| 0001Master League Season 14 - Gundam Fight마스터 리그 시즌 · マスターリーグ SEASON 14 ガンダムファイト / Master League Season 14 - Gundam Fight · 마스터리그 시즌14 · Master League currency | — | ACTIVE Season 14 unlock: Player Rank 5 Advance formation registration from 2026-07-16 12:00 JST Battle window 2026-07-24 12:00–2026-07-31 10:59 JST Active at baseline | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- Season instance / PvP score-attack
- PLAYER TEAM RULE
- Individual player / registered formation
- ELIGIBILITY UNLOCK
- Player Rank 5
- RANKING TIER
- Bronze through Master
- SEASON CADENCE RESET
- 2026-07-24 12:00–2026-07-31 10:59 JST
- SPEC CORRECTION RULE
- Season-specific eligible tags receive a published boost; exact values in RP Annex
- ENTRY COST
- Unknown
- REWARD RESULT RULE
- Promotion and season-end rewards
- RESULT STATE
- Master League score and league progression rules
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| 0002Master League | — | ACTIVE Season 14 access: Player Rank 5 Recurring seasons; exact demotion/reset/carryover remains unresolved Other seasons' unlock conditions are not generalized Active | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- PvP score-attack
- PLAYER TEAM RULE
- Individual player / registered formation
- ELIGIBILITY UNLOCK
- Season 14: Player Rank 5; all-season invariant not established
- RANKING TIER
- Bronze → Silver → Gold → Platinum → Diamond → Master
- SEASON CADENCE RESET
- Recurring seasons; exact demotion/reset/carryover unresolved
- SPEC CORRECTION RULE
- Owned roster stats and season boosts reflected; equalized normalization not confirmed
- ENTRY COST
- Unknown
- REWARD RESULT RULE
- Promotion and season rewards; Diamond; Master League Medal (Gold/Silver); growth materials
- RESULT STATE
- Match-content score is aggregated across an opponent set; exact formula unresolved
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| 0003Bronze브론즈 리그 | — | ACTIVE Starting tier Season-linked; reset details unresolved Active | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- League Tier
- PLAYER TEAM RULE
- Individual player
- ELIGIBILITY UNLOCK
- Starting tier
- RANKING TIER
- Bronze
- SEASON CADENCE RESET
- Season-linked; reset details unresolved
- SPEC CORRECTION RULE
- Roster specs and season boosts apply at mode level
- ENTRY COST
- Unknown
- REWARD RESULT RULE
- Tier-specific promotion and season rewards
- RESULT STATE
- Promotion is based on aggregate score exceeding the tier threshold; detailed thresholds not fully baseline-verified
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| 0004Silver실버 리그 | — | ACTIVE Promotion tier Season-linked; reset details unresolved Active | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- League Tier
- PLAYER TEAM RULE
- Individual player
- ELIGIBILITY UNLOCK
- Promotion tier
- RANKING TIER
- Silver
- SEASON CADENCE RESET
- Season-linked; reset details unresolved
- SPEC CORRECTION RULE
- Roster specs and season boosts apply at mode level
- ENTRY COST
- Unknown
- REWARD RESULT RULE
- Tier-specific promotion and season rewards
- RESULT STATE
- Promotion is based on aggregate score exceeding the tier threshold; detailed thresholds not fully baseline-verified
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| 0005Gold골드 리그 | — | ACTIVE Promotion tier Season-linked; reset details unresolved Active | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- League Tier
- PLAYER TEAM RULE
- Individual player
- ELIGIBILITY UNLOCK
- Promotion tier
- RANKING TIER
- Gold
- SEASON CADENCE RESET
- Season-linked; reset details unresolved
- SPEC CORRECTION RULE
- Roster specs and season boosts apply at mode level
- ENTRY COST
- Unknown
- REWARD RESULT RULE
- Tier-specific promotion and season rewards
- RESULT STATE
- Promotion is based on aggregate score exceeding the tier threshold; detailed thresholds not fully baseline-verified
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| 0006Platinum플래티넘 리그 | — | ACTIVE Promotion tier Season-linked; reset details unresolved Active | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- League Tier
- PLAYER TEAM RULE
- Individual player
- ELIGIBILITY UNLOCK
- Promotion tier
- RANKING TIER
- Platinum
- SEASON CADENCE RESET
- Season-linked; reset details unresolved
- SPEC CORRECTION RULE
- Roster specs and season boosts apply at mode level
- ENTRY COST
- Unknown
- REWARD RESULT RULE
- Tier-specific promotion and season rewards
- RESULT STATE
- Promotion is based on aggregate score exceeding the tier threshold; detailed thresholds not fully baseline-verified
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| 0007Diamonds다이아몬드 리그 · ダイヤモンド / Diamond · 다이아몬드 · Diamonds · Diamond · ダイヤ / Diamonds | — | ACTIVE Promotion tier Season-linked; reset details unresolved Active Promotion threshold Seasonal Active No currency expiry confirmed Global; iOS / Android / Windows; regional prices vary Active Live service SKU and campaign-specific Japan/Korea/US iOS; Japan Web Store; Global live service Active In Scope 현재 tier selector와 원출처 열거에서 명칭 확인 Linked 직접 guide의 tier 표기에 맞춰 교정했다. In Scope 공식 캠페인과 direct guide에서 명칭·유료/무료 경로를 확인했다. 의 모든 소비처는 동일 강도로 검증되지 않아 범위를 제한했다. In Scope 원 URL을 승계하고 공식 campaign evidence로 무료 공급 경로를 보강했다. In Scope 공식 Web Store·regional App Store에서 product/currency name 확인. | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- League Tier
- PLAYER TEAM RULE
- Individual player
- ELIGIBILITY UNLOCK
- Promotion tier
- RANKING TIER
- Diamond
- SEASON CADENCE RESET
- Season-linked; reset details unresolved
- SPEC CORRECTION RULE
- Roster specs and season boosts apply at mode level
- ENTRY COST
- Unknown
- REWARD RESULT RULE
- Tier-specific promotion and season rewards
- RESULT STATE
- Promotion is based on aggregate score exceeding the tier threshold; detailed thresholds not fully baseline-verified
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| 0008Master마스터 리그 티어 | — | ACTIVE Highest confirmed tier Season-linked; reset details unresolved Active | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- League Tier
- PLAYER TEAM RULE
- Individual player
- ELIGIBILITY UNLOCK
- Highest confirmed tier
- RANKING TIER
- Master
- SEASON CADENCE RESET
- Season-linked; reset details unresolved
- SPEC CORRECTION RULE
- Roster specs and season boosts apply at mode level
- ENTRY COST
- Unknown
- REWARD RESULT RULE
- Tier-specific promotion and season rewards
- RESULT STATE
- Promotion is based on aggregate score exceeding the tier threshold; detailed thresholds not fully baseline-verified
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| 0009Master League Medal (Silver)실버 ML 메달 · マスターリーグメダル(銀) / Master League Medal (Silver) · マスターリーグメダル(銀) / Master League Medal (Silver) · ML 메달 · 마스터 리그 메달 · 경쟁 전용 재화 · リーグメダル銀 / League Medal Silver | — | ACTIVE | 11 FIELDS- TIME MODE
- Unknown
- COMPETITION TARGET
- Other Confirmed
- MATCH FORMAT
- Competition Reward / Exchange Currency
- PLAYER TEAM RULE
- —
- ELIGIBILITY UNLOCK
- Awarded by promotion and source-specific mission rules
- RANKING TIER
- Master League
- SEASON CADENCE RESET
- Carries across seasons; no expiration
- SPEC CORRECTION RULE
- —
- ENTRY COST
- Unknown
- REWARD RESULT RULE
- League Shop exchange input
- RESULT STATE
- Reward condition depends on promotion/mission
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| 0010Master League Medal (Gold)골드 ML 메달 · マスターリーグメダル(金) / Master League Medal (Gold) · マスターリーグメダル(金) / Master League Medal (Gold) · ML 메달 · 마스터 리그 메달 · 경쟁 전용 재화 · リーグメダル金 / League Medal Gold | — | ACTIVE | 11 FIELDS- TIME MODE
- Unknown
- COMPETITION TARGET
- Other Confirmed
- MATCH FORMAT
- Competition Reward / Exchange Currency
- PLAYER TEAM RULE
- —
- ELIGIBILITY UNLOCK
- Awarded by season score reward bands
- RANKING TIER
- Master League
- SEASON CADENCE RESET
- Carries across seasons; no expiration
- SPEC CORRECTION RULE
- —
- ENTRY COST
- Unknown
- REWARD RESULT RULE
- League Shop exchange input
- RESULT STATE
- Reward condition depends on season score
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| 0011League Shopリーグショップ / League Shop · Master League sink surface · ML 메달 상점 | — | ACTIVE Possess required Master League Medals Available across seasons; exact rotation unresolved Active | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- Other Confirmed
- MATCH FORMAT
- Reward Exchange
- PLAYER TEAM RULE
- Individual player
- ELIGIBILITY UNLOCK
- Possess required Master League Medals
- RANKING TIER
- Master League reward economy
- SEASON CADENCE RESET
- Available across seasons; exact rotation unresolved
- SPEC CORRECTION RULE
- —
- ENTRY COST
- Unknown
- REWARD RESULT RULE
- Growth items and materials
- RESULT STATE
- Exchange condition and item-specific cost
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| 0012Match History | — | CONDITIONAL At least one completed Master League match Season-linked record retention; exact retention period unresolved Conditional | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- Other Confirmed
- MATCH FORMAT
- Competition Record Mode
- PLAYER TEAM RULE
- Individual player
- ELIGIBILITY UNLOCK
- At least one completed Master League match
- RANKING TIER
- Master League
- SEASON CADENCE RESET
- Season-linked record retention; exact retention period unresolved
- SPEC CORRECTION RULE
- Displays prior automated match context
- ENTRY COST
- Unknown
- REWARD RESULT RULE
- No direct reward
- RESULT STATE
- No new score; record retrieval
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| 0013Replay | — | CONDITIONAL Open from Match History Season-linked; exact retention unresolved Conditional | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- Other Confirmed
- MATCH FORMAT
- Competition Replay Mode
- PLAYER TEAM RULE
- Individual player
- ELIGIBILITY UNLOCK
- Open from Match History
- RANKING TIER
- Master League
- SEASON CADENCE RESET
- Season-linked; exact retention unresolved
- SPEC CORRECTION RULE
- Supports formation review; no normalization function
- ENTRY COST
- Unknown
- REWARD RESULT RULE
- No direct reward
- RESULT STATE
- Replays prior automated battle; no score recalculation confirmed
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| 0014チャレンジモード (Challenge Mode) | — | ACTIVE Global / per season | 11 FIELDS- TIME MODE
- Unknown
- COMPETITION TARGET
- Other Confirmed
- MATCH FORMAT
- 누락 모드 추가
- PLAYER TEAM RULE
- Unknown
- ELIGIBILITY UNLOCK
- Unknown
- RANKING TIER
- Unknown
- SEASON CADENCE RESET
- Unknown
- SPEC CORRECTION RULE
- Unknown
- ENTRY COST
- Unknown
- REWARD RESULT RULE
- Unknown
- RESULT STATE
- 「챌린지 모드(チャレンジモード)」는 마스터 리그 승격 후 시즌 최고 스코어가 150,000을 초과하면 해방되는 상위 스코어 모드다. 챌린지 모드에서는 이미 승리한 상대를 교체할 때 더 강한 상대가 표시되고 승리 시 더 많은 스코어를 획득한다. 스코어 200,000 초과 시 상위 칭호를 획득한다.
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