| 0001Main Stage메인 스토리 스테이지 · Main Stages · メインステージ / Main Stage · Main Stage · HARD STAGE · Upgrade Stages | — | ACTIVE 순차 시나리오 진행; 개별 작품별 조건 Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- 순차 시나리오 진행; 개별 작품별 조건
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- 개발 재료·강화 재료·노획 유닛 등 stage별 보상
|
|---|
| 0002Mobile Suit GundamMain Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Main Stage 순차 개방; exact prerequisite Unknown
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0003Mobile Suit Z Gundam: A New TranslationMain Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Main Stage 순차 개방; exact prerequisite Unknown
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0004Mobile Suit Gundam ZZMain Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Main Stage 순차 개방; exact prerequisite Unknown
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0005Mobile Suit Gundam: Char's CounterattackMain Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Main Stage 순차 개방; exact prerequisite Unknown
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0006Mobile Suit Gundam UnicornMain Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Main Stage 순차 개방; exact prerequisite Unknown
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0007Mobile Suit Gundam Narrative기동전사 건담 NT · Mobile Suit Gundam NT · 機動戦士ガンダムNT / Mobile Suit Gundam Narrative · Main Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Mobile Suit Gundam UC Stage 10 clear Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Mobile Suit Gundam UC Stage 10 clear
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0008Mobile Suit Gundam HATHAWAYMain Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Main Stage 순차 개방; exact prerequisite Unknown
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0009Mobile Suit Gundam F91Main Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Main Stage 순차 개방; exact prerequisite Unknown
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0010Mobile Fighter G GundamMain Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Main Stage 순차 개방; exact prerequisite Unknown
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0011Mobile Suit Gundam WingMain Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Main Stage 순차 개방; exact prerequisite Unknown
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0012After War Gundam XMain Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Main Stage 순차 개방; exact prerequisite Unknown
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0013Mobile Suit Gundam SEEDMain Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Main Stage 순차 개방; exact prerequisite Unknown
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0014Mobile Suit Gundam SEED RecollectionMain Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Main Stage 순차 개방; exact prerequisite Unknown
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0015Mobile Suit Gundam SEED DestinyMain Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Main Stage 순차 개방; exact prerequisite Unknown
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0016Mobile Suit Gundam 00Main Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Main Stage 순차 개방; exact prerequisite Unknown
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0017Mobile Suit Gundam AGEMain Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Main Stage 순차 개방; exact prerequisite Unknown
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0018Mobile Suit Gundam Iron-Blooded OrphansMain Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Main Stage 순차 개방; exact prerequisite Unknown
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0019Mobile Suit Gundam the Witch from MercuryMain Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Main Stage 순차 개방; exact prerequisite Unknown
- ENTRY COST RULE
- AP; exact amount Unknown
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Stage-specific materials, units, first-clear rewards
|
|---|
| 0020Mobile Suit Gundam HARD STAGE 2각 메인 스토리 시리즈 Hard 모드 · HARD STAGE / Mobile Suit Gundam HARD STAGE 2 · Main Stage · HARD STAGE · Upgrade Stages | — | ACTIVE 해당 series progression; exact parent-stage prerequisite Unknown Always-on after unlock Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- 해당 series progression; exact parent-stage prerequisite Unknown
- ENTRY COST RULE
- Unlabeled source value exists; cost unresolved
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- First-clear rewards and repeat drops
|
|---|
| 0021Upgrade Stages강화 육성 스테이지 후보 · 강화 육성 스테이지 · 업그레이드 스테이지 · 強化育成ステージ / Upgrade Stages · Growth-resource stage family · Main Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Stage menu; exact unlock Unknown Recurring daily Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Resource
- ENTRY UNLOCK CONDITION
- Stage menu; exact unlock Unknown
- ENTRY COST RULE
- 재료별 일일 시도 제한; 기본 수치 Unknown
- CADENCE RESET
- Recurring daily
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Upgrade materials; CAPITAL
|
|---|
| 0022Story Event스토리 이벤트 · Story Events · ストーリーイベント / Story Event | — | CONDITIONAL Event screen / event period Limited / recurring catalog Recurring Corresponding event is active Limited / event period Recurring / Conditional In Scope named catalog 확인 In Scope 공식 roadmap와 current catalog에서 container 명칭을 확인했다. In Scope 공식 roadmap와 current Story Event catalog에서 확인했다. | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Event
- ENTRY UNLOCK CONDITION
- Event screen / event period
- ENTRY COST RULE
- Event-specific; Unknown
- CADENCE RESET
- Limited / recurring catalog
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Event units, characters, materials
|
|---|
| 0023Mobile Suit Gundam MS IGLOO | — | ENDED Event screen during availability Conditional / rerun possible; exact period per instance Conditional | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Event screen during availability
- ENTRY COST RULE
- Event-specific; Unknown
- CADENCE RESET
- Conditional / rerun possible; exact period per instance
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Event units, characters, materials
|
|---|
| 0024Mobile Suit Gundam: The 08th MS Team | — | ENDED Event screen during availability Conditional / rerun possible; exact period per instance Conditional | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Event screen during availability
- ENTRY COST RULE
- Event-specific; Unknown
- CADENCE RESET
- Conditional / rerun possible; exact period per instance
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Event units, characters, materials
|
|---|
| 0025Mobile Suit Gundam 0080: War in the Pocket | — | ENDED Event screen during availability Conditional / rerun possible; exact period per instance Conditional | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Event screen during availability
- ENTRY COST RULE
- Event-specific; Unknown
- CADENCE RESET
- Conditional / rerun possible; exact period per instance
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Event units, characters, materials
|
|---|
| 0026Mobile Suit Gundam: Cross Dimension 0079 | — | ENDED Event screen during availability Conditional / rerun possible; exact period per instance Conditional | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Event screen during availability
- ENTRY COST RULE
- Event-specific; Unknown
- CADENCE RESET
- Conditional / rerun possible; exact period per instance
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Event units, characters, materials
|
|---|
| 0027Mobile Suit Gundam Side Story: The Blue Destiny | — | ENDED Event screen during availability Conditional / rerun possible; exact period per instance Conditional | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Event screen during availability
- ENTRY COST RULE
- Event-specific; Unknown
- CADENCE RESET
- Conditional / rerun possible; exact period per instance
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Event units, characters, materials
|
|---|
| 0028Mobile Suit Gundam ThunderboltThunderbolt 스토리 이벤트 · 기동전사 건담 Thunderbolt · 機動戦士ガンダム サンダーボルト / Mobile Suit Gundam Thunderbolt | — | ENDED Event screen during availability Conditional / rerun possible; exact period per instance Conditional | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Event
- ENTRY UNLOCK CONDITION
- Event screen during availability
- ENTRY COST RULE
- Event-specific; Unknown
- CADENCE RESET
- Conditional / rerun possible; exact period per instance
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Event units, characters, materials
|
|---|
| 0029Mobile Suit Gundam Thunderbolt: Bandit Flower | — | ENDED Event screen during availability Conditional / rerun possible; exact period per instance Conditional | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Event screen during availability
- ENTRY COST RULE
- Event-specific; Unknown
- CADENCE RESET
- Conditional / rerun possible; exact period per instance
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Event units, characters, materials
|
|---|
| 0030Mobile Suit Gundam 0083: Stardust Memory0083 스토리 이벤트 · 기동전사 건담 0083 STARDUST MEMORY · 機動戦士ガンダム0083 STARDUST MEMORY / Mobile Suit Gundam 0083: Stardust Memory | — | ENDED Event screen during availability Conditional / rerun possible; exact period per instance Conditional | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Event
- ENTRY UNLOCK CONDITION
- Event screen during availability
- ENTRY COST RULE
- Event-specific; Unknown
- CADENCE RESET
- Conditional / rerun possible; exact period per instance
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Event units, characters, materials
|
|---|
| 0031Mobile Suit Gundam SEED Astrayentity seed · 기동전사 건담 SEED ASTRAY · 機動戦士ガンダムSEED ASTRAY / Mobile Suit Gundam SEED Astray | — | ENDED Event screen during availability Conditional / rerun possible; exact period per instance Conditional | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Event
- ENTRY UNLOCK CONDITION
- Event screen during availability
- ENTRY COST RULE
- Event-specific; Unknown
- CADENCE RESET
- Conditional / rerun possible; exact period per instance
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Event units, characters, materials
|
|---|
| 0032Mobile Suit Gundam SEED X Astray | — | ENDED Event screen during availability Conditional / rerun possible; exact period per instance Conditional | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Event screen during availability
- ENTRY COST RULE
- Event-specific; Unknown
- CADENCE RESET
- Conditional / rerun possible; exact period per instance
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Event units, characters, materials
|
|---|
| 0033Mobile Suit Gundam SEED C.E. 73 -Stargazer- | — | ENDED Event screen during availability Conditional / rerun possible; exact period per instance Conditional | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Event screen during availability
- ENTRY COST RULE
- Event-specific; Unknown
- CADENCE RESET
- Conditional / rerun possible; exact period per instance
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Event units, characters, materials
|
|---|
| 0034Mobile Suit Gundam Iron-Blooded Orphans Gekko | — | ENDED Event screen during availability Conditional / rerun possible; exact period per instance Conditional | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Event screen during availability
- ENTRY COST RULE
- Event-specific; Unknown
- CADENCE RESET
- Conditional / rerun possible; exact period per instance
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Event units, characters, materials
|
|---|
| 0035SD Gundam Side Story: Sieg Zeon Chronicleentity seed · SD건담 사이드 스토리 Sieg Zeon Chronicle · SDガンダム外伝 ジークジオンクロニクル / SD Gundam Side Story: Sieg Zeon Chronicle | — | ENDED Event screen during availability Conditional / rerun possible; exact period per instance Conditional | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Event
- ENTRY UNLOCK CONDITION
- Event screen during availability
- ENTRY COST RULE
- Event-specific; Unknown
- CADENCE RESET
- Conditional / rerun possible; exact period per instance
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Event units, characters, materials
|
|---|
| 0036Fierce Enemy Assault강적 습격 이벤트 · 강적 습격 · 強敵襲来 / Fierce Enemy Assault | — | CONDITIONAL Global / recurring No live instance on 2026-07-30 Next confirmed 2026-07-31 12:00 JST | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Event
- ENTRY UNLOCK CONDITION
- Event screen during run
- ENTRY COST RULE
- Event-specific; Unknown
- CADENCE RESET
- Limited / recurring
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- SSR reward unit; instance-specific rewards
|
|---|
| 0037Eternal Road Normal이터널 로드 (노멀) | — | ACTIVE Story progression; exact baseline unlock Active Always-on reported; reset Active Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Story progression; exact baseline unlock Unknown
- ENTRY COST RULE
- Unknown
- CADENCE RESET
- Permanent / cumulative additions
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Diamonds and upgrade materials reported
|
|---|
| 0038Eternal Road Hard이터널 로드 (하드) | — | ACTIVE Story progression; exact baseline unlock Active Always-on reported; reset Active Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Story progression; exact baseline unlock Unknown
- ENTRY COST RULE
- Unknown
- CADENCE RESET
- Permanent / cumulative additions
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Diamonds and upgrade materials reported
|
|---|
| 0039Eternal Road Expert이터널 로드 (익스퍼트) | — | ACTIVE Story progression; exact baseline unlock Active Always-on reported; reset Active Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Story progression; exact baseline unlock Unknown
- ENTRY COST RULE
- Unknown
- CADENCE RESET
- Permanent / cumulative additions
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Diamonds and upgrade materials reported
|
|---|
| 0040EAST TOWER이스턴 타워 | — | ENDED Generation Tower rotational instance Confirmed prior EAST run ended No active run on 2026-07-30 | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Event availability; floor progression
- ENTRY COST RULE
- Unknown
- CADENCE RESET
- Rotational; confirmed prior run ended before baseline
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Floor rewards; exact table outside selected source
|
|---|
| 0041WEST TOWER웨스턴 타워 | — | ENDED Generation Tower rotational instance 2026-06-04 12:00–2026-06-30 10:59 JST No active run on 2026-07-30 | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Event availability; floor progression
- ENTRY COST RULE
- Unknown
- CADENCE RESET
- Rotational; confirmed prior run ended before baseline
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- Floor rewards; exact table outside selected source
|
|---|
| 0042E Simulator: U.C.0079Live event discovery · E Simulator: U.C.0079 / E-Simulator: U.C.0079! · E 시뮬레이터: U.C.0079 | — | ACTIVE Event screen; series/tag sortie restrictions on some stages 2026-07-16 through 2026-07-31 Active | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Event
- ENTRY UNLOCK CONDITION
- Event screen; series/tag sortie restrictions on some stages
- ENTRY COST RULE
- Event-specific; Unknown
- CADENCE RESET
- 2026-07-16 through 2026-07-31
- TIME MODE
- Real-Time
- CONTROL MODE
- Hybrid
- REWARD OUTPUT
- SSR Perfect Zeong; SP upgrade chip; SSR Sayla Mass; event materials
|
|---|
| 0043Master League Season 14 - Gundam Fight마스터 리그 시즌 · マスターリーグ SEASON 14 ガンダムファイト / Master League Season 14 - Gundam Fight · 마스터리그 시즌14 · Master League currency | — | ACTIVE Season 14 unlock: Player Rank 5 Advance formation registration from 2026-07-16 12:00 JST Battle window 2026-07-24 12:00–2026-07-31 10:59 JST Active at baseline | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Tournament & Seasonal Ranking
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Player Rank 5; advance formation registration before battle window
- ENTRY COST RULE
- Season-specific attempts / limits not fully verified
- CADENCE RESET
- 2026-07-24 12:00–2026-07-31 10:59 JST
- TIME MODE
- Asynchronous
- CONTROL MODE
- Auto
- REWARD OUTPUT
- 다이아, 아이템, 마스터리그 메달(금·은)
|
|---|
| 0044Development개발 · 開発 / Development · Development | — | ACTIVE | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ENTRY UNLOCK CONDITION
- Mobile Suit Gundam SEED clear was pre-release unlock rule; current exact unlock coordinate needs reconfirmation
- ENTRY COST RULE
- Unit + CAPITAL + dedicated item
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Asynchronous
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- New unit
|
|---|
| 0045Development Diagram개발도감 · 개발 경로도 · 開発ダイアグラム / Development Diagram | — | CONDITIONAL | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- System
- ENTRY UNLOCK CONDITION
- Development unlock; series-specific
- ENTRY COST RULE
- Development requirements
- CADENCE RESET
- Always-on after unlock
- TIME MODE
- Asynchronous
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- Special unit / completion reward
|
|---|
| 0046Warship Cruise/ gap follow-up | — | ACTIVE My Base; content updates add related warships Periodic; exact timer Unknown Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Asynchronous/Idle
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- My Base; content updates add related warships
- ENTRY COST RULE
- No entry cost disclosed
- CADENCE RESET
- Periodic; exact timer Unknown
- TIME MODE
- Asynchronous
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- AP or items
|
|---|
| 0047Character Requests/ gap follow-up | — | ACTIVE My Base; accept request; content updates add related characters Recurring; exact current daily count Unknown Active | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Asynchronous/Idle
- OBJECT TYPE
- Character
- ENTRY UNLOCK CONDITION
- My Base; accept request; content updates add related characters
- ENTRY COST RULE
- No entry cost disclosed
- CADENCE RESET
- Recurring; exact current daily count Unknown
- TIME MODE
- Asynchronous
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- Reward; exact table Unknown
|
|---|
| 0048HARD STAGE각 메인 스토리 시리즈 Hard 모드 · 하드 미션 | — | ACTIVE | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Unknown
- ENTRY COST RULE
- Unknown
- CADENCE RESET
- Unknown
- TIME MODE
- Unknown
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- 검증한 HARD STAGE 사례는 Development Material·Capital·Upgrade Data·Weapons Upgrade Material과 capturable Units를 공개한다.
|
|---|
| 0049Eternal Road이터널 패스 · Eternal Road Normal · Eternal Road Hard · Eternal Road Expert | — | ACTIVE Permanent / Active / Eternal Road Normal·Hard·Expert branches; individual stage unlock and reward values remain outside the Directive scope | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Unknown
- ENTRY COST RULE
- Unknown
- CADENCE RESET
- Unknown
- TIME MODE
- Unknown
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- 난이도 분기 명칭을 “Eternal Road Normal”로 표기한다.
|
|---|
| 0050유닛 레벨 | — | ACTIVE | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- System
- ENTRY UNLOCK CONDITION
- Unknown
- ENTRY COST RULE
- Unknown
- CADENCE RESET
- Unknown
- TIME MODE
- Unknown
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- Unit의 Level 업그레이드는 Unit 파라미터를 자동으로 증가시키는 성장축이다.
|
|---|