| 0001Story | Story→Simulation | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Progress through early chapters and Promotion Mission
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Access permission
- CADENCE RESET
- One-time progression
|
|---|
| 0002Story | Story→Ark City | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Clear the Ark City story requirement
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Access permission
- CADENCE RESET
- One-time progression
|
|---|
| 0003Chaos / Chaos Missions | Chaos / Chaos Missions→Save Data | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Exit a run with retained cards/equipment
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Run-derived cards, equipment and record state
- CADENCE RESET
- Per run
|
|---|
| 0004Save Data | Save Data→Battle Mission | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Equip retained data before battle
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Cards and equipment available from battle start
- CADENCE RESET
- Per formation / entry
|
|---|
| 0005Save Data | Save Data→Simulation | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Equip retained data before battle
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Cards and equipment available from battle start
- CADENCE RESET
- Per formation / entry
|
|---|
| 0006Galactic Disaster Season 4: Shattered Light and Claw | Galactic Disaster Season 4: Shattered Light and Claw→Kaleidoscope Hatchery | ACTIVE | 5 FIELDS- TRANSITION TYPE
- EVENT ACTIVATION
- TRIGGER CONDITION
- Season 4 update becomes effective
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Seasonal access state
- CADENCE RESET
- Season 4
|
|---|
| 0007Kaleidoscope Hatchery | Kaleidoscope Hatchery→Save Data | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Clear or progress the seasonal Chaos
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Seasonal Save Data
- CADENCE RESET
- Per run / season
|
|---|
| 0008Kaleidoscope Hatchery | Kaleidoscope Hatchery→Nebula Distortion | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Clear the seasonal Chaos
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Access permission
- CADENCE RESET
- One-time per account / season
|
|---|
| 0009Kaleidoscope Hatchery | Kaleidoscope Hatchery→Supply Store | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Acquire the named season currency
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Enrapturing Crystal
- CADENCE RESET
- Season 4
|
|---|
| 0010Kaleidoscope Hatchery | Kaleidoscope Hatchery→Zero System | SCHEDULED | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Season end; Exploration Archive remains
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Integrated content access
- CADENCE RESET
- Season closure
|
|---|
| 0011Sortie | Sortie→Chaos Analysis Lab | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Sortie reward branch or Reason consumption; 2026-05-27 onward
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Black Mass
- CADENCE RESET
- Per run / version
|
|---|
| 0012Sortie | Sortie→Tactical Optimization | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Sortie reward branch or Reason consumption; 2026-05-27 onward
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Tactical Data
- CADENCE RESET
- Per run / progression
|
|---|
| 0013Sortie | Sortie→Sortie Rankings | ACTIVE | 5 FIELDS- TRANSITION TYPE
- QUALIFICATION
- TRIGGER CONDITION
- Record a Hardcore Mode score
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Score record
- CADENCE RESET
- Season / version
|
|---|
| 0014Great Rift Merit Rankings | Great Rift Merit Rankings→Build Preset | SCHEDULED | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Inspect another Protos’ Save Data through Great Rift Merit Rankings
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Referenced Save Data configuration
- CADENCE RESET
- Great Rift season
|
|---|
| 0015Build Preset | Build Preset→Build Preset Sharing Event | LIMITED | 5 FIELDS- TRANSITION TYPE
- QUALIFICATION
- TRIGGER CONDITION
- 이벤트 기간 내 스크린샷·Deck Code·UID 형식으로 STOVE 댓글 제출
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Build Preset submission record
- CADENCE RESET
- 2026-07-29–2026-08-18 14:59 UTC
|
|---|
| 0016Policy Office | Policy Office→Nono’s Shop | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Complete Policies
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Policy Points
- CADENCE RESET
- Policies / projects
|
|---|
| 0017Nono’s Shop | Nono’s Shop→Research Facility | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Exchange Policy Points for Research Notes
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Research Notes
- CADENCE RESET
- As available
|
|---|
| 0018Starshine Diner | Starshine Diner→Chaos / Chaos Missions | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Order food with Units
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Status upgrade
- CADENCE RESET
- Per order / run preparation
|
|---|
| 0019Chaos / Chaos Missions | Chaos / Chaos Missions→Psychotherapy | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- A Combatant enters Deep Trauma
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Deep Trauma state requiring treatment
- CADENCE RESET
- As triggered
|
|---|
| 0020Psychotherapy | Psychotherapy→Chaos / Chaos Missions | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Treat a Combatant in Deep Trauma
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Treated state
- CADENCE RESET
- As needed
|
|---|
| 0021Excursion | Excursion→Affinity | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Complete an excursion with a Communication Pass
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Affinity increase
- CADENCE RESET
- Daily pass cadence
|
|---|
| 0022Backup Protocol | Backup Protocol→Chaos / Chaos Missions | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Reactivate a prior-season node
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Environment Variable effect
- CADENCE RESET
- Persistent / season tabs
|
|---|
| 0023Beach Café Festival | Beach Café Festival→Beach Café Festival | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Complete Summer Missions across named content
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Midsummer Night Memories
- CADENCE RESET
- Season 4 event
|
|---|
| 0024Following the Fox’s Footsteps | Following the Fox’s Footsteps→Following the Fox’s Footsteps | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Enter an event mission with trial data
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Trial Save Data state
- CADENCE RESET
- Limited event
|
|---|
| 0025Galactic Disaster Season 3: A Song Rippling Through the Stars | Galactic Disaster Season 3: A Song Rippling Through the Stars→Story | ENDED | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Season ends
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Story and Chaos persistence state
- CADENCE RESET
- Season closure
|
|---|
| 0026Galactic Disaster Season 3: A Song Rippling Through the Stars | Galactic Disaster Season 3: A Song Rippling Through the Stars→Zero System | ENDED | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Season ends
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Theater of Illusions integration
- CADENCE RESET
- Season closure
|
|---|
| 0027Mental Breakdown | Mental Breakdown→Psychotherapy | ACTIVE CONDITIONAL | 4 FIELDS- TRANSITION TYPE
- STATE CHANGE
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Breakdown state requiring treatment
- CADENCE RESET
- Input-stated
|
|---|
| 0028Normal Combatant Rescue / Combatant Rescue | Normal Combatant Rescue / Combatant Rescue→Combatant | ACTIVE CONDITIONAL | 4 FIELDS- TRANSITION TYPE
- ACQUISITION
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Combatant / Partner ownership
- CADENCE RESET
- Input-stated
|
|---|
| 0029Galactic Disaster Season 4: Shattered Light and Claw | Galactic Disaster Season 4: Shattered Light and Claw→Hilde | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- EVENT ACTIVATION
- TRIGGER CONDITION
- Effective at baseline
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Hilde / Eunie entity availability
- CADENCE RESET
- Input-stated
|
|---|
| 0030Story | Story→Combatant Level | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Chapter progression
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Access permission / growth-cap state
- CADENCE RESET
- Input-stated
|
|---|
| 0031Simulation | Simulation→Battle Memory | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- After Simulation child unlock
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Combatant EXP / Partner EXP materials
- CADENCE RESET
- Input-stated
|
|---|
| 0032Combatant | Combatant→Promotion | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- After promotion-mission unlock
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Promotion materials
- CADENCE RESET
- Input-stated
|
|---|
| 0033Potential | Potential→Potential | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- After story unlock; Challenge weekly
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Potential upgrade materials
- CADENCE RESET
- Input-stated
|
|---|
| 0034Memory Fragments | Memory Fragments→Memory Fragments | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- After Captain-level unlock
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Memory Fragments
- CADENCE RESET
- Input-stated
|
|---|
| 0035Chaos / Chaos Missions | Chaos / Chaos Missions→Save Data | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Run completion/retention conditions
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Save Data build state
- CADENCE RESET
- Input-stated
|
|---|
| 0036Garden Cafe | Garden Cafe→Aether | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Daily choice/reset
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Aether 80 immediate choice or Aether Empty Powder (restores Aether 60)
- CADENCE RESET
- Input-stated
|
|---|
| 0037Units | Units→Starshine Diner | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Food purchase
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Units
- CADENCE RESET
- Input-stated
|
|---|
| 0038Policy Office | Policy Office→Nono’s Shop | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Policy completion
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Policy Points
- CADENCE RESET
- Input-stated
|
|---|
| 0039Excursion | Excursion→Affinity | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Communication Pass and appearance conditions
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Affinity increase
- CADENCE RESET
- Input-stated
|
|---|
| 0040Great Rift Merit Rankings | Great Rift Merit Rankings→Build Preset | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Global live build after 2026-07-29 maintenance
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Referenced Save Data configuration
- CADENCE RESET
- Input-stated
|
|---|
| 0041Simulation | Simulation→Combatant Level | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Global guide snapshot
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Combatant growth materials
- CADENCE RESET
- Input-stated
|
|---|
| 0042Partner | Partner→Partner Level | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Global guide snapshot
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Support Data / Partner growth materials
- CADENCE RESET
- Input-stated
|
|---|
| 0043Combatant | Combatant→Ego Manifestation | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Qualifying duplicate acquisition
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Duplicate-driven Ego Manifestation eligibility
- CADENCE RESET
- Input-stated
|
|---|
| 0044Partner | Partner→Partner | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Global build
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Partner ownership
- CADENCE RESET
- Input-stated
|
|---|
| 0045Crystal | Crystal→Rescue | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Global build
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Crystal / Rescue tickets
- CADENCE RESET
- Input-stated
|
|---|
| 0046Omega Code | Omega Code→Ego Manifestation | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Global item/update evidence
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Omega Code
- CADENCE RESET
- Input-stated
|
|---|
| 0047Units | Units→Combatant | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Global build
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Growth resources
- CADENCE RESET
- Input-stated
|
|---|
| 0048Black Mass | Black Mass→Save Data | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Sortie
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Black Mass / Tactical Data
- CADENCE RESET
- Input-stated
|
|---|
| 0049Memory of Light | Memory of Light→Environment Variables | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Galactic Disaster Season 4
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Memory of Light
- CADENCE RESET
- Input-stated
|
|---|
| 0050Aether | Aether→Sortie | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Content-specific
- COST INPUT
- Aether 10 after 2026-07-29 maintenance; full refund available until Rest Area before first Boss
- RESOURCE OR STATE TRANSFER
- Aether / Reason
- CADENCE RESET
- Input-stated
|
|---|