NOVASMC

Once Human Mobile

Open-world survival shooter · PC / Mobile (iOS / Android)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
178
CLASSIFICATION GROUPS
29
TRANSITIONS
0
RULES & PROCESS CONTENTS
29
PLAYER EXPERIENCE ELEMENTS
54

Basic Configuration

RECORDS
70
VISIBLE
70
PAGE
1 / 2

150OF 70 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Basic Configuration 1In ScopeACTIVE

Player character; Account/character creation; In Scope; Global

8 FIELDS
DOMAIN
Character
TYPE
Player Identity
OBJECT TYPE
Player Identity
ROLE FUNCTION
Survival, combat, construction, class assignment
PRIMARY MODE POSITION
Top-level player character
CORE RULE MECHANIC
Account/character creation
TARGET PARTY FORMATION
Player character
VISUAL UI FEEDBACK
Interacts with Rosetta, Deviations, class systems
0002Basic Configuration 2ACTIVE
8 FIELDS
DOMAIN
Character
TYPE
Companion / Creature
OBJECT TYPE
Companion / Creature
ROLE FUNCTION
Combat, gathering, production, territory support
PRIMARY MODE POSITION
Linked to Meta-Human
CORE RULE MECHANIC
Captured and assigned by gameplay conditions
TARGET PARTY FORMATION
Captured/secured creatures
VISUAL UI FEEDBACK
Different Deviations provide distinct functions
0003Basic Configuration 3ACTIVE
8 FIELDS
DOMAIN
Character
TYPE
Wearable Ability System
OBJECT TYPE
Wearable Ability System
ROLE FUNCTION
Hosts Memetic System, Override, Spacetime functions
PRIMARY MODE POSITION
Meta-Human companion system
CORE RULE MECHANIC
Obtained in narrative; upgraded through progression
TARGET PARTY FORMATION
Meta-Human
VISUAL UI FEEDBACK
Expands survival and securement capabilities
0004Basic Configuration 4In ScopeACTIVE

Eligible Meta-Human; Chosen under Class System conditions; In Scope; Global / Chef / Version 2.3.8 이후

8 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Class
ROLE FUNCTION
Cooking orders, creative dishes, class economy interface
PRIMARY MODE POSITION
Class System child
CORE RULE MECHANIC
Chosen under Class System conditions
TARGET PARTY FORMATION
Eligible Meta-Human
VISUAL UI FEEDBACK
Complements other Metas through dishes and orders
0005Basic Configuration 5In ScopeACTIVE

Eligible Meta-Human; Chosen under Class System conditions; In Scope

8 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Class
ROLE FUNCTION
Wild planting, material planting, grafting, portable crops
PRIMARY MODE POSITION
Class System child
CORE RULE MECHANIC
Chosen under Class System conditions
TARGET PARTY FORMATION
Eligible Meta-Human
VISUAL UI FEEDBACK
Interacts with environment, crops, biomechanical parts
0006Basic Configuration 6ACTIVE
8 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Class
ROLE FUNCTION
Summons and develops an animal partner for combat/gathering
PRIMARY MODE POSITION
Class System child
CORE RULE MECHANIC
Chosen under Class System conditions
TARGET PARTY FORMATION
Eligible Meta-Human
VISUAL UI FEEDBACK
Partner can be changed in territory
0007Basic Configuration 7In ScopeACTIVE

Meta-Human declining a specialized class; Player-selected fallback; receives class-change item; In Scope

8 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Class
ROLE FUNCTION
No unique class ability
PRIMARY MODE POSITION
Class System child
CORE RULE MECHANIC
Player-selected fallback; receives class-change item
TARGET PARTY FORMATION
Meta-Human declining a specialized class
VISUAL UI FEEDBACK
Preserves future reselection option
0008Basic Configuration 8ACTIVE
8 FIELDS
DOMAIN
Character
TYPE
Class Facility
OBJECT TYPE
Class Facility
ROLE FUNCTION
Order receipt, cooking, automated fulfillment
PRIMARY MODE POSITION
Chef child
CORE RULE MECHANIC
Chef starting item / deployable facility
TARGET PARTY FORMATION
Chef and buyers
VISUAL UI FEEDBACK
Other Metas can order dishes
0009Basic Configuration 9In ScopeACTIVE

Chef; Chef starting item; In Scope

8 FIELDS
DOMAIN
Character
TYPE
Class Item
OBJECT TYPE
Class Item
ROLE FUNCTION
Records creative dishes
PRIMARY MODE POSITION
Chef child
CORE RULE MECHANIC
Chef starting item
TARGET PARTY FORMATION
Chef
VISUAL UI FEEDBACK
Supports creative recipe retention
0010Basic Configuration 10In ScopeACTIVE

Gardener; Formula and kit under Gardener; In Scope

8 FIELDS
DOMAIN
Character
TYPE
Class Facility
OBJECT TYPE
Class Facility
ROLE FUNCTION
Stores biomechanical parts/crops; field assistance
PRIMARY MODE POSITION
Gardener child
CORE RULE MECHANIC
Formula and kit under Gardener
TARGET PARTY FORMATION
Gardener
VISUAL UI FEEDBACK
Damage can clear contents and trigger cooldown
0011Basic Configuration 11In ScopeACTIVE

Gardener; Gardener starting item; In Scope

8 FIELDS
DOMAIN
Character
TYPE
Class Item
OBJECT TYPE
Class Item
ROLE FUNCTION
Displays nearby environmental conditions
PRIMARY MODE POSITION
Gardener child
CORE RULE MECHANIC
Gardener starting item
TARGET PARTY FORMATION
Gardener
VISUAL UI FEEDBACK
Supports environmental decision-making
0012Basic Configuration 12In ScopeACTIVE

Beastmaster; Starting item; partner linked in territory; In Scope

8 FIELDS
DOMAIN
Character
TYPE
Class Item
OBJECT TYPE
Class Item
ROLE FUNCTION
Summons linked Beast Partner
PRIMARY MODE POSITION
Beastmaster child
CORE RULE MECHANIC
Starting item; partner linked in territory
TARGET PARTY FORMATION
Beastmaster
VISUAL UI FEEDBACK
Tameness condition affects summon cadence
0013Basic Configuration 13ACTIVE
8 FIELDS
DOMAIN
Character
TYPE
Beast Partner
OBJECT TYPE
Beast Partner
ROLE FUNCTION
Green boar; gathering and rare-item foraging
PRIMARY MODE POSITION
Beastmaster starting partner
CORE RULE MECHANIC
One of starting partner choices
TARGET PARTY FORMATION
Beastmaster
VISUAL UI FEEDBACK
Alternative to Misha and Shiro
0014Basic Configuration 14ACTIVE
8 FIELDS
DOMAIN
Character
TYPE
Beast Partner
OBJECT TYPE
Beast Partner
ROLE FUNCTION
Golden bear; battle wall role
PRIMARY MODE POSITION
Beastmaster starting partner
CORE RULE MECHANIC
One of starting partner choices
TARGET PARTY FORMATION
Beastmaster
VISUAL UI FEEDBACK
Alternative to Pongo and Shiro
0015Basic Configuration 15ACTIVE
8 FIELDS
DOMAIN
Character
TYPE
Beast Partner
OBJECT TYPE
Beast Partner
ROLE FUNCTION
White wolf; battle evolution potential
PRIMARY MODE POSITION
Beastmaster starting partner
CORE RULE MECHANIC
One of starting partner choices
TARGET PARTY FORMATION
Beastmaster
VISUAL UI FEEDBACK
Alternative to Pongo and Misha
0016Basic Configuration 16ACTIVE
8 FIELDS
DOMAIN
Character
TYPE
Class Resource
OBJECT TYPE
Class Resource
ROLE FUNCTION
Upgrades kitchen/orders and redeems class items
PRIMARY MODE POSITION
Chef / Campfire Stove child
CORE RULE MECHANIC
Earned through completed orders
TARGET PARTY FORMATION
Chef
VISUAL UI FEEDBACK
Consumed in Chef-specific upgrades/rewards
0017Basic Configuration 17ACTIVE
8 FIELDS
DOMAIN
Character
TYPE
Class Reward
OBJECT TYPE
Class Reward
ROLE FUNCTION
Redeemable Chef class reward
PRIMARY MODE POSITION
Chef reward child
CORE RULE MECHANIC
Redeemed with Star Chef Popularity
TARGET PARTY FORMATION
Chef
VISUAL UI FEEDBACK
Character-limited reward
0018Basic Configuration 18ACTIVE
8 FIELDS
DOMAIN
Character
TYPE
Class Reward / Facility
OBJECT TYPE
Class Reward / Facility
ROLE FUNCTION
Portable food-storage class reward
PRIMARY MODE POSITION
Chef reward child
CORE RULE MECHANIC
Redeemed with Star Chef Popularity
TARGET PARTY FORMATION
Chef
VISUAL UI FEEDBACK
Supports Chef inventory/food handling
0019Basic Configuration 19ACTIVE
7 FIELDS
DOMAIN
Character
TYPE
Class Trait / Trade Interface
OBJECT TYPE
Class Trait / Trade Interface
ROLE FUNCTION
Links a rented terminal to a Campfire Stove for remote dish orders
PRIMARY MODE POSITION
Chef trait child
CORE RULE MECHANIC
Chef-only rental auction
TARGET PARTY FORMATION
Chef and other Metas
0020Basic Configuration 20ACTIVE
7 FIELDS
DOMAIN
Character
TYPE
Linked Currency
OBJECT TYPE
Linked Currency
ROLE FUNCTION
Chef order reward and terminal bid input
PRIMARY MODE POSITION
Chef order / Ordering Terminal linkage
CORE RULE MECHANIC
Earned/spent under economy rules
TARGET PARTY FORMATION
Meta-Human
0021Basic Configuration 21In ScopeACTIVE

Eligible Meta-Human; Scenario/tutorial eligibility applies

8 FIELDS
DOMAIN
Character
TYPE
Character Architecture
OBJECT TYPE
Character Architecture
ROLE FUNCTION
Specialized-job layer that changes gameplay rules
PRIMARY MODE POSITION
Parent of four class choices
CORE RULE MECHANIC
Scenario/tutorial eligibility applies
TARGET PARTY FORMATION
Eligible Meta-Human
VISUAL UI FEEDBACK
Balanced through class-change items and updates
0022Basic Configuration 22ACTIVE

Chef; Fixed to Chef

8 FIELDS
DOMAIN
Character
TYPE
Core Ability
OBJECT TYPE
Core Ability
ROLE FUNCTION
Receives cooking orders and grants order outputs
PRIMARY MODE POSITION
Chef child
CORE RULE MECHANIC
Fixed to Chef
TARGET PARTY FORMATION
Chef
VISUAL UI FEEDBACK
Implemented through Campfire Stove
0023Basic Configuration 23In ScopeACTIVE

Chef; Fixed to Chef current trait set

8 FIELDS
DOMAIN
Character
TYPE
Class Trait
OBJECT TYPE
Class Trait
ROLE FUNCTION
Creates dishes from freely selected ingredients
PRIMARY MODE POSITION
Chef child
CORE RULE MECHANIC
Fixed to Chef current trait set
TARGET PARTY FORMATION
Chef
VISUAL UI FEEDBACK
Success can enhance effects/duration
0024Basic Configuration 24In ScopeACTIVE

Chef; Fixed to Chef; Global / Chef / Version 2.3.8 이후

8 FIELDS
DOMAIN
Character
TYPE
Class Trait
OBJECT TYPE
Class Trait
ROLE FUNCTION
Stacks food and drink effects
PRIMARY MODE POSITION
Chef child
CORE RULE MECHANIC
Fixed to Chef
TARGET PARTY FORMATION
Chef
VISUAL UI FEEDBACK
Repeated creative dishes can strengthen effects
0025Basic Configuration 25ACTIVE

Chef; Deployed by Chef

8 FIELDS
DOMAIN
Character
TYPE
Class-linked Deviation
OBJECT TYPE
Class-linked Deviation
ROLE FUNCTION
Automates cooking when deployed with ingredients
PRIMARY MODE POSITION
Campfire Stove automation child
CORE RULE MECHANIC
Deployed by Chef
TARGET PARTY FORMATION
Chef
VISUAL UI FEEDBACK
Linked to Campfire Stove fulfillment
0026Basic Configuration 26In ScopeACTIVE

Gardener; Fixed to Gardener

8 FIELDS
DOMAIN
Character
TYPE
Core Ability
OBJECT TYPE
Core Ability
ROLE FUNCTION
Plants crops in the open world
PRIMARY MODE POSITION
Gardener child
CORE RULE MECHANIC
Fixed to Gardener
TARGET PARTY FORMATION
Gardener
VISUAL UI FEEDBACK
Owner-only harvest and environmental constraints apply
0027Basic Configuration 27In ScopeACTIVE

Gardener; Fixed to Gardener

8 FIELDS
DOMAIN
Character
TYPE
Class Trait
OBJECT TYPE
Class Trait
ROLE FUNCTION
Cultivates selected materials in territory planting facilities
PRIMARY MODE POSITION
Gardener child
CORE RULE MECHANIC
Fixed to Gardener
TARGET PARTY FORMATION
Gardener
VISUAL UI FEEDBACK
Uses soil fertility and fertilizer rules
0028Basic Configuration 28In ScopeACTIVE

Gardener; Fixed to Gardener

8 FIELDS
DOMAIN
Character
TYPE
Class Trait
OBJECT TYPE
Class Trait
ROLE FUNCTION
Changes Gardener state with environmental fertility
PRIMARY MODE POSITION
Gardener child
CORE RULE MECHANIC
Fixed to Gardener
TARGET PARTY FORMATION
Gardener
VISUAL UI FEEDBACK
Does not take effect in dungeons
0029Basic Configuration 29ACTIVE

Gardener; Fixed to Gardener

8 FIELDS
DOMAIN
Character
TYPE
Class Trait
OBJECT TYPE
Class Trait
ROLE FUNCTION
Grafts crops and biomechanical parts
PRIMARY MODE POSITION
Gardener child
CORE RULE MECHANIC
Fixed to Gardener
TARGET PARTY FORMATION
Gardener
VISUAL UI FEEDBACK
Produces dual-stat or biomechanical crops
0030Basic Configuration 30In ScopeACTIVE

Gardener; Assigned with Gardener

8 FIELDS
DOMAIN
Character
TYPE
Starting Item
OBJECT TYPE
Starting Item
ROLE FUNCTION
Class starting inventory
PRIMARY MODE POSITION
Gardener child
CORE RULE MECHANIC
Assigned with Gardener
TARGET PARTY FORMATION
Gardener
VISUAL UI FEEDBACK
Supports planting workflow
0031Basic Configuration 31In ScopeACTIVE

Gardener; Assigned with Gardener

8 FIELDS
DOMAIN
Character
TYPE
Starting Item
OBJECT TYPE
Starting Item
ROLE FUNCTION
Class starting inventory
PRIMARY MODE POSITION
Gardener child
CORE RULE MECHANIC
Assigned with Gardener
TARGET PARTY FORMATION
Gardener
VISUAL UI FEEDBACK
Supports seed storage/workflow
0032Basic Configuration 32In ScopeACTIVE

Gardener; Assigned with Gardener

8 FIELDS
DOMAIN
Character
TYPE
Starting Item
OBJECT TYPE
Starting Item
ROLE FUNCTION
Deploys class facility workflow
PRIMARY MODE POSITION
Gardener child
CORE RULE MECHANIC
Assigned with Gardener
TARGET PARTY FORMATION
Gardener
VISUAL UI FEEDBACK
Creates Portable Planter Box access
0033Basic Configuration 33In ScopeACTIVE

Gardener; Assigned with Gardener

8 FIELDS
DOMAIN
Character
TYPE
Starting Item
OBJECT TYPE
Starting Item
ROLE FUNCTION
Supports controlled planting environment
PRIMARY MODE POSITION
Gardener child
CORE RULE MECHANIC
Assigned with Gardener
TARGET PARTY FORMATION
Gardener
VISUAL UI FEEDBACK
Links to crop growth environment
0034Basic Configuration 34ACTIVE

Beastmaster; Fixed to Beastmaster; partner chosen/changed

8 FIELDS
DOMAIN
Character
TYPE
Core Ability
OBJECT TYPE
Core Ability
ROLE FUNCTION
Summons and commands linked animal
PRIMARY MODE POSITION
Beastmaster child
CORE RULE MECHANIC
Fixed to Beastmaster; partner chosen/changed
TARGET PARTY FORMATION
Beastmaster
VISUAL UI FEEDBACK
Fight, gather, or mine
0035Basic Configuration 35In ScopeACTIVE

Beastmaster; Fixed to Beastmaster

8 FIELDS
DOMAIN
Character
TYPE
Class Trait
OBJECT TYPE
Class Trait
ROLE FUNCTION
Prevents wild animal aggression/fleeing and exposes stats
PRIMARY MODE POSITION
Beastmaster child
CORE RULE MECHANIC
Fixed to Beastmaster
TARGET PARTY FORMATION
Beastmaster
VISUAL UI FEEDBACK
Changes interaction with wild animals
0036Basic Configuration 36ACTIVE

Beastmaster; Fixed to Beastmaster

8 FIELDS
DOMAIN
Character
TYPE
Class Trait
OBJECT TYPE
Class Trait
ROLE FUNCTION
Changes animal traits and growth
PRIMARY MODE POSITION
Beastmaster child
CORE RULE MECHANIC
Fixed to Beastmaster
TARGET PARTY FORMATION
Beastmaster
VISUAL UI FEEDBACK
Supports partner development
0037Basic Configuration 37ACTIVE

Beastmaster; Fixed to Beastmaster

8 FIELDS
DOMAIN
Character
TYPE
Class Trait
OBJECT TYPE
Class Trait
ROLE FUNCTION
Crafts partner equipment
PRIMARY MODE POSITION
Beastmaster child
CORE RULE MECHANIC
Fixed to Beastmaster
TARGET PARTY FORMATION
Beastmaster
VISUAL UI FEEDBACK
Strengthens combat/gathering/production/growth
0038Basic Configuration 38ACTIVE

Meta-Human; Progression-linked

8 FIELDS
DOMAIN
Character
TYPE
Cradle Subsystem
OBJECT TYPE
Cradle Subsystem
ROLE FUNCTION
Database-like survival capability expansion
PRIMARY MODE POSITION
Cradle child
CORE RULE MECHANIC
Progression-linked
TARGET PARTY FORMATION
Meta-Human
VISUAL UI FEEDBACK
Interacts with Cradle upgrades
0039Basic Configuration 39ACTIVE

Meta-Human; Triggered through progression

8 FIELDS
DOMAIN
Character
TYPE
Cradle Subsystem
OBJECT TYPE
Cradle Subsystem
ROLE FUNCTION
Boosts securement capabilities
PRIMARY MODE POSITION
Cradle child
CORE RULE MECHANIC
Triggered through progression
TARGET PARTY FORMATION
Meta-Human
VISUAL UI FEEDBACK
Linked to Deviation hunting
0040Basic Configuration 40In ScopeACTIVE

Meta-Human; Activated through Cradle function

8 FIELDS
DOMAIN
Visual
TYPE
Cradle Feedback Function
OBJECT TYPE
Cradle Feedback Function
ROLE FUNCTION
Reveals hidden objects and entities
PRIMARY MODE POSITION
Cradle child
CORE RULE MECHANIC
Activated through Cradle function
TARGET PARTY FORMATION
Meta-Human
VISUAL UI FEEDBACK
Supports visual discovery
0041Basic Configuration 41ACTIVE

Once Human; RaidZone; Settings and platform-specific switch controls; PC / Mobile; Global / First Person Mode 활성; Global / 기준일 미적용 범위

8 FIELDS
DOMAIN
Combat
TYPE
Camera / Combat Mode
OBJECT TYPE
Camera / Combat Mode
ROLE FUNCTION
Supports movement, combat, item use, gathering
PRIMARY MODE POSITION
Perspective layer
CORE RULE MECHANIC
Settings and platform-specific switch controls
TARGET PARTY FORMATION
Once Human; RaidZone
VISUAL UI FEEDBACK
Temporarily yields to third-person in special scenes
0042Basic Configuration 42In ScopeACTIVE

PC; Player selects wheel function; PC

8 FIELDS
DOMAIN
Visual
TYPE
UI Control
OBJECT TYPE
UI Control
ROLE FUNCTION
Provides perspective switch action
PRIMARY MODE POSITION
PC perspective-switch child
CORE RULE MECHANIC
Player selects wheel function
TARGET PARTY FORMATION
PC
VISUAL UI FEEDBACK
Alternative to Alt+C
0043Basic Configuration 43In ScopeACTIVE

Mobile; Must be placed through custom layout

8 FIELDS
DOMAIN
Visual
TYPE
Mobile UI Control
OBJECT TYPE
Mobile UI Control
ROLE FUNCTION
Switches first/third-person perspective
PRIMARY MODE POSITION
First Person Mode child
CORE RULE MECHANIC
Must be placed through custom layout
TARGET PARTY FORMATION
Mobile
VISUAL UI FEEDBACK
Hidden by default
0044Basic Configuration 44In ScopeACTIVE

All supported platforms; Automatic enablement; user toggle

8 FIELDS
DOMAIN
Visual
TYPE
Accessibility / Combat Feedback
OBJECT TYPE
Accessibility / Combat Feedback
ROLE FUNCTION
Transforms gunfire, footsteps, vehicles into direction/distance markers
PRIMARY MODE POSITION
Settings feature
CORE RULE MECHANIC
Automatic enablement; user toggle
TARGET PARTY FORMATION
All supported platforms
VISUAL UI FEEDBACK
Complements audio tracking
0045Basic Configuration 45In ScopeACTIVE

Characters under same account; First-login auto-merge and capacity rules

8 FIELDS
DOMAIN
Visual
TYPE
Character Customization / Persistence
OBJECT TYPE
Character Customization / Persistence
ROLE FUNCTION
Shares and merges appearance presets
PRIMARY MODE POSITION
Account-level feature
CORE RULE MECHANIC
First-login auto-merge and capacity rules
TARGET PARTY FORMATION
Characters under same account
VISUAL UI FEEDBACK
Use/edit/delete remain available under over-cap state
0046Basic Configuration 46ACTIVE

Lockable items; Platform-specific controls

8 FIELDS
DOMAIN
Visual
TYPE
Inventory Protection / Feedback
OBJECT TYPE
Inventory Protection / Feedback
ROLE FUNCTION
Prevents accidental disassembly, disposal, listing, sale
PRIMARY MODE POSITION
Item-type setting
CORE RULE MECHANIC
Platform-specific controls
TARGET PARTY FORMATION
Lockable items
VISUAL UI FEEDBACK
Same-name future items inherit state
0047Basic Configuration 47In ScopeACTIVE

Mobile; Touch input

8 FIELDS
DOMAIN
Visual
TYPE
Mobile UI
OBJECT TYPE
Mobile UI
ROLE FUNCTION
Reduces interface depth for Backpack/Build
PRIMARY MODE POSITION
Mobile control layer
CORE RULE MECHANIC
Touch input
TARGET PARTY FORMATION
Mobile
VISUAL UI FEEDBACK
Works with Modular HUD
0048Basic Configuration 48In ScopeACTIVE

Mobile; User settings

8 FIELDS
DOMAIN
Combat
TYPE
Mobile Input Assistance
OBJECT TYPE
Mobile Input Assistance
ROLE FUNCTION
Tool suggestion, auto-pickup, aim assist, Auto-Fire
PRIMARY MODE POSITION
Mobile control layer
CORE RULE MECHANIC
User settings
TARGET PARTY FORMATION
Mobile
VISUAL UI FEEDBACK
Manual fine-tuning retained
0049Basic Configuration 49In ScopeACTIVE

Mobile; Scope-only or global setting

8 FIELDS
DOMAIN
Combat
TYPE
Mobile Input Assistance
OBJECT TYPE
Mobile Input Assistance
ROLE FUNCTION
Fires when aim locks onto target
PRIMARY MODE POSITION
Smart Assist child
CORE RULE MECHANIC
Scope-only or global setting
TARGET PARTY FORMATION
Mobile
VISUAL UI FEEDBACK
Manual aiming remains available
0050Basic Configuration 50In ScopeACTIVE

Mobile; User configuration

8 FIELDS
DOMAIN
Visual
TYPE
Mobile UI
OBJECT TYPE
Mobile UI
ROLE FUNCTION
Customizes or hides interface elements
PRIMARY MODE POSITION
Mobile control layer
CORE RULE MECHANIC
User configuration
TARGET PARTY FORMATION
Mobile
VISUAL UI FEEDBACK
Supports visibility and immersion trade-off