| 0001Content Structure 1In Scope | — | CONDITIONAL | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Prismverse faction
- BASIS SUMMARY
- Prismverse faction sign-up; selected or system-assigned; secure Prism Deviations; Prism Energy contribution; Prismverse’s Clash
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| 0002Content Structure 2In Scope | — | RECURRING | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Activity-reward draw surface
- BASIS SUMMARY
- built Wish Machine / event-linked access; formula unlocked by default after rework; use Draw Tickets; supplies and cosmetic rewards; Scenario inventory
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| 0003Content Structure 3In Scope | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Permanent account-space layer
- BASIS SUMMARY
- Eternaland access; account access; build, store, or visit; persistent account-space state; Scenario via permitted transfers
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| 0004Content Structure 4In Scope | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Standalone high-intensity PvP mode
- BASIS SUMMARY
- RaidZone app/mode surface; mode installation/access; gather and fight within RaidZone; RaidZone-local progression; RaidZone
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| 0005Content Structure 5Linked | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Blueprint progression resource
- BASIS SUMMARY
- Blueprint screen and qualifying rewards; earned from gameplay and permitted sources; activate or upgrade blueprints; blueprint activation or upgrade state; Blueprint Screen
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| 0006Content Structure 6In Scope | — | CONDITIONAL | 3 FIELDS- S5 NODE POSITION
- Core Candidate
- STRUCTURAL ROLE
- PvE growth scenario
- BASIS SUMMARY
- Scenario Sign-up interface; server available in region; progress scenario phases; phase progression and settlement access; Settlement Phase
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| 0007Content Structure 7 | — | ACTIVE Global | 2 FIELDS- S5 NODE POSITION
- Core; Adventure Mode / Scenario; Initial character and gear progression
- STRUCTURAL ROLE
- Core; Adventure Mode / Scenario; Initial character and gear progression
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| 0008Content Structure 8In Scope | — | CONDITIONAL | 3 FIELDS- S5 NODE POSITION
- Core Candidate
- STRUCTURAL ROLE
- PvE growth scenario
- BASIS SUMMARY
- Scenario Sign-up interface; server available in region; survive cold and progress phases; phase progression and settlement access; Settlement Phase
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| 0009Content Structure 9In Scope | — | CONDITIONAL | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- PvP scenario and growth path
- BASIS SUMMARY
- Scenario Sign-up interface; server available; faction/team rules as applicable; form Warbands and contest strongholds; scenario progress and PvP outcomes; Settlement Phase
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| 0010Content Structure 10In Scope | — | CONDITIONAL | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Faction PvP scenario and cooperation bridge
- BASIS SUMMARY
- Scenario Sign-up interface; server available; faction selected or assigned; secure Prism Deviations and contribute Prism Energy; faction score, scenario result, rewards; Settlement Phase; Starchrom
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| 0011Content Structure 11In Scope | — | CONDITIONAL Scenario Sign-up; Recurring; server opening conditional; No public scenario entry cost; In Scope; Scenario Sign-up interface; server available in region; scenario phases / server schedule | 3 FIELDS- S5 NODE POSITION
- Core Candidate
- STRUCTURAL ROLE
- Limited scenario
- BASIS SUMMARY
- Scenario Sign-up interface; server available in region; progress invasion and escalating challenges; scenario progress and settlement access; Settlement Phase
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| 0012Content Structure 12In Scope | — | RECURRING | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Scenario and competition container
- BASIS SUMMARY
- Scenario Sign-up interface; server available in region; capture, train, and battle Deviations; scenario-specific progression; Peak Duel access; Peak Duel; Settlement Phase
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| 0013Content Structure 13In Scope | — | CONDITIONAL | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Manibus phase node
- BASIS SUMMARY
- Manibus scenario progress; scenario reaches Phase 1; complete phase objectives; next phase access; Tame the Staroid
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| 0014Content Structure 14In Scope | — | CONDITIONAL | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Manibus phase node
- BASIS SUMMARY
- Manibus scenario progress; preceding phase completes; complete phase objectives; next phase access; A New Dawn through intervening phases
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| 0015Content Structure 15In Scope | — | CONDITIONAL | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Manibus terminal phase node
- BASIS SUMMARY
- Manibus scenario progress; preceding phase completes; complete final phase; settlement access; Settlement Phase
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| 0016Content Structure 16In Scope | — | CONDITIONAL Scenario map and phase-gated dungeon access; Conditional by scenario, phase, and difficulty; Detailed limits in RP Annex; In Scope; scenario dungeon access; scenario phase and difficulty availability; weekly constraints vary by scenario | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- High-difficulty challenge family
- BASIS SUMMARY
- scenario dungeon access; scenario phase and difficulty availability; clear silo; challenge rewards; Starchrom / progression resources where applicable
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| 0017Content Structure 17In Scope | — | CONDITIONAL | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Server-scale challenge and cooperation node
- BASIS SUMMARY
- eligible scenario map/event access; scenario and difficulty availability; participate in server-scale battle; challenge rewards; Scenario progression resources
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| 0018Content Structure 18In Scope | — | ACTIVE Visional-tagged eligible scenarios; Active at baseline; end not announced in source; No public overlay entry cost; Visional World / Event interface; eligible scenario with Visional access; version rotation; end not disclosed; In Scope; 글로벌 / PC, iOS, Android / Visional World / Version 2.4.1-3.0.2; 2026-05-27 점검 후; 종료 시각 미공개; 시즌형 Visional Wheel | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Cross-scenario rotating event layer
- BASIS SUMMARY
- Visional World / Event interface; eligible scenario with Visional access; participate in Gravity Abyss activities; event progress and exchange rewards; Eligible Scenario nodes
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| 0019Content Structure 19In Scope | — | RECURRING Deviation scenario; scenario-phase and server-version gated; Conditional; cycle follows scenario/permanent-server schedule; No public entry cost; 2.3.1 이후 신규 Deviation scenario server; Phase 3에서 입구 해금; 2.3.2부터 permanent server; Scenario Rest Period; permanent server 월간 reset; In Scope; Deviation scenario battle entrance; scenario reaches required phase; weekly and settlement cadence; Deviation scenario / permanent server | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Ranked competition inside Deviation scenario
- BASIS SUMMARY
- Deviation scenario battle entrance; scenario reaches required phase; participate and advance rank; Scenario Rating; Scenario Rating
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| 0020Content Structure 20Linked | — | UNKNOWN | 3 FIELDS- S5 NODE POSITION
- Unresolved
- STRUCTURAL ROLE
- Historical scenario-exit exchange resource
- BASIS SUMMARY
- historical guide; historical guide states exchange use; redeem exit item; Scenario Exit Card; Scenario Exit Card
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| 0021Content Structure 21In Scope | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Scenario exit resource
- BASIS SUMMARY
- Early Exit interface; account holds card; confirm Early Exit; scenario exit state; Early Exit
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| 0022Content Structure 22In Scope | — | CONDITIONAL Prismverse's Clash 참가 시 Mayfly 선택; Prismverse 시나리오 cycle; Linked; Prismverse faction sign-up; selected or system-assigned; scenario duration; In Scope | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Prismverse faction
- BASIS SUMMARY
- Prismverse faction sign-up; selected or system-assigned; secure Prism Deviations; Prism Energy contribution; Prismverse’s Clash
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| 0023Content Structure 23In Scope | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Team formation unit
- BASIS SUMMARY
- team/friend formation and scenario content; players form or join team; coordinate scenario or PvP objectives; shared content participation; Evolution’s Call; scenario challenges
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| 0024Content Structure 24Linked | — | ENDED Qualifier 기간 event screen에서 진입; Qualifier는 2025년 12월 종료; 후속 championship schedule 공지; Historical Verified; official tournament registration/qualification; event schedule and qualification; event schedule; Linked (Historical) | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Tournament container
- BASIS SUMMARY
- official tournament registration/qualification; event schedule and qualification; compete and pass review; regional finalist status; Regional Championship
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| 0025Content Structure 25 | — | ACTIVE | — |
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| 0026Content Structure 26In Scope | — | ACTIVE Scenario Sign-up interface; Scenario server registration; server opening / scenario phase; In Scope | 3 FIELDS- S5 NODE POSITION
- Core Candidate
- STRUCTURAL ROLE
- 서버·진행 허브
- BASIS SUMMARY
- Scenario Sign-up interface; Scenario server registration; scenario/server selection; character enters selected scenario server; Manibus; The Way of Winter; Evolution’s Call; Prismverse’s Clash; Deviation: Survive, Capture, Preserve; Endless Dream
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| 0027Content Structure 27In Scope | — | ACTIVE Scenario sign-up interface; open or advance registration; server launch cadence | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Scenario access bridge
- BASIS SUMMARY
- Scenario sign-up interface; open or advance registration; individual, faction, or team sign-up; server/faction placement; Scenario
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| 0028Content Structure 28Linked | — | RECURRING world exploration and securement; found or obtained in scenario; continuous / scenario-dependent; Linked | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Growth-support asset system
- BASIS SUMMARY
- world exploration and securement; found or obtained in scenario; capture and deploy; combat support, resource production, crafting support; Scenario content; Peak Duel
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| 0029Content Structure 29Linked | — | ACTIVE Blueprint interface; account has Starchrom; continuous; cap cycle applies | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Progression destination surface
- BASIS SUMMARY
- Blueprint interface; account has Starchrom; select blueprint and confirm activation/upgrade; blueprint state change; Scenario combat content
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| 0030Content Structure 30Linked | — | RECURRING Event page; event active; event cadence | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Event entry surface for draw tickets
- BASIS SUMMARY
- Event page; event active; exchange for Draw Tickets; Wish Machine Draw Tickets; Wish Machine
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| 0031Content Structure 31Linked | — | RECURRING Astral Dewlets exchange; exchange completed; event cadence; Event-dependent post-April 2026 Wish Machine activity | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Access resource bridge
- BASIS SUMMARY
- Astral Dewlets exchange; exchange completed; consume at Wish Machine; draw result; Wish Machine
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| 0032Content Structure 32In Scope | — | ACTIVE Early Exit interface; quota and cost available; monthly reset; Account-level Early Exit; Version 2.1.1+ | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Scenario exit mechanism
- BASIS SUMMARY
- Early Exit interface; quota and cost available; confirm exit; current scenario exited; Scenario Sign-up System 2.0
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| 0033Content Structure 33In Scope | — | CONDITIONAL | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Scenario lifecycle handoff
- BASIS SUMMARY
- scenario server; all scenario phases end; stay or register for another scenario; permanent-server continuation or new scenario access; Permanent Scenario Server; Scenario Sign-up System 2.0
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| 0034Content Structure 34In Scope | — | ACTIVE converted scenario server; scenario reaches settlement and conversion completes; indefinite settlement; Eligible converted scenario server; Indefinite server; content-update exceptions apply | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Persistence destination
- BASIS SUMMARY
- converted scenario server; scenario reaches settlement and conversion completes; continue same scenario; indefinite settlement access; Scenario content; Visional Wheel where supported
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| 0035Content Structure 35In Scope | — | CONDITIONAL scenario World switch; server supports Normal/Visional worlds; world switching | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Non-event world branch
- BASIS SUMMARY
- scenario World switch; server supports Normal/Visional worlds; select Normal World; Visional event excluded; Scenario
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| 0036Content Structure 36In Scope | — | CONDITIONAL scenario World switch; server supports Normal/Visional worlds; world switching / version rotation | 2 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Event-enabled world branch
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| 0037Content Structure 37In Scope | — | RECURRING Peak Duel missions/results; specified rank reached; season / settlement; Scenario-specific performance; Account-level reward sharing | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Competition-to-scenario reward bridge
- BASIS SUMMARY
- Peak Duel missions/results; specified rank reached; advance Peak Duel rank; Scenario Rating; Honor Rank
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| 0038Content Structure 38In Scope | — | ACTIVE scenario Honors interface; Scenario Rating earned; season / settlement | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Scenario settlement status bridge
- BASIS SUMMARY
- scenario Honors interface; Scenario Rating earned; increase Honor Rank; richer scenario settlement rewards; Settlement Phase
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| 0039Content Structure 39 | — | ACTIVE Current returnee event vs historical team-bonus rule | 2 FIELDS- S5 NODE POSITION
- 참여 유도형 / 성장 지원; H; S; L; 트리거 시 운영; In Scope
- STRUCTURAL ROLE
- 참여 유도형 / 성장 지원; H; S; L; 트리거 시 운영; In Scope
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| 0040Content Structure 40 | — | ACTIVE Scenario registration vs Evolution's Call organization | — |
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