NOVASMC

SD Gundam G Generation ETERNAL

Unknown · App Store; Google Play; Google Play Games (PC); DMM GAMES (PC)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
233
CLASSIFICATION GROUPS
29
TRANSITIONS
41
RULES & PROCESS CONTENTS
2
PLAYER EXPERIENCE ELEMENTS
54

Competition

RECORDS
14
VISIBLE
14
PAGE
1 / 1

114OF 14 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Master League Season 14 - Gundam Fight마스터 리그 시즌 · マスターリーグ SEASON 14 ガンダムファイト / Master League Season 14 - Gundam Fight · 마스터리그 시즌14 · Master League currencyACTIVE

Season 14 unlock: Player Rank 5 Advance formation registration from 2026-07-16 12:00 JST Battle window 2026-07-24 12:00–2026-07-31 10:59 JST Active at baseline

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
PvP
MATCH FORMAT
Season instance / PvP score-attack
PLAYER TEAM RULE
Individual player / registered formation
ELIGIBILITY UNLOCK
Player Rank 5
RANKING TIER
Bronze through Master
SEASON CADENCE RESET
2026-07-24 12:00–2026-07-31 10:59 JST
SPEC CORRECTION RULE
Season-specific eligible tags receive a published boost; exact values in RP Annex
ENTRY COST
Unknown
REWARD RESULT RULE
Promotion and season-end rewards
RESULT STATE
Master League score and league progression rules
0002Master LeagueACTIVE

Season 14 access: Player Rank 5 Recurring seasons; exact demotion/reset/carryover remains unresolved Other seasons' unlock conditions are not generalized Active

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
PvP
MATCH FORMAT
PvP score-attack
PLAYER TEAM RULE
Individual player / registered formation
ELIGIBILITY UNLOCK
Season 14: Player Rank 5; all-season invariant not established
RANKING TIER
Bronze → Silver → Gold → Platinum → Diamond → Master
SEASON CADENCE RESET
Recurring seasons; exact demotion/reset/carryover unresolved
SPEC CORRECTION RULE
Owned roster stats and season boosts reflected; equalized normalization not confirmed
ENTRY COST
Unknown
REWARD RESULT RULE
Promotion and season rewards; Diamond; Master League Medal (Gold/Silver); growth materials
RESULT STATE
Match-content score is aggregated across an opponent set; exact formula unresolved
0003Bronze브론즈 리그ACTIVE

Starting tier Season-linked; reset details unresolved Active

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
PvP
MATCH FORMAT
League Tier
PLAYER TEAM RULE
Individual player
ELIGIBILITY UNLOCK
Starting tier
RANKING TIER
Bronze
SEASON CADENCE RESET
Season-linked; reset details unresolved
SPEC CORRECTION RULE
Roster specs and season boosts apply at mode level
ENTRY COST
Unknown
REWARD RESULT RULE
Tier-specific promotion and season rewards
RESULT STATE
Promotion is based on aggregate score exceeding the tier threshold; detailed thresholds not fully baseline-verified
0004Silver실버 리그ACTIVE

Promotion tier Season-linked; reset details unresolved Active

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
PvP
MATCH FORMAT
League Tier
PLAYER TEAM RULE
Individual player
ELIGIBILITY UNLOCK
Promotion tier
RANKING TIER
Silver
SEASON CADENCE RESET
Season-linked; reset details unresolved
SPEC CORRECTION RULE
Roster specs and season boosts apply at mode level
ENTRY COST
Unknown
REWARD RESULT RULE
Tier-specific promotion and season rewards
RESULT STATE
Promotion is based on aggregate score exceeding the tier threshold; detailed thresholds not fully baseline-verified
0005Gold골드 리그ACTIVE

Promotion tier Season-linked; reset details unresolved Active

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
PvP
MATCH FORMAT
League Tier
PLAYER TEAM RULE
Individual player
ELIGIBILITY UNLOCK
Promotion tier
RANKING TIER
Gold
SEASON CADENCE RESET
Season-linked; reset details unresolved
SPEC CORRECTION RULE
Roster specs and season boosts apply at mode level
ENTRY COST
Unknown
REWARD RESULT RULE
Tier-specific promotion and season rewards
RESULT STATE
Promotion is based on aggregate score exceeding the tier threshold; detailed thresholds not fully baseline-verified
0006Platinum플래티넘 리그ACTIVE

Promotion tier Season-linked; reset details unresolved Active

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
PvP
MATCH FORMAT
League Tier
PLAYER TEAM RULE
Individual player
ELIGIBILITY UNLOCK
Promotion tier
RANKING TIER
Platinum
SEASON CADENCE RESET
Season-linked; reset details unresolved
SPEC CORRECTION RULE
Roster specs and season boosts apply at mode level
ENTRY COST
Unknown
REWARD RESULT RULE
Tier-specific promotion and season rewards
RESULT STATE
Promotion is based on aggregate score exceeding the tier threshold; detailed thresholds not fully baseline-verified
0007Diamonds다이아몬드 리그 · ダイヤモンド / Diamond · 다이아몬드 · Diamonds · Diamond · ダイヤ / DiamondsACTIVE

Promotion tier Season-linked; reset details unresolved Active Promotion threshold Seasonal Active No currency expiry confirmed Global; iOS / Android / Windows; regional prices vary Active Live service SKU and campaign-specific Japan/Korea/US iOS; Japan Web Store; Global live service Active In Scope 현재 tier selector와 원출처 열거에서 명칭 확인 Linked 직접 guide의 tier 표기에 맞춰 교정했다. In Scope 공식 캠페인과 direct guide에서 명칭·유료/무료 경로를 확인했다. 의 모든 소비처는 동일 강도로 검증되지 않아 범위를 제한했다. In Scope 원 URL을 승계하고 공식 campaign evidence로 무료 공급 경로를 보강했다. In Scope 공식 Web Store·regional App Store에서 product/currency name 확인.

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
PvP
MATCH FORMAT
League Tier
PLAYER TEAM RULE
Individual player
ELIGIBILITY UNLOCK
Promotion tier
RANKING TIER
Diamond
SEASON CADENCE RESET
Season-linked; reset details unresolved
SPEC CORRECTION RULE
Roster specs and season boosts apply at mode level
ENTRY COST
Unknown
REWARD RESULT RULE
Tier-specific promotion and season rewards
RESULT STATE
Promotion is based on aggregate score exceeding the tier threshold; detailed thresholds not fully baseline-verified
0008Master마스터 리그 티어ACTIVE

Highest confirmed tier Season-linked; reset details unresolved Active

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
PvP
MATCH FORMAT
League Tier
PLAYER TEAM RULE
Individual player
ELIGIBILITY UNLOCK
Highest confirmed tier
RANKING TIER
Master
SEASON CADENCE RESET
Season-linked; reset details unresolved
SPEC CORRECTION RULE
Roster specs and season boosts apply at mode level
ENTRY COST
Unknown
REWARD RESULT RULE
Tier-specific promotion and season rewards
RESULT STATE
Promotion is based on aggregate score exceeding the tier threshold; detailed thresholds not fully baseline-verified
0009Master League Medal (Silver)실버 ML 메달 · マスターリーグメダル(銀) / Master League Medal (Silver) · マスターリーグメダル(銀) / Master League Medal (Silver) · ML 메달 · 마스터 리그 메달 · 경쟁 전용 재화 · リーグメダル銀 / League Medal SilverACTIVE
11 FIELDS
TIME MODE
Unknown
COMPETITION TARGET
Other Confirmed
MATCH FORMAT
Competition Reward / Exchange Currency
PLAYER TEAM RULE
ELIGIBILITY UNLOCK
Awarded by promotion and source-specific mission rules
RANKING TIER
Master League
SEASON CADENCE RESET
Carries across seasons; no expiration
SPEC CORRECTION RULE
ENTRY COST
Unknown
REWARD RESULT RULE
League Shop exchange input
RESULT STATE
Reward condition depends on promotion/mission
0010Master League Medal (Gold)골드 ML 메달 · マスターリーグメダル(金) / Master League Medal (Gold) · マスターリーグメダル(金) / Master League Medal (Gold) · ML 메달 · 마스터 리그 메달 · 경쟁 전용 재화 · リーグメダル金 / League Medal GoldACTIVE
11 FIELDS
TIME MODE
Unknown
COMPETITION TARGET
Other Confirmed
MATCH FORMAT
Competition Reward / Exchange Currency
PLAYER TEAM RULE
ELIGIBILITY UNLOCK
Awarded by season score reward bands
RANKING TIER
Master League
SEASON CADENCE RESET
Carries across seasons; no expiration
SPEC CORRECTION RULE
ENTRY COST
Unknown
REWARD RESULT RULE
League Shop exchange input
RESULT STATE
Reward condition depends on season score
0011League Shopリーグショップ / League Shop · Master League sink surface · ML 메달 상점ACTIVE

Possess required Master League Medals Available across seasons; exact rotation unresolved Active

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
Other Confirmed
MATCH FORMAT
Reward Exchange
PLAYER TEAM RULE
Individual player
ELIGIBILITY UNLOCK
Possess required Master League Medals
RANKING TIER
Master League reward economy
SEASON CADENCE RESET
Available across seasons; exact rotation unresolved
SPEC CORRECTION RULE
ENTRY COST
Unknown
REWARD RESULT RULE
Growth items and materials
RESULT STATE
Exchange condition and item-specific cost
0012Match HistoryCONDITIONAL

At least one completed Master League match Season-linked record retention; exact retention period unresolved Conditional

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
Other Confirmed
MATCH FORMAT
Competition Record Mode
PLAYER TEAM RULE
Individual player
ELIGIBILITY UNLOCK
At least one completed Master League match
RANKING TIER
Master League
SEASON CADENCE RESET
Season-linked record retention; exact retention period unresolved
SPEC CORRECTION RULE
Displays prior automated match context
ENTRY COST
Unknown
REWARD RESULT RULE
No direct reward
RESULT STATE
No new score; record retrieval
0013ReplayCONDITIONAL

Open from Match History Season-linked; exact retention unresolved Conditional

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
Other Confirmed
MATCH FORMAT
Competition Replay Mode
PLAYER TEAM RULE
Individual player
ELIGIBILITY UNLOCK
Open from Match History
RANKING TIER
Master League
SEASON CADENCE RESET
Season-linked; exact retention unresolved
SPEC CORRECTION RULE
Supports formation review; no normalization function
ENTRY COST
Unknown
REWARD RESULT RULE
No direct reward
RESULT STATE
Replays prior automated battle; no score recalculation confirmed
0014チャレンジモード (Challenge Mode)ACTIVE

Global / per season

11 FIELDS
TIME MODE
Unknown
COMPETITION TARGET
Other Confirmed
MATCH FORMAT
누락 모드 추가
PLAYER TEAM RULE
Unknown
ELIGIBILITY UNLOCK
Unknown
RANKING TIER
Unknown
SEASON CADENCE RESET
Unknown
SPEC CORRECTION RULE
Unknown
ENTRY COST
Unknown
REWARD RESULT RULE
Unknown
RESULT STATE
「챌린지 모드(チャレンジモード)」는 마스터 리그 승격 후 시즌 최고 스코어가 150,000을 초과하면 해방되는 상위 스코어 모드다. 챌린지 모드에서는 이미 승리한 상대를 교체할 때 더 강한 상대가 표시되고 승리 시 더 많은 스코어를 획득한다. 스코어 200,000 초과 시 상위 칭호를 획득한다.