NOVASMC

Once Human Mobile

Open-world survival shooter · PC / Mobile (iOS / Android)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
178
CLASSIFICATION GROUPS
29
TRANSITIONS
0
RULES & PROCESS CONTENTS
29
PLAYER EXPERIENCE ELEMENTS
54

Economy Systems

RECORDS
46
VISIBLE
46
PAGE
1 / 1

146OF 46 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Economy Systems 1Complete Chef cooking ordersACTIVE

Chef class; applicable global non-RaidZone surfaces

8 FIELDS
ECONOMY CLASS
Chef class wallet
ECONOMY CATEGORY
Secondary Currency — class
OBJECT TYPE
Chef class wallet
UNIT DENOMINATION
Free / gameplay
STORAGE CAP
Named item/daily limits apply
EXPIRY
No universal reset; ingredient redemption uses daily cadence
CONVERSION RULE
Currency redeemed for upgrades and named items
PRIMARY USE
Campfire Stove upgrades; Star Chef Trophy; Portable Fridge; ingredients
0002Economy Systems 2Chef bidding with Energy LinkACTIVE

Chef class; eligible regions/scenarios

8 FIELDS
ECONOMY CLASS
Chef rental/auction surface
ECONOMY CATEGORY
Sink / temporary permission
OBJECT TYPE
Chef rental/auction surface
UNIT DENOMINATION
Free / gameplay currency
STORAGE CAP
One owner; published location series
EXPIRY
Rental expiry returns terminal to unowned
CONVERSION RULE
Energy Link bid → rental permission
PRIMARY USE
Highest bid purchases temporary ownership
0003Economy Systems 3Energy Link / Energy LinksChef orders; Online Trading; custom-server rewards; general gameplayACTIVE

Global; PC/Android/iOS; scenario-dependent; through Version 3.0.2

8 FIELDS
ECONOMY CLASS
Account + character wallet
ECONOMY CATEGORY
Primary Currency
OBJECT TYPE
Account + character wallet
UNIT DENOMINATION
Free / gameplay
STORAGE CAP
Surface-specific; no global wallet cap disclosed
EXPIRY
Scenario lifecycle may apply; no universal reset published
CONVERSION RULE
Direct payment in eligible surfaces
PRIMARY USE
Ordering Terminal bids; trade; NPC and progression spending
0004Economy Systems 4Activity tasks grant draw chancesACTIVE

Global; non-RaidZone; Version 3.0.2 baseline

8 FIELDS
ECONOMY CLASS
Facility / activity surface
ECONOMY CATEGORY
Linked economy mechanism
OBJECT TYPE
Facility / activity surface
UNIT DENOMINATION
Free / activity after rework
STORAGE CAP
Activity-specific
EXPIRY
Daily/activity cadence; version-specific
CONVERSION RULE
Blueprint draw function removed; activity-reward function remains
PRIMARY USE
Does not consume Starchrom after 2026 rework
0005Economy Systems 5Lightforge Ingot purchase; return-event keysACTIVE

Global account; theme/year-specific rules

8 FIELDS
ECONOMY CLASS
Premium reward container
ECONOMY CATEGORY
Sink / conversion mechanism
OBJECT TYPE
Premium reward container
UNIT DENOMINATION
Paid-linked + event
STORAGE CAP
Opening maximum and guarantee series apply
EXPIRY
Limited-time crate; unused currencies persist
CONVERSION RULE
Ingot converted to random reward; duplicate conversion rules
PRIMARY USE
Consumes Lightforge Ingot; yields cosmetic/Gem/Relic outcomes
0006Economy Systems 6Lightforge Gem / Lightforge GemsGuaranteed/drawn from eligible 2025-and-later Lightforge cratesACTIVE

Global account; official/custom sharing; 2025-and-later crate rules

8 FIELDS
ECONOMY CLASS
Account premium crate wallet
ECONOMY CATEGORY
High-tier Resource / guarantee token
OBJECT TYPE
Account premium crate wallet
UNIT DENOMINATION
Paid-linked + draw reward
STORAGE CAP
No total Gem draw cap stated
EXPIRY
Unused balance persists; guarantee counter theme/type rules apply
CONVERSION RULE
Redeemed for eligible cosmetics; duplicate handling returns Relics
PRIMARY USE
Current crate Redemption Shop cosmetics
0007Economy Systems 7Recharge; pack/rebate occurrencesACTIVE

Same account; same region; official/custom server sharing

8 FIELDS
ECONOMY CLASS
Account premium wallet
ECONOMY CATEGORY
Premium Currency
OBJECT TYPE
Account premium wallet
UNIT DENOMINATION
Paid + promotional bonus
STORAGE CAP
No global cap disclosed
EXPIRY
Persistent account currency; region/account restrictions apply
CONVERSION RULE
Shared across characters; shared official/custom server scope
PRIMARY USE
Shop; Lightforge Ingot purchase; paid cosmetics
0008Economy Systems 8Starchrom / StarchromsBlueprint-era exploration and tasks; Territory Purification lineage; compensation; Market BountiesACTIVE

Global; non-RaidZone Blueprint economy; Version 3.0.2 baseline

8 FIELDS
ECONOMY CLASS
Account-shared progression wallet
ECONOMY CATEGORY
Secondary Currency — power/progression
OBJECT TYPE
Account-shared progression wallet
UNIT DENOMINATION
Free / gameplay
STORAGE CAP
Monthly cycle cap exists; current value checked in Blueprint screen
EXPIRY
Cycle-based; event/mail and designated sources may be excluded from cap
CONVERSION RULE
Blueprint Fragments and Asterism converted into Starchrom; account sharing
PRIMARY USE
Direct Blueprint activation and upgrade
0009Economy Systems 9LIMITED

Event-dependent post-April 2026 Wish Machine activity

2 FIELDS
ECONOMY CLASS
Access resource bridge; Bridge Candidate
OBJECT TYPE
Access resource bridge; Bridge Candidate
0010Economy Systems 10LIMITED

Version 3.0.1 Combo Crates; four-week offer-specific windows

2 FIELDS
ECONOMY CLASS
Name Preservation occurrence; Combo-crate point; Linked; Crystgin rebate eligibility
OBJECT TYPE
Name Preservation occurrence; Combo-crate point; Linked; Crystgin rebate eligibility
0011Economy Systems 11Asterism / AsterismsEnemy defeat; gathering; crafting; Eternaland orders under former systemREMOVED

Global; pre-2026-03-25 economy

8 FIELDS
ECONOMY CLASS
Legacy monthly progression meter
ECONOMY CATEGORY
Secondary Currency — historical progression
OBJECT TYPE
Legacy monthly progression meter
UNIT DENOMINATION
Free / gameplay
STORAGE CAP
Historical phase cap
EXPIRY
Removed with March 2026 Blueprint overhaul
CONVERSION RULE
Automatically converted into current-month Starchrom acquisition rate
PRIMARY USE
Stellar Stairway progress
0012Economy Systems 12Sproutlet / SproutletsHighway Pursuit / Rosetta truck dropsRECURRING

PvE and PvP scenarios; feature lineage through baseline

8 FIELDS
ECONOMY CLASS
Character wallet / stack
ECONOMY CATEGORY
Secondary Currency — mode
OBJECT TYPE
Character wallet / stack
UNIT DENOMINATION
Free / gameplay
STORAGE CAP
Backpack stack cap publicly disclosed
EXPIRY
Recurring nightly acquisition window; no global reset disclosed
CONVERSION RULE
Token exchanged for rotating rewards
PRIMARY USE
Nisa exchange and mode-specific rewards
0013Economy Systems 13RaidZone Chip / RaidZone ChipsInitial backpack; kill drops; online rewards; merchant buybackCONDITIONAL

RaidZone custom servers; host-configured; Version 3.0.2

8 FIELDS
ECONOMY CLASS
RaidZone character/server wallet
ECONOMY CATEGORY
Secondary Currency — mode
OBJECT TYPE
RaidZone character/server wallet
UNIT DENOMINATION
Free / host-configured gameplay
STORAGE CAP
Host/server-defined
EXPIRY
RaidZone scenario lifecycle and host settings
CONVERSION RULE
Special goods can be sold to merchants for chips
PRIMARY USE
Server Host Shop / In-Server Shop
0014Economy Systems 14Update compensation; monthly challenge after baseline; various eventsACTIVE

Global; Version 3.0.2 baseline

8 FIELDS
ECONOMY CLASS
Account/event token wallet
ECONOMY CATEGORY
Secondary / Limited Currency
OBJECT TYPE
Account/event token wallet
UNIT DENOMINATION
Free + event/shop-linked
STORAGE CAP
Offer/shop-specific
EXPIRY
Recurring distribution; inventory persistence not fully revalidated
CONVERSION RULE
Wish Stones converted into Mitsuko's Mark in 2026 overhaul
PRIMARY USE
Scenario Exit Card and rotating token shops
0015Economy Systems 15Update compensation; eventsACTIVE

Global; Version 3.0.2 baseline

8 FIELDS
ECONOMY CLASS
Account/event token wallet
ECONOMY CATEGORY
Secondary / Limited Currency
OBJECT TYPE
Account/event token wallet
UNIT DENOMINATION
Free + event/shop-linked
STORAGE CAP
Shop-specific limits
EXPIRY
Recurring distribution; no universal expiry published
CONVERSION RULE
Direct redemption token
PRIMARY USE
Redemption Shop and rotating token shops
0016Economy Systems 16Version/event rewardsCONDITIONAL

Global; event/version-specific

8 FIELDS
ECONOMY CLASS
Event token wallet
ECONOMY CATEGORY
Limited / Event Currency
OBJECT TYPE
Event token wallet
UNIT DENOMINATION
Free / event
STORAGE CAP
Period-specific
EXPIRY
Event-period rules
CONVERSION RULE
Direct token redemption
PRIMARY USE
Starwish Shop
0017Economy Systems 17Silver Key / Silver KeysBattle Pass and premium-feature rewardsACTIVE

Same account; official/custom servers

8 FIELDS
ECONOMY CLASS
Account premium/event wallet
ECONOMY CATEGORY
Limited / Premium-linked Currency
OBJECT TYPE
Account premium/event wallet
UNIT DENOMINATION
Paid-tier + reward
STORAGE CAP
No global cap disclosed
EXPIRY
Persistent; sharing synchronized across server types
CONVERSION RULE
Shared official/custom server account currency
PRIMARY USE
Eligible premium cosmetics / crate return surfaces
0018Economy Systems 18Event/shop rewardsCONDITIONAL

Global; event/version-specific

8 FIELDS
ECONOMY CLASS
Account/event wallet
ECONOMY CATEGORY
Limited / Event Currency
OBJECT TYPE
Account/event wallet
UNIT DENOMINATION
Free + promotional
STORAGE CAP
Period-specific limits
EXPIRY
Event/shop cadence
CONVERSION RULE
Direct token redemption
PRIMARY USE
Cosmetic Token Shop
0019Economy Systems 19Lightforge Ingot / Lightforge IngotsCrystgin purchase; packs; Visional Redeem ShopACTIVE

Global account; official/custom servers; crate-theme rules

8 FIELDS
ECONOMY CLASS
Account premium crate wallet
ECONOMY CATEGORY
Event & Special Resource / premium opening currency
OBJECT TYPE
Account premium crate wallet
UNIT DENOMINATION
Paid + event/pack
STORAGE CAP
Theme/event purchase limits
EXPIRY
Unused balance persists and shares across official/custom servers
CONVERSION RULE
Purchased with Crystgin; can be redeemed in some crate shops
PRIMARY USE
One Ingot per eligible Lightforge opening
0020Economy Systems 20Lightforge Relic / Lightforge RelicsDuplicate rewards; crate outputsACTIVE

Global account; crate-theme applicability

8 FIELDS
ECONOMY CLASS
Account premium crate wallet
ECONOMY CATEGORY
High-tier Resource / redemption material
OBJECT TYPE
Account premium crate wallet
UNIT DENOMINATION
Paid-linked + duplicate conversion
STORAGE CAP
Crate/shop-specific
EXPIRY
Unused balance persists and shares official/custom servers
CONVERSION RULE
Duplicate eligible item can convert to Relics; redemption may refund on later duplicate
PRIMARY USE
Lightforge cosmetic redemption
0021Economy Systems 21Loot Crate Key / Loot Crate KeysGranted at return-event entry and qualifying first collectionCONDITIONAL

Global; specific Vault Returns round

8 FIELDS
ECONOMY CLASS
Return-event permission item
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Return-event permission item
UNIT DENOMINATION
Free / event rule
STORAGE CAP
Round maximum applies
EXPIRY
Return-event round only
CONVERSION RULE
Key consumed as participation permission
PRIMARY USE
Unlocks participation in one selected return crate
0022Economy Systems 22Abyssal Core / Abyssal CoresRiftwalker Relic; Aerial HuntACTIVE
8 FIELDS
ECONOMY CLASS
Tradeable event item
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Tradeable event item
UNIT DENOMINATION
Free / gameplay
STORAGE CAP
Three rarity tiers; exact inventory cap not disclosed
EXPIRY
Gravity Abyss lifecycle
CONVERSION RULE
Opening can produce Abyssal Essence and other rewards
PRIMARY USE
Open via Gravity Crystal resonance or trade
0023Economy Systems 23Chance from opening Abyssal CoreACTIVE
8 FIELDS
ECONOMY CLASS
Event token wallet
ECONOMY CATEGORY
Limited / Event Currency
OBJECT TYPE
Event token wallet
UNIT DENOMINATION
Free / gameplay chance
STORAGE CAP
Monthly/item-specific limits
EXPIRY
Gravity Abyss lifecycle; shop cadence
CONVERSION RULE
Redeemed for Lightforge Ingot, Shiny Mods and named rewards
PRIMARY USE
Event - Visional Redemption - Redeem Shop
0024Economy Systems 24Gravity Crystal / Gravity CrystalsGravity Imbalance; Aerial Hunt; relics and event sourcesACTIVE
7 FIELDS
ECONOMY CLASS
Event resource wallet
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Event resource wallet
UNIT DENOMINATION
Free / gameplay
STORAGE CAP
Weekly cap with post-cap decay
CONVERSION RULE
Consumed to open/resonate Cores and construct event structures
PRIMARY USE
Abyssal Core resonance; Floating Building
0025Economy Systems 25Overworld exploration; dungeons; synthesis lineageCONDITIONAL

Scenario-dependent; official guide lineage

8 FIELDS
ECONOMY CLASS
Character/scenario purification item
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Character/scenario purification item
UNIT DENOMINATION
Free / PvE
STORAGE CAP
Shared weekly purification count
EXPIRY
Scenario/weekly rules
CONVERSION RULE
Purified through Stardust Resonant Filter into Starchrom lineage
PRIMARY USE
Territory Purification input
0026Economy Systems 26Hourly Echo Stone events in eligible phaseCONDITIONAL

PvP scenario/phase-dependent; official guide lineage

8 FIELDS
ECONOMY CLASS
Character/scenario purification item
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Character/scenario purification item
UNIT DENOMINATION
Free / PvP
STORAGE CAP
Shared weekly purification count
EXPIRY
Hourly event and weekly purification controls
CONVERSION RULE
Purification creates Starchrom lineage and PvP state
PRIMARY USE
Territory Purification input
0027Economy Systems 27Scenario conversion and Eternaland activitiesACTIVE

Global; scenario-dependent

8 FIELDS
ECONOMY CLASS
Eternaland persistent resource
ECONOMY CATEGORY
Basic Growth Material / transfer resource
OBJECT TYPE
Eternaland persistent resource
UNIT DENOMINATION
Free / scenario settlement and Eternaland
STORAGE CAP
Scenario-specific ratio
EXPIRY
Periodic quota refresh; persistent-space rules
CONVERSION RULE
Direct exchange into scenario transfer capacity
PRIMARY USE
Eternaland Shop; Supply Points exchange
0028Economy Systems 28Periodic quota; Astral Sand exchangeACTIVE

Scenario-dependent; permanent server rules

8 FIELDS
ECONOMY CLASS
Scenario transfer quota
ECONOMY CATEGORY
High-tier Resource / access quota
OBJECT TYPE
Scenario transfer quota
UNIT DENOMINATION
Free + exchangeable
STORAGE CAP
Permanent-server maximum and periodic quota rules
EXPIRY
Monthly/7-day rules differ by feature occurrence
CONVERSION RULE
Astral Sand converts into additional Supply Points
PRIMARY USE
Transfer eligible items into scenario/permanent server
0029Economy Systems 29Mode and crate rewardsACTIVE

Global; scenario-dependent

8 FIELDS
ECONOMY CLASS
Material stack
ECONOMY CATEGORY
Basic Growth Material
OBJECT TYPE
Material stack
UNIT DENOMINATION
Free / gameplay
STORAGE CAP
Inventory-specific
EXPIRY
No universal reset
CONVERSION RULE
Sproutlet exchange reward in published lineage
PRIMARY USE
Crafting and survival consumption
0030Economy Systems 30Mode and crate rewardsACTIVE

Global; scenario-dependent

8 FIELDS
ECONOMY CLASS
Material stack
ECONOMY CATEGORY
Basic Growth Material
OBJECT TYPE
Material stack
UNIT DENOMINATION
Free / gameplay
STORAGE CAP
Inventory-specific
EXPIRY
No universal reset
CONVERSION RULE
Sproutlet exchange reward in published lineage
PRIMARY USE
Crafting and enhancement
0031Economy Systems 31Mode and crate rewardsACTIVE

Global; scenario-dependent

8 FIELDS
ECONOMY CLASS
Material stack
ECONOMY CATEGORY
Basic Growth Material
OBJECT TYPE
Material stack
UNIT DENOMINATION
Free / gameplay
STORAGE CAP
Inventory-specific
EXPIRY
No universal reset
CONVERSION RULE
Sproutlet exchange reward in published lineage
PRIMARY USE
Vehicle/fuel use
0032Economy Systems 32Mod duplicate decomposition; event rewardsACTIVE

Global; applicable scenarios

8 FIELDS
ECONOMY CLASS
Account/character material
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Account/character material
UNIT DENOMINATION
Free / gameplay and duplicate conversion
STORAGE CAP
Inventory-specific
EXPIRY
No universal reset
CONVERSION RULE
Duplicate Mod converts into Mod Dust
PRIMARY USE
Mod development and related systems
0033Economy Systems 33Built in territory; receives CortexCONDITIONAL

Scenario-dependent; official guide lineage

8 FIELDS
ECONOMY CLASS
Territory facility
ECONOMY CATEGORY
Faucet mechanism
OBJECT TYPE
Territory facility
UNIT DENOMINATION
Free / crafted facility
STORAGE CAP
Purification count limit
EXPIRY
Weekly; scenario-specific
CONVERSION RULE
Cortex input becomes Starchrom reward lineage
PRIMARY USE
Territory Purification processing
0034Economy Systems 34Abyssal Essence from Abyssal CoreACTIVE
7 FIELDS
ECONOMY CLASS
Event exchange surface
ECONOMY CATEGORY
Sink / exchange mechanism
OBJECT TYPE
Event exchange surface
UNIT DENOMINATION
Free / event-earned input
STORAGE CAP
Item/month-specific
CONVERSION RULE
Essence converted into selected reward
PRIMARY USE
Lightforge Ingots; selected cosmetics; Shiny Mods; Deviations
0035Economy Systems 35Asterism progressionREMOVED

Global; historical pre-2026-03-25

8 FIELDS
ECONOMY CLASS
Historical monthly reward track
ECONOMY CATEGORY
Historical Faucet mechanism
OBJECT TYPE
Historical monthly reward track
UNIT DENOMINATION
Free / gameplay
STORAGE CAP
Historical monthly maximum
EXPIRY
Monthly reset; removed March 2026
CONVERSION RULE
Removed; monthly Starchrom cap concept retained in Blueprint screen
PRIMARY USE
Starchrom phase rewards
0036Economy Systems 36Player listings and purchasesACTIVE

Non-RaidZone; character level eligibility; Version 3.0.2 baseline

8 FIELDS
ECONOMY CLASS
Cross-location trade surface
ECONOMY CATEGORY
Exchange / transaction mechanism
OBJECT TYPE
Cross-location trade surface
UNIT DENOMINATION
Free / player economy
STORAGE CAP
Unlock and listing limits
EXPIRY
Purchased items bound for published period at baseline
CONVERSION RULE
Item/currency exchanged between players
PRIMARY USE
Energy/resource transfer; marketplace binding
0037Economy Systems 37Server Host Shop / In-Server ShopRaidZone Chips from host-configured faucetsCONDITIONAL

RaidZone custom servers

8 FIELDS
ECONOMY CLASS
Custom server shop
ECONOMY CATEGORY
Sink / exchange mechanism
OBJECT TYPE
Custom server shop
UNIT DENOMINATION
Free / host-configured
STORAGE CAP
Host-configured
EXPIRY
Server lifecycle and host settings
CONVERSION RULE
RaidZone Chips converted into supplies
PRIMARY USE
Player purchases supplies
0038Economy Systems 38Event modes issue Gravity Crystal, Core and EssenceACTIVE
5 FIELDS
ECONOMY CATEGORY
Event economy wrapper
UNIT DENOMINATION
Free / gameplay
STORAGE CAP
Weekly/event-specific
CONVERSION RULE
Multiple event resources connect through direct exchanges
PRIMARY USE
Event construction, resonance, exchange
0039Economy Systems 39ACTIVE

Global account

3 FIELDS
ECONOMY CLASS
Promotional currency; Specialty / Linked; Future Crystgin offset
ECONOMY CATEGORY
Specialty / Linked; Future Crystgin offset; Event-linked
OBJECT TYPE
Promotional currency; Specialty / Linked; Future Crystgin offset
0040Economy Systems 40§2 Key Components / §3 Current Implementation — material absent; §2.2 Verified Named Item Registry — missingACTIVE

Version 2.4.3+ Collection/Accessory economy

2 FIELDS
ECONOMY CLASS
Growth material and unlock cost
OBJECT TYPE
Growth material and unlock cost
0041Economy Systems 41ACTIVE

Non-RaidZone Tech System; regular scenario

2 FIELDS
ECONOMY CLASS
Faucet / Sink / reset
OBJECT TYPE
Faucet / Sink / reset
0042Economy Systems 42ACTIVE

Non-RaidZone Tech System

2 FIELDS
ECONOMY CLASS
Exchange / sink / reset
OBJECT TYPE
Exchange / sink / reset
0043Economy Systems 43§2.2 Verified Named Item Registry — missing; Cross-Character Sharing linkage absentACTIVE

Same account; cross-character sharing and Collection compensation

2 FIELDS
ECONOMY CLASS
Token sharing and redemption
OBJECT TYPE
Token sharing and redemption
0044Economy Systems 44ACTIVE

Custom Servers

2 FIELDS
ECONOMY CLASS
신규 재화 등재
OBJECT TYPE
신규 재화 등재
0045Economy Systems 45ACTIVE

non-RaidZone

2 FIELDS
ECONOMY CLASS
신규 명칭 등재
OBJECT TYPE
신규 명칭 등재
0046Economy Systems 46ACTIVE

non-RaidZone

2 FIELDS
ECONOMY CLASS
신규 명칭 등재
OBJECT TYPE
신규 명칭 등재