NOVASMC

Once Human Mobile

Open-world survival shooter · PC / Mobile (iOS / Android)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
178
CLASSIFICATION GROUPS
29
TRANSITIONS
0
RULES & PROCESS CONTENTS
29
PLAYER EXPERIENCE ELEMENTS
54

Growth Systems

RECORDS
42
VISIBLE
42
PAGE
1 / 1

142OF 42 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Growth Systems 1ACTIVE
9 FIELDS
GROWTH LAYER
External / Meta Growth
GROWTH ROLE
Strategic / Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Early–Late
TARGET NAME TYPE
Captured companion / production creature
GROWTH STAGE LEVEL TIER
Entity-specific; no universal public cap table
CAP LIMIT
Entity-specific; no universal public cap table
MECHANIC
Capture, assignment, trait and partner development
SUCCESS FAILURE RESET
Entity-specific; Transferred to Eternaland at regular scenario end; subject to scenario import rules
0002Growth Systems 2ACTIVE
9 FIELDS
GROWTH LAYER
Internal / Meta-linked Growth
GROWTH ROLE
Supportive / Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Mid
TARGET NAME TYPE
Chef class facilities and rewards
GROWTH STAGE LEVEL TIER
Character/item limits and daily redemption limits exist for selected outputs
CAP LIMIT
Character/item limits and daily redemption limits exist for selected outputs
MECHANIC
Chef order completion earns class resource used for upgrades and redemption
SUCCESS FAILURE RESET
Deterministic redemption when requirements are met; Character-limited rewards and daily ingredient limits apply
0003Growth Systems 3Portable Fridge · Portable RefrigeratorACTIVE

Global / non-RaidZone

1 FIELDS
GROWTH LAYER
Character
0004Growth Systems 4ACTIVE

Global / non-RaidZone

0005Growth Systems 5ACTIVE
9 FIELDS
GROWTH LAYER
Meta Growth
GROWTH ROLE
Supportive / Identity
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
Persistent account space and storage
GROWTH STAGE LEVEL TIER
Import limits and costs vary by item/scenario
CAP LIMIT
Import limits and costs vary by item/scenario
MECHANIC
Receives selected regular scenario assets and hosts Account Depot
SUCCESS FAILURE RESET
Deterministic settlement transfer; Persistent; scenario re-entry uses Supply Points and rules
0006Growth Systems 6ACTIVE
9 FIELDS
GROWTH LAYER
Meta-linked resource
GROWTH ROLE
Fundamental / Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Blueprint and account growth currency
GROWTH STAGE LEVEL TIER
Monthly cap exists for covered sources; exclusions are source-stated
CAP LIMIT
Monthly cap exists for covered sources; exclusions are source-stated
MECHANIC
Consumed to activate and upgrade eligible blueprints
SUCCESS FAILURE RESET
Deterministic spend; Shared under cross-character rules; retained according to scenario/account rules
0007Growth Systems 7ACTIVE

적격 시나리오 action에 참여; Scenario cycle; cycle reward·settlement; Scenario participation and rating; Cycle reset and scenario settlement rules apply; Eligible scenarios; Eligible scenarios; post-Version 2.3.5

9 FIELDS
GROWTH LAYER
Meta Growth
GROWTH ROLE
Expansion / Identity
ACQUISITION HOW
In-game
TIMING WHEN
Late
TARGET NAME TYPE
Scenario account/character achievement
GROWTH STAGE LEVEL TIER
Cycle and eligibility rules disclosed; full reward table not captured
CAP LIMIT
Cycle and eligibility rules disclosed; full reward table not captured
MECHANIC
Scenario Rating and Honor Rank progression with settlement rewards
SUCCESS FAILURE RESET
Deterministic by recorded rating/rank; Cycle reset and scenario settlement rules apply
0008Growth Systems 8In ScopeACTIVE
9 FIELDS
GROWTH LAYER
Meta Growth
GROWTH ROLE
Supportive / Identity
ACQUISITION HOW
System / In-game
TIMING WHEN
All
TARGET NAME TYPE
Account growth assets
GROWTH STAGE LEVEL TIER
Asset-specific rules; compensation table captured in Annex
CAP LIMIT
Asset-specific rules; compensation table captured in Annex
MECHANIC
Applies selected highest-character data and manually consolidates other assets
SUCCESS FAILURE RESET
Deterministic after activation and manual login where required; Same account; some assets require manual login and Account Depot
0009Growth Systems 9ACTIVE

converted scenario server; scenario reaches settlement and conversion completes; indefinite settlement; Eligible converted scenario server; Indefinite server; content-update exceptions apply

9 FIELDS
GROWTH LAYER
Meta Growth
GROWTH ROLE
Supportive / Identity
ACQUISITION HOW
In-game
TIMING WHEN
Late
TARGET NAME TYPE
Character and scenario continuity
GROWTH STAGE LEVEL TIER
Scenario coverage expands over time
CAP LIMIT
Scenario coverage expands over time
MECHANIC
Remain in converted settlement-phase server without regular scenario end
SUCCESS FAILURE RESET
Deterministic if server converted and player stays; Indefinite server; content-update exceptions apply
0010Growth Systems 10ACTIVE

Peak Duel missions/results; specified rank reached; season / settlement; Scenario-specific performance; Account-level reward sharing

9 FIELDS
GROWTH LAYER
Meta Growth
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Late
TARGET NAME TYPE
Scenario progression score
GROWTH STAGE LEVEL TIER
Thresholds vary by scenario; only selected examples disclosed
CAP LIMIT
Thresholds vary by scenario; only selected examples disclosed
MECHANIC
Reach scenario-specific thresholds for account-level Mod rewards
SUCCESS FAILURE RESET
Deterministic threshold claim; Account-level reward sharing
0011Growth Systems 11In ScopeACTIVE

Starchrom; Retained across regular scenario reset; shared across characters; In Scope

9 FIELDS
GROWTH LAYER
External / Meta Growth
GROWTH ROLE
Fundamental / Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Weapon / Armor blueprint
GROWTH STAGE LEVEL TIER
Type-specific costs; public complete cost table not captured
CAP LIMIT
Type-specific costs; public complete cost table not captured
MECHANIC
Direct activation and development on Blueprint screen
SUCCESS FAILURE RESET
Deterministic when cost is met; Retained across regular scenario reset; shared across characters
0012Growth Systems 12ACTIVE
9 FIELDS
GROWTH LAYER
Internal / External Growth
GROWTH ROLE
Strategic / Supportive
ACQUISITION HOW
In-game
TIMING WHEN
Early–Late
TARGET NAME TYPE
Meta-Human ability framework
GROWTH STAGE LEVEL TIER
Node structure changed by updates; full current node table not public
CAP LIMIT
Node structure changed by updates; full current node table not public
MECHANIC
Cradle nodes and Overrides modify build capabilities
SUCCESS FAILURE RESET
Deterministic unlock/configuration where eligible; Scenario-linked; specific retained/reset rules require client confirmation
0013Growth Systems 13In ScopeACTIVE

Character EXP; Reset under regular scenario rules; permanent scenario alternative exists; In Scope

9 FIELDS
GROWTH LAYER
Internal Growth
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game
TIMING WHEN
Early–Mid
TARGET NAME TYPE
Player character
GROWTH STAGE LEVEL TIER
Current complete EXP and cap table not publicly captured
CAP LIMIT
Current complete EXP and cap table not publicly captured
MECHANIC
Character EXP raises level within scenario progression
SUCCESS FAILURE RESET
Deterministic EXP accumulation; Reset under regular scenario rules; permanent scenario alternative exists
0014Growth Systems 14In ScopeACTIVE

Starchrom; Blueprint development retained and account-shared; In Scope; Eligible weapon/armor Blueprints; Version 2.3.5+

9 FIELDS
GROWTH LAYER
External / Meta Growth
GROWTH ROLE
Fundamental / Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Weapon / Armor blueprint
GROWTH STAGE LEVEL TIER
Type-specific cost; complete schedule not public in cited text
CAP LIMIT
Type-specific cost; complete schedule not public in cited text
MECHANIC
Direct Starchrom expenditure increases blueprint development
SUCCESS FAILURE RESET
Deterministic when cost is met; Blueprint development retained and account-shared
0015Growth Systems 15In Scope / HistoricalREMOVED

Legacy calibration resources; Historical function ended; retained outcomes remain; In Scope / Historical; Global weapon crafting; post-January 2026 change

9 FIELDS
GROWTH LAYER
External Growth
GROWTH ROLE
Strategic / Supportive
ACQUISITION HOW
In-game
TIMING WHEN
Historical
TARGET NAME TYPE
Crafted weapon
GROWTH STAGE LEVEL TIER
Removed after January 21, 2026 update
CAP LIMIT
Removed after January 21, 2026 update
MECHANIC
Legacy post-craft calibration was removed; prior calibrated stats remain
SUCCESS FAILURE RESET
Not applicable after removal; Historical function ended; retained outcomes remain
0016Growth Systems 16In ScopeACTIVE

Calibration Blueprint and crafting materials; Old blueprints can be converted by ordinary Disassembly Bench; Eternaland exception applies; In Scope

9 FIELDS
GROWTH LAYER
External Growth
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Crafted weapon
GROWTH STAGE LEVEL TIER
Rarity-dependent ranges; selected official examples disclosed
CAP LIMIT
Rarity-dependent ranges; selected official examples disclosed
MECHANIC
Add blueprint during weapon crafting to activate style and random attribute effects
SUCCESS FAILURE RESET
Random attributes within source-stated ranges; Old blueprints can be converted by ordinary Disassembly Bench; Eternaland exception applies
0017Growth Systems 17In ScopeACTIVE

Fur plus armor crafting materials; Crafted result follows scenario item-transfer rules; In Scope

9 FIELDS
GROWTH LAYER
External Growth
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Crafted armor
GROWTH STAGE LEVEL TIER
Rarity-dependent; only selected example captured
CAP LIMIT
Rarity-dependent; only selected example captured
MECHANIC
Add fur during armor crafting for rarity-dependent bonuses
SUCCESS FAILURE RESET
Deterministic when specified fur is added; Crafted result follows scenario item-transfer rules
0018Growth Systems 18Legendary-quality refined blueprintIn Scope / HistoricalENDED

Eligibility at update time; One-time mail; historical lineage; In Scope / Historical

9 FIELDS
GROWTH LAYER
External Growth / Recovery
GROWTH ROLE
Supportive
ACQUISITION HOW
System grant
TIMING WHEN
Historical
TARGET NAME TYPE
Eligible player compensation
GROWTH STAGE LEVEL TIER
Level and scenario exclusions were source-stated
CAP LIMIT
Level and scenario exclusions were source-stated
MECHANIC
One-time compensation after Calibration overhaul
SUCCESS FAILURE RESET
Deterministic mail grant if eligible; One-time mail; historical lineage
0019Growth Systems 19In ScopeACTIVE

Tech Points, artifacts, invention materials; Tech and points reset at scenario end; specific permanent-server rules vary

9 FIELDS
GROWTH LAYER
Internal / Meta Growth
GROWTH ROLE
Fundamental / Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Early–Late
TARGET NAME TYPE
Character and facility capabilities
GROWTH STAGE LEVEL TIER
Four named branches; full tree not published
CAP LIMIT
Four named branches; full tree not published
MECHANIC
Exploration-driven Tech tree progression
SUCCESS FAILURE RESET
Mixed: deterministic allocation, invention success/failure; Tech and points reset at scenario end; specific permanent-server rules vary
0020Growth Systems 20In ScopeACTIVE

Tech Points or direct discovery; Scenario reset applies

7 FIELDS
GROWTH LAYER
Internal / Meta Growth
GROWTH ROLE
Fundamental / Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Early–Late
TARGET NAME TYPE
Tech nodes and recipes
MECHANIC
Branch-based node unlock and enhancement
SUCCESS FAILURE RESET
Deterministic for allocation; discovery/invention paths vary; Scenario reset applies
0021Growth Systems 21In ScopeACTIVE

Eligible facility or item; Scenario reset applies to Tech state

9 FIELDS
GROWTH LAYER
Internal / Meta Growth
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Early–Late
TARGET NAME TYPE
Tech unlock / Tech Points
GROWTH STAGE LEVEL TIER
Object-specific; no full table
CAP LIMIT
Object-specific; no full table
MECHANIC
Research cultural artifacts at Synthesis Bench
SUCCESS FAILURE RESET
Direct unlock or Tech Point grant; Scenario reset applies to Tech state
0022Growth Systems 22In ScopeACTIVE

Source-stated materials; Scenario reset applies to Tech state

9 FIELDS
GROWTH LAYER
Internal / External Growth
GROWTH ROLE
Strategic / Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Tech formula and finished item
GROWTH STAGE LEVEL TIER
Recipe-specific; full table unavailable
CAP LIMIT
Recipe-specific; full table unavailable
MECHANIC
Combine materials at Synthesis Bench for invention experiment
SUCCESS FAILURE RESET
Success grants formula and item; failure returns part of materials; Scenario reset applies to Tech state
0023Growth Systems 23In ScopeACTIVE

Tech Points; Scenario reset applies

7 FIELDS
GROWTH LAYER
Internal / Meta Growth
GROWTH ROLE
Fundamental / Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Early–Late
TARGET NAME TYPE
Tech node
MECHANIC
Spend Tech Points to unlock selected Tech
SUCCESS FAILURE RESET
Deterministic; Scenario reset applies
0024Growth Systems 24ACTIVE

Tech Points; Tech system and points cleared at scenario end

9 FIELDS
GROWTH LAYER
Internal / Meta Growth
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Tech enhancement
GROWTH STAGE LEVEL TIER
Exchange ratio disclosed in RP Annex; no per-scenario exchange limit
CAP LIMIT
Exchange ratio disclosed in RP Annex; no per-scenario exchange limit
MECHANIC
Exchange Tech Points and apply fixed enhancements
SUCCESS FAILURE RESET
Deterministic; Tech system and points cleared at scenario end
0025Growth Systems 25In ScopeACTIVE

Eligible source and target blueprints; conversion attempt; Account-shared lineage

9 FIELDS
GROWTH LAYER
External / Meta Growth
GROWTH ROLE
Supportive / Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Blueprint star level
GROWTH STAGE LEVEL TIER
Current limit and recovery lineage disclosed; exact current client value needs check
CAP LIMIT
Current limit and recovery lineage disclosed; exact current client value needs check
MECHANIC
Transfer star levels between blueprints of the same rarity
SUCCESS FAILURE RESET
Deterministic when eligibility is met; Account-shared lineage
0026Growth Systems 26In ScopeACTIVE

Blueprint unlock and upgrade activity; Shared across account under cross-character rules

9 FIELDS
GROWTH LAYER
Meta Growth
GROWTH ROLE
Expansion / Identity
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
Account blueprint collection
GROWTH STAGE LEVEL TIER
Reward ladder not fully captured
CAP LIMIT
Reward ladder not fully captured
MECHANIC
Unlocking and upgrading blueprints grants Collection EXP
SUCCESS FAILURE RESET
Deterministic Collection EXP; Shared across account under cross-character rules
0027Growth Systems 27In ScopeACTIVE

Eligible item and Supply Points; Scenario settlement and account-sharing rules apply

9 FIELDS
GROWTH LAYER
Meta Growth
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
Cross-character item transfer
GROWTH STAGE LEVEL TIER
Item-specific cost not fully public
CAP LIMIT
Item-specific cost not fully public
MECHANIC
Transfer eligible items from Eternaland into scenario using Supply Points
SUCCESS FAILURE RESET
Deterministic if eligible; Scenario settlement and account-sharing rules apply
0028Growth Systems 28In ScopeACTIVE

Mods, Mod Dust, Energy Links; Old Mods remain usable; new progression retained under scenario rules

9 FIELDS
GROWTH LAYER
External / Meta Growth
GROWTH ROLE
Strategic / Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Weapon / armor build modifiers
GROWTH STAGE LEVEL TIER
Public Mod Level series captured in Annex
CAP LIMIT
Public Mod Level series captured in Annex
MECHANIC
Acquire Mods, retain highest-level copy per type and develop collection
SUCCESS FAILURE RESET
Random drop; deterministic collection and duplicate conversion rules; Old Mods remain usable; new progression retained under scenario rules
0029Growth Systems 29In ScopeACTIVE

Mod acquisition; Collection persists; reward tabs do not reset where stated

9 FIELDS
GROWTH LAYER
Meta Growth
GROWTH ROLE
Supportive / Identity
ACQUISITION HOW
In-game
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Mod collection and guidance
GROWTH STAGE LEVEL TIER
Series-specific; planned periodic additions
CAP LIMIT
Series-specific; planned periodic additions
MECHANIC
Displays highest level per Mod type and planned series updates
SUCCESS FAILURE RESET
Deterministic display of highest level; Collection persists; reward tabs do not reset where stated
0030Growth Systems 30In ScopeACTIVE

Lv.17 Mods, rating or collection milestones; Account-level reward sharing for Scenario Rating path

9 FIELDS
GROWTH LAYER
External / Meta Growth
GROWTH ROLE
Expansion / Identity
ACQUISITION HOW
In-game
TIMING WHEN
Late
TARGET NAME TYPE
Endgame Mod variant and display asset
GROWTH STAGE LEVEL TIER
Transformation probability not disclosed
CAP LIMIT
Transformation probability not disclosed
MECHANIC
Probabilistic duplicate transformation plus Scenario Rating and Collection Progress paths
SUCCESS FAILURE RESET
Random transformation; deterministic milestone claims; Account-level reward sharing for Scenario Rating path
0031Growth Systems 31ACTIVE

Crafted feed item; No refund or transfer rule stated

9 FIELDS
GROWTH LAYER
External Growth
GROWTH ROLE
Supportive / Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Animal / Beast Partner
GROWTH STAGE LEVEL TIER
Target result disclosed; recipe cost not captured
CAP LIMIT
Target result disclosed; recipe cost not captured
MECHANIC
Feed item to an animal for immediate level increase
SUCCESS FAILURE RESET
Deterministic; No refund or transfer rule stated
0032Growth Systems 32CONDITIONAL
0033Growth Systems 33ACTIVE

Spacetime Backpack → new Scenario Backpack; scenario restrictions apply

1 FIELDS
GROWTH LAYER
High-tier Resource / access quota
0034Growth Systems 34Stardust Resonant Filter · Stardust ResonatorCONDITIONAL
1 FIELDS
GROWTH LAYER
Faucet mechanism
0035Growth Systems 35§2 Key Components / §3 Current Implementation — named system absentACTIVE

Version 2.4.3+; existing progress retained

0036Growth Systems 36§2 Key Components / §3 Current Implementation — named system absentACTIVE

Version 2.4.3+ Collection optimization

0037Growth Systems 37§2 Key Components / §3 Current Implementation — material absent; §2.2 Verified Named Item Registry — missingACTIVE

Version 2.4.3+; accessory quality-specific

0038Growth Systems 38ACTIVE

Global

0039Growth Systems 39REMOVED

Global

0040Growth Systems 40ACTIVE

Global

0041Growth Systems 41ACTIVE

non-RaidZone

0042Growth Systems 42REMOVED

non-RaidZone / 2.3.5 전환 1회