NOVASMC

Once Human Mobile

Open-world survival shooter · PC / Mobile (iOS / Android)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
178
CLASSIFICATION GROUPS
29
TRANSITIONS
0
RULES & PROCESS CONTENTS
29
PLAYER EXPERIENCE ELEMENTS
54

Growth Contents

RECORDS
52
VISIBLE
52
PAGE
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150OF 52 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Growth Contents 1ACTIVE
3 FIELDS
TIER
Character
CONTENT TYPE
Companion / Creature
OBJECT TYPE
Companion / Creature; Character; Name Preservation occurrence; Captured companion / production creature; External / Meta Growth
0002Growth Contents 2ACTIVE
2 FIELDS
CONTENT TYPE
Name Preservation occurrence
OBJECT TYPE
Name Preservation occurrence; Activity-reward draw surface; Periphery Candidate; Facility / activity surface; Linked economy mechanism; Top-level random-reward facility; Standard; Basic; Free/Daily; Growth
0003Growth Contents 3Clear named silo encounterCONDITIONAL
9 FIELDS
TIER
Core
CONTENT TYPE
Dungeon Mode / Named Silo
OBJECT TYPE
Dungeon Mode / Named Silo
ENTRY UNLOCK CONDITION
Scenario-specific map entrance
ENTRY COST RULE
Detailed costs/limits not publicly disclosed
CADENCE RESET
Conditional by scenario/phase/difficulty
TIME MODE
RT
CONTROL MODE
Manual; multiplayer optional
REWARD OUTPUT
Dungeon-specific equipment/mod/resource rewards
0004Growth Contents 4Starchrom · Starchrom / StarchromsACTIVE
2 FIELDS
CONTENT TYPE
Name Preservation occurrence
OBJECT TYPE
Name Preservation occurrence; Blueprint progression resource; Bridge Candidate; Blueprint and account growth currency; Meta-linked resource; Account-shared progression wallet; Secondary Currency - power/progression
0005Growth Contents 5Manibus / 터치 오브 스카이 (regional label recorded in )Complete scenario tasks, exploration, and phase objectivesRECURRING
9 FIELDS
TIER
Core
CONTENT TYPE
Adventure Mode / Scenario
OBJECT TYPE
Adventure Mode / Scenario
ENTRY UNLOCK CONDITION
Scenario Sign-up
ENTRY COST RULE
No public scenario entry cost
CADENCE RESET
Recurring server schedule; region/server conditional
TIME MODE
RT
CONTROL MODE
Manual; co-op optional
REWARD OUTPUT
Scenario, task, dungeon, and event rewards
0006Growth Contents 6Learn survival/combat and progress main tasksRECURRING

Recommended first scenario for new players; Recurring; server opening conditional; No public scenario entry cost; Global

9 FIELDS
TIER
Core
CONTENT TYPE
Adventure Mode / Scenario
OBJECT TYPE
Adventure Mode / Scenario
ENTRY UNLOCK CONDITION
Recommended first scenario for new players
ENTRY COST RULE
No public scenario entry cost
CADENCE RESET
Recurring; server opening conditional
TIME MODE
RT
CONTROL MODE
Manual; co-op optional
REWARD OUTPUT
Early progression and scenario rewards
0007Growth Contents 7The Way of Winter / 혹독한 겨울Survive cold-region rules and complete scenario objectivesRECURRING
9 FIELDS
TIER
Core
CONTENT TYPE
Adventure Mode / Scenario
OBJECT TYPE
Adventure Mode / Scenario
ENTRY UNLOCK CONDITION
Scenario Sign-up
ENTRY COST RULE
No public scenario entry cost
CADENCE RESET
Recurring; region/server conditional
TIME MODE
RT
CONTROL MODE
Manual; co-op optional
REWARD OUTPUT
Scenario, dungeon, and event rewards
0008Growth Contents 8Evolution's Call / 진화의 부름Progress scenario and competitive objectivesCONDITIONAL
9 FIELDS
TIER
Core
CONTENT TYPE
Adventure Mode / Competitive Scenario
OBJECT TYPE
Adventure Mode / Competitive Scenario
ENTRY UNLOCK CONDITION
Scenario Sign-up where regionally available
ENTRY COST RULE
No public scenario entry cost
CADENCE RESET
Recurring; region availability conditional
TIME MODE
RT
CONTROL MODE
Manual; team/competitive play
REWARD OUTPUT
Scenario and competitive-growth rewards
0009Growth Contents 9Prismverse's Clash / 프리즘 전쟁Progress scenario and faction objectivesCONDITIONAL
9 FIELDS
TIER
Core
CONTENT TYPE
Adventure Mode / Competitive Scenario
OBJECT TYPE
Adventure Mode / Competitive Scenario
ENTRY UNLOCK CONDITION
Scenario Sign-up
ENTRY COST RULE
No public scenario entry cost
CADENCE RESET
Recurring; server opening conditional
TIME MODE
RT
CONTROL MODE
Manual; faction/team competition
REWARD OUTPUT
Scenario and competitive-growth rewards
0010Growth Contents 10Endless Dream / 무한한 꿈Explore Dream Zones and complete scenario objectivesRECURRING

Scenario Sign-up; Recurring; server opening conditional; No public scenario entry cost; In Scope; Scenario Sign-up interface; server available in region; scenario phases / server schedule

9 FIELDS
TIER
Core
CONTENT TYPE
Adventure Mode / PvE Scenario
OBJECT TYPE
Adventure Mode / PvE Scenario
ENTRY UNLOCK CONDITION
Scenario Sign-up
ENTRY COST RULE
No public scenario entry cost
CADENCE RESET
Recurring; server opening conditional
TIME MODE
RT
CONTROL MODE
Manual; solo/co-op
REWARD OUTPUT
Scenario, task, and dungeon rewards
0011Growth Contents 11Capture, cultivate, fuse, and use Deviations within scenario objectivesRECURRING
9 FIELDS
TIER
Core
CONTENT TYPE
Adventure Mode / PvE Scenario
OBJECT TYPE
Adventure Mode / PvE Scenario
ENTRY UNLOCK CONDITION
Scenario Sign-up
ENTRY COST RULE
No public scenario entry cost
CADENCE RESET
Recurring; new/permanent server conditional
TIME MODE
RT
CONTROL MODE
Manual; collection and combat
REWARD OUTPUT
Deviation, scenario, and settlement-linked rewards
0012Growth Contents 12Complete phase objectives and newly opened activitiesCONDITIONAL
9 FIELDS
TIER
Core
CONTENT TYPE
Scenario Phase
OBJECT TYPE
Scenario Phase
ENTRY UNLOCK CONDITION
Manibus progression
ENTRY COST RULE
No separate public cost
CADENCE RESET
Conditional on Manibus phase progression
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
Phase-access and task rewards
0013Growth Contents 13Complete phase objectives and unlocked challenge contentCONDITIONAL
9 FIELDS
TIER
Core
CONTENT TYPE
Scenario Phase
OBJECT TYPE
Scenario Phase
ENTRY UNLOCK CONDITION
Manibus progression
ENTRY COST RULE
No separate public cost
CADENCE RESET
Conditional on Manibus phase progression
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
Phase-access and task rewards
0014Growth Contents 14Close the scenario progression and prepare post-scenario choiceCONDITIONAL
9 FIELDS
TIER
Core
CONTENT TYPE
Scenario Phase / Settlement approach
OBJECT TYPE
Scenario Phase / Settlement approach
ENTRY UNLOCK CONDITION
Late Manibus progression
ENTRY COST RULE
No separate public cost
CADENCE RESET
Conditional on scenario completion
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
Late-scenario and settlement-linked rewards
0015Growth Contents 15Complete listed journey objectivesACTIVE

Journey interface; Active; scenario/content conditional; No public entry cost

9 FIELDS
TIER
Core
CONTENT TYPE
Basic Farming / Task Set
OBJECT TYPE
Basic Farming / Task Set
ENTRY UNLOCK CONDITION
Journey interface
ENTRY COST RULE
No public entry cost
CADENCE RESET
Active; scenario/content conditional
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
Task rewards
0016Growth Contents 16Complete commission objectivesRECURRING

Journey interface; Recurring; scenario-dependent; No public entry cost

9 FIELDS
TIER
Core
CONTENT TYPE
Basic Farming / Recurring Task
OBJECT TYPE
Basic Farming / Recurring Task
ENTRY UNLOCK CONDITION
Journey interface
ENTRY COST RULE
No public entry cost
CADENCE RESET
Recurring; scenario-dependent
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
Task rewards
0017Growth Contents 17Complete high-difficulty scenario objectivesCONDITIONAL

Journey interface; progression-gated; Conditional by scenario progression; No public entry cost

9 FIELDS
TIER
Core
CONTENT TYPE
Advanced Challenge / Task Set
OBJECT TYPE
Advanced Challenge / Task Set
ENTRY UNLOCK CONDITION
Journey interface; progression-gated
ENTRY COST RULE
No public entry cost
CADENCE RESET
Conditional by scenario progression
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
Challenge rewards; current reward mix version-dependent
0018Growth Contents 18Clear instanced dungeon and optional hidden challengeCONDITIONAL

Scenario map and phase-gated dungeon access; Conditional by scenario, phase, and difficulty; Detailed limits in RP Annex; In Scope; scenario dungeon access; scenario phase and difficulty availability; weekly constraints vary by scenario

9 FIELDS
TIER
Core
CONTENT TYPE
Dungeon Mode / Advanced Challenge
OBJECT TYPE
Dungeon Mode / Advanced Challenge
ENTRY UNLOCK CONDITION
Scenario map and phase-gated dungeon access
ENTRY COST RULE
Detailed limits in RP Annex
CADENCE RESET
Conditional by scenario, phase, and difficulty
TIME MODE
RT
CONTROL MODE
Manual; multiplayer optional; sweep not verified
REWARD OUTPUT
Mods, weapons, Energy Links, Stardust Source, and difficulty rewards
0019Growth Contents 19Clear named silo encounterCONDITIONAL

Scenario-specific map entrance; Conditional by scenario/phase/difficulty; Detailed costs/limits not publicly disclosed

9 FIELDS
TIER
Core
CONTENT TYPE
Dungeon Mode / Named Silo
OBJECT TYPE
Dungeon Mode / Named Silo
ENTRY UNLOCK CONDITION
Scenario-specific map entrance
ENTRY COST RULE
Detailed costs/limits not publicly disclosed
CADENCE RESET
Conditional by scenario/phase/difficulty
TIME MODE
RT
CONTROL MODE
Manual; multiplayer optional
REWARD OUTPUT
Dungeon-specific equipment/mod/resource rewards
0020Growth Contents 20Clear named silo encounterCONDITIONAL

Scenario-specific map entrance; Conditional by scenario/phase/difficulty; Detailed costs/limits not publicly disclosed

9 FIELDS
TIER
Core
CONTENT TYPE
Dungeon Mode / Named Silo
OBJECT TYPE
Dungeon Mode / Named Silo
ENTRY UNLOCK CONDITION
Scenario-specific map entrance
ENTRY COST RULE
Detailed costs/limits not publicly disclosed
CADENCE RESET
Conditional by scenario/phase/difficulty
TIME MODE
RT
CONTROL MODE
Manual; multiplayer optional
REWARD OUTPUT
Dungeon-specific equipment/mod/resource rewards
0021Growth Contents 21Clear named silo encounterCONDITIONAL

Scenario-specific map entrance; Conditional by scenario/phase/difficulty; Detailed costs/limits not publicly disclosed

9 FIELDS
TIER
Core
CONTENT TYPE
Dungeon Mode / Named Silo
OBJECT TYPE
Dungeon Mode / Named Silo
ENTRY UNLOCK CONDITION
Scenario-specific map entrance
ENTRY COST RULE
Detailed costs/limits not publicly disclosed
CADENCE RESET
Conditional by scenario/phase/difficulty
TIME MODE
RT
CONTROL MODE
Manual; multiplayer optional
REWARD OUTPUT
Dungeon-specific equipment/mod/resource rewards
0022Growth Contents 22Clear named silo encounterCONDITIONAL

Scenario-specific map entrance; Conditional by scenario/phase/difficulty; Detailed costs/limits not publicly disclosed

9 FIELDS
TIER
Core
CONTENT TYPE
Dungeon Mode / Named Silo
OBJECT TYPE
Dungeon Mode / Named Silo
ENTRY UNLOCK CONDITION
Scenario-specific map entrance
ENTRY COST RULE
Detailed costs/limits not publicly disclosed
CADENCE RESET
Conditional by scenario/phase/difficulty
TIME MODE
RT
CONTROL MODE
Manual; multiplayer optional
REWARD OUTPUT
Dungeon-specific equipment/mod/resource rewards
0023Growth Contents 23Clear named silo encounterCONDITIONAL

Scenario-specific map entrance; Conditional by scenario/phase/difficulty; Detailed costs/limits not publicly disclosed

9 FIELDS
TIER
Core
CONTENT TYPE
Dungeon Mode / Named Silo
OBJECT TYPE
Dungeon Mode / Named Silo
ENTRY UNLOCK CONDITION
Scenario-specific map entrance
ENTRY COST RULE
Detailed costs/limits not publicly disclosed
CADENCE RESET
Conditional by scenario/phase/difficulty
TIME MODE
RT
CONTROL MODE
Manual; multiplayer optional
REWARD OUTPUT
Dungeon-specific equipment/mod/resource rewards
0024Growth Contents 24Clear named silo encounterCONDITIONAL

Scenario-specific map entrance; Conditional by scenario/phase/difficulty; Detailed costs/limits not publicly disclosed

9 FIELDS
TIER
Core
CONTENT TYPE
Dungeon Mode / Named Silo
OBJECT TYPE
Dungeon Mode / Named Silo
ENTRY UNLOCK CONDITION
Scenario-specific map entrance
ENTRY COST RULE
Detailed costs/limits not publicly disclosed
CADENCE RESET
Conditional by scenario/phase/difficulty
TIME MODE
RT
CONTROL MODE
Manual; multiplayer optional
REWARD OUTPUT
Dungeon-specific equipment/mod/resource rewards
0025Growth Contents 25Clear named silo encounterCONDITIONAL

Scenario-specific map entrance; Conditional by scenario/phase/difficulty; Detailed costs/limits not publicly disclosed

9 FIELDS
TIER
Core
CONTENT TYPE
Dungeon Mode / Named Silo
OBJECT TYPE
Dungeon Mode / Named Silo
ENTRY UNLOCK CONDITION
Scenario-specific map entrance
ENTRY COST RULE
Detailed costs/limits not publicly disclosed
CADENCE RESET
Conditional by scenario/phase/difficulty
TIME MODE
RT
CONTROL MODE
Manual; multiplayer optional
REWARD OUTPUT
Dungeon-specific equipment/mod/resource rewards
0026Growth Contents 26Clear variant rules and enemiesCONDITIONAL

Endless Dream variant entrance; Scenario conditional; Detailed limits not publicly disclosed; Endless Dream variant; Version 2.3.8

9 FIELDS
TIER
Core
CONTENT TYPE
Dungeon Variant
OBJECT TYPE
Dungeon Variant
ENTRY UNLOCK CONDITION
Endless Dream variant entrance
ENTRY COST RULE
Detailed limits not publicly disclosed
CADENCE RESET
Scenario conditional
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
Scenario-variant dungeon rewards
0027Growth Contents 27Clear variant rules and enemiesCONDITIONAL

Endless Dream variant entrance; Scenario conditional; Detailed limits not publicly disclosed; Endless Dream variant; Version 2.3.8 baseline-effective naming

9 FIELDS
TIER
Core
CONTENT TYPE
Dungeon Variant
OBJECT TYPE
Dungeon Variant
ENTRY UNLOCK CONDITION
Endless Dream variant entrance
ENTRY COST RULE
Detailed limits not publicly disclosed
CADENCE RESET
Scenario conditional
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
Scenario-variant dungeon rewards
0028Growth Contents 28Securement Silos — Nightmare difficultyClear higher-difficulty Silo rulesCONDITIONAL

Select Nightmare in an existing Silo after scenario-phase unlock; Conditional by scenario and phase; Weekly-limit details in RP Annex

9 FIELDS
TIER
Core
CONTENT TYPE
Hard Mode Dungeon
OBJECT TYPE
Hard Mode Dungeon
ENTRY UNLOCK CONDITION
Select Nightmare in an existing Silo after scenario-phase unlock
ENTRY COST RULE
Weekly-limit details in RP Annex
CADENCE RESET
Conditional by scenario and phase
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
Higher-rarity mod and first-clear bonus paths
0029Growth Contents 29Clear research-lab encounters and boss sequenceCONDITIONAL

Scenario dungeon access; Conditional by scenario/server; Current exact limit not publicly disclosed

9 FIELDS
TIER
Core
CONTENT TYPE
Boss Challenge / Research Lab
OBJECT TYPE
Boss Challenge / Research Lab
ENTRY UNLOCK CONDITION
Scenario dungeon access
ENTRY COST RULE
Current exact limit not publicly disclosed
CADENCE RESET
Conditional by scenario/server
TIME MODE
RT
CONTROL MODE
Manual; co-op supported
REWARD OUTPUT
High-tier dungeon rewards
0030Growth Contents 30Defeat named Monolith encounterCONDITIONAL

Scenario map and boss-dungeon access; Conditional by scenario/server; Current exact limit not publicly disclosed

9 FIELDS
TIER
Core
CONTENT TYPE
Boss Challenge / Monolith
OBJECT TYPE
Boss Challenge / Monolith
ENTRY UNLOCK CONDITION
Scenario map and boss-dungeon access
ENTRY COST RULE
Current exact limit not publicly disclosed
CADENCE RESET
Conditional by scenario/server
TIME MODE
RT
CONTROL MODE
Manual; co-op supported
REWARD OUTPUT
Boss-dungeon rewards
0031Growth Contents 31Defeat named Monolith encounterCONDITIONAL

Scenario map and boss-dungeon access; Conditional by scenario/server; Current exact limit not publicly disclosed

9 FIELDS
TIER
Core
CONTENT TYPE
Boss Challenge / Monolith
OBJECT TYPE
Boss Challenge / Monolith
ENTRY UNLOCK CONDITION
Scenario map and boss-dungeon access
ENTRY COST RULE
Current exact limit not publicly disclosed
CADENCE RESET
Conditional by scenario/server
TIME MODE
RT
CONTROL MODE
Manual; co-op supported
REWARD OUTPUT
Boss-dungeon rewards
0032Growth Contents 32Defeat named Monolith encounterCONDITIONAL

Scenario map and boss-dungeon access; Conditional by scenario/server; Current exact limit not publicly disclosed

9 FIELDS
TIER
Core
CONTENT TYPE
Boss Challenge / Monolith
OBJECT TYPE
Boss Challenge / Monolith
ENTRY UNLOCK CONDITION
Scenario map and boss-dungeon access
ENTRY COST RULE
Current exact limit not publicly disclosed
CADENCE RESET
Conditional by scenario/server
TIME MODE
RT
CONTROL MODE
Manual; co-op supported
REWARD OUTPUT
Boss-dungeon rewards
0033Growth Contents 33Defeat named Monolith encounterCONDITIONAL

Scenario map and boss-dungeon access; Conditional by scenario/server; Current exact limit not publicly disclosed

9 FIELDS
TIER
Core
CONTENT TYPE
Boss Challenge / Monolith
OBJECT TYPE
Boss Challenge / Monolith
ENTRY UNLOCK CONDITION
Scenario map and boss-dungeon access
ENTRY COST RULE
Current exact limit not publicly disclosed
CADENCE RESET
Conditional by scenario/server
TIME MODE
RT
CONTROL MODE
Manual; co-op supported
REWARD OUTPUT
Boss-dungeon rewards
0034Growth Contents 34Defend Staroid Restrainer and defeat Prime War threatsCONDITIONAL
9 FIELDS
TIER
Core
CONTENT TYPE
Boss Challenge / Raid
OBJECT TYPE
Boss Challenge / Raid
ENTRY UNLOCK CONDITION
Manibus scenario; phase and zone gated
ENTRY COST RULE
Detailed weekly-limit rules in RP Annex
CADENCE RESET
Conditional by scenario, phase, zone, and difficulty
TIME MODE
RT
CONTROL MODE
Manual; large-scale cooperation
REWARD OUTPUT
Difficulty-tier and first-clear rewards
0035Growth Contents 35The Prime War — Apocalyptic difficultyClear Apocalyptic-difficulty Prime WarCONDITIONAL

Existing Nightmare zones after scenario-phase unlock; Conditional by Manibus phase and zone; Shared-limit details in RP Annex

9 FIELDS
TIER
Core
CONTENT TYPE
Boss Challenge / Highest Difficulty
OBJECT TYPE
Boss Challenge / Highest Difficulty
ENTRY UNLOCK CONDITION
Existing Nightmare zones after scenario-phase unlock
ENTRY COST RULE
Shared-limit details in RP Annex
CADENCE RESET
Conditional by Manibus phase and zone
TIME MODE
RT
CONTROL MODE
Manual; large-scale cooperation
REWARD OUTPUT
Higher-rarity and first-clear reward path
0036Growth Contents 36Join named crisis event and complete objectivesRECURRING

Wilderness event refresh and map/event entry; Recurring; scenario and phase conditional; Reward cooldown may apply; exact values vary; Standard scenarios; RaidZone FAQ states these events are excluded from RaidZone; Recurring / event-specific

9 FIELDS
TIER
Supplementary
CONTENT TYPE
Field Events
OBJECT TYPE
Field Events
ENTRY UNLOCK CONDITION
Wilderness event refresh and map/event entry
ENTRY COST RULE
Reward cooldown may apply; exact values vary
CADENCE RESET
Recurring; scenario and phase conditional
TIME MODE
RT
CONTROL MODE
Manual; shared-field participation
REWARD OUTPUT
Event reward previews and named resource/mod rewards
0037Growth Contents 37Defeat stronger event enemies and complete upgraded objectiveCONDITIONAL

Public Crisis Event refresh under eligible scenario/phase; Conditional by scenario and phase; No separate public entry cost

9 FIELDS
TIER
Supplementary
CONTENT TYPE
Field Events / Advanced Variant
OBJECT TYPE
Field Events / Advanced Variant
ENTRY UNLOCK CONDITION
Public Crisis Event refresh under eligible scenario/phase
ENTRY COST RULE
No separate public entry cost
CADENCE RESET
Conditional by scenario and phase
TIME MODE
RT
CONTROL MODE
Manual; shared-field participation
REWARD OUTPUT
Greater completion rewards than regular variant
0038Growth Contents 38Complete named event mechanicsRECURRING

Public Crisis Event appearance and map/event entry; Recurring or scenario-conditional; No public entry cost

9 FIELDS
TIER
Supplementary
CONTENT TYPE
Named Field Event
OBJECT TYPE
Named Field Event
ENTRY UNLOCK CONDITION
Public Crisis Event appearance and map/event entry
ENTRY COST RULE
No public entry cost
CADENCE RESET
Recurring or scenario-conditional
TIME MODE
RT
CONTROL MODE
Manual; shared-field participation
REWARD OUTPUT
Event-specific rewards
0039Growth Contents 39Complete named event mechanicsRECURRING

Public Crisis Event appearance and map/event entry; Recurring or scenario-conditional; No public entry cost

9 FIELDS
TIER
Supplementary
CONTENT TYPE
Named Field Event
OBJECT TYPE
Named Field Event
ENTRY UNLOCK CONDITION
Public Crisis Event appearance and map/event entry
ENTRY COST RULE
No public entry cost
CADENCE RESET
Recurring or scenario-conditional
TIME MODE
RT
CONTROL MODE
Manual; shared-field participation
REWARD OUTPUT
Event-specific rewards
0040Growth Contents 40Complete named event mechanicsRECURRING

Public Crisis Event appearance and map/event entry; Recurring or scenario-conditional; No public entry cost

9 FIELDS
TIER
Supplementary
CONTENT TYPE
Named Field Event
OBJECT TYPE
Named Field Event
ENTRY UNLOCK CONDITION
Public Crisis Event appearance and map/event entry
ENTRY COST RULE
No public entry cost
CADENCE RESET
Recurring or scenario-conditional
TIME MODE
RT
CONTROL MODE
Manual; shared-field participation
REWARD OUTPUT
Event-specific rewards
0041Growth Contents 41Complete named event mechanicsRECURRING

Public Crisis Event appearance and map/event entry; Recurring or scenario-conditional; No public entry cost

9 FIELDS
TIER
Supplementary
CONTENT TYPE
Named Field Event
OBJECT TYPE
Named Field Event
ENTRY UNLOCK CONDITION
Public Crisis Event appearance and map/event entry
ENTRY COST RULE
No public entry cost
CADENCE RESET
Recurring or scenario-conditional
TIME MODE
RT
CONTROL MODE
Manual; shared-field participation
REWARD OUTPUT
Event-specific rewards
0042Growth Contents 42Complete named event mechanicsRECURRING

Public Crisis Event appearance and map/event entry; Recurring or scenario-conditional; No public entry cost

9 FIELDS
TIER
Supplementary
CONTENT TYPE
Named Field Event
OBJECT TYPE
Named Field Event
ENTRY UNLOCK CONDITION
Public Crisis Event appearance and map/event entry
ENTRY COST RULE
No public entry cost
CADENCE RESET
Recurring or scenario-conditional
TIME MODE
RT
CONTROL MODE
Manual; shared-field participation
REWARD OUTPUT
Event-specific rewards
0043Growth Contents 43Power facility, defend operation, extract specified oreCONDITIONAL

Wilderness map marker; excluded modes apply; Active where eligible; output continues while powered; Consumes common fuel; detailed quantity in RP Annex

9 FIELDS
TIER
Core
CONTENT TYPE
Open-World Farming / Resource Activity
OBJECT TYPE
Open-World Farming / Resource Activity
ENTRY UNLOCK CONDITION
Wilderness map marker; excluded modes apply
ENTRY COST RULE
Consumes common fuel; detailed quantity in RP Annex
CADENCE RESET
Active where eligible; output continues while powered
TIME MODE
RT / timed extraction
CONTROL MODE
Manual initiation; continuous system output
REWARD OUTPUT
Mineral resources and additional boss rewards
0044Growth Contents 44Play scenario under rotating Vision rulesRECURRING
9 FIELDS
TIER
Supplementary
CONTENT TYPE
Recurring Scenario Overlay
OBJECT TYPE
Recurring Scenario Overlay
ENTRY UNLOCK CONDITION
Scenario sign-up / Visional-tagged server
ENTRY COST RULE
No public overlay entry cost
CADENCE RESET
Recurring wheel cycles; server-tag conditional
TIME MODE
RT overlay
CONTROL MODE
Manual participation in affected modes
REWARD OUTPUT
Vision-specific items and rewards
0045Growth Contents 45Gravity AbyssExplore Gravity Imbalance regions and participate in linked modesACTIVE

Visional-tagged eligible scenarios; Active at baseline; end not announced in source; No public overlay entry cost; Visional World / Event interface; eligible scenario with Visional access; version rotation; end not disclosed; In Scope; 글로벌 / PC, iOS, Android / Visional World / Version 2.4.1-3.0.2; 2026-05-27 점검 후; 종료 시각 미공개; 시즌형 Visional Wheel

9 FIELDS
TIER
Supplementary
CONTENT TYPE
Field Event / Recurring Overlay
OBJECT TYPE
Field Event / Recurring Overlay
ENTRY UNLOCK CONDITION
Visional-tagged eligible scenarios
ENTRY COST RULE
No public overlay entry cost
CADENCE RESET
Active at baseline; end not announced in source
TIME MODE
RT overlay
CONTROL MODE
Manual
REWARD OUTPUT
Mods, Gravity Crystals, Abyssal Cores, and related rewards
0046Growth Contents 46Enter airship platform and defeat Riftwalker formsACTIVE

Gravity Abyss Vision active; map pins/portal; Recurring within active Gravity Abyss; No public entry cost; 글로벌 / PC, iOS, Android / 적격 Visional 시나리오; Gravity Abyss 운영 중; Gravity Abyss 운영 기간; Vision 내부 시간대 반복

9 FIELDS
TIER
Supplementary
CONTENT TYPE
Field Event / Boss Challenge
OBJECT TYPE
Field Event / Boss Challenge
ENTRY UNLOCK CONDITION
Gravity Abyss Vision active; map pins/portal
ENTRY COST RULE
No public entry cost
CADENCE RESET
Recurring within active Gravity Abyss
TIME MODE
RT
CONTROL MODE
Manual; coordination required
REWARD OUTPUT
Rare Gravity Abyss rewards
0047Growth Contents 47Raise the Gravity Integrator and fight escalating challengeACTIVE
9 FIELDS
TIER
Supplementary
CONTENT TYPE
Advanced Challenge / Field-Linked Mode
OBJECT TYPE
Advanced Challenge / Field-Linked Mode
ENTRY UNLOCK CONDITION
Obtain Gravity Integrator Formula in Gravity Abyss
ENTRY COST RULE
No public entry cost beyond mode prerequisites
CADENCE RESET
Active while Gravity Abyss is active
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
Increasing reward tier with ascent
0048Growth Contents 48Advance competitive rank and complete related missionsCONDITIONAL

Deviation scenario; scenario-phase and server-version gated; Conditional; cycle follows scenario/permanent-server schedule; No public entry cost; 2.3.1 이후 신규 Deviation scenario server; Phase 3에서 입구 해금; 2.3.2부터 permanent server; Scenario Rest Period; permanent server 월간 reset; In Scope; Deviation scenario battle entrance; scenario reaches required phase; weekly and settlement cadence; Deviation scenario / permanent server

9 FIELDS
TIER
Supplementary
CONTENT TYPE
Event Competition / Seasonal Ranking
OBJECT TYPE
Event Competition / Seasonal Ranking
ENTRY UNLOCK CONDITION
Deviation scenario; scenario-phase and server-version gated
ENTRY COST RULE
No public entry cost
CADENCE RESET
Conditional; cycle follows scenario/permanent-server schedule
TIME MODE
RT
CONTROL MODE
Manual; ranked competition
REWARD OUTPUT
Weekly participation, ranking, rating, and settlement-linked rewards
0049Growth Contents 49Run host-configured existing dungeon with modified rules/dropsCONDITIONAL

Custom Server plugin or Custom Dungeon tag; Active at baseline; host/server conditional; Host-defined access method; event task rules in RP Annex

9 FIELDS
TIER
Supplementary
CONTENT TYPE
Dungeon Mode / Custom Variant
OBJECT TYPE
Dungeon Mode / Custom Variant
ENTRY UNLOCK CONDITION
Custom Server plugin or Custom Dungeon tag
ENTRY COST RULE
Host-defined access method; event task rules in RP Annex
CADENCE RESET
Active at baseline; host/server conditional
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
Host-defined drops; baseline event challenge rewards
0050Growth Contents 50UNKNOWN
2 FIELDS
CONTENT TYPE
Name Preservation occurrence
OBJECT TYPE
Name Preservation occurrence; Historical scenario-exit exchange resource; Unresolved