NOVASMC

SD Gundam G Generation ETERNAL

Unknown · App Store; Google Play; Google Play Games (PC); DMM GAMES (PC)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
233
CLASSIFICATION GROUPS
29
TRANSITIONS
41
RULES & PROCESS CONTENTS
2
PLAYER EXPERIENCE ELEMENTS
54

Growth Systems

RECORDS
29
VISIBLE
29
PAGE
1 / 1

129OF 29 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Development개발 · 開発 / Development · DevelopmentACTIVE
8 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Development
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
`一括開発`은 다수 유닛을 한 번에 개발하는 실행 기능이며, 저등급 유닛의 대량 개발·해체 자원 순환의 실효 처리량을 결정한다.
0002Development Diagram개발도감 · 개발 경로도 · 開発ダイアグラム / Development DiagramCONDITIONAL
8 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Development Diagram
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
개발 경로도 100% 달성 보상은 `ULT 기체`와 `SP化チップ` 두 종류로 분기하며, SP화 칩 보상 경로에서는 경로도 1개당 최대 100개를 수령한다. 이는 SP화 자원의 주요 무과금 Faucet 중 하나다.
0003Unit AssemblyACTIVE
8 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Unit Assembly
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Unit은 Unit Assembly·stage Capture·Development로, Character는 Scouting으로 획득하는 서로 다른 획득 경로가 확인된다.
0004ScoutingACTIVE
8 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Scouting
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Unit은 Unit Assembly·stage Capture·Development로, Character는 Scouting으로 획득하는 서로 다른 획득 경로가 확인된다.
0005Capture포획ACTIVE
8 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Capture
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Unit은 Unit Assembly·stage Capture·Development로, Character는 Scouting으로 획득하는 서로 다른 획득 경로가 확인된다.
0006UpgradeACTIVE

In Scope Current official system confirms Unit, Character, and Supporter Upgrade.

8 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Upgrade
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
공식 시스템 페이지는 Unit, Character, Supporter를 모두 업그레이드 가능한 대상으로 명시한다.
0007HARD STAGE각 메인 스토리 시리즈 Hard 모드 · 하드 미션ACTIVE
7 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
HARD STAGE
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
0008업그레이드ACTIVE

Various upgrade materials Target-specific; exact caps differ Active

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Fundamental
ACQUISITION HOW
Cash
TIMING WHEN
All
TARGET NAME TYPE
Unit; Character; Supporter
GROWTH STAGE LEVEL TIER
Target-specific; exact caps differ
CAP LIMIT
Target-specific; exact caps differ
MECHANIC
Level and parameter upgrade
SUCCESS FAILURE RESET
No failure rule disclosed at common-system grain; No pity/downgrade disclosed; Unknown
0009유닛 레벨ACTIVE

EXP and/or upgrade materials; exact recipe unknown Rarity-dependent cap Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Fundamental
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Unit
GROWTH STAGE LEVEL TIER
Rarity-dependent cap
CAP LIMIT
Rarity-dependent cap
MECHANIC
Level upgrade
SUCCESS FAILURE RESET
Deterministic parameter growth stated; Not applicable in disclosed rule; Unknown
0010캐릭터 레벨Generic Upgrade child entityACTIVE

Upgrade materials; exact recipe unknown Not publicly disclosed Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Fundamental
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Character / Pilot
GROWTH STAGE LEVEL TIER
Not publicly disclosed
CAP LIMIT
Not publicly disclosed
MECHANIC
Level upgrade
SUCCESS FAILURE RESET
Deterministic parameter growth stated; Not applicable in disclosed rule; Unknown
0011서포터 업그레이드Generic Upgrade child entityACTIVE

Upgrade materials; exact recipe unknown Not publicly disclosed Active

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Fundamental
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Supporter
GROWTH STAGE LEVEL TIER
Not publicly disclosed
CAP LIMIT
Not publicly disclosed
MECHANIC
Supporter upgrade
SUCCESS FAILURE RESET
Common failure rule not disclosed; Not publicly disclosed; Unknown
0012한계돌파한계돌파 · 한계돌파 (duplicate source row)ACTIVE

Unit used as Limit Break material Maximum stage not publicly disclosed Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
Unknown
TIMING WHEN
Late
TARGET NAME TYPE
Unit; Supporter
GROWTH STAGE LEVEL TIER
Maximum stage not publicly disclosed
CAP LIMIT
Maximum stage not publicly disclosed
MECHANIC
Identical Unit or dedicated 限界突破素材
SUCCESS FAILURE RESET
Deterministic stage increase in official FAQ; Material Unit stage is not carried over; Unknown
0013최대한계돌파Limit Break terminal stateACTIVE

Multiple copies of the same Unit Maximum stage count not publicly disclosed Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
Late
TARGET NAME TYPE
Unit
GROWTH STAGE LEVEL TIER
Maximum stage count not publicly disclosed
CAP LIMIT
Maximum stage count not publicly disclosed
MECHANIC
Duplicate-unit combination terminal growth
SUCCESS FAILURE RESET
No probabilistic failure disclosed; Gasha and Development versions with the same name cannot be combined together; Unknown
0014무기 레벨무기 강화 파츠 · Weapon Level · 武装強化パーツACTIVE

Weapon upgrade resources; official current display name and quantities unknown Not publicly disclosed Active

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Strategic
ACQUISITION HOW
Hybrid
TIMING WHEN
Late
TARGET NAME TYPE
Unit weapon
GROWTH STAGE LEVEL TIER
Not publicly disclosed
CAP LIMIT
Not publicly disclosed
MECHANIC
Equipment enhancement
SUCCESS FAILURE RESET
No common failure rule disclosed; Not publicly disclosed; Unknown
0015SP 전환SP/SSP 전환 칩 — SP component · SP Conversion · SP化チップ · SP化バッジACTIVE

Necessary SP items Raises eligible Unit to the top disclosed Unit level cap Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Late
TARGET NAME TYPE
Unit of SSR rarity or lower
GROWTH STAGE LEVEL TIER
Converted target level cap 100
CAP LIMIT
Converted target level cap 100
MECHANIC
Level-cap expansion
SUCCESS FAILURE RESET
Deterministic eligibility rule stated; No failure/downgrade disclosed; Unknown
0016SSP 전환 칩SP/SSP 전환 칩 — SSP componentACTIVE

SSP Conversion Chips Mechanic cap/effect not disclosed in cited store text Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
Late
TARGET NAME TYPE
SSP Conversion resource; target rule undisclosed
GROWTH STAGE LEVEL TIER
Mechanic cap/effect not disclosed in cited store text
CAP LIMIT
Mechanic cap/effect not disclosed in cited store text
MECHANIC
Expansion resource
SUCCESS FAILURE RESET
Not disclosed; Unknown
0017개발ACTIVE
7 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
Unit and series progression
MECHANIC
Unit generation and progression
SUCCESS FAILURE RESET
No success/failure probability disclosed; No probability; detailed selection exceptions are routed to the RP Annex only; Level carry-over confirmed
0018개발도식개발도식 · 개발도식 (duplicate source row)CONDITIONAL
9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
Series-level Unit collection and Development path
GROWTH STAGE LEVEL TIER
Per-series completion; exact node counts vary
CAP LIMIT
Per-series completion; exact node counts vary
MECHANIC
Series-specific progression map
SUCCESS FAILURE RESET
No probability disclosed; Main-stage and limited-time availability differ; Main-stage permanent; limited-time event-bound
0019업그레이드 스테이지Growth-resource content linkACTIVE
8 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Cash
TIMING WHEN
All
TARGET NAME TYPE
Upgrade resources for Unit; Character; Supporter
GROWTH STAGE LEVEL TIER
Category-specific challenge limits
CAP LIMIT
Category-specific challenge limits
MECHANIC
Resource-source stage
0020アルティメット(ULT)機体ACTIVE

Development Diagram 100% completion; dedicated material アルティメット開発素材UR; Active identity at baseline

8 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
アルティメット(ULT)機体
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Corrected — 개발 경로도 완성 보상의 실제 명칭은 `アルティメット(ULT)機体`다. ULT 기체 계열에는 전용 개발 재료 `アルティメット開発素材UR`가 대응하며 리그 메달 교환으로도 공급된다. 등급 표기는 본 Directive의 적용 범위에서 제외한다.
0021Optional PartsACTIVE

Unit / baseline active / G Shop exchange and Generation Tower reward supply confirmed

8 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Optional Parts
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
`Optional Parts`(オプションパーツ)는 기준일 현재 Unit에 장착·해제하여 버프를 부여하는 성장 객체로 존재하며, G Shop 교환과 2026년 6월 Generation Tower 보상 경로가 확인된다. 슬롯 수·전체 효과·전체 획득처는 본 Directive의 적용 범위에서 제외한다.
0022改LVACTIVE

SSP화 Unit

8 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
改LV
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
`改LV`는 SSP화로 해방되는 상위 레벨 축이며 `ユニット強化データ`를 소비해 상승시킨다. 改LV 상승은 전용 강화 슬롯 `カスタムコア`를 해방하며, Custom Core의 결과는 기존 무장 강화, MAP Weapon 또는 SSP Weapon 추가, 이동력·지형 적성 변화 등 Unit별로 다르다.
0023SSP WeaponACTIVE

Unit-specific Custom Core effect

8 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
SSP Weapon
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
`SSP Weapon`은 eligible Unit의 `Custom Core` 습득으로 추가될 수 있는 강화 무장이다. 해당 추가 무장은 Weapon Level을 올릴 수 없고 Custom Core를 통해서만 강화된다.
0024Unit Upgrade Data / ユニット強化データ / Unit Upgrade DataUnit Upgrade Data / ユニット強化データ · Unit Upgrade DataACTIVE

Unit level; 改LV

8 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Unit Upgrade Data / ユニット強化データ / Unit Upgrade Data
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
`ユニット強化データ`(Unit Upgrade Data)는 Unit 레벨과 SSP화 이후 `改LV` 상승에 사용되는 성장 재료다. 강화 육성 스테이지와 Main Stage 초회 클리어·스킵 주회가 확인된 공급 경로이며, 단계별 필요량은 본 Directive의 적용 범위에서 제외한다.
0025Ultimate Development Material UR / アルティメット開発素材URUltimate Development Material UR · アルティメット開発素材URACTIVE

JP Master League reward text

8 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Ultimate Development Material UR / アルティメット開発素材UR
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
기준일 이전 publisher-provided Master League 텍스트에서 고급 성장 재료 `アルティメット開発素材UR`가 실제명으로 확인된다. 이는 미확정 명칭 `UR Ultimate`와 동일 객체로 합치지 않으며, 글로벌 현지화명과 정확한 사용식은 본 Directive의 적용 범위에서 제외한다.
0026Player RankACTIVE

Account / AP-consuming stage play grants player EXP; confirmed unlock examples: SP Conversion at Rank 15, Generation Tower at Rank 16, Master League at Rank 5

8 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Player Rank
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Found — `プレイヤーランク`는 AP를 소비한 스테이지 플레이로 플레이어 경험치를 얻어 상승하는 계정 성장축이며, 랭크 상승으로 기능이 해금된다. 확인된 해금 사례는 SP화(랭크 15)와 제네레이션 타워 참가(랭크 16)다. 랭크 상한에 도달한 뒤 획득한 플레이어 경험치는 이월되지 않고 파기된다.
0027限界突破素材ACTIVE

Unit; Supporter

8 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
限界突破素材
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
`限界突破素材`는 동일 유닛을 소비하지 않고 한계돌파를 진행하는 전용 아이템이다. UR 등급은 유닛용과 서포터용이 구분되며 레어메달 교환이 주요 공급 경로다.
0028SP化バッジACTIVE

Character

8 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
SP化バッジ
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
`SP化バッジ`는 캐릭터 SP화 전용 아이템이며 유닛 SP화용 `SP化チップ`와 별개로 필요 수량을 모아야 한다.
0029武装強化ACTIVE

Unit weapon

7 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
武装強化
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown