NOVASMC

Chaos Zero Nightmare

Roguelike turn-based card RPG · PC(STOVE), Android, iOS

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
151
CLASSIFICATION GROUPS
23
TRANSITIONS
18
RULES & PROCESS CONTENTS
13
PLAYER EXPERIENCE ELEMENTS
54

규칙과 절차 · RULES & PROCESS

Observe Prism Module

Gacha Systems

RULES
4
PROCESSES
1
STEPS
3

Rules

Cost Input1 RULES

Observe Prism Module

WHEN
Player conducts Prism Module rescue
INPUT
Prism Lens
OPERATION
Consume Prism Lens
RESULT
Prism Module rescue resolves
Decision Calculation1 RULES

Observe Prism Module

WHEN
Each Rescue from 58 through 69
INPUT
Prior 5★ probability
OPERATION
Increase by 4.5 percentage points
RESULT
Updated 5★ chance
Reset Cadence1 RULES

Observe Prism Module

WHEN
Selected 5★ Prism Module is obtained
INPUT
Total rescue count
OPERATION
Reset counter
RESULT
Count returns to initial state
CADENCE
On selected 5★ acquisition
State Change1 RULES

Observe Prism Module

WHEN
Rescue count reaches 58 without selected target
INPUT
Pity count 58
OPERATION
Enter increasing-probability range
RESULT
Soft-pity increase begins

Processes

Observe Prism Module — Acquire selected 5★ Prism Module3 STEPS
ACTOR
Player
GOAL
Acquire selected 5★ Prism Module
ENTRY
Selected Prism Module is available and player has Prism Lens
START
Selected target not acquired; Prism pity count active
COMPLETION
Selected 5★ Prism Module is acquired
END
Selected Prism Module acquired; count reset
  1. 01
    Player

    Initiates one rescue with the accepted ticket

    RESPONSE
    System resolves the published pool and updates the applicable rescue counter
    RESULTING STATE
    Result granted; counter updated or reset
    BRANCH
    Banner accessible
  2. 02
    Player

    Continues rescues through the stated pity schedule

    RESPONSE
    System raises the 5★ chance from the stated soft-pity point and guarantees the selected module at hard pity
    RESULTING STATE
    Selected module acquired at or before hard pity
    BRANCH
    Selected 5★ not acquired before hard pity
  3. 03
    System

    Applies selected-target acquisition rule

    RESPONSE
    System grants the module and resets the total count
    RESULTING STATE
    Selected module owned; count reset
    BRANCH
    Selected module acquired
    TERMINAL