NOVASMC

SD Gundam G Generation ETERNAL

Unknown · App Store; Google Play; Google Play Games (PC); DMM GAMES (PC)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
233
CLASSIFICATION GROUPS
29
TRANSITIONS
41
RULES & PROCESS CONTENTS
2
PLAYER EXPERIENCE ELEMENTS
54

Growth Contents

RECORDS
59
VISIBLE
59
PAGE
1 / 2

150OF 59 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Main Stage메인 스토리 스테이지 · Main Stages · メインステージ / Main Stage · Main Stage · HARD STAGE · Upgrade StagesACTIVE

순차 시나리오 진행; 개별 작품별 조건 Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
순차 시나리오 진행; 개별 작품별 조건
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
개발 재료·강화 재료·노획 유닛 등 stage별 보상
0002Mobile Suit GundamMain Stage · HARD STAGE · Upgrade StagesACTIVE

Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
Main Stage 순차 개방; exact prerequisite Unknown
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0003Mobile Suit Z Gundam: A New TranslationMain Stage · HARD STAGE · Upgrade StagesACTIVE

Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
Main Stage 순차 개방; exact prerequisite Unknown
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0004Mobile Suit Gundam ZZMain Stage · HARD STAGE · Upgrade StagesACTIVE

Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
Main Stage 순차 개방; exact prerequisite Unknown
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0005Mobile Suit Gundam: Char's CounterattackMain Stage · HARD STAGE · Upgrade StagesACTIVE

Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
Main Stage 순차 개방; exact prerequisite Unknown
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0006Mobile Suit Gundam UnicornMain Stage · HARD STAGE · Upgrade StagesACTIVE

Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
Main Stage 순차 개방; exact prerequisite Unknown
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0007Mobile Suit Gundam Narrative기동전사 건담 NT · Mobile Suit Gundam NT · 機動戦士ガンダムNT / Mobile Suit Gundam Narrative · Main Stage · HARD STAGE · Upgrade StagesACTIVE

Mobile Suit Gundam UC Stage 10 clear Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Mobile Suit Gundam UC Stage 10 clear
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0008Mobile Suit Gundam HATHAWAYMain Stage · HARD STAGE · Upgrade StagesACTIVE

Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
Main Stage 순차 개방; exact prerequisite Unknown
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0009Mobile Suit Gundam F91Main Stage · HARD STAGE · Upgrade StagesACTIVE

Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
Main Stage 순차 개방; exact prerequisite Unknown
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0010Mobile Fighter G GundamMain Stage · HARD STAGE · Upgrade StagesACTIVE

Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
Main Stage 순차 개방; exact prerequisite Unknown
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0011Mobile Suit Gundam WingMain Stage · HARD STAGE · Upgrade StagesACTIVE

Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
Main Stage 순차 개방; exact prerequisite Unknown
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0012After War Gundam XMain Stage · HARD STAGE · Upgrade StagesACTIVE

Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
Main Stage 순차 개방; exact prerequisite Unknown
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0013Mobile Suit Gundam SEEDMain Stage · HARD STAGE · Upgrade StagesACTIVE

Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
Main Stage 순차 개방; exact prerequisite Unknown
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0014Mobile Suit Gundam SEED RecollectionMain Stage · HARD STAGE · Upgrade StagesACTIVE

Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
Main Stage 순차 개방; exact prerequisite Unknown
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0015Mobile Suit Gundam SEED DestinyMain Stage · HARD STAGE · Upgrade StagesACTIVE

Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
Main Stage 순차 개방; exact prerequisite Unknown
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0016Mobile Suit Gundam 00Main Stage · HARD STAGE · Upgrade StagesACTIVE

Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
Main Stage 순차 개방; exact prerequisite Unknown
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0017Mobile Suit Gundam AGEMain Stage · HARD STAGE · Upgrade StagesACTIVE

Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
Main Stage 순차 개방; exact prerequisite Unknown
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0018Mobile Suit Gundam Iron-Blooded OrphansMain Stage · HARD STAGE · Upgrade StagesACTIVE

Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
Main Stage 순차 개방; exact prerequisite Unknown
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0019Mobile Suit Gundam the Witch from MercuryMain Stage · HARD STAGE · Upgrade StagesACTIVE

Main Stage 순차 개방; exact prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
Main Stage 순차 개방; exact prerequisite Unknown
ENTRY COST RULE
AP; exact amount Unknown
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Stage-specific materials, units, first-clear rewards
0020Mobile Suit Gundam HARD STAGE 2각 메인 스토리 시리즈 Hard 모드 · HARD STAGE / Mobile Suit Gundam HARD STAGE 2 · Main Stage · HARD STAGE · Upgrade StagesACTIVE

해당 series progression; exact parent-stage prerequisite Unknown Always-on after unlock Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
해당 series progression; exact parent-stage prerequisite Unknown
ENTRY COST RULE
Unlabeled source value exists; cost unresolved
CADENCE RESET
Always-on after unlock
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
First-clear rewards and repeat drops
0021Upgrade Stages강화 육성 스테이지 후보 · 강화 육성 스테이지 · 업그레이드 스테이지 · 強化育成ステージ / Upgrade Stages · Growth-resource stage family · Main Stage · HARD STAGE · Upgrade StagesACTIVE

Stage menu; exact unlock Unknown Recurring daily Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Resource
ENTRY UNLOCK CONDITION
Stage menu; exact unlock Unknown
ENTRY COST RULE
재료별 일일 시도 제한; 기본 수치 Unknown
CADENCE RESET
Recurring daily
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Upgrade materials; CAPITAL
0022Story Event스토리 이벤트 · Story Events · ストーリーイベント / Story EventCONDITIONAL

Event screen / event period Limited / recurring catalog Recurring Corresponding event is active Limited / event period Recurring / Conditional In Scope named catalog 확인 In Scope 공식 roadmap와 current catalog에서 container 명칭을 확인했다. In Scope 공식 roadmap와 current Story Event catalog에서 확인했다.

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Other Confirmed
OBJECT TYPE
Event
ENTRY UNLOCK CONDITION
Event screen / event period
ENTRY COST RULE
Event-specific; Unknown
CADENCE RESET
Limited / recurring catalog
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Event units, characters, materials
0023Mobile Suit Gundam MS IGLOOENDED

Event screen during availability Conditional / rerun possible; exact period per instance Conditional

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Other Confirmed
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Event screen during availability
ENTRY COST RULE
Event-specific; Unknown
CADENCE RESET
Conditional / rerun possible; exact period per instance
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Event units, characters, materials
0024Mobile Suit Gundam: The 08th MS TeamENDED

Event screen during availability Conditional / rerun possible; exact period per instance Conditional

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Other Confirmed
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Event screen during availability
ENTRY COST RULE
Event-specific; Unknown
CADENCE RESET
Conditional / rerun possible; exact period per instance
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Event units, characters, materials
0025Mobile Suit Gundam 0080: War in the PocketENDED

Event screen during availability Conditional / rerun possible; exact period per instance Conditional

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Other Confirmed
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Event screen during availability
ENTRY COST RULE
Event-specific; Unknown
CADENCE RESET
Conditional / rerun possible; exact period per instance
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Event units, characters, materials
0026Mobile Suit Gundam: Cross Dimension 0079ENDED

Event screen during availability Conditional / rerun possible; exact period per instance Conditional

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Other Confirmed
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Event screen during availability
ENTRY COST RULE
Event-specific; Unknown
CADENCE RESET
Conditional / rerun possible; exact period per instance
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Event units, characters, materials
0027Mobile Suit Gundam Side Story: The Blue DestinyENDED

Event screen during availability Conditional / rerun possible; exact period per instance Conditional

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Other Confirmed
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Event screen during availability
ENTRY COST RULE
Event-specific; Unknown
CADENCE RESET
Conditional / rerun possible; exact period per instance
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Event units, characters, materials
0028Mobile Suit Gundam ThunderboltThunderbolt 스토리 이벤트 · 기동전사 건담 Thunderbolt · 機動戦士ガンダム サンダーボルト / Mobile Suit Gundam ThunderboltENDED

Event screen during availability Conditional / rerun possible; exact period per instance Conditional

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Other Confirmed
OBJECT TYPE
Event
ENTRY UNLOCK CONDITION
Event screen during availability
ENTRY COST RULE
Event-specific; Unknown
CADENCE RESET
Conditional / rerun possible; exact period per instance
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Event units, characters, materials
0029Mobile Suit Gundam Thunderbolt: Bandit FlowerENDED

Event screen during availability Conditional / rerun possible; exact period per instance Conditional

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Other Confirmed
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Event screen during availability
ENTRY COST RULE
Event-specific; Unknown
CADENCE RESET
Conditional / rerun possible; exact period per instance
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Event units, characters, materials
0030Mobile Suit Gundam 0083: Stardust Memory0083 스토리 이벤트 · 기동전사 건담 0083 STARDUST MEMORY · 機動戦士ガンダム0083 STARDUST MEMORY / Mobile Suit Gundam 0083: Stardust MemoryENDED

Event screen during availability Conditional / rerun possible; exact period per instance Conditional

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Other Confirmed
OBJECT TYPE
Event
ENTRY UNLOCK CONDITION
Event screen during availability
ENTRY COST RULE
Event-specific; Unknown
CADENCE RESET
Conditional / rerun possible; exact period per instance
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Event units, characters, materials
0031Mobile Suit Gundam SEED Astrayentity seed · 기동전사 건담 SEED ASTRAY · 機動戦士ガンダムSEED ASTRAY / Mobile Suit Gundam SEED AstrayENDED

Event screen during availability Conditional / rerun possible; exact period per instance Conditional

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Other Confirmed
OBJECT TYPE
Event
ENTRY UNLOCK CONDITION
Event screen during availability
ENTRY COST RULE
Event-specific; Unknown
CADENCE RESET
Conditional / rerun possible; exact period per instance
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Event units, characters, materials
0032Mobile Suit Gundam SEED X AstrayENDED

Event screen during availability Conditional / rerun possible; exact period per instance Conditional

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Other Confirmed
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Event screen during availability
ENTRY COST RULE
Event-specific; Unknown
CADENCE RESET
Conditional / rerun possible; exact period per instance
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Event units, characters, materials
0033Mobile Suit Gundam SEED C.E. 73 -Stargazer-ENDED

Event screen during availability Conditional / rerun possible; exact period per instance Conditional

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Other Confirmed
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Event screen during availability
ENTRY COST RULE
Event-specific; Unknown
CADENCE RESET
Conditional / rerun possible; exact period per instance
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Event units, characters, materials
0034Mobile Suit Gundam Iron-Blooded Orphans GekkoENDED

Event screen during availability Conditional / rerun possible; exact period per instance Conditional

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Other Confirmed
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Event screen during availability
ENTRY COST RULE
Event-specific; Unknown
CADENCE RESET
Conditional / rerun possible; exact period per instance
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Event units, characters, materials
0035SD Gundam Side Story: Sieg Zeon Chronicleentity seed · SD건담 사이드 스토리 Sieg Zeon Chronicle · SDガンダム外伝 ジークジオンクロニクル / SD Gundam Side Story: Sieg Zeon ChronicleENDED

Event screen during availability Conditional / rerun possible; exact period per instance Conditional

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Other Confirmed
OBJECT TYPE
Event
ENTRY UNLOCK CONDITION
Event screen during availability
ENTRY COST RULE
Event-specific; Unknown
CADENCE RESET
Conditional / rerun possible; exact period per instance
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Event units, characters, materials
0036Fierce Enemy Assault강적 습격 이벤트 · 강적 습격 · 強敵襲来 / Fierce Enemy AssaultCONDITIONAL

Global / recurring No live instance on 2026-07-30 Next confirmed 2026-07-31 12:00 JST

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Event
ENTRY UNLOCK CONDITION
Event screen during run
ENTRY COST RULE
Event-specific; Unknown
CADENCE RESET
Limited / recurring
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
SSR reward unit; instance-specific rewards
0037Eternal Road Normal이터널 로드 (노멀)ACTIVE

Story progression; exact baseline unlock Active Always-on reported; reset Active Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Story progression; exact baseline unlock Unknown
ENTRY COST RULE
Unknown
CADENCE RESET
Permanent / cumulative additions
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Diamonds and upgrade materials reported
0038Eternal Road Hard이터널 로드 (하드)ACTIVE

Story progression; exact baseline unlock Active Always-on reported; reset Active Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Story progression; exact baseline unlock Unknown
ENTRY COST RULE
Unknown
CADENCE RESET
Permanent / cumulative additions
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Diamonds and upgrade materials reported
0039Eternal Road Expert이터널 로드 (익스퍼트)ACTIVE

Story progression; exact baseline unlock Active Always-on reported; reset Active Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Story progression; exact baseline unlock Unknown
ENTRY COST RULE
Unknown
CADENCE RESET
Permanent / cumulative additions
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Diamonds and upgrade materials reported
0040EAST TOWER이스턴 타워ENDED

Generation Tower rotational instance Confirmed prior EAST run ended No active run on 2026-07-30

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Event availability; floor progression
ENTRY COST RULE
Unknown
CADENCE RESET
Rotational; confirmed prior run ended before baseline
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Floor rewards; exact table outside selected source
0041WEST TOWER웨스턴 타워ENDED

Generation Tower rotational instance 2026-06-04 12:00–2026-06-30 10:59 JST No active run on 2026-07-30

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Event availability; floor progression
ENTRY COST RULE
Unknown
CADENCE RESET
Rotational; confirmed prior run ended before baseline
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
Floor rewards; exact table outside selected source
0042E Simulator: U.C.0079Live event discovery · E Simulator: U.C.0079 / E-Simulator: U.C.0079! · E 시뮬레이터: U.C.0079ACTIVE

Event screen; series/tag sortie restrictions on some stages 2026-07-16 through 2026-07-31 Active

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Other Confirmed
OBJECT TYPE
Event
ENTRY UNLOCK CONDITION
Event screen; series/tag sortie restrictions on some stages
ENTRY COST RULE
Event-specific; Unknown
CADENCE RESET
2026-07-16 through 2026-07-31
TIME MODE
Real-Time
CONTROL MODE
Hybrid
REWARD OUTPUT
SSR Perfect Zeong; SP upgrade chip; SSR Sayla Mass; event materials
0043Master League Season 14 - Gundam Fight마스터 리그 시즌 · マスターリーグ SEASON 14 ガンダムファイト / Master League Season 14 - Gundam Fight · 마스터리그 시즌14 · Master League currencyACTIVE

Season 14 unlock: Player Rank 5 Advance formation registration from 2026-07-16 12:00 JST Battle window 2026-07-24 12:00–2026-07-31 10:59 JST Active at baseline

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Tournament & Seasonal Ranking
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Player Rank 5; advance formation registration before battle window
ENTRY COST RULE
Season-specific attempts / limits not fully verified
CADENCE RESET
2026-07-24 12:00–2026-07-31 10:59 JST
TIME MODE
Asynchronous
CONTROL MODE
Auto
REWARD OUTPUT
다이아, 아이템, 마스터리그 메달(금·은)
0044Development개발 · 開発 / Development · DevelopmentACTIVE
9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Other Confirmed
OBJECT TYPE
Character
ENTRY UNLOCK CONDITION
Mobile Suit Gundam SEED clear was pre-release unlock rule; current exact unlock coordinate needs reconfirmation
ENTRY COST RULE
Unit + CAPITAL + dedicated item
CADENCE RESET
Always-on after unlock
TIME MODE
Asynchronous
CONTROL MODE
Unknown
REWARD OUTPUT
New unit
0045Development Diagram개발도감 · 개발 경로도 · 開発ダイアグラム / Development DiagramCONDITIONAL
9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Other Confirmed
OBJECT TYPE
System
ENTRY UNLOCK CONDITION
Development unlock; series-specific
ENTRY COST RULE
Development requirements
CADENCE RESET
Always-on after unlock
TIME MODE
Asynchronous
CONTROL MODE
Unknown
REWARD OUTPUT
Special unit / completion reward
0046Warship Cruise/ gap follow-upACTIVE

My Base; content updates add related warships Periodic; exact timer Unknown Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Asynchronous/Idle
OBJECT TYPE
Other Confirmed
ENTRY UNLOCK CONDITION
My Base; content updates add related warships
ENTRY COST RULE
No entry cost disclosed
CADENCE RESET
Periodic; exact timer Unknown
TIME MODE
Asynchronous
CONTROL MODE
Unknown
REWARD OUTPUT
AP or items
0047Character Requests/ gap follow-upACTIVE

My Base; accept request; content updates add related characters Recurring; exact current daily count Unknown Active

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Asynchronous/Idle
OBJECT TYPE
Character
ENTRY UNLOCK CONDITION
My Base; accept request; content updates add related characters
ENTRY COST RULE
No entry cost disclosed
CADENCE RESET
Recurring; exact current daily count Unknown
TIME MODE
Asynchronous
CONTROL MODE
Unknown
REWARD OUTPUT
Reward; exact table Unknown
0048HARD STAGE각 메인 스토리 시리즈 Hard 모드 · 하드 미션ACTIVE
9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Unknown
ENTRY COST RULE
Unknown
CADENCE RESET
Unknown
TIME MODE
Unknown
CONTROL MODE
Unknown
REWARD OUTPUT
검증한 HARD STAGE 사례는 Development Material·Capital·Upgrade Data·Weapons Upgrade Material과 capturable Units를 공개한다.
0049Eternal Road이터널 패스 · Eternal Road Normal · Eternal Road Hard · Eternal Road ExpertACTIVE

Permanent / Active / Eternal Road Normal·Hard·Expert branches; individual stage unlock and reward values remain outside the Directive scope

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Unknown
ENTRY COST RULE
Unknown
CADENCE RESET
Unknown
TIME MODE
Unknown
CONTROL MODE
Unknown
REWARD OUTPUT
난이도 분기 명칭을 “Eternal Road Normal”로 표기한다.
0050유닛 레벨ACTIVE
9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Other Confirmed
OBJECT TYPE
System
ENTRY UNLOCK CONDITION
Unknown
ENTRY COST RULE
Unknown
CADENCE RESET
Unknown
TIME MODE
Unknown
CONTROL MODE
Unknown
REWARD OUTPUT
Unit의 Level 업그레이드는 Unit 파라미터를 자동으로 증가시키는 성장축이다.