NOVASMC

Chaos Zero Nightmare

Roguelike turn-based card RPG · PC(STOVE), Android, iOS

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
151
CLASSIFICATION GROUPS
23
TRANSITIONS
18
RULES & PROCESS CONTENTS
13
PLAYER EXPERIENCE ELEMENTS
54

규칙과 절차 · RULES & PROCESS

Sortie

Growth Contents · Competition

RULES
20
PROCESSES
1
STEPS
3

Rules

Access Eligibility3 RULES

Sortie

WHEN
Attempt to access Sortie
INPUT
Captain Level
OPERATION
Compare Captain Level with guide-stated unlock level
RESULT
Sortie access becomes available
LIMIT
Guide-stated value; official UI confirmation pending
EXCEPTION
Guide-stated value; official UI confirmation pending

Sortie

WHEN
Player attempts to enter Sortie
INPUT
Captain Level
OPERATION
Require stated level
RESULT
Sortie access granted

Sortie

WHEN
When entering Sortie
INPUT
Captain Level
OPERATION
Check threshold
RESULT
Sortie unlocks at Captain Level 32
Cost Input6 RULES

Sortie

WHEN
Sanity is unavailable and the player claims stage resources
INPUT
Aether
OPERATION
Substitute Aether for Sanity
RESULT
Resource acquisition proceeds using Aether
LIMIT
Applies when Sanity is exhausted
EXCEPTION
Applies when Sanity is exhausted
CADENCE
Per claim / stage statement

Sortie

WHEN
Enter or reset a Sortie run
INPUT
Aether
OPERATION
Consume a source-stated small amount of Aether
RESULT
Sortie entry proceeds
LIMIT
Source states only a small amount
EXCEPTION
Source states only a small amount
CADENCE
Per entry

Sortie

WHEN
Initial 04/29 Sortie entry
INPUT
Aether
OPERATION
Consume entry currency
RESULT
Entry accepted
CADENCE
Per entry

Sortie

WHEN
Sortie entry after 07/29 maintenance
INPUT
Aether
OPERATION
Consume reduced entry currency
RESULT
Entry accepted
CADENCE
Per entry

Sortie

WHEN
When entering Sortie
INPUT
Aether
OPERATION
Consume entry amount
RESULT
Thirty Aether is consumed

Sortie

WHEN
When choosing enhanced reward acquisition
INPUT
Aether
OPERATION
Consume enhanced amount
RESULT
Reason or Black Mass / Tactical Data reward path becomes available
Exception Priority1 RULES

Sortie

WHEN
Enter Sortie
INPUT
Memory Fragment effects
OPERATION
Disable effects
RESULT
Memory Fragment effects do not apply
LIMIT
Sortie only
EXCEPTION
Sortie only
Failure Penalty1 RULES

Sortie

WHEN
Hardcore Mode Combatant reaches zero HP
INPUT
Combatant HP
OPERATION
Apply Hardcore defeat rule
RESULT
Immediate death replaces Link Crashed
Limit Cap4 RULES

Sortie

WHEN
Build Sortie squad
INPUT
Combatants in squad
OPERATION
Count members
RESULT
Maximum squad size

Sortie

WHEN
Select Sortie difficulty
INPUT
Difficulty list
OPERATION
Count source-stated levels
RESULT
Five difficulty levels are available

Sortie

WHEN
Configure high-difficulty Sortie
INPUT
Risk modifier stages
OPERATION
Count maximum stages
RESULT
Risk modifiers extend up to thirty stages

Sortie

WHEN
Start a full Sortie run
INPUT
Act structure
OPERATION
Count directly stated acts
RESULT
Sortie consists of three acts
CADENCE
Per run
Reset Cadence2 RULES

Sortie

WHEN
Weekly Sanity recovery occurs
INPUT
Sanity
OPERATION
Add the stated natural recovery amount
RESULT
Sanity recovers naturally
CADENCE
Weekly

Sortie

WHEN
Weekly Dimensional Singularity refresh
INPUT
Sortie rules and designated objects
OPERATION
Refresh elements and rules
RESULT
New weekly Sortie configuration applied
CADENCE
Weekly
State Change3 RULES

Sortie

WHEN
Complete or end a Sortie operation
INPUT
Run-derived Save Data
OPERATION
Apply Sortie rule
RESULT
Save Data is not retained

Sortie

WHEN
Clear one Sortie act
INPUT
Entry Aether
OPERATION
Return the Aether consumed on entry
RESULT
Entry Aether is returned
LIMIT
Exact quantity follows the undisclosed entry cost
EXCEPTION
Exact quantity follows the undisclosed entry cost
CADENCE
Per act clear

Sortie

WHEN
Use underdeveloped or unowned Combatants in Sortie
INPUT
Combatant/Partner growth state
OPERATION
Adjust growth to the current difficulty
RESULT
Normalized growth state applied

Processes

Sortie — Finish one Sortie operation and receive progress-based rewards3 STEPS
ACTOR
Player
GOAL
Finish one Sortie operation and receive progress-based rewards
ENTRY
Sortie is accessible and an operation is started
START
Operation begins with its selected difficulty and configuration
COMPLETION
The operation ends by completion or failure
END
Rewards are calculated from operation progress and run Save Data is not retained
  1. 01
    Player

    Choose an offered Combatant

    RESPONSE
    The system recruits the selected Combatant for the current operation
    RESULTING STATE
    Temporary Sortie squad membership is updated
    BRANCH
    A rescue signal is encountered
  2. 02
    Player

    Configure the squad and select the available operation modifiers

    RESPONSE
    The system applies the selected team, risk, and Fate effects
    RESULTING STATE
    Operation proceeds under the chosen configuration
    BRANCH
    Difficulty, risk modifier, or Fate choice is available
  3. 03
    Player

    End the Sortie operation

    RESPONSE
    The system calculates rewards from progress and discards run Save Data
    RESULTING STATE
    Progress-based rewards are resolved; no run Save Data remains
    BRANCH
    Operation reaches completion or failure
    TERMINAL