| 0001Development개발 · 開発 / Development · Development | — | ACTIVE | 8 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Development
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- `一括開発`은 다수 유닛을 한 번에 개발하는 실행 기능이며, 저등급 유닛의 대량 개발·해체 자원 순환의 실효 처리량을 결정한다.
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| 0002Development Diagram개발도감 · 개발 경로도 · 開発ダイアグラム / Development Diagram | — | CONDITIONAL | 8 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Development Diagram
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- 개발 경로도 100% 달성 보상은 `ULT 기체`와 `SP化チップ` 두 종류로 분기하며, SP화 칩 보상 경로에서는 경로도 1개당 최대 100개를 수령한다. 이는 SP화 자원의 주요 무과금 Faucet 중 하나다.
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| 0003Unit Assembly | — | ACTIVE | 8 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Unit Assembly
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Unit은 Unit Assembly·stage Capture·Development로, Character는 Scouting으로 획득하는 서로 다른 획득 경로가 확인된다.
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| 0004Scouting | — | ACTIVE | 8 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Scouting
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Unit은 Unit Assembly·stage Capture·Development로, Character는 Scouting으로 획득하는 서로 다른 획득 경로가 확인된다.
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| 0005Capture포획 | — | ACTIVE | 8 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Capture
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Unit은 Unit Assembly·stage Capture·Development로, Character는 Scouting으로 획득하는 서로 다른 획득 경로가 확인된다.
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| 0006Upgrade | — | ACTIVE In Scope Current official system confirms Unit, Character, and Supporter Upgrade. | 8 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Upgrade
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- 공식 시스템 페이지는 Unit, Character, Supporter를 모두 업그레이드 가능한 대상으로 명시한다.
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| 0007HARD STAGE각 메인 스토리 시리즈 Hard 모드 · 하드 미션 | — | ACTIVE | 7 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- HARD STAGE
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
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| 0008업그레이드 | — | ACTIVE Various upgrade materials Target-specific; exact caps differ Active | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- Cash
- TIMING WHEN
- All
- TARGET NAME TYPE
- Unit; Character; Supporter
- GROWTH STAGE LEVEL TIER
- Target-specific; exact caps differ
- CAP LIMIT
- Target-specific; exact caps differ
- MECHANIC
- Level and parameter upgrade
- SUCCESS FAILURE RESET
- No failure rule disclosed at common-system grain; No pity/downgrade disclosed; Unknown
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| 0009유닛 레벨 | — | ACTIVE EXP and/or upgrade materials; exact recipe unknown Rarity-dependent cap Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Unit
- GROWTH STAGE LEVEL TIER
- Rarity-dependent cap
- CAP LIMIT
- Rarity-dependent cap
- MECHANIC
- Level upgrade
- SUCCESS FAILURE RESET
- Deterministic parameter growth stated; Not applicable in disclosed rule; Unknown
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| 0010캐릭터 레벨Generic Upgrade child entity | — | ACTIVE Upgrade materials; exact recipe unknown Not publicly disclosed Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Character / Pilot
- GROWTH STAGE LEVEL TIER
- Not publicly disclosed
- CAP LIMIT
- Not publicly disclosed
- MECHANIC
- Level upgrade
- SUCCESS FAILURE RESET
- Deterministic parameter growth stated; Not applicable in disclosed rule; Unknown
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| 0011서포터 업그레이드Generic Upgrade child entity | — | ACTIVE Upgrade materials; exact recipe unknown Not publicly disclosed Active | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Supporter
- GROWTH STAGE LEVEL TIER
- Not publicly disclosed
- CAP LIMIT
- Not publicly disclosed
- MECHANIC
- Supporter upgrade
- SUCCESS FAILURE RESET
- Common failure rule not disclosed; Not publicly disclosed; Unknown
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| 0012한계돌파한계돌파 · 한계돌파 (duplicate source row) | — | ACTIVE Unit used as Limit Break material Maximum stage not publicly disclosed Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Unit; Supporter
- GROWTH STAGE LEVEL TIER
- Maximum stage not publicly disclosed
- CAP LIMIT
- Maximum stage not publicly disclosed
- MECHANIC
- Identical Unit or dedicated 限界突破素材
- SUCCESS FAILURE RESET
- Deterministic stage increase in official FAQ; Material Unit stage is not carried over; Unknown
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| 0013최대한계돌파Limit Break terminal state | — | ACTIVE Multiple copies of the same Unit Maximum stage count not publicly disclosed Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Unit
- GROWTH STAGE LEVEL TIER
- Maximum stage count not publicly disclosed
- CAP LIMIT
- Maximum stage count not publicly disclosed
- MECHANIC
- Duplicate-unit combination terminal growth
- SUCCESS FAILURE RESET
- No probabilistic failure disclosed; Gasha and Development versions with the same name cannot be combined together; Unknown
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| 0014무기 레벨무기 강화 파츠 · Weapon Level · 武装強化パーツ | — | ACTIVE Weapon upgrade resources; official current display name and quantities unknown Not publicly disclosed Active | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Unit weapon
- GROWTH STAGE LEVEL TIER
- Not publicly disclosed
- CAP LIMIT
- Not publicly disclosed
- MECHANIC
- Equipment enhancement
- SUCCESS FAILURE RESET
- No common failure rule disclosed; Not publicly disclosed; Unknown
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| 0015SP 전환SP/SSP 전환 칩 — SP component · SP Conversion · SP化チップ · SP化バッジ | — | ACTIVE Necessary SP items Raises eligible Unit to the top disclosed Unit level cap Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Unit of SSR rarity or lower
- GROWTH STAGE LEVEL TIER
- Converted target level cap 100
- CAP LIMIT
- Converted target level cap 100
- MECHANIC
- Level-cap expansion
- SUCCESS FAILURE RESET
- Deterministic eligibility rule stated; No failure/downgrade disclosed; Unknown
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| 0016SSP 전환 칩SP/SSP 전환 칩 — SSP component | — | ACTIVE SSP Conversion Chips Mechanic cap/effect not disclosed in cited store text Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- SSP Conversion resource; target rule undisclosed
- GROWTH STAGE LEVEL TIER
- Mechanic cap/effect not disclosed in cited store text
- CAP LIMIT
- Mechanic cap/effect not disclosed in cited store text
- MECHANIC
- Expansion resource
- SUCCESS FAILURE RESET
- Not disclosed; Unknown
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| 0017개발 | — | ACTIVE | 7 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- Unit and series progression
- MECHANIC
- Unit generation and progression
- SUCCESS FAILURE RESET
- No success/failure probability disclosed; No probability; detailed selection exceptions are routed to the RP Annex only; Level carry-over confirmed
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| 0018개발도식개발도식 · 개발도식 (duplicate source row) | — | CONDITIONAL | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- Series-level Unit collection and Development path
- GROWTH STAGE LEVEL TIER
- Per-series completion; exact node counts vary
- CAP LIMIT
- Per-series completion; exact node counts vary
- MECHANIC
- Series-specific progression map
- SUCCESS FAILURE RESET
- No probability disclosed; Main-stage and limited-time availability differ; Main-stage permanent; limited-time event-bound
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| 0019업그레이드 스테이지Growth-resource content link | — | ACTIVE | 8 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Cash
- TIMING WHEN
- All
- TARGET NAME TYPE
- Upgrade resources for Unit; Character; Supporter
- GROWTH STAGE LEVEL TIER
- Category-specific challenge limits
- CAP LIMIT
- Category-specific challenge limits
- MECHANIC
- Resource-source stage
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| 0020アルティメット(ULT)機体 | — | ACTIVE Development Diagram 100% completion; dedicated material アルティメット開発素材UR; Active identity at baseline | 8 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- アルティメット(ULT)機体
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Corrected — 개발 경로도 완성 보상의 실제 명칭은 `アルティメット(ULT)機体`다. ULT 기체 계열에는 전용 개발 재료 `アルティメット開発素材UR`가 대응하며 리그 메달 교환으로도 공급된다. 등급 표기는 본 Directive의 적용 범위에서 제외한다.
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| 0021Optional Parts | — | ACTIVE Unit / baseline active / G Shop exchange and Generation Tower reward supply confirmed | 8 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Optional Parts
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- `Optional Parts`(オプションパーツ)는 기준일 현재 Unit에 장착·해제하여 버프를 부여하는 성장 객체로 존재하며, G Shop 교환과 2026년 6월 Generation Tower 보상 경로가 확인된다. 슬롯 수·전체 효과·전체 획득처는 본 Directive의 적용 범위에서 제외한다.
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| 0022改LV | — | ACTIVE SSP화 Unit | 8 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- 改LV
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- `改LV`는 SSP화로 해방되는 상위 레벨 축이며 `ユニット強化データ`를 소비해 상승시킨다. 改LV 상승은 전용 강화 슬롯 `カスタムコア`를 해방하며, Custom Core의 결과는 기존 무장 강화, MAP Weapon 또는 SSP Weapon 추가, 이동력·지형 적성 변화 등 Unit별로 다르다.
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| 0023SSP Weapon | — | ACTIVE Unit-specific Custom Core effect | 8 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- SSP Weapon
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- `SSP Weapon`은 eligible Unit의 `Custom Core` 습득으로 추가될 수 있는 강화 무장이다. 해당 추가 무장은 Weapon Level을 올릴 수 없고 Custom Core를 통해서만 강화된다.
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| 0024Unit Upgrade Data / ユニット強化データ / Unit Upgrade DataUnit Upgrade Data / ユニット強化データ · Unit Upgrade Data | — | ACTIVE Unit level; 改LV | 8 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Unit Upgrade Data / ユニット強化データ / Unit Upgrade Data
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- `ユニット強化データ`(Unit Upgrade Data)는 Unit 레벨과 SSP화 이후 `改LV` 상승에 사용되는 성장 재료다. 강화 육성 스테이지와 Main Stage 초회 클리어·스킵 주회가 확인된 공급 경로이며, 단계별 필요량은 본 Directive의 적용 범위에서 제외한다.
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| 0025Ultimate Development Material UR / アルティメット開発素材URUltimate Development Material UR · アルティメット開発素材UR | — | ACTIVE JP Master League reward text | 8 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Ultimate Development Material UR / アルティメット開発素材UR
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- 기준일 이전 publisher-provided Master League 텍스트에서 고급 성장 재료 `アルティメット開発素材UR`가 실제명으로 확인된다. 이는 미확정 명칭 `UR Ultimate`와 동일 객체로 합치지 않으며, 글로벌 현지화명과 정확한 사용식은 본 Directive의 적용 범위에서 제외한다.
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| 0026Player Rank | — | ACTIVE Account / AP-consuming stage play grants player EXP; confirmed unlock examples: SP Conversion at Rank 15, Generation Tower at Rank 16, Master League at Rank 5 | 8 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Player Rank
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Found — `プレイヤーランク`는 AP를 소비한 스테이지 플레이로 플레이어 경험치를 얻어 상승하는 계정 성장축이며, 랭크 상승으로 기능이 해금된다. 확인된 해금 사례는 SP화(랭크 15)와 제네레이션 타워 참가(랭크 16)다. 랭크 상한에 도달한 뒤 획득한 플레이어 경험치는 이월되지 않고 파기된다.
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| 0027限界突破素材 | — | ACTIVE Unit; Supporter | 8 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- 限界突破素材
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- `限界突破素材`는 동일 유닛을 소비하지 않고 한계돌파를 진행하는 전용 아이템이다. UR 등급은 유닛용과 서포터용이 구분되며 레어메달 교환이 주요 공급 경로다.
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| 0028SP化バッジ | — | ACTIVE Character | 8 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- SP化バッジ
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- `SP化バッジ`는 캐릭터 SP화 전용 아이템이며 유닛 SP화용 `SP化チップ`와 별개로 필요 수량을 모아야 한다.
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| 0029武装強化 | — | ACTIVE Unit weapon | 7 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- 武装強化
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
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