| 0001Cooperation 1 | — | ACTIVE | 9 FIELDS- COLLABORATION TYPE
- Community Cooperation / Social Space
- TIME MODE
- Mixed
- ACTIVITY MODE
- Community Cooperation / Social Space
- GROUP UNIT
- Owner and invited friends; exact cap not disclosed
- ROLE COMPOSITION
- Host / guest
- SHARED GOAL
- Hang out, host parties and build a persistent social space
- ELIGIBILITY UNLOCK
- Eternaland access and invitation
- REWARD DISTRIBUTION
- No cooperation reward disclosed
- CADENCE RESET
- Persistent
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| 0002Cooperation 2 | — | CONDITIONAL | 9 FIELDS- COLLABORATION TYPE
- Faction Cooperation / Cooperative Competition
- TIME MODE
- Real-Time
- ACTIVITY MODE
- Faction Cooperation / Cooperative Competition
- GROUP UNIT
- Two factions; exact current server cap not disclosed
- ROLE COMPOSITION
- Faction member
- SHARED GOAL
- Faction members cooperate against the opposing faction
- ELIGIBILITY UNLOCK
- Scenario server registration
- CONTRIBUTION RULE
- Faction performance is aggregated; exact current contribution formula outside this package
- CADENCE RESET
- Scenario/phase dependent
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| 0003Cooperation 3In Scope | — | CONDITIONAL | 10 FIELDS- COLLABORATION TYPE
- Real-Time Combat Cooperation
- TIME MODE
- Real-Time
- ACTIVITY MODE
- Real-Time Combat Cooperation
- GROUP UNIT
- Server-event participants; exact cap not disclosed
- ROLE COMPOSITION
- Construction, defensive facilities, combat
- SHARED GOAL
- Protect the Staroid facility and defeat the event boss
- ELIGIBILITY UNLOCK
- Scenario/phase dependent
- CONTRIBUTION RULE
- Rating exists; complete formula not publicly disclosed
- REWARD DISTRIBUTION
- Difficulty/first-clear rewards; exact allocation varies
- CADENCE RESET
- Event cooldown and weekly first-clear cadence exist; exact details in RP Annex
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| 0004Cooperation 4In Scope | — | RECURRING Wilderness event refresh and map/event entry; Recurring; scenario and phase conditional; Reward cooldown may apply; exact values vary; Standard scenarios; RaidZone FAQ states these events are excluded from RaidZone; Recurring / event-specific | 9 FIELDS- COLLABORATION TYPE
- Real-Time Combat Cooperation
- TIME MODE
- Real-Time
- ACTIVITY MODE
- Real-Time Combat Cooperation
- GROUP UNIT
- Open event participants; exact cap not disclosed
- ROLE COMPOSITION
- Event participant
- SHARED GOAL
- Complete the event objective with nearby players
- ELIGIBILITY UNLOCK
- Standard scenarios; RaidZone FAQ states these events are excluded from RaidZone
- REWARD DISTRIBUTION
- Event-specific rewards
- CADENCE RESET
- Recurring / event-specific
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| 0005Cooperation 5 | — | UNKNOWN | 10 FIELDS- COLLABORATION TYPE
- Cooperative Competition Organization
- TIME MODE
- Mixed
- ACTIVITY MODE
- Cooperative Competition Organization
- GROUP UNIT
- Current cap not publicly disclosed in reviewed official text
- ROLE COMPOSITION
- Warband member / admin
- SHARED GOAL
- Coordinate competitive and scenario activity
- ELIGIBILITY UNLOCK
- Scenario dependent
- CONTRIBUTION RULE
- Participation in Stronghold Conquest is distinguished
- REWARD DISTRIBUTION
- Stronghold Asterism sharing includes non-participants
- CADENCE RESET
- Ranking/Stronghold cadence not fully disclosed
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| 0006Cooperation 6 | — | CONDITIONAL 적격 Evolution's Call / Stronghold 상태; 시나리오 종속; Scenario dependent; Schedule not confirmed in reviewed current text; Version 2.3.5 이후 Stronghold Conquest reward lineage; Version 2.3.5 이후 Stronghold Conquest reward lineage; Warband / Stronghold Conquest; post-Version 2.3.5; Warband / Stronghold Conquest; post-Version 2.3.5 | 10 FIELDS- COLLABORATION TYPE
- Cooperative Competition
- TIME MODE
- Real-Time
- ACTIVITY MODE
- Cooperative Competition
- GROUP UNIT
- Warband unit; exact participant cap not disclosed
- ROLE COMPOSITION
- Participant / non-participating Warband member
- SHARED GOAL
- Contest and capture a stronghold
- ELIGIBILITY UNLOCK
- Scenario dependent
- CONTRIBUTION RULE
- Participation state is distinguished; full scoring formula not disclosed
- REWARD DISTRIBUTION
- Starchrom reward includes a partial share for non-participating members
- CADENCE RESET
- Schedule not confirmed in reviewed current text
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| 0007Cooperation 7The Prime War: ApocalypticIn Scope | — | CONDITIONAL Manibus phase unlocked; Weekly first-clear distinction | 9 FIELDS- COLLABORATION TYPE
- Real-Time Combat Cooperation
- TIME MODE
- Real-Time
- ACTIVITY MODE
- Real-Time Combat Cooperation
- GROUP UNIT
- Server-event participants; exact cap not disclosed
- ROLE COMPOSITION
- Construction and boss combat
- SHARED GOAL
- Clear the Apocalyptic Prime War
- ELIGIBILITY UNLOCK
- Manibus phase unlocked
- REWARD DISTRIBUTION
- Weekly first-clear high-rarity mod path and repeat-clear rewards
- CADENCE RESET
- Weekly first-clear distinction
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| 0008Cooperation 8In Scope | — | ACTIVE Social/multiplayer system; Persistent; server/scenario conditions apply | 11 FIELDS- COLLABORATION TYPE
- Cooperative Unit / Social Formation
- TIME MODE
- Mixed
- ACTIVITY MODE
- Cooperative Unit / Social Formation
- GROUP UNIT
- General cap not publicly disclosed
- ROLE COMPOSITION
- Leader, member, teammate
- SHARED GOAL
- Maintain a persistent cooperative unit for combat and social play
- ELIGIBILITY UNLOCK
- Social/multiplayer system
- CONTRIBUTION RULE
- No universal contribution metric disclosed
- REWARD DISTRIBUTION
- No universal direct reward
- AFK FREE RIDER RULE
- Offline retention is explicit; AFK combat penalty not disclosed
- CADENCE RESET
- Persistent; server/scenario conditions apply
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| 0009Cooperation 9Linked — supports in-scope content | — | UNKNOWN Server social interface; Persistent when feature is available | 8 FIELDS- COLLABORATION TYPE
- Formation Support
- TIME MODE
- Asynchronous setup → Real-Time play
- ACTIVITY MODE
- Formation Support
- GROUP UNIT
- Active sign-up squads on the same server
- ROLE COMPOSITION
- Applicant / squad organizer
- SHARED GOAL
- Find and join an appropriate squad
- ELIGIBILITY UNLOCK
- Server social interface
- CADENCE RESET
- Persistent when feature is available
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| 0010Cooperation 10Hive survival team for Endless DreamIn Scope | — | CONDITIONAL Endless Dream scenario; Scenario conditional | 8 FIELDS- COLLABORATION TYPE
- Real-Time Combat Cooperation
- TIME MODE
- Real-Time
- ACTIVITY MODE
- Real-Time Combat Cooperation
- GROUP UNIT
- 16 players after the 2025-08-13 adjustment
- ROLE COMPOSITION
- Scenario participant
- SHARED GOAL
- Survive and progress through Endless Dream as a Hive team
- ELIGIBILITY UNLOCK
- Endless Dream scenario
- CADENCE RESET
- Scenario conditional
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| 0011Cooperation 11Once Human: RaidZone | — | ACTIVE RaidZone mode; Active mode; server rules vary | 10 FIELDS- COLLABORATION TYPE
- Real-Time Team Cooperation inside PvP
- TIME MODE
- Real-Time
- ACTIVITY MODE
- Real-Time Team Cooperation inside PvP
- GROUP UNIT
- Hive members or grouped teammates; exact cap not disclosed
- ROLE COMPOSITION
- Hive member / grouped teammate
- SHARED GOAL
- Survive, build and plunder while protecting teammates from mutual attacks
- ELIGIBILITY UNLOCK
- RaidZone mode
- CONTRIBUTION RULE
- No shared contribution formula disclosed
- AFK FREE RIDER RULE
- Offline characters remain vulnerable; no AFK threshold disclosed
- CADENCE RESET
- Active mode; server rules vary
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| 0012Cooperation 12In Scope | — | CONDITIONAL Permanent-server merge window and same-scenario-type condition; Conditional; reservation window applies | 10 FIELDS- COLLABORATION TYPE
- Asynchronous Community Coordination
- TIME MODE
- Asynchronous
- ACTIVITY MODE
- Asynchronous Community Coordination
- GROUP UNIT
- Individual or whole Hive
- ROLE COMPOSITION
- Hive leader / member
- SHARED GOAL
- Keep Hive members assigned to the same permanent server during merge
- ELIGIBILITY UNLOCK
- Permanent-server merge window and same-scenario-type condition
- CONTRIBUTION RULE
- Eligibility and reservation state
- REWARD DISTRIBUTION
- No direct gameplay reward
- CADENCE RESET
- Conditional; reservation window applies
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| 0013Cooperation 13 | — | ACTIVE Custom Server access; Active platform; individual events have separate periods | 11 FIELDS- COLLABORATION TYPE
- Task-Oriented / Community Cooperation Platform
- TIME MODE
- Mixed
- ACTIVITY MODE
- Task-Oriented / Community Cooperation Platform
- GROUP UNIT
- Server host, players and Hives; host-configurable
- ROLE COMPOSITION
- Server host / player / Hive member
- SHARED GOAL
- Create and participate in shared rule sets, facilities and community-made modes
- ELIGIBILITY UNLOCK
- Custom Server access
- CONTRIBUTION RULE
- Host- and event-specific
- REWARD DISTRIBUTION
- Host/event-specific
- AFK FREE RIDER RULE
- Host-configurable; no universal AFK rule
- CADENCE RESET
- Active platform; individual events have separate periods
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| 0014Cooperation 14 | — | ACTIVE Custom Server → Community Creation Program; Program active; campaigns have separate periods | 10 FIELDS- COLLABORATION TYPE
- Community & Event Cooperation
- TIME MODE
- Asynchronous
- ACTIVITY MODE
- Community & Event Cooperation
- GROUP UNIT
- Custom Server hosts and participating community
- ROLE COMPOSITION
- Server host / recruited Meta
- SHARED GOAL
- Recruit, retain and co-create Custom Server communities
- ELIGIBILITY UNLOCK
- Custom Server → Community Creation Program
- CONTRIBUTION RULE
- Program/event-specific
- REWARD DISTRIBUTION
- Program/event-specific
- CADENCE RESET
- Program active; campaigns have separate periods
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| 0015Cooperation 15In Scope — historical at baseline | — | ENDED Community Creation Program event tab; 2026-07-09 to 2026-07-21 PT; Custom Servers; Custom Servers / Version 3.0.1 | 10 FIELDS- COLLABORATION TYPE
- Community Incentive Event
- TIME MODE
- Asynchronous
- ACTIVITY MODE
- Community Incentive Event
- GROUP UNIT
- Custom Server host plus new/returning Metas
- ROLE COMPOSITION
- Host / new or returning Meta
- SHARED GOAL
- Maintain introduced players across the measurement window
- ELIGIBILITY UNLOCK
- Community Creation Program event tab
- CONTRIBUTION RULE
- Invited-player login days
- REWARD DISTRIBUTION
- Worldcoin by disclosed threshold table
- CADENCE RESET
- 2026-07-09 to 2026-07-21 PT
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| 0016Cooperation 16 | — | ACTIVE | — |
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| 0017Cooperation 17 | — | ACTIVE Custom Servers | — |
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| 0018Cooperation 18 | — | ACTIVE Custom Servers | — |
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