Chaos Zero Nightmare
Roguelike turn-based card RPG · PC(STOVE), Android, iOS
Read this game through the selected section of its nine-part knowledge record.
- CATALOG CONTENTS
- 151
- CLASSIFICATION GROUPS
- 23
- TRANSITIONS
- 18
- RULES & PROCESS CONTENTS
- 13
- PLAYER EXPERIENCE ELEMENTS
- 54
규칙과 절차 · RULES & PROCESS
Simulation
Growth Contents
- RULES
- 0
- PROCESSES
- 2
- STEPS
- 4
Processes
Simulation — Clear an unlocked Simulation branch for its named material class4 STEPS
- ACTOR
- Player
- GOAL
- Clear an unlocked Simulation branch for its named material class
- ENTRY
- The selected Simulation branch is unlocked
- START
- Simulation stage is selectable
- COMPLETION
- The selected battle stage is cleared
- END
- The branch-specific material reward is granted
- 01Player
Select a Simulation branch and stage
- RESPONSE
- The system presents the stage associated with that branch's material class
- RESULTING STATE
- Simulation battle is ready
- BRANCH
- Selected branch is unlocked
- 01Player
Select a Simulation branch and stage
- RESPONSE
- The system presents the stage associated with that branch's material class
- RESULTING STATE
- Simulation battle is ready
- BRANCH
- Selected branch is unlocked
- 02Player
Clear the Simulation battle
- RESPONSE
- The system grants the branch-specific training, promotion, Potential, or Memory Fragment materials
- RESULTING STATE
- Simulation reward is received
- BRANCH
- Stage clear condition is met
- 02Player
Clear the Simulation battle
- RESPONSE
- The system grants the branch-specific training, promotion, Potential, or Memory Fragment materials
- RESULTING STATE
- Simulation reward is received
- BRANCH
- Stage clear condition is met
Simulation — Clear an unlocked Simulation branch for its named material class0 STEPS
- ACTOR
- Player
- GOAL
- Clear an unlocked Simulation branch for its named material class
- ENTRY
- The selected Simulation branch is unlocked
- START
- Simulation stage is selectable
- COMPLETION
- The selected battle stage is cleared
- END
- The branch-specific material reward is granted