NOVASMC

Once Human Mobile

Open-world survival shooter · PC / Mobile (iOS / Android)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
178
CLASSIFICATION GROUPS
29
TRANSITIONS
0
RULES & PROCESS CONTENTS
29
PLAYER EXPERIENCE ELEMENTS
54

Cooperation

RECORDS
18
VISIBLE
18
PAGE
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118OF 18 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Cooperation 1ACTIVE
9 FIELDS
COLLABORATION TYPE
Community Cooperation / Social Space
TIME MODE
Mixed
ACTIVITY MODE
Community Cooperation / Social Space
GROUP UNIT
Owner and invited friends; exact cap not disclosed
ROLE COMPOSITION
Host / guest
SHARED GOAL
Hang out, host parties and build a persistent social space
ELIGIBILITY UNLOCK
Eternaland access and invitation
REWARD DISTRIBUTION
No cooperation reward disclosed
CADENCE RESET
Persistent
0002Cooperation 2CONDITIONAL
9 FIELDS
COLLABORATION TYPE
Faction Cooperation / Cooperative Competition
TIME MODE
Real-Time
ACTIVITY MODE
Faction Cooperation / Cooperative Competition
GROUP UNIT
Two factions; exact current server cap not disclosed
ROLE COMPOSITION
Faction member
SHARED GOAL
Faction members cooperate against the opposing faction
ELIGIBILITY UNLOCK
Scenario server registration
CONTRIBUTION RULE
Faction performance is aggregated; exact current contribution formula outside this package
CADENCE RESET
Scenario/phase dependent
0003Cooperation 3In ScopeCONDITIONAL
10 FIELDS
COLLABORATION TYPE
Real-Time Combat Cooperation
TIME MODE
Real-Time
ACTIVITY MODE
Real-Time Combat Cooperation
GROUP UNIT
Server-event participants; exact cap not disclosed
ROLE COMPOSITION
Construction, defensive facilities, combat
SHARED GOAL
Protect the Staroid facility and defeat the event boss
ELIGIBILITY UNLOCK
Scenario/phase dependent
CONTRIBUTION RULE
Rating exists; complete formula not publicly disclosed
REWARD DISTRIBUTION
Difficulty/first-clear rewards; exact allocation varies
CADENCE RESET
Event cooldown and weekly first-clear cadence exist; exact details in RP Annex
0004Cooperation 4In ScopeRECURRING

Wilderness event refresh and map/event entry; Recurring; scenario and phase conditional; Reward cooldown may apply; exact values vary; Standard scenarios; RaidZone FAQ states these events are excluded from RaidZone; Recurring / event-specific

9 FIELDS
COLLABORATION TYPE
Real-Time Combat Cooperation
TIME MODE
Real-Time
ACTIVITY MODE
Real-Time Combat Cooperation
GROUP UNIT
Open event participants; exact cap not disclosed
ROLE COMPOSITION
Event participant
SHARED GOAL
Complete the event objective with nearby players
ELIGIBILITY UNLOCK
Standard scenarios; RaidZone FAQ states these events are excluded from RaidZone
REWARD DISTRIBUTION
Event-specific rewards
CADENCE RESET
Recurring / event-specific
0005Cooperation 5UNKNOWN
10 FIELDS
COLLABORATION TYPE
Cooperative Competition Organization
TIME MODE
Mixed
ACTIVITY MODE
Cooperative Competition Organization
GROUP UNIT
Current cap not publicly disclosed in reviewed official text
ROLE COMPOSITION
Warband member / admin
SHARED GOAL
Coordinate competitive and scenario activity
ELIGIBILITY UNLOCK
Scenario dependent
CONTRIBUTION RULE
Participation in Stronghold Conquest is distinguished
REWARD DISTRIBUTION
Stronghold Asterism sharing includes non-participants
CADENCE RESET
Ranking/Stronghold cadence not fully disclosed
0006Cooperation 6CONDITIONAL

적격 Evolution's Call / Stronghold 상태; 시나리오 종속; Scenario dependent; Schedule not confirmed in reviewed current text; Version 2.3.5 이후 Stronghold Conquest reward lineage; Version 2.3.5 이후 Stronghold Conquest reward lineage; Warband / Stronghold Conquest; post-Version 2.3.5; Warband / Stronghold Conquest; post-Version 2.3.5

10 FIELDS
COLLABORATION TYPE
Cooperative Competition
TIME MODE
Real-Time
ACTIVITY MODE
Cooperative Competition
GROUP UNIT
Warband unit; exact participant cap not disclosed
ROLE COMPOSITION
Participant / non-participating Warband member
SHARED GOAL
Contest and capture a stronghold
ELIGIBILITY UNLOCK
Scenario dependent
CONTRIBUTION RULE
Participation state is distinguished; full scoring formula not disclosed
REWARD DISTRIBUTION
Starchrom reward includes a partial share for non-participating members
CADENCE RESET
Schedule not confirmed in reviewed current text
0007Cooperation 7The Prime War: ApocalypticIn ScopeCONDITIONAL

Manibus phase unlocked; Weekly first-clear distinction

9 FIELDS
COLLABORATION TYPE
Real-Time Combat Cooperation
TIME MODE
Real-Time
ACTIVITY MODE
Real-Time Combat Cooperation
GROUP UNIT
Server-event participants; exact cap not disclosed
ROLE COMPOSITION
Construction and boss combat
SHARED GOAL
Clear the Apocalyptic Prime War
ELIGIBILITY UNLOCK
Manibus phase unlocked
REWARD DISTRIBUTION
Weekly first-clear high-rarity mod path and repeat-clear rewards
CADENCE RESET
Weekly first-clear distinction
0008Cooperation 8In ScopeACTIVE

Social/multiplayer system; Persistent; server/scenario conditions apply

11 FIELDS
COLLABORATION TYPE
Cooperative Unit / Social Formation
TIME MODE
Mixed
ACTIVITY MODE
Cooperative Unit / Social Formation
GROUP UNIT
General cap not publicly disclosed
ROLE COMPOSITION
Leader, member, teammate
SHARED GOAL
Maintain a persistent cooperative unit for combat and social play
ELIGIBILITY UNLOCK
Social/multiplayer system
CONTRIBUTION RULE
No universal contribution metric disclosed
REWARD DISTRIBUTION
No universal direct reward
AFK FREE RIDER RULE
Offline retention is explicit; AFK combat penalty not disclosed
CADENCE RESET
Persistent; server/scenario conditions apply
0009Cooperation 9Linked — supports in-scope contentUNKNOWN

Server social interface; Persistent when feature is available

8 FIELDS
COLLABORATION TYPE
Formation Support
TIME MODE
Asynchronous setup → Real-Time play
ACTIVITY MODE
Formation Support
GROUP UNIT
Active sign-up squads on the same server
ROLE COMPOSITION
Applicant / squad organizer
SHARED GOAL
Find and join an appropriate squad
ELIGIBILITY UNLOCK
Server social interface
CADENCE RESET
Persistent when feature is available
0010Cooperation 10Hive survival team for Endless DreamIn ScopeCONDITIONAL

Endless Dream scenario; Scenario conditional

8 FIELDS
COLLABORATION TYPE
Real-Time Combat Cooperation
TIME MODE
Real-Time
ACTIVITY MODE
Real-Time Combat Cooperation
GROUP UNIT
16 players after the 2025-08-13 adjustment
ROLE COMPOSITION
Scenario participant
SHARED GOAL
Survive and progress through Endless Dream as a Hive team
ELIGIBILITY UNLOCK
Endless Dream scenario
CADENCE RESET
Scenario conditional
0011Cooperation 11Once Human: RaidZoneACTIVE

RaidZone mode; Active mode; server rules vary

10 FIELDS
COLLABORATION TYPE
Real-Time Team Cooperation inside PvP
TIME MODE
Real-Time
ACTIVITY MODE
Real-Time Team Cooperation inside PvP
GROUP UNIT
Hive members or grouped teammates; exact cap not disclosed
ROLE COMPOSITION
Hive member / grouped teammate
SHARED GOAL
Survive, build and plunder while protecting teammates from mutual attacks
ELIGIBILITY UNLOCK
RaidZone mode
CONTRIBUTION RULE
No shared contribution formula disclosed
AFK FREE RIDER RULE
Offline characters remain vulnerable; no AFK threshold disclosed
CADENCE RESET
Active mode; server rules vary
0012Cooperation 12In ScopeCONDITIONAL

Permanent-server merge window and same-scenario-type condition; Conditional; reservation window applies

10 FIELDS
COLLABORATION TYPE
Asynchronous Community Coordination
TIME MODE
Asynchronous
ACTIVITY MODE
Asynchronous Community Coordination
GROUP UNIT
Individual or whole Hive
ROLE COMPOSITION
Hive leader / member
SHARED GOAL
Keep Hive members assigned to the same permanent server during merge
ELIGIBILITY UNLOCK
Permanent-server merge window and same-scenario-type condition
CONTRIBUTION RULE
Eligibility and reservation state
REWARD DISTRIBUTION
No direct gameplay reward
CADENCE RESET
Conditional; reservation window applies
0013Cooperation 13ACTIVE

Custom Server access; Active platform; individual events have separate periods

11 FIELDS
COLLABORATION TYPE
Task-Oriented / Community Cooperation Platform
TIME MODE
Mixed
ACTIVITY MODE
Task-Oriented / Community Cooperation Platform
GROUP UNIT
Server host, players and Hives; host-configurable
ROLE COMPOSITION
Server host / player / Hive member
SHARED GOAL
Create and participate in shared rule sets, facilities and community-made modes
ELIGIBILITY UNLOCK
Custom Server access
CONTRIBUTION RULE
Host- and event-specific
REWARD DISTRIBUTION
Host/event-specific
AFK FREE RIDER RULE
Host-configurable; no universal AFK rule
CADENCE RESET
Active platform; individual events have separate periods
0014Cooperation 14ACTIVE

Custom Server → Community Creation Program; Program active; campaigns have separate periods

10 FIELDS
COLLABORATION TYPE
Community & Event Cooperation
TIME MODE
Asynchronous
ACTIVITY MODE
Community & Event Cooperation
GROUP UNIT
Custom Server hosts and participating community
ROLE COMPOSITION
Server host / recruited Meta
SHARED GOAL
Recruit, retain and co-create Custom Server communities
ELIGIBILITY UNLOCK
Custom Server → Community Creation Program
CONTRIBUTION RULE
Program/event-specific
REWARD DISTRIBUTION
Program/event-specific
CADENCE RESET
Program active; campaigns have separate periods
0015Cooperation 15In Scope — historical at baselineENDED

Community Creation Program event tab; 2026-07-09 to 2026-07-21 PT; Custom Servers; Custom Servers / Version 3.0.1

10 FIELDS
COLLABORATION TYPE
Community Incentive Event
TIME MODE
Asynchronous
ACTIVITY MODE
Community Incentive Event
GROUP UNIT
Custom Server host plus new/returning Metas
ROLE COMPOSITION
Host / new or returning Meta
SHARED GOAL
Maintain introduced players across the measurement window
ELIGIBILITY UNLOCK
Community Creation Program event tab
CONTRIBUTION RULE
Invited-player login days
REWARD DISTRIBUTION
Worldcoin by disclosed threshold table
CADENCE RESET
2026-07-09 to 2026-07-21 PT
0016Cooperation 16ACTIVE
0017Cooperation 17ACTIVE

Custom Servers

0018Cooperation 18ACTIVE

Custom Servers