NOVASMC

SD Gundam G Generation ETERNAL

Unknown · App Store; Google Play; Google Play Games (PC); DMM GAMES (PC)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
233
CLASSIFICATION GROUPS
29
TRANSITIONS
41
RULES & PROCESS CONTENTS
2
PLAYER EXPERIENCE ELEMENTS
54

Economy Systems

RECORDS
32
VISIBLE
32
PAGE
1 / 1

132OF 32 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Upgrade Stages강화 육성 스테이지 후보 · 강화 육성 스테이지 · 업그레이드 스테이지 · 強化育成ステージ / Upgrade Stages · Growth-resource stage family · Main Stage · HARD STAGE · Upgrade StagesACTIVE

Global official system

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Other Confirmed
OBJECT TYPE
Resource
UNIT DENOMINATION
Linked System
STORAGE CAP
Challenge limits vary by category
EXPIRY
Recurring access; exact reset not restated
CONVERSION RULE
No currency conversion
PRIMARY USE
Supplies Capital and upgrade materials
0002Development개발 · 開発 / Development · DevelopmentACTIVE

Global official system

7 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Other Confirmed
OBJECT TYPE
Character
UNIT DENOMINATION
Linked System
EXPIRY
No global reset confirmed
CONVERSION RULE
Inputs are consumed into a Unit
PRIMARY USE
Creates a new Unit
0003Diamonds다이아몬드 리그 · ダイヤモンド / Diamond · 다이아몬드 · Diamonds · Diamond · ダイヤ / DiamondsACTIVE

Global; iOS / Android / Windows; regional prices vary

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Premium Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Currency
STORAGE CAP
Unknown
EXPIRY
No currency expiry confirmed
CONVERSION RULE
No direct currency conversion confirmed
PRIMARY USE
Unit Assembly; Diamond Shop; AP recovery products
0004Master League Medal (Silver)실버 ML 메달 · マスターリーグメダル(銀) / Master League Medal (Silver) · マスターリーグメダル(銀) / Master League Medal (Silver) · ML 메달 · 마스터 리그 메달 · 경쟁 전용 재화 · リーグメダル銀 / League Medal SilverACTIVE

Pre-baseline direct guide; exact baseline season continuity unresolved

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Currency
STORAGE CAP
Unknown
EXPIRY
Season reset / expiry not confirmed
CONVERSION RULE
Exchanged for weapon enhancement materials
PRIMARY USE
League Shop
0005Master League Medal (Gold)골드 ML 메달 · マスターリーグメダル(金) / Master League Medal (Gold) · マスターリーグメダル(金) / Master League Medal (Gold) · ML 메달 · 마스터 리그 메달 · 경쟁 전용 재화 · リーグメダル金 / League Medal GoldACTIVE

Pre-baseline direct guide; exact baseline season continuity unresolved

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Currency
STORAGE CAP
Unknown
EXPIRY
Season reset / expiry not confirmed
CONVERSION RULE
Exchanged for high-tier limit-break materials
PRIMARY USE
League Shop
0006League Shopリーグショップ / League Shop · Master League sink surface · ML 메달 상점ACTIVE

Current mode corroboration plus direct guide

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Currency
UNIT DENOMINATION
Shop Surface
STORAGE CAP
Inventory varies by season
EXPIRY
Season-linked; exact reset rule unknown
CONVERSION RULE
Not Applicable
PRIMARY USE
Consumes Master League Medal (Gold / Silver)
0007ScoutingACTIVE
8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Other Confirmed
OBJECT TYPE
Character
UNIT DENOMINATION
スカウト / Scouting
STORAGE CAP
Unknown
EXPIRY
Unknown
CONVERSION RULE
Unknown
PRIMARY USE
Unit은 Unit Assembly·stage Capture·Development로, Character는 Scouting으로 획득하는 서로 다른 획득 경로가 확인된다.
0008SSP 전환 칩SP/SSP 전환 칩 — SSP componentACTIVE

Global store listing; Android / Windows

7 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Resource
UNIT DENOMINATION
Growth Resource
STORAGE CAP
Unknown
EXPIRY
No chip expiry disclosed
CONVERSION RULE
No exchange ratio disclosed
0009개발ACTIVE
8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Other Confirmed
OBJECT TYPE
Character
UNIT DENOMINATION
Development
STORAGE CAP
Unknown
EXPIRY
Unknown
CONVERSION RULE
Unknown
PRIMARY USE
공식 출시 설계는 Development input을 Main Stage play로 확보하도록 두고 Unit Assembly와 별도 획득 경로로 구분했다.
0010Capital자본 · CapitalACTIVE

Global; iOS / Android

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Primary Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Currency
STORAGE CAP
Unknown
EXPIRY
No expiry confirmed
CONVERSION RULE
Dismantling can return Capital
PRIMARY USE
Development; Capital Shop
0011GP / GショップポイントGP 코인 · GP CoinACTIVE

Global; player-guide observation

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Currency
STORAGE CAP
Unknown
EXPIRY
No expiry confirmed
CONVERSION RULE
Unit grade maps to disclosed GP returns in direct text
PRIMARY USE
G Shop / Gショップ
0012Rare Medals희귀 메달 · Rare Medal · 레인보우 메달 · Rare Medal / レアメダルACTIVE

Global; official FAQ plus direct guide

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Currency
STORAGE CAP
Unknown
EXPIRY
No Rare Medal expiry confirmed
CONVERSION RULE
Specific Premium Ver.1 point balance converts to Rare Medals
PRIMARY USE
Rare Medal Shop
0013SP itemsOfficial generic SP resource term · SP化チップ (Unit) · SP化バッジ (Character) · SP化チップ · SP化バッジACTIVE

Global release specification

7 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Resource
UNIT DENOMINATION
Growth Resource
STORAGE CAP
Unknown
EXPIRY
No expiry confirmed
PRIMARY USE
Unit SP conversion / Character SP conversion (separate)
0014AP행동력ACTIVE

Global; iOS / Android / Windows listing

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Currency
UNIT DENOMINATION
Stamina / Resource
STORAGE CAP
Unknown
EXPIRY
Base AP cap and reset unknown
CONVERSION RULE
Limited Time AP Pack converts to AP
PRIMARY USE
Scenario Stage deployment
0015Limited Time AP PackPass reward itemACTIVE

Global store listing; Android / Windows

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Limited Currency
OBJECT TYPE
Resource
UNIT DENOMINATION
Consumable Resource
STORAGE CAP
Inventory cap unknown; overflow can route to Gifts
EXPIRY
Time-limited; unused Pack is lost at expiry
CONVERSION RULE
Use converts the Pack into AP; recovery amount not disclosed
PRIMARY USE
AP recovery
0016Premium Unit Assembly TicketPremium assembly access itemACTIVE

Global; store listing and official FAQ

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Premium Currency
OBJECT TYPE
Resource
UNIT DENOMINATION
Ticket
STORAGE CAP
Unknown
EXPIRY
No ticket expiry disclosed in cited sources
CONVERSION RULE
Usable across Premium Unit Assembly Ver.1 and Ver.2
PRIMARY USE
Premium Unit Assembly
0017Exchange PtsUnit Assembly point balanceCONDITIONAL

Global support scope; assembly-specific

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Limited Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Currency / Point
STORAGE CAP
Unknown
EXPIRY
Assembly-period end
CONVERSION RULE
General points expire; one historical Premium version had a Rare Medal conversion
PRIMARY USE
Exchange
0018Event Special PointsEvent stamina familyCONDITIONAL

Eligible events; Global support scope

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Limited Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Currency / Point
STORAGE CAP
Unknown
EXPIRY
Event-period end; no carry-over to next occurrence
CONVERSION RULE
Pack use recovers event points
PRIMARY USE
Eligible event stage deployment
0019PPEvent Special Points child label · 大規模攻略戦 · PPCONDITIONAL

Grand Offensive only

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Limited Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Currency / Point
STORAGE CAP
Unknown
EXPIRY
Event-period end
CONVERSION RULE
Event Special Points Pack can recover PP
PRIMARY USE
Grand Offensive stage deployment
0020EPEvent Special Points child labelCONDITIONAL

The E Simulator only

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Limited Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Currency / Point
STORAGE CAP
Unknown
EXPIRY
Event-period end
CONVERSION RULE
Event Special Points Pack can recover EP
PRIMARY USE
The E Simulator stage deployment
0021Event Special Points PackEvent recovery itemCONDITIONAL

Eligible events; Global support scope

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Limited Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Consumable Resource
STORAGE CAP
Unknown
EXPIRY
Pack expires with the corresponding event
CONVERSION RULE
Pack is manually consumed to recover eligible event points
PRIMARY USE
Event Special Points recovery
0022G ShopGP 샵 · GP Shop · G-Shop · Gショップ / G Shop · Shop surfacesACTIVE

Global player-guide observation

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Currency
UNIT DENOMINATION
Child surface under Shop / ショップ
STORAGE CAP
Limited stock observed; full cap unknown
EXPIRY
Recurring inventory; exact reset rule not officially verified
CONVERSION RULE
Not Applicable
PRIMARY USE
Consumes GP Coins for growth materials
0023Capital ShopPrimary-currency shop · Shop surfacesACTIVE

Global player-guide observation

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Primary Currency
OBJECT TYPE
Shop
UNIT DENOMINATION
Child surface under Shop / ショップ
STORAGE CAP
Full refresh cap unknown
EXPIRY
Recurring refresh stated in direct guide
CONVERSION RULE
Not Applicable
PRIMARY USE
Consumes Capital for growth materials
0024Diamond ShopPremium-currency shop · 다이아몬드 샵 · ダイヤショップ / Diamond Shop · Shop surfacesACTIVE

Global player-guide observation

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Premium Currency
OBJECT TYPE
Shop
UNIT DENOMINATION
Child surface under Shop / ショップ
STORAGE CAP
Unknown
EXPIRY
Full reset rule unknown
CONVERSION RULE
Not Applicable
PRIMARY USE
Consumes Diamonds for AP recovery items and premium goods
0025Rare Medal ShopRare Medal sink surface · Shop surfacesACTIVE

Global player-guide observation

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Child surface under Shop / ショップ
STORAGE CAP
Unknown
EXPIRY
Full reset rule unknown
CONVERSION RULE
Not Applicable
PRIMARY USE
Consumes Rare Medals for high-tier exchange items
0026Eternal Pass IISubscription product · 구독 상품 · エターナルパスⅡ / Eternal Pass IIACTIVE

Global listing; Android / Windows

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Product
UNIT DENOMINATION
Product / Subscription
STORAGE CAP
Benefit-specific limits disclosed in RP Annex
EXPIRY
Auto-renewing validity period
CONVERSION RULE
Not Applicable
PRIMARY USE
Main Stage skip benefit; SSP resources; Tickets; AP recovery items
0027大規模攻略戦大規模攻略戦 · PPCONDITIONAL

Global / recurring; vol.1 2025-12-08–12-24 and vol.2 2026-04-16–04-30; no live instance on 2026-07-30

7 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Other Confirmed
OBJECT TYPE
Event
UNIT DENOMINATION
大規模攻略戦 / Grand Offensive
STORAGE CAP
Unknown
EXPIRY
Unknown
CONVERSION RULE
Unknown
0028Optional PartsACTIVE

Unit / baseline active / G Shop exchange and Generation Tower reward supply confirmed

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Other Confirmed
OBJECT TYPE
Resource
UNIT DENOMINATION
Optional Parts
STORAGE CAP
Unknown
EXPIRY
Unknown
CONVERSION RULE
Unknown
PRIMARY USE
`Optional Parts`(オプションパーツ)를 Unit에 장착·해제되는 equipment resource로 추가한다. 기준일 이전 Tower 보상 Faucet이 확인되며, 전체 item catalog·slot·효과·expiry는 공식 공개 범위에 포함되지 않아 본 Directive의 적용 범위에서 제외한다.
0029Unit Upgrade Data / ユニット強化データ / Unit Upgrade DataUnit Upgrade Data / ユニット強化データ · Unit Upgrade DataACTIVE

Modified Level economy

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Basic Resource
OBJECT TYPE
Resource
UNIT DENOMINATION
Unit Upgrade Data / ユニット強化データ / Unit Upgrade Data
STORAGE CAP
Unknown
EXPIRY
Unknown
CONVERSION RULE
Unknown
PRIMARY USE
`Unit Upgrade Data`(ユニット強化データ)를 high-tier growth material로 추가한다. 직접 Sink는 SSP Conversion 후 `改LV`이며, 기준일 주요 Faucet·보유 Cap·필요량은 공식 공개 범위에 포함되지 않아 본 Directive의 적용 범위에서 제외한다.
0030Ultimate Development Material UR / アルティメット開発素材URUltimate Development Material UR · アルティメット開発素材URACTIVE

Master League reward / ULT development

7 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Resource
UNIT DENOMINATION
Ultimate Development Material UR / アルティメット開発素材UR
STORAGE CAP
Unknown
EXPIRY
Unknown
CONVERSION RULE
Unknown
0031武装強化パーツACTIVE

Global / weapon growth economy

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Other Confirmed
OBJECT TYPE
System
UNIT DENOMINATION
武装強化パーツ
STORAGE CAP
Unknown
EXPIRY
Unknown
CONVERSION RULE
Unknown
PRIMARY USE
`武装強化パーツ`는 무장 강화 전용 소비 재료이며 N·R·SR·SSR·UR 등급을 갖는다. 스테이지 드롭과 G Shop·리그 메달 교환·Generation Tower 보상으로 공급되고 `武装強化`에서 소비된다. UR 등급은 제한 공급 high-tier 재료로 분리한다.
0032マップメダルCONDITIONAL

マップイベント / Recurring / exchange for SP Conversion Chips and other event rewards

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Other Confirmed
OBJECT TYPE
Currency
UNIT DENOMINATION
マップメダル
STORAGE CAP
Unknown
EXPIRY
Unknown
CONVERSION RULE
Unknown
PRIMARY USE
Exchange Pts; Event Special Points; PP; EP; マップメダル — `マップメダル`는 맵 이벤트 전용 교환 재화이며 SP화 칩 등 상위 성장 자원과 교환된다(확인된 교환비 2,500매당 SP화 칩 10개, 2차 검증).