NOVASMC

Once Human Mobile

Open-world survival shooter · PC / Mobile (iOS / Android)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
178
CLASSIFICATION GROUPS
29
TRANSITIONS
0
RULES & PROCESS CONTENTS
29
PLAYER EXPERIENCE ELEMENTS
54

Content Structure

RECORDS
40
VISIBLE
40
PAGE
1 / 1

140OF 40 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Content Structure 1In ScopeCONDITIONAL
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Prismverse faction
BASIS SUMMARY
Prismverse faction sign-up; selected or system-assigned; secure Prism Deviations; Prism Energy contribution; Prismverse’s Clash
0002Content Structure 2In ScopeRECURRING
3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Activity-reward draw surface
BASIS SUMMARY
built Wish Machine / event-linked access; formula unlocked by default after rework; use Draw Tickets; supplies and cosmetic rewards; Scenario inventory
0003Content Structure 3In ScopeACTIVE
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Permanent account-space layer
BASIS SUMMARY
Eternaland access; account access; build, store, or visit; persistent account-space state; Scenario via permitted transfers
0004Content Structure 4In ScopeACTIVE
3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Standalone high-intensity PvP mode
BASIS SUMMARY
RaidZone app/mode surface; mode installation/access; gather and fight within RaidZone; RaidZone-local progression; RaidZone
0005Content Structure 5LinkedACTIVE
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Blueprint progression resource
BASIS SUMMARY
Blueprint screen and qualifying rewards; earned from gameplay and permitted sources; activate or upgrade blueprints; blueprint activation or upgrade state; Blueprint Screen
0006Content Structure 6In ScopeCONDITIONAL
3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
PvE growth scenario
BASIS SUMMARY
Scenario Sign-up interface; server available in region; progress scenario phases; phase progression and settlement access; Settlement Phase
0007Content Structure 7ACTIVE

Global

2 FIELDS
S5 NODE POSITION
Core; Adventure Mode / Scenario; Initial character and gear progression
STRUCTURAL ROLE
Core; Adventure Mode / Scenario; Initial character and gear progression
0008Content Structure 8In ScopeCONDITIONAL
3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
PvE growth scenario
BASIS SUMMARY
Scenario Sign-up interface; server available in region; survive cold and progress phases; phase progression and settlement access; Settlement Phase
0009Content Structure 9In ScopeCONDITIONAL
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
PvP scenario and growth path
BASIS SUMMARY
Scenario Sign-up interface; server available; faction/team rules as applicable; form Warbands and contest strongholds; scenario progress and PvP outcomes; Settlement Phase
0010Content Structure 10In ScopeCONDITIONAL
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Faction PvP scenario and cooperation bridge
BASIS SUMMARY
Scenario Sign-up interface; server available; faction selected or assigned; secure Prism Deviations and contribute Prism Energy; faction score, scenario result, rewards; Settlement Phase; Starchrom
0011Content Structure 11In ScopeCONDITIONAL

Scenario Sign-up; Recurring; server opening conditional; No public scenario entry cost; In Scope; Scenario Sign-up interface; server available in region; scenario phases / server schedule

3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
Limited scenario
BASIS SUMMARY
Scenario Sign-up interface; server available in region; progress invasion and escalating challenges; scenario progress and settlement access; Settlement Phase
0012Content Structure 12In ScopeRECURRING
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Scenario and competition container
BASIS SUMMARY
Scenario Sign-up interface; server available in region; capture, train, and battle Deviations; scenario-specific progression; Peak Duel access; Peak Duel; Settlement Phase
0013Content Structure 13In ScopeCONDITIONAL
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Manibus phase node
BASIS SUMMARY
Manibus scenario progress; scenario reaches Phase 1; complete phase objectives; next phase access; Tame the Staroid
0014Content Structure 14In ScopeCONDITIONAL
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Manibus phase node
BASIS SUMMARY
Manibus scenario progress; preceding phase completes; complete phase objectives; next phase access; A New Dawn through intervening phases
0015Content Structure 15In ScopeCONDITIONAL
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Manibus terminal phase node
BASIS SUMMARY
Manibus scenario progress; preceding phase completes; complete final phase; settlement access; Settlement Phase
0016Content Structure 16In ScopeCONDITIONAL

Scenario map and phase-gated dungeon access; Conditional by scenario, phase, and difficulty; Detailed limits in RP Annex; In Scope; scenario dungeon access; scenario phase and difficulty availability; weekly constraints vary by scenario

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
High-difficulty challenge family
BASIS SUMMARY
scenario dungeon access; scenario phase and difficulty availability; clear silo; challenge rewards; Starchrom / progression resources where applicable
0017Content Structure 17In ScopeCONDITIONAL
3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Server-scale challenge and cooperation node
BASIS SUMMARY
eligible scenario map/event access; scenario and difficulty availability; participate in server-scale battle; challenge rewards; Scenario progression resources
0018Content Structure 18In ScopeACTIVE

Visional-tagged eligible scenarios; Active at baseline; end not announced in source; No public overlay entry cost; Visional World / Event interface; eligible scenario with Visional access; version rotation; end not disclosed; In Scope; 글로벌 / PC, iOS, Android / Visional World / Version 2.4.1-3.0.2; 2026-05-27 점검 후; 종료 시각 미공개; 시즌형 Visional Wheel

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Cross-scenario rotating event layer
BASIS SUMMARY
Visional World / Event interface; eligible scenario with Visional access; participate in Gravity Abyss activities; event progress and exchange rewards; Eligible Scenario nodes
0019Content Structure 19In ScopeRECURRING

Deviation scenario; scenario-phase and server-version gated; Conditional; cycle follows scenario/permanent-server schedule; No public entry cost; 2.3.1 이후 신규 Deviation scenario server; Phase 3에서 입구 해금; 2.3.2부터 permanent server; Scenario Rest Period; permanent server 월간 reset; In Scope; Deviation scenario battle entrance; scenario reaches required phase; weekly and settlement cadence; Deviation scenario / permanent server

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Ranked competition inside Deviation scenario
BASIS SUMMARY
Deviation scenario battle entrance; scenario reaches required phase; participate and advance rank; Scenario Rating; Scenario Rating
0020Content Structure 20LinkedUNKNOWN
3 FIELDS
S5 NODE POSITION
Unresolved
STRUCTURAL ROLE
Historical scenario-exit exchange resource
BASIS SUMMARY
historical guide; historical guide states exchange use; redeem exit item; Scenario Exit Card; Scenario Exit Card
0021Content Structure 21In ScopeACTIVE
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Scenario exit resource
BASIS SUMMARY
Early Exit interface; account holds card; confirm Early Exit; scenario exit state; Early Exit
0022Content Structure 22In ScopeCONDITIONAL

Prismverse's Clash 참가 시 Mayfly 선택; Prismverse 시나리오 cycle; Linked; Prismverse faction sign-up; selected or system-assigned; scenario duration; In Scope

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Prismverse faction
BASIS SUMMARY
Prismverse faction sign-up; selected or system-assigned; secure Prism Deviations; Prism Energy contribution; Prismverse’s Clash
0023Content Structure 23In ScopeACTIVE
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Team formation unit
BASIS SUMMARY
team/friend formation and scenario content; players form or join team; coordinate scenario or PvP objectives; shared content participation; Evolution’s Call; scenario challenges
0024Content Structure 24LinkedENDED

Qualifier 기간 event screen에서 진입; Qualifier는 2025년 12월 종료; 후속 championship schedule 공지; Historical Verified; official tournament registration/qualification; event schedule and qualification; event schedule; Linked (Historical)

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Tournament container
BASIS SUMMARY
official tournament registration/qualification; event schedule and qualification; compete and pass review; regional finalist status; Regional Championship
0025Content Structure 25ACTIVE
0026Content Structure 26In ScopeACTIVE

Scenario Sign-up interface; Scenario server registration; server opening / scenario phase; In Scope

3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
서버·진행 허브
BASIS SUMMARY
Scenario Sign-up interface; Scenario server registration; scenario/server selection; character enters selected scenario server; Manibus; The Way of Winter; Evolution’s Call; Prismverse’s Clash; Deviation: Survive, Capture, Preserve; Endless Dream
0027Content Structure 27In ScopeACTIVE

Scenario sign-up interface; open or advance registration; server launch cadence

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Scenario access bridge
BASIS SUMMARY
Scenario sign-up interface; open or advance registration; individual, faction, or team sign-up; server/faction placement; Scenario
0028Content Structure 28LinkedRECURRING

world exploration and securement; found or obtained in scenario; continuous / scenario-dependent; Linked

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Growth-support asset system
BASIS SUMMARY
world exploration and securement; found or obtained in scenario; capture and deploy; combat support, resource production, crafting support; Scenario content; Peak Duel
0029Content Structure 29LinkedACTIVE

Blueprint interface; account has Starchrom; continuous; cap cycle applies

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Progression destination surface
BASIS SUMMARY
Blueprint interface; account has Starchrom; select blueprint and confirm activation/upgrade; blueprint state change; Scenario combat content
0030Content Structure 30LinkedRECURRING

Event page; event active; event cadence

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Event entry surface for draw tickets
BASIS SUMMARY
Event page; event active; exchange for Draw Tickets; Wish Machine Draw Tickets; Wish Machine
0031Content Structure 31LinkedRECURRING

Astral Dewlets exchange; exchange completed; event cadence; Event-dependent post-April 2026 Wish Machine activity

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Access resource bridge
BASIS SUMMARY
Astral Dewlets exchange; exchange completed; consume at Wish Machine; draw result; Wish Machine
0032Content Structure 32In ScopeACTIVE

Early Exit interface; quota and cost available; monthly reset; Account-level Early Exit; Version 2.1.1+

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Scenario exit mechanism
BASIS SUMMARY
Early Exit interface; quota and cost available; confirm exit; current scenario exited; Scenario Sign-up System 2.0
0033Content Structure 33In ScopeCONDITIONAL
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Scenario lifecycle handoff
BASIS SUMMARY
scenario server; all scenario phases end; stay or register for another scenario; permanent-server continuation or new scenario access; Permanent Scenario Server; Scenario Sign-up System 2.0
0034Content Structure 34In ScopeACTIVE

converted scenario server; scenario reaches settlement and conversion completes; indefinite settlement; Eligible converted scenario server; Indefinite server; content-update exceptions apply

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Persistence destination
BASIS SUMMARY
converted scenario server; scenario reaches settlement and conversion completes; continue same scenario; indefinite settlement access; Scenario content; Visional Wheel where supported
0035Content Structure 35In ScopeCONDITIONAL

scenario World switch; server supports Normal/Visional worlds; world switching

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Non-event world branch
BASIS SUMMARY
scenario World switch; server supports Normal/Visional worlds; select Normal World; Visional event excluded; Scenario
0036Content Structure 36In ScopeCONDITIONAL

scenario World switch; server supports Normal/Visional worlds; world switching / version rotation

2 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Event-enabled world branch
0037Content Structure 37In ScopeRECURRING

Peak Duel missions/results; specified rank reached; season / settlement; Scenario-specific performance; Account-level reward sharing

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Competition-to-scenario reward bridge
BASIS SUMMARY
Peak Duel missions/results; specified rank reached; advance Peak Duel rank; Scenario Rating; Honor Rank
0038Content Structure 38In ScopeACTIVE

scenario Honors interface; Scenario Rating earned; season / settlement

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Scenario settlement status bridge
BASIS SUMMARY
scenario Honors interface; Scenario Rating earned; increase Honor Rank; richer scenario settlement rewards; Settlement Phase
0039Content Structure 39ACTIVE

Current returnee event vs historical team-bonus rule

2 FIELDS
S5 NODE POSITION
참여 유도형 / 성장 지원; H; S; L; 트리거 시 운영; In Scope
STRUCTURAL ROLE
참여 유도형 / 성장 지원; H; S; L; 트리거 시 운영; In Scope
0040Content Structure 40ACTIVE

Scenario registration vs Evolution's Call organization