NOVASMC

Chaos Zero Nightmare

Roguelike turn-based card RPG · PC(STOVE), Android, iOS

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
151
CLASSIFICATION GROUPS
23
TRANSITIONS
18
RULES & PROCESS CONTENTS
13
PLAYER EXPERIENCE ELEMENTS
54

규칙과 절차 · RULES & PROCESS

Build Preset

Basic Configuration

RULES
21
PROCESSES
1
STEPS
2

Rules

Access Eligibility2 RULES

Build Preset

WHEN
Player opens the Combatant card-detail screen
INPUT
Combatants > Details > Cards
OPERATION
Build Preset button is exposed on the stated screen
RESULT
Build Preset becomes accessible

Build Preset

WHEN
Player opens preset function
INPUT
Combatants > Details > Cards
OPERATION
Use the Build Preset button
RESULT
Build Preset screen opens
Decision Calculation1 RULES

Build Preset

WHEN
Before battle
INPUT
Team formation and per-Combatant preset state
OPERATION
Choose enable/disable per Combatant
RESULT
Selected preset use state applied
Limit Cap3 RULES

Build Preset

WHEN
Saving presets for one Combatant
INPUT
Preset slots
OPERATION
Count of storable presets is capped
RESULT
Up to 3 presets can be saved per Combatant
LIMIT
Maximum stated by source
EXCEPTION
Maximum stated by source

Build Preset

WHEN
Save presets for one Combatant
INPUT
Preset slots
OPERATION
Apply slot cap
RESULT
Up to three presets stored

Build Preset

WHEN
When saving presets for a Combatant
INPUT
Preset slots
OPERATION
Count saved presets per Combatant
RESULT
Up to three presets
State Change15 RULES

Build Preset

WHEN
Before battle on the team formation screen
INPUT
Per-Combatant Build Preset toggle
OPERATION
Player chooses whether to enable the preset
RESULT
Build Preset is enabled or disabled for that Combatant

Build Preset

WHEN
Editing a Build Preset
INPUT
Selected preset and card configuration
OPERATION
Player performs the stated edit action
RESULT
Add Cards is permitted in preset design

Build Preset

WHEN
Editing a Build Preset
INPUT
Selected preset and card configuration
OPERATION
Player performs the stated edit action
RESULT
Remove Cards is permitted in preset design

Build Preset

WHEN
Editing a Build Preset
INPUT
Selected preset and card configuration
OPERATION
Player performs the stated edit action
RESULT
Duplicate Cards is permitted in preset design

Build Preset

WHEN
Editing a Build Preset
INPUT
Selected preset and card configuration
OPERATION
Player performs the stated edit action
RESULT
Apply Epiphanies is permitted in preset design

Build Preset

WHEN
Entering battle with Build Presets enabled and editing the deck
INPUT
Active preset compared with acquired, removed, or duplicated Cards
OPERATION
System identifies preset-relevant cards
RESULT
Recommended Cards are displayed

Build Preset

WHEN
Player chooses the copy function for a preset
INPUT
Current Build Preset
OPERATION
Preset is serialized into a shareable code
RESULT
Deck Code is created and copied

Build Preset

WHEN
Player imports another Protos’ Deck Code
INPUT
External Deck Code
OPERATION
Code content is applied to preset configuration
RESULT
Imported Deck Code is applied to Build Preset

Build Preset

WHEN
Player selects another Protos’ Save Data from Great Rift Merit Rankings
INPUT
Ranked user Save Data
OPERATION
Selected Save Data is transferred to the preset configuration
RESULT
Other Protos’ Save Data is instantly applied to Build Preset

Build Preset

WHEN
Edit deck during Chaos with preset enabled
INPUT
Active preset
OPERATION
Compare current edit choice to preset
RESULT
Recommended Cards are displayed

Build Preset

WHEN
Player copies a preset
INPUT
Active preset
OPERATION
Serialize preset as a Deck Code
RESULT
Deck Code created for sharing

Build Preset

WHEN
Player imports another Proto’s code
INPUT
Deck Code
OPERATION
Deserialize and apply the code
RESULT
Imported deck plan applied to Build Preset

Build Preset

WHEN
Player selects another Proto’s Save Data in Great Rift Merit Rankings
INPUT
Ranked Save Data reference
OPERATION
Apply the reference immediately
RESULT
Ranked Save Data configuration applied to Build Preset

Build Preset

WHEN
When importing a Deck Code
INPUT
External Protos Deck Code
OPERATION
Apply imported code to the local Build Preset
RESULT
Imported deck structure becomes the active preset configuration

Build Preset

WHEN
When applying Great Rift ranking Save Data
INPUT
Ranked Protos Save Data
OPERATION
Apply ranking Save Data to the Build Preset
RESULT
Ranking build is copied into the preset

Processes

Build Preset — Create or import a desired Save Data build plan2 STEPS
ACTOR
Player / Protos
GOAL
Create or import a desired Save Data build plan
ENTRY
Player opens Build Preset from Combatant Details > Cards
START
No selected preset edit/import action
COMPLETION
Preset is saved or imported and can guide deck editing
END
Desired preset configuration is stored
  1. 01
    Player / Protos

    Add, remove, duplicate Cards or apply Epiphanies in Build Preset

    RESPONSE
    System updates the selected preset
    RESULTING STATE
    Edited preset state
  2. 02
    Player / Protos

    Save or import the configured build

    RESPONSE
    System stores and applies the preset configuration
    RESULTING STATE
    Preset available for enabled battle entry
    BRANCH
    Player saves or imports a Deck Code / ranked Save Data
    TERMINAL