| 0001Economy Systems 1Complete Chef cooking orders | — | ACTIVE Chef class; applicable global non-RaidZone surfaces | 8 FIELDS- ECONOMY CLASS
- Chef class wallet
- ECONOMY CATEGORY
- Secondary Currency — class
- OBJECT TYPE
- Chef class wallet
- UNIT DENOMINATION
- Free / gameplay
- STORAGE CAP
- Named item/daily limits apply
- EXPIRY
- No universal reset; ingredient redemption uses daily cadence
- CONVERSION RULE
- Currency redeemed for upgrades and named items
- PRIMARY USE
- Campfire Stove upgrades; Star Chef Trophy; Portable Fridge; ingredients
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| 0002Economy Systems 2Chef bidding with Energy Link | — | ACTIVE Chef class; eligible regions/scenarios | 8 FIELDS- ECONOMY CLASS
- Chef rental/auction surface
- ECONOMY CATEGORY
- Sink / temporary permission
- OBJECT TYPE
- Chef rental/auction surface
- UNIT DENOMINATION
- Free / gameplay currency
- STORAGE CAP
- One owner; published location series
- EXPIRY
- Rental expiry returns terminal to unowned
- CONVERSION RULE
- Energy Link bid → rental permission
- PRIMARY USE
- Highest bid purchases temporary ownership
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| 0003Economy Systems 3Energy Link / Energy LinksChef orders; Online Trading; custom-server rewards; general gameplay | — | ACTIVE Global; PC/Android/iOS; scenario-dependent; through Version 3.0.2 | 8 FIELDS- ECONOMY CLASS
- Account + character wallet
- ECONOMY CATEGORY
- Primary Currency
- OBJECT TYPE
- Account + character wallet
- UNIT DENOMINATION
- Free / gameplay
- STORAGE CAP
- Surface-specific; no global wallet cap disclosed
- EXPIRY
- Scenario lifecycle may apply; no universal reset published
- CONVERSION RULE
- Direct payment in eligible surfaces
- PRIMARY USE
- Ordering Terminal bids; trade; NPC and progression spending
|
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| 0004Economy Systems 4Activity tasks grant draw chances | — | ACTIVE Global; non-RaidZone; Version 3.0.2 baseline | 8 FIELDS- ECONOMY CLASS
- Facility / activity surface
- ECONOMY CATEGORY
- Linked economy mechanism
- OBJECT TYPE
- Facility / activity surface
- UNIT DENOMINATION
- Free / activity after rework
- STORAGE CAP
- Activity-specific
- EXPIRY
- Daily/activity cadence; version-specific
- CONVERSION RULE
- Blueprint draw function removed; activity-reward function remains
- PRIMARY USE
- Does not consume Starchrom after 2026 rework
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| 0005Economy Systems 5Lightforge Ingot purchase; return-event keys | — | ACTIVE Global account; theme/year-specific rules | 8 FIELDS- ECONOMY CLASS
- Premium reward container
- ECONOMY CATEGORY
- Sink / conversion mechanism
- OBJECT TYPE
- Premium reward container
- UNIT DENOMINATION
- Paid-linked + event
- STORAGE CAP
- Opening maximum and guarantee series apply
- EXPIRY
- Limited-time crate; unused currencies persist
- CONVERSION RULE
- Ingot converted to random reward; duplicate conversion rules
- PRIMARY USE
- Consumes Lightforge Ingot; yields cosmetic/Gem/Relic outcomes
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| 0006Economy Systems 6Lightforge Gem / Lightforge GemsGuaranteed/drawn from eligible 2025-and-later Lightforge crates | — | ACTIVE Global account; official/custom sharing; 2025-and-later crate rules | 8 FIELDS- ECONOMY CLASS
- Account premium crate wallet
- ECONOMY CATEGORY
- High-tier Resource / guarantee token
- OBJECT TYPE
- Account premium crate wallet
- UNIT DENOMINATION
- Paid-linked + draw reward
- STORAGE CAP
- No total Gem draw cap stated
- EXPIRY
- Unused balance persists; guarantee counter theme/type rules apply
- CONVERSION RULE
- Redeemed for eligible cosmetics; duplicate handling returns Relics
- PRIMARY USE
- Current crate Redemption Shop cosmetics
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| 0007Economy Systems 7Recharge; pack/rebate occurrences | — | ACTIVE Same account; same region; official/custom server sharing | 8 FIELDS- ECONOMY CLASS
- Account premium wallet
- ECONOMY CATEGORY
- Premium Currency
- OBJECT TYPE
- Account premium wallet
- UNIT DENOMINATION
- Paid + promotional bonus
- STORAGE CAP
- No global cap disclosed
- EXPIRY
- Persistent account currency; region/account restrictions apply
- CONVERSION RULE
- Shared across characters; shared official/custom server scope
- PRIMARY USE
- Shop; Lightforge Ingot purchase; paid cosmetics
|
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| 0008Economy Systems 8Starchrom / StarchromsBlueprint-era exploration and tasks; Territory Purification lineage; compensation; Market Bounties | — | ACTIVE Global; non-RaidZone Blueprint economy; Version 3.0.2 baseline | 8 FIELDS- ECONOMY CLASS
- Account-shared progression wallet
- ECONOMY CATEGORY
- Secondary Currency — power/progression
- OBJECT TYPE
- Account-shared progression wallet
- UNIT DENOMINATION
- Free / gameplay
- STORAGE CAP
- Monthly cycle cap exists; current value checked in Blueprint screen
- EXPIRY
- Cycle-based; event/mail and designated sources may be excluded from cap
- CONVERSION RULE
- Blueprint Fragments and Asterism converted into Starchrom; account sharing
- PRIMARY USE
- Direct Blueprint activation and upgrade
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| 0009Economy Systems 9 | — | LIMITED Event-dependent post-April 2026 Wish Machine activity | 2 FIELDS- ECONOMY CLASS
- Access resource bridge; Bridge Candidate
- OBJECT TYPE
- Access resource bridge; Bridge Candidate
|
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| 0010Economy Systems 10 | — | LIMITED Version 3.0.1 Combo Crates; four-week offer-specific windows | 2 FIELDS- ECONOMY CLASS
- Name Preservation occurrence; Combo-crate point; Linked; Crystgin rebate eligibility
- OBJECT TYPE
- Name Preservation occurrence; Combo-crate point; Linked; Crystgin rebate eligibility
|
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| 0011Economy Systems 11Asterism / AsterismsEnemy defeat; gathering; crafting; Eternaland orders under former system | — | REMOVED Global; pre-2026-03-25 economy | 8 FIELDS- ECONOMY CLASS
- Legacy monthly progression meter
- ECONOMY CATEGORY
- Secondary Currency — historical progression
- OBJECT TYPE
- Legacy monthly progression meter
- UNIT DENOMINATION
- Free / gameplay
- STORAGE CAP
- Historical phase cap
- EXPIRY
- Removed with March 2026 Blueprint overhaul
- CONVERSION RULE
- Automatically converted into current-month Starchrom acquisition rate
- PRIMARY USE
- Stellar Stairway progress
|
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| 0012Economy Systems 12Sproutlet / SproutletsHighway Pursuit / Rosetta truck drops | — | RECURRING PvE and PvP scenarios; feature lineage through baseline | 8 FIELDS- ECONOMY CLASS
- Character wallet / stack
- ECONOMY CATEGORY
- Secondary Currency — mode
- OBJECT TYPE
- Character wallet / stack
- UNIT DENOMINATION
- Free / gameplay
- STORAGE CAP
- Backpack stack cap publicly disclosed
- EXPIRY
- Recurring nightly acquisition window; no global reset disclosed
- CONVERSION RULE
- Token exchanged for rotating rewards
- PRIMARY USE
- Nisa exchange and mode-specific rewards
|
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| 0013Economy Systems 13RaidZone Chip / RaidZone ChipsInitial backpack; kill drops; online rewards; merchant buyback | — | CONDITIONAL RaidZone custom servers; host-configured; Version 3.0.2 | 8 FIELDS- ECONOMY CLASS
- RaidZone character/server wallet
- ECONOMY CATEGORY
- Secondary Currency — mode
- OBJECT TYPE
- RaidZone character/server wallet
- UNIT DENOMINATION
- Free / host-configured gameplay
- STORAGE CAP
- Host/server-defined
- EXPIRY
- RaidZone scenario lifecycle and host settings
- CONVERSION RULE
- Special goods can be sold to merchants for chips
- PRIMARY USE
- Server Host Shop / In-Server Shop
|
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| 0014Economy Systems 14Update compensation; monthly challenge after baseline; various events | — | ACTIVE Global; Version 3.0.2 baseline | 8 FIELDS- ECONOMY CLASS
- Account/event token wallet
- ECONOMY CATEGORY
- Secondary / Limited Currency
- OBJECT TYPE
- Account/event token wallet
- UNIT DENOMINATION
- Free + event/shop-linked
- STORAGE CAP
- Offer/shop-specific
- EXPIRY
- Recurring distribution; inventory persistence not fully revalidated
- CONVERSION RULE
- Wish Stones converted into Mitsuko's Mark in 2026 overhaul
- PRIMARY USE
- Scenario Exit Card and rotating token shops
|
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| 0015Economy Systems 15Update compensation; events | — | ACTIVE Global; Version 3.0.2 baseline | 8 FIELDS- ECONOMY CLASS
- Account/event token wallet
- ECONOMY CATEGORY
- Secondary / Limited Currency
- OBJECT TYPE
- Account/event token wallet
- UNIT DENOMINATION
- Free + event/shop-linked
- STORAGE CAP
- Shop-specific limits
- EXPIRY
- Recurring distribution; no universal expiry published
- CONVERSION RULE
- Direct redemption token
- PRIMARY USE
- Redemption Shop and rotating token shops
|
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| 0016Economy Systems 16Version/event rewards | — | CONDITIONAL Global; event/version-specific | 8 FIELDS- ECONOMY CLASS
- Event token wallet
- ECONOMY CATEGORY
- Limited / Event Currency
- OBJECT TYPE
- Event token wallet
- UNIT DENOMINATION
- Free / event
- STORAGE CAP
- Period-specific
- EXPIRY
- Event-period rules
- CONVERSION RULE
- Direct token redemption
- PRIMARY USE
- Starwish Shop
|
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| 0017Economy Systems 17Silver Key / Silver KeysBattle Pass and premium-feature rewards | — | ACTIVE Same account; official/custom servers | 8 FIELDS- ECONOMY CLASS
- Account premium/event wallet
- ECONOMY CATEGORY
- Limited / Premium-linked Currency
- OBJECT TYPE
- Account premium/event wallet
- UNIT DENOMINATION
- Paid-tier + reward
- STORAGE CAP
- No global cap disclosed
- EXPIRY
- Persistent; sharing synchronized across server types
- CONVERSION RULE
- Shared official/custom server account currency
- PRIMARY USE
- Eligible premium cosmetics / crate return surfaces
|
|---|
| 0018Economy Systems 18Event/shop rewards | — | CONDITIONAL Global; event/version-specific | 8 FIELDS- ECONOMY CLASS
- Account/event wallet
- ECONOMY CATEGORY
- Limited / Event Currency
- OBJECT TYPE
- Account/event wallet
- UNIT DENOMINATION
- Free + promotional
- STORAGE CAP
- Period-specific limits
- EXPIRY
- Event/shop cadence
- CONVERSION RULE
- Direct token redemption
- PRIMARY USE
- Cosmetic Token Shop
|
|---|
| 0019Economy Systems 19Lightforge Ingot / Lightforge IngotsCrystgin purchase; packs; Visional Redeem Shop | — | ACTIVE Global account; official/custom servers; crate-theme rules | 8 FIELDS- ECONOMY CLASS
- Account premium crate wallet
- ECONOMY CATEGORY
- Event & Special Resource / premium opening currency
- OBJECT TYPE
- Account premium crate wallet
- UNIT DENOMINATION
- Paid + event/pack
- STORAGE CAP
- Theme/event purchase limits
- EXPIRY
- Unused balance persists and shares across official/custom servers
- CONVERSION RULE
- Purchased with Crystgin; can be redeemed in some crate shops
- PRIMARY USE
- One Ingot per eligible Lightforge opening
|
|---|
| 0020Economy Systems 20Lightforge Relic / Lightforge RelicsDuplicate rewards; crate outputs | — | ACTIVE Global account; crate-theme applicability | 8 FIELDS- ECONOMY CLASS
- Account premium crate wallet
- ECONOMY CATEGORY
- High-tier Resource / redemption material
- OBJECT TYPE
- Account premium crate wallet
- UNIT DENOMINATION
- Paid-linked + duplicate conversion
- STORAGE CAP
- Crate/shop-specific
- EXPIRY
- Unused balance persists and shares official/custom servers
- CONVERSION RULE
- Duplicate eligible item can convert to Relics; redemption may refund on later duplicate
- PRIMARY USE
- Lightforge cosmetic redemption
|
|---|
| 0021Economy Systems 21Loot Crate Key / Loot Crate KeysGranted at return-event entry and qualifying first collection | — | CONDITIONAL Global; specific Vault Returns round | 8 FIELDS- ECONOMY CLASS
- Return-event permission item
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Return-event permission item
- UNIT DENOMINATION
- Free / event rule
- STORAGE CAP
- Round maximum applies
- EXPIRY
- Return-event round only
- CONVERSION RULE
- Key consumed as participation permission
- PRIMARY USE
- Unlocks participation in one selected return crate
|
|---|
| 0022Economy Systems 22Abyssal Core / Abyssal CoresRiftwalker Relic; Aerial Hunt | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Tradeable event item
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Tradeable event item
- UNIT DENOMINATION
- Free / gameplay
- STORAGE CAP
- Three rarity tiers; exact inventory cap not disclosed
- EXPIRY
- Gravity Abyss lifecycle
- CONVERSION RULE
- Opening can produce Abyssal Essence and other rewards
- PRIMARY USE
- Open via Gravity Crystal resonance or trade
|
|---|
| 0023Economy Systems 23Chance from opening Abyssal Core | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Event token wallet
- ECONOMY CATEGORY
- Limited / Event Currency
- OBJECT TYPE
- Event token wallet
- UNIT DENOMINATION
- Free / gameplay chance
- STORAGE CAP
- Monthly/item-specific limits
- EXPIRY
- Gravity Abyss lifecycle; shop cadence
- CONVERSION RULE
- Redeemed for Lightforge Ingot, Shiny Mods and named rewards
- PRIMARY USE
- Event - Visional Redemption - Redeem Shop
|
|---|
| 0024Economy Systems 24Gravity Crystal / Gravity CrystalsGravity Imbalance; Aerial Hunt; relics and event sources | — | ACTIVE | 7 FIELDS- ECONOMY CLASS
- Event resource wallet
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Event resource wallet
- UNIT DENOMINATION
- Free / gameplay
- STORAGE CAP
- Weekly cap with post-cap decay
- CONVERSION RULE
- Consumed to open/resonate Cores and construct event structures
- PRIMARY USE
- Abyssal Core resonance; Floating Building
|
|---|
| 0025Economy Systems 25Overworld exploration; dungeons; synthesis lineage | — | CONDITIONAL Scenario-dependent; official guide lineage | 8 FIELDS- ECONOMY CLASS
- Character/scenario purification item
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Character/scenario purification item
- UNIT DENOMINATION
- Free / PvE
- STORAGE CAP
- Shared weekly purification count
- EXPIRY
- Scenario/weekly rules
- CONVERSION RULE
- Purified through Stardust Resonant Filter into Starchrom lineage
- PRIMARY USE
- Territory Purification input
|
|---|
| 0026Economy Systems 26Hourly Echo Stone events in eligible phase | — | CONDITIONAL PvP scenario/phase-dependent; official guide lineage | 8 FIELDS- ECONOMY CLASS
- Character/scenario purification item
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Character/scenario purification item
- UNIT DENOMINATION
- Free / PvP
- STORAGE CAP
- Shared weekly purification count
- EXPIRY
- Hourly event and weekly purification controls
- CONVERSION RULE
- Purification creates Starchrom lineage and PvP state
- PRIMARY USE
- Territory Purification input
|
|---|
| 0027Economy Systems 27Scenario conversion and Eternaland activities | — | ACTIVE Global; scenario-dependent | 8 FIELDS- ECONOMY CLASS
- Eternaland persistent resource
- ECONOMY CATEGORY
- Basic Growth Material / transfer resource
- OBJECT TYPE
- Eternaland persistent resource
- UNIT DENOMINATION
- Free / scenario settlement and Eternaland
- STORAGE CAP
- Scenario-specific ratio
- EXPIRY
- Periodic quota refresh; persistent-space rules
- CONVERSION RULE
- Direct exchange into scenario transfer capacity
- PRIMARY USE
- Eternaland Shop; Supply Points exchange
|
|---|
| 0028Economy Systems 28Periodic quota; Astral Sand exchange | — | ACTIVE Scenario-dependent; permanent server rules | 8 FIELDS- ECONOMY CLASS
- Scenario transfer quota
- ECONOMY CATEGORY
- High-tier Resource / access quota
- OBJECT TYPE
- Scenario transfer quota
- UNIT DENOMINATION
- Free + exchangeable
- STORAGE CAP
- Permanent-server maximum and periodic quota rules
- EXPIRY
- Monthly/7-day rules differ by feature occurrence
- CONVERSION RULE
- Astral Sand converts into additional Supply Points
- PRIMARY USE
- Transfer eligible items into scenario/permanent server
|
|---|
| 0029Economy Systems 29Mode and crate rewards | — | ACTIVE Global; scenario-dependent | 8 FIELDS- ECONOMY CLASS
- Material stack
- ECONOMY CATEGORY
- Basic Growth Material
- OBJECT TYPE
- Material stack
- UNIT DENOMINATION
- Free / gameplay
- STORAGE CAP
- Inventory-specific
- EXPIRY
- No universal reset
- CONVERSION RULE
- Sproutlet exchange reward in published lineage
- PRIMARY USE
- Crafting and survival consumption
|
|---|
| 0030Economy Systems 30Mode and crate rewards | — | ACTIVE Global; scenario-dependent | 8 FIELDS- ECONOMY CLASS
- Material stack
- ECONOMY CATEGORY
- Basic Growth Material
- OBJECT TYPE
- Material stack
- UNIT DENOMINATION
- Free / gameplay
- STORAGE CAP
- Inventory-specific
- EXPIRY
- No universal reset
- CONVERSION RULE
- Sproutlet exchange reward in published lineage
- PRIMARY USE
- Crafting and enhancement
|
|---|
| 0031Economy Systems 31Mode and crate rewards | — | ACTIVE Global; scenario-dependent | 8 FIELDS- ECONOMY CLASS
- Material stack
- ECONOMY CATEGORY
- Basic Growth Material
- OBJECT TYPE
- Material stack
- UNIT DENOMINATION
- Free / gameplay
- STORAGE CAP
- Inventory-specific
- EXPIRY
- No universal reset
- CONVERSION RULE
- Sproutlet exchange reward in published lineage
- PRIMARY USE
- Vehicle/fuel use
|
|---|
| 0032Economy Systems 32Mod duplicate decomposition; event rewards | — | ACTIVE Global; applicable scenarios | 8 FIELDS- ECONOMY CLASS
- Account/character material
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Account/character material
- UNIT DENOMINATION
- Free / gameplay and duplicate conversion
- STORAGE CAP
- Inventory-specific
- EXPIRY
- No universal reset
- CONVERSION RULE
- Duplicate Mod converts into Mod Dust
- PRIMARY USE
- Mod development and related systems
|
|---|
| 0033Economy Systems 33Built in territory; receives Cortex | — | CONDITIONAL Scenario-dependent; official guide lineage | 8 FIELDS- ECONOMY CLASS
- Territory facility
- ECONOMY CATEGORY
- Faucet mechanism
- OBJECT TYPE
- Territory facility
- UNIT DENOMINATION
- Free / crafted facility
- STORAGE CAP
- Purification count limit
- EXPIRY
- Weekly; scenario-specific
- CONVERSION RULE
- Cortex input becomes Starchrom reward lineage
- PRIMARY USE
- Territory Purification processing
|
|---|
| 0034Economy Systems 34Abyssal Essence from Abyssal Core | — | ACTIVE | 7 FIELDS- ECONOMY CLASS
- Event exchange surface
- ECONOMY CATEGORY
- Sink / exchange mechanism
- OBJECT TYPE
- Event exchange surface
- UNIT DENOMINATION
- Free / event-earned input
- STORAGE CAP
- Item/month-specific
- CONVERSION RULE
- Essence converted into selected reward
- PRIMARY USE
- Lightforge Ingots; selected cosmetics; Shiny Mods; Deviations
|
|---|
| 0035Economy Systems 35Asterism progression | — | REMOVED Global; historical pre-2026-03-25 | 8 FIELDS- ECONOMY CLASS
- Historical monthly reward track
- ECONOMY CATEGORY
- Historical Faucet mechanism
- OBJECT TYPE
- Historical monthly reward track
- UNIT DENOMINATION
- Free / gameplay
- STORAGE CAP
- Historical monthly maximum
- EXPIRY
- Monthly reset; removed March 2026
- CONVERSION RULE
- Removed; monthly Starchrom cap concept retained in Blueprint screen
- PRIMARY USE
- Starchrom phase rewards
|
|---|
| 0036Economy Systems 36Player listings and purchases | — | ACTIVE Non-RaidZone; character level eligibility; Version 3.0.2 baseline | 8 FIELDS- ECONOMY CLASS
- Cross-location trade surface
- ECONOMY CATEGORY
- Exchange / transaction mechanism
- OBJECT TYPE
- Cross-location trade surface
- UNIT DENOMINATION
- Free / player economy
- STORAGE CAP
- Unlock and listing limits
- EXPIRY
- Purchased items bound for published period at baseline
- CONVERSION RULE
- Item/currency exchanged between players
- PRIMARY USE
- Energy/resource transfer; marketplace binding
|
|---|
| 0037Economy Systems 37Server Host Shop / In-Server ShopRaidZone Chips from host-configured faucets | — | CONDITIONAL RaidZone custom servers | 8 FIELDS- ECONOMY CLASS
- Custom server shop
- ECONOMY CATEGORY
- Sink / exchange mechanism
- OBJECT TYPE
- Custom server shop
- UNIT DENOMINATION
- Free / host-configured
- STORAGE CAP
- Host-configured
- EXPIRY
- Server lifecycle and host settings
- CONVERSION RULE
- RaidZone Chips converted into supplies
- PRIMARY USE
- Player purchases supplies
|
|---|
| 0038Economy Systems 38Event modes issue Gravity Crystal, Core and Essence | — | ACTIVE | 5 FIELDS- ECONOMY CATEGORY
- Event economy wrapper
- UNIT DENOMINATION
- Free / gameplay
- STORAGE CAP
- Weekly/event-specific
- CONVERSION RULE
- Multiple event resources connect through direct exchanges
- PRIMARY USE
- Event construction, resonance, exchange
|
|---|
| 0039Economy Systems 39 | — | ACTIVE Global account | 3 FIELDS- ECONOMY CLASS
- Promotional currency; Specialty / Linked; Future Crystgin offset
- ECONOMY CATEGORY
- Specialty / Linked; Future Crystgin offset; Event-linked
- OBJECT TYPE
- Promotional currency; Specialty / Linked; Future Crystgin offset
|
|---|
| 0040Economy Systems 40§2 Key Components / §3 Current Implementation — material absent; §2.2 Verified Named Item Registry — missing | — | ACTIVE Version 2.4.3+ Collection/Accessory economy | 2 FIELDS- ECONOMY CLASS
- Growth material and unlock cost
- OBJECT TYPE
- Growth material and unlock cost
|
|---|
| 0041Economy Systems 41 | — | ACTIVE Non-RaidZone Tech System; regular scenario | 2 FIELDS- ECONOMY CLASS
- Faucet / Sink / reset
- OBJECT TYPE
- Faucet / Sink / reset
|
|---|
| 0042Economy Systems 42 | — | ACTIVE Non-RaidZone Tech System | 2 FIELDS- ECONOMY CLASS
- Exchange / sink / reset
- OBJECT TYPE
- Exchange / sink / reset
|
|---|
| 0043Economy Systems 43§2.2 Verified Named Item Registry — missing; Cross-Character Sharing linkage absent | — | ACTIVE Same account; cross-character sharing and Collection compensation | 2 FIELDS- ECONOMY CLASS
- Token sharing and redemption
- OBJECT TYPE
- Token sharing and redemption
|
|---|
| 0044Economy Systems 44 | — | ACTIVE Custom Servers | 2 FIELDS- ECONOMY CLASS
- 신규 재화 등재
- OBJECT TYPE
- 신규 재화 등재
|
|---|
| 0045Economy Systems 45 | — | ACTIVE non-RaidZone | 2 FIELDS- ECONOMY CLASS
- 신규 명칭 등재
- OBJECT TYPE
- 신규 명칭 등재
|
|---|
| 0046Economy Systems 46 | — | ACTIVE non-RaidZone | 2 FIELDS- ECONOMY CLASS
- 신규 명칭 등재
- OBJECT TYPE
- 신규 명칭 등재
|
|---|