NOVASMC

Chaos Zero Nightmare

Roguelike turn-based card RPG · PC(STOVE), Android, iOS

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
151
CLASSIFICATION GROUPS
23
TRANSITIONS
18
RULES & PROCESS CONTENTS
13
PLAYER EXPERIENCE ELEMENTS
54

규칙과 절차 · RULES & PROCESS

Special Signal Selective Rescue

Gacha Systems

RULES
6
PROCESSES
1
STEPS
4

Rules

Access Eligibility1 RULES

Special Signal Selective Rescue

WHEN
Date reaches 04/29/2026 after maintenance
INPUT
Eligible account
OPERATION
Expose banner until confirmation
RESULT
Access begins
Cost Input1 RULES

Special Signal Selective Rescue

WHEN
Eligible account enters selective rescue
INPUT
No currency
OPERATION
System provides rescue attempt
RESULT
Free Rescue 10 attempt
Limit Cap3 RULES

Special Signal Selective Rescue

WHEN
Player selects Rescue 10 times
INPUT
One attempt
OPERATION
Generate 10 rescue results
RESULT
10 results per attempt

Special Signal Selective Rescue

WHEN
Player retries after initial result
INPUT
Retry action
OPERATION
Count retries
RESULT
Up to 19 retries

Special Signal Selective Rescue

WHEN
Player saves preferred result
INPUT
Generated result entry
OPERATION
Store candidate entry
RESULT
Up to 2 saved entries
State Change1 RULES

Special Signal Selective Rescue

WHEN
Player confirms and acquires one saved/current result
INPUT
Final selected rescue record
OPERATION
Finalize ownership and close banner
RESULT
Banner disappears
CADENCE
No reopening stated

Processes

Special Signal Selective Rescue — Acquire one selected 10-rescue result4 STEPS
ACTOR
Player
GOAL
Acquire one selected 10-rescue result
ENTRY
Eligible account opens the banner before final confirmation
START
Banner visible; no final result confirmed
COMPLETION
Player confirms and acquires one result
END
Selected targets acquired; banner disappears
  1. 01
    Player

    Selects Rescue 10 times

    RESPONSE
    System generates 10 results containing exactly one 5★ target
    RESULTING STATE
    Current candidate result available
    BRANCH
    Eligible account
  2. 02
    Player

    Chooses retry

    RESPONSE
    System generates a new 10-result candidate and permits replacement of saved entries
    RESULTING STATE
    New candidate result available
    BRANCH
    Retry count below limit
  3. 03
    Player

    Saves a preferred result

    RESPONSE
    System stores the result, up to two entries
    RESULTING STATE
    Preferred result stored
    BRANCH
    Saved entry count below limit
  4. 04
    Player

    Confirms and acquires the selected record

    RESPONSE
    System grants the selected targets and removes the banner
    RESULTING STATE
    Ownership updated; banner absent
    BRANCH
    Player chooses final result
    TERMINAL