NOVASMC

Chaos Zero Nightmare

Roguelike turn-based card RPG · PC(STOVE), Android, iOS

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
151
CLASSIFICATION GROUPS
23
TRANSITIONS
18
RULES & PROCESS CONTENTS
13
PLAYER EXPERIENCE ELEMENTS
54

규칙과 절차 · RULES & PROCESS

Amplified Distress Signal: Yuki

Gacha Systems

RULES
7
PROCESSES
1
STEPS
4

Rules

Access Eligibility2 RULES

Amplified Distress Signal: Yuki

WHEN
Start boundary reached
INPUT
07/21/2026 18:00 (UTC)
OPERATION
Open banner
RESULT
Banner access begins

Amplified Distress Signal: Yuki

WHEN
End boundary reached
INPUT
08/11/2026 18:00 (UTC)
OPERATION
Close rate-up access
RESULT
Banner rate-up ends
Decision Calculation1 RULES

Amplified Distress Signal: Yuki

WHEN
Each Rescue from 58 through 69
INPUT
Prior ★5 probability
OPERATION
Increase by 4.5 percentage points each Rescue
RESULT
Updated ★5 acquisition chance
Exception Priority1 RULES

Amplified Distress Signal: Yuki

WHEN
Prior ★4 target was not one of the rate-up targets
INPUT
Next ★4 target
OPERATION
Override with rate-up guarantee
RESULT
Next ★4 target is a rate-up target
Reset Cadence2 RULES

Amplified Distress Signal: Yuki

WHEN
A rescue occurs in the stated category
INPUT
Normal Combatant Rate-Up Event category counter
OPERATION
Accumulate with same category
RESULT
Shared ★5 pity counter within category
CADENCE
Category-specific; cross-category sharing not stated

Amplified Distress Signal: Yuki

WHEN
Featured 5★ target is obtained
INPUT
Total Rescue count
OPERATION
Reset counter
RESULT
Total Rescue count returns to initial state
CADENCE
On featured 5★ target acquisition
State Change1 RULES

Amplified Distress Signal: Yuki

WHEN
Rescue count reaches 58 without target reset
INPUT
Pity count 58
OPERATION
Enter increasing-probability range
RESULT
Soft-pity increase begins

Processes

Amplified Distress Signal: Yuki — Acquire the featured 5★ Combatant4 STEPS
ACTOR
Player
GOAL
Acquire the featured 5★ Combatant
ENTRY
Banner is within its published period and the player initiates a rescue
START
Featured target not acquired; category pity count active
COMPLETION
Featured 5★ target is acquired
END
Featured target owned; total rescue count reset
  1. 01
    Player

    Initiates one rescue

    RESPONSE
    System resolves the published pool and updates the applicable rescue counter
    RESULTING STATE
    Result granted; counter updated or reset
    BRANCH
    Banner accessible
  2. 02
    System

    Applies the featured/non-featured branch

    RESPONSE
    System grants the featured Combatant with the published branch chance or grants a non-featured 5★
    RESULTING STATE
    Featured obtained or featured guarantee armed
    BRANCH
    A 5★ result is reached at the first guarantee
  3. 03
    Player

    Continues rescues through the second guarantee schedule

    RESPONSE
    System guarantees the featured 5★ Combatant by the published maximum
    RESULTING STATE
    Featured Combatant acquired
    BRANCH
    Featured target was not obtained
  4. 04
    System

    Applies target-acquisition reset

    RESPONSE
    System grants ownership and resets the total rescue count
    RESULTING STATE
    Featured Combatant owned; count reset
    BRANCH
    Featured Combatant acquired
    TERMINAL