL UI FEEDBACK
- Does not take effect in dungeons
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| 0029Basic Configuration 29 | — | ACTIVE Gardener; Fixed to Gardener | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class Trait
- OBJECT TYPE
- Class Trait
- ROLE FUNCTION
- Grafts crops and biomechanical parts
- PRIMARY MODE POSITION
- Gardener child
- CORE RULE MECHANIC
- Fixed to Gardener
- TARGET PARTY FORMATION
- Gardener
- VISUAL UI FEEDBACK
- Produces dual-stat or biomechanical crops
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| 0030Basic Configuration 30In Scope | — | ACTIVE Gardener; Assigned with Gardener | 8 FIELDS- DOMAIN
- Character
- TYPE
- Starting Item
- OBJECT TYPE
- Starting Item
- ROLE FUNCTION
- Class starting inventory
- PRIMARY MODE POSITION
- Gardener child
- CORE RULE MECHANIC
- Assigned with Gardener
- TARGET PARTY FORMATION
- Gardener
- VISUAL UI FEEDBACK
- Supports planting workflow
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| 0031Basic Configuration 31In Scope | — | ACTIVE Gardener; Assigned with Gardener | 8 FIELDS- DOMAIN
- Character
- TYPE
- Starting Item
- OBJECT TYPE
- Starting Item
- ROLE FUNCTION
- Class starting inventory
- PRIMARY MODE POSITION
- Gardener child
- CORE RULE MECHANIC
- Assigned with Gardener
- TARGET PARTY FORMATION
- Gardener
- VISUAL UI FEEDBACK
- Supports seed storage/workflow
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| 0032Basic Configuration 32In Scope | — | ACTIVE Gardener; Assigned with Gardener | 8 FIELDS- DOMAIN
- Character
- TYPE
- Starting Item
- OBJECT TYPE
- Starting Item
- ROLE FUNCTION
- Deploys class facility workflow
- PRIMARY MODE POSITION
- Gardener child
- CORE RULE MECHANIC
- Assigned with Gardener
- TARGET PARTY FORMATION
- Gardener
- VISUAL UI FEEDBACK
- Creates Portable Planter Box access
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| 0033Basic Configuration 33In Scope | — | ACTIVE Gardener; Assigned with Gardener | 8 FIELDS- DOMAIN
- Character
- TYPE
- Starting Item
- OBJECT TYPE
- Starting Item
- ROLE FUNCTION
- Supports controlled planting environment
- PRIMARY MODE POSITION
- Gardener child
- CORE RULE MECHANIC
- Assigned with Gardener
- TARGET PARTY FORMATION
- Gardener
- VISUAL UI FEEDBACK
- Links to crop growth environment
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| 0034Basic Configuration 34 | — | ACTIVE Beastmaster; Fixed to Beastmaster; partner chosen/changed | 8 FIELDS- DOMAIN
- Character
- TYPE
- Core Ability
- OBJECT TYPE
- Core Ability
- ROLE FUNCTION
- Summons and commands linked animal
- PRIMARY MODE POSITION
- Beastmaster child
- CORE RULE MECHANIC
- Fixed to Beastmaster; partner chosen/changed
- TARGET PARTY FORMATION
- Beastmaster
- VISUAL UI FEEDBACK
- Fight, gather, or mine
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| 0035Basic Configuration 35In Scope | — | ACTIVE Beastmaster; Fixed to Beastmaster | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class Trait
- OBJECT TYPE
- Class Trait
- ROLE FUNCTION
- Prevents wild animal aggression/fleeing and exposes stats
- PRIMARY MODE POSITION
- Beastmaster child
- CORE RULE MECHANIC
- Fixed to Beastmaster
- TARGET PARTY FORMATION
- Beastmaster
- VISUAL UI FEEDBACK
- Changes interaction with wild animals
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| 0036Basic Configuration 36 | — | ACTIVE Beastmaster; Fixed to Beastmaster | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class Trait
- OBJECT TYPE
- Class Trait
- ROLE FUNCTION
- Changes animal traits and growth
- PRIMARY MODE POSITION
- Beastmaster child
- CORE RULE MECHANIC
- Fixed to Beastmaster
- TARGET PARTY FORMATION
- Beastmaster
- VISUAL UI FEEDBACK
- Supports partner development
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| 0037Basic Configuration 37 | — | ACTIVE Beastmaster; Fixed to Beastmaster | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class Trait
- OBJECT TYPE
- Class Trait
- ROLE FUNCTION
- Crafts partner equipment
- PRIMARY MODE POSITION
- Beastmaster child
- CORE RULE MECHANIC
- Fixed to Beastmaster
- TARGET PARTY FORMATION
- Beastmaster
- VISUAL UI FEEDBACK
- Strengthens combat/gathering/production/growth
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| 0038Basic Configuration 38 | — | ACTIVE Meta-Human; Progression-linked | 8 FIELDS- DOMAIN
- Character
- TYPE
- Cradle Subsystem
- OBJECT TYPE
- Cradle Subsystem
- ROLE FUNCTION
- Database-like survival capability expansion
- PRIMARY MODE POSITION
- Cradle child
- CORE RULE MECHANIC
- Progression-linked
- TARGET PARTY FORMATION
- Meta-Human
- VISUAL UI FEEDBACK
- Interacts with Cradle upgrades
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| 0039Basic Configuration 39 | — | ACTIVE Meta-Human; Triggered through progression | 8 FIELDS- DOMAIN
- Character
- TYPE
- Cradle Subsystem
- OBJECT TYPE
- Cradle Subsystem
- ROLE FUNCTION
- Boosts securement capabilities
- PRIMARY MODE POSITION
- Cradle child
- CORE RULE MECHANIC
- Triggered through progression
- TARGET PARTY FORMATION
- Meta-Human
- VISUAL UI FEEDBACK
- Linked to Deviation hunting
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| 0040Basic Configuration 40In Scope | — | ACTIVE Meta-Human; Activated through Cradle function | 8 FIELDS- DOMAIN
- Visual
- TYPE
- Cradle Feedback Function
- OBJECT TYPE
- Cradle Feedback Function
- ROLE FUNCTION
- Reveals hidden objects and entities
- PRIMARY MODE POSITION
- Cradle child
- CORE RULE MECHANIC
- Activated through Cradle function
- TARGET PARTY FORMATION
- Meta-Human
- VISUAL UI FEEDBACK
- Supports visual discovery
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| 0041Basic Configuration 41 | — | ACTIVE Once Human; RaidZone; Settings and platform-specific switch controls; PC / Mobile; Global / First Person Mode 활성; Global / 기준일 미적용 범위 | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Camera / Combat Mode
- OBJECT TYPE
- Camera / Combat Mode
- ROLE FUNCTION
- Supports movement, combat, item use, gathering
- PRIMARY MODE POSITION
- Perspective layer
- CORE RULE MECHANIC
- Settings and platform-specific switch controls
- TARGET PARTY FORMATION
- Once Human; RaidZone
- VISUAL UI FEEDBACK
- Temporarily yields to third-person in special scenes
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| 0042Basic Configuration 42In Scope | — | ACTIVE PC; Player selects wheel function; PC | 8 FIELDS- DOMAIN
- Visual
- TYPE
- UI Control
- OBJECT TYPE
- UI Control
- ROLE FUNCTION
- Provides perspective switch action
- PRIMARY MODE POSITION
- PC perspective-switch child
- CORE RULE MECHANIC
- Player selects wheel function
- TARGET PARTY FORMATION
- PC
- VISUAL UI FEEDBACK
- Alternative to Alt+C
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| 0043Basic Configuration 43In Scope | — | ACTIVE Mobile; Must be placed through custom layout | 8 FIELDS- DOMAIN
- Visual
- TYPE
- Mobile UI Control
- OBJECT TYPE
- Mobile UI Control
- ROLE FUNCTION
- Switches first/third-person perspective
- PRIMARY MODE POSITION
- First Person Mode child
- CORE RULE MECHANIC
- Must be placed through custom layout
- TARGET PARTY FORMATION
- Mobile
- VISUAL UI FEEDBACK
- Hidden by default
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| 0044Basic Configuration 44In Scope | — | ACTIVE All supported platforms; Automatic enablement; user toggle | 8 FIELDS- DOMAIN
- Visual
- TYPE
- Accessibility / Combat Feedback
- OBJECT TYPE
- Accessibility / Combat Feedback
- ROLE FUNCTION
- Transforms gunfire, footsteps, vehicles into direction/distance markers
- PRIMARY MODE POSITION
- Settings feature
- CORE RULE MECHANIC
- Automatic enablement; user toggle
- TARGET PARTY FORMATION
- All supported platforms
- VISUAL UI FEEDBACK
- Complements audio tracking
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| 0045Basic Configuration 45In Scope | — | ACTIVE Characters under same account; First-login auto-merge and capacity rules | 8 FIELDS- DOMAIN
- Visual
- TYPE
- Character Customization / Persistence
- OBJECT TYPE
- Character Customization / Persistence
- ROLE FUNCTION
- Shares and merges appearance presets
- PRIMARY MODE POSITION
- Account-level feature
- CORE RULE MECHANIC
- First-login auto-merge and capacity rules
- TARGET PARTY FORMATION
- Characters under same account
- VISUAL UI FEEDBACK
- Use/edit/delete remain available under over-cap state
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| 0046Basic Configuration 46 | — | ACTIVE Lockable items; Platform-specific controls | 8 FIELDS- DOMAIN
- Visual
- TYPE
- Inventory Protection / Feedback
- OBJECT TYPE
- Inventory Protection / Feedback
- ROLE FUNCTION
- Prevents accidental disassembly, disposal, listing, sale
- PRIMARY MODE POSITION
- Item-type setting
- CORE RULE MECHANIC
- Platform-specific controls
- TARGET PARTY FORMATION
- Lockable items
- VISUAL UI FEEDBACK
- Same-name future items inherit state
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| 0047Basic Configuration 47In Scope | — | ACTIVE Mobile; Touch input | 8 FIELDS- DOMAIN
- Visual
- TYPE
- Mobile UI
- OBJECT TYPE
- Mobile UI
- ROLE FUNCTION
- Reduces interface depth for Backpack/Build
- PRIMARY MODE POSITION
- Mobile control layer
- CORE RULE MECHANIC
- Touch input
- TARGET PARTY FORMATION
- Mobile
- VISUAL UI FEEDBACK
- Works with Modular HUD
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|---|
| 0048Basic Configuration 48In Scope | — | ACTIVE Mobile; User settings | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Mobile Input Assistance
- OBJECT TYPE
- Mobile Input Assistance
- ROLE FUNCTION
- Tool suggestion, auto-pickup, aim assist, Auto-Fire
- PRIMARY MODE POSITION
- Mobile control layer
- CORE RULE MECHANIC
- User settings
- TARGET PARTY FORMATION
- Mobile
- VISUAL UI FEEDBACK
- Manual fine-tuning retained
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|---|
| 0049Basic Configuration 49In Scope | — | ACTIVE Mobile; Scope-only or global setting | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Mobile Input Assistance
- OBJECT TYPE
- Mobile Input Assistance
- ROLE FUNCTION
- Fires when aim locks onto target
- PRIMARY MODE POSITION
- Smart Assist child
- CORE RULE MECHANIC
- Scope-only or global setting
- TARGET PARTY FORMATION
- Mobile
- VISUAL UI FEEDBACK
- Manual aiming remains available
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|---|
| 0050Basic Configuration 50In Scope | — | ACTIVE Mobile; User configuration | 8 FIELDS- DOMAIN
- Visual
- TYPE
- Mobile UI
- OBJECT TYPE
- Mobile UI
- ROLE FUNCTION
- Customizes or hides interface elements
- PRIMARY MODE POSITION
- Mobile control layer
- CORE RULE MECHANIC
- User configuration
- TARGET PARTY FORMATION
- Mobile
- VISUAL UI FEEDBACK
- Supports visibility and immersion trade-off
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