| 0001Upgrade Stages강화 육성 스테이지 후보 · 강화 육성 스테이지 · 업그레이드 스테이지 · 強化育成ステージ / Upgrade Stages · Growth-resource stage family · Main Stage · HARD STAGE · Upgrade Stages | — | ACTIVE Global official system | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Other Confirmed
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Linked System
- STORAGE CAP
- Challenge limits vary by category
- EXPIRY
- Recurring access; exact reset not restated
- CONVERSION RULE
- No currency conversion
- PRIMARY USE
- Supplies Capital and upgrade materials
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| 0002Development개발 · 開発 / Development · Development | — | ACTIVE Global official system | 7 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Other Confirmed
- OBJECT TYPE
- Character
- UNIT DENOMINATION
- Linked System
- EXPIRY
- No global reset confirmed
- CONVERSION RULE
- Inputs are consumed into a Unit
- PRIMARY USE
- Creates a new Unit
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| 0003Diamonds다이아몬드 리그 · ダイヤモンド / Diamond · 다이아몬드 · Diamonds · Diamond · ダイヤ / Diamonds | — | ACTIVE Global; iOS / Android / Windows; regional prices vary | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Premium Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Currency
- STORAGE CAP
- Unknown
- EXPIRY
- No currency expiry confirmed
- CONVERSION RULE
- No direct currency conversion confirmed
- PRIMARY USE
- Unit Assembly; Diamond Shop; AP recovery products
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| 0004Master League Medal (Silver)실버 ML 메달 · マスターリーグメダル(銀) / Master League Medal (Silver) · マスターリーグメダル(銀) / Master League Medal (Silver) · ML 메달 · 마스터 리그 메달 · 경쟁 전용 재화 · リーグメダル銀 / League Medal Silver | — | ACTIVE Pre-baseline direct guide; exact baseline season continuity unresolved | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Currency
- STORAGE CAP
- Unknown
- EXPIRY
- Season reset / expiry not confirmed
- CONVERSION RULE
- Exchanged for weapon enhancement materials
- PRIMARY USE
- League Shop
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| 0005Master League Medal (Gold)골드 ML 메달 · マスターリーグメダル(金) / Master League Medal (Gold) · マスターリーグメダル(金) / Master League Medal (Gold) · ML 메달 · 마스터 리그 메달 · 경쟁 전용 재화 · リーグメダル金 / League Medal Gold | — | ACTIVE Pre-baseline direct guide; exact baseline season continuity unresolved | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Currency
- STORAGE CAP
- Unknown
- EXPIRY
- Season reset / expiry not confirmed
- CONVERSION RULE
- Exchanged for high-tier limit-break materials
- PRIMARY USE
- League Shop
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| 0006League Shopリーグショップ / League Shop · Master League sink surface · ML 메달 상점 | — | ACTIVE Current mode corroboration plus direct guide | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Shop Surface
- STORAGE CAP
- Inventory varies by season
- EXPIRY
- Season-linked; exact reset rule unknown
- CONVERSION RULE
- Not Applicable
- PRIMARY USE
- Consumes Master League Medal (Gold / Silver)
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| 0007Scouting | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Other Confirmed
- OBJECT TYPE
- Character
- UNIT DENOMINATION
- スカウト / Scouting
- STORAGE CAP
- Unknown
- EXPIRY
- Unknown
- CONVERSION RULE
- Unknown
- PRIMARY USE
- Unit은 Unit Assembly·stage Capture·Development로, Character는 Scouting으로 획득하는 서로 다른 획득 경로가 확인된다.
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| 0008SSP 전환 칩SP/SSP 전환 칩 — SSP component | — | ACTIVE Global store listing; Android / Windows | 7 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Growth Resource
- STORAGE CAP
- Unknown
- EXPIRY
- No chip expiry disclosed
- CONVERSION RULE
- No exchange ratio disclosed
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| 0009개발 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Other Confirmed
- OBJECT TYPE
- Character
- UNIT DENOMINATION
- Development
- STORAGE CAP
- Unknown
- EXPIRY
- Unknown
- CONVERSION RULE
- Unknown
- PRIMARY USE
- 공식 출시 설계는 Development input을 Main Stage play로 확보하도록 두고 Unit Assembly와 별도 획득 경로로 구분했다.
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| 0010Capital자본 · Capital | — | ACTIVE Global; iOS / Android | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Primary Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Currency
- STORAGE CAP
- Unknown
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Dismantling can return Capital
- PRIMARY USE
- Development; Capital Shop
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| 0011GP / GショップポイントGP 코인 · GP Coin | — | ACTIVE Global; player-guide observation | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Currency
- STORAGE CAP
- Unknown
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Unit grade maps to disclosed GP returns in direct text
- PRIMARY USE
- G Shop / Gショップ
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| 0012Rare Medals희귀 메달 · Rare Medal · 레인보우 메달 · Rare Medal / レアメダル | — | ACTIVE Global; official FAQ plus direct guide | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Currency
- STORAGE CAP
- Unknown
- EXPIRY
- No Rare Medal expiry confirmed
- CONVERSION RULE
- Specific Premium Ver.1 point balance converts to Rare Medals
- PRIMARY USE
- Rare Medal Shop
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| 0013SP itemsOfficial generic SP resource term · SP化チップ (Unit) · SP化バッジ (Character) · SP化チップ · SP化バッジ | — | ACTIVE Global release specification | 7 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Growth Resource
- STORAGE CAP
- Unknown
- EXPIRY
- No expiry confirmed
- PRIMARY USE
- Unit SP conversion / Character SP conversion (separate)
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| 0014AP행동력 | — | ACTIVE Global; iOS / Android / Windows listing | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Stamina / Resource
- STORAGE CAP
- Unknown
- EXPIRY
- Base AP cap and reset unknown
- CONVERSION RULE
- Limited Time AP Pack converts to AP
- PRIMARY USE
- Scenario Stage deployment
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| 0015Limited Time AP PackPass reward item | — | ACTIVE Global store listing; Android / Windows | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Limited Currency
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Consumable Resource
- STORAGE CAP
- Inventory cap unknown; overflow can route to Gifts
- EXPIRY
- Time-limited; unused Pack is lost at expiry
- CONVERSION RULE
- Use converts the Pack into AP; recovery amount not disclosed
- PRIMARY USE
- AP recovery
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| 0016Premium Unit Assembly TicketPremium assembly access item | — | ACTIVE Global; store listing and official FAQ | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Premium Currency
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Ticket
- STORAGE CAP
- Unknown
- EXPIRY
- No ticket expiry disclosed in cited sources
- CONVERSION RULE
- Usable across Premium Unit Assembly Ver.1 and Ver.2
- PRIMARY USE
- Premium Unit Assembly
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| 0017Exchange PtsUnit Assembly point balance | — | CONDITIONAL Global support scope; assembly-specific | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Limited Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Currency / Point
- STORAGE CAP
- Unknown
- EXPIRY
- Assembly-period end
- CONVERSION RULE
- General points expire; one historical Premium version had a Rare Medal conversion
- PRIMARY USE
- Exchange
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| 0018Event Special PointsEvent stamina family | — | CONDITIONAL Eligible events; Global support scope | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Limited Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Currency / Point
- STORAGE CAP
- Unknown
- EXPIRY
- Event-period end; no carry-over to next occurrence
- CONVERSION RULE
- Pack use recovers event points
- PRIMARY USE
- Eligible event stage deployment
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| 0019PPEvent Special Points child label · 大規模攻略戦 · PP | — | CONDITIONAL Grand Offensive only | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Limited Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Currency / Point
- STORAGE CAP
- Unknown
- EXPIRY
- Event-period end
- CONVERSION RULE
- Event Special Points Pack can recover PP
- PRIMARY USE
- Grand Offensive stage deployment
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| 0020EPEvent Special Points child label | — | CONDITIONAL The E Simulator only | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Limited Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Currency / Point
- STORAGE CAP
- Unknown
- EXPIRY
- Event-period end
- CONVERSION RULE
- Event Special Points Pack can recover EP
- PRIMARY USE
- The E Simulator stage deployment
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| 0021Event Special Points PackEvent recovery item | — | CONDITIONAL Eligible events; Global support scope | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Limited Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Consumable Resource
- STORAGE CAP
- Unknown
- EXPIRY
- Pack expires with the corresponding event
- CONVERSION RULE
- Pack is manually consumed to recover eligible event points
- PRIMARY USE
- Event Special Points recovery
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| 0022G ShopGP 샵 · GP Shop · G-Shop · Gショップ / G Shop · Shop surfaces | — | ACTIVE Global player-guide observation | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Child surface under Shop / ショップ
- STORAGE CAP
- Limited stock observed; full cap unknown
- EXPIRY
- Recurring inventory; exact reset rule not officially verified
- CONVERSION RULE
- Not Applicable
- PRIMARY USE
- Consumes GP Coins for growth materials
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| 0023Capital ShopPrimary-currency shop · Shop surfaces | — | ACTIVE Global player-guide observation | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Primary Currency
- OBJECT TYPE
- Shop
- UNIT DENOMINATION
- Child surface under Shop / ショップ
- STORAGE CAP
- Full refresh cap unknown
- EXPIRY
- Recurring refresh stated in direct guide
- CONVERSION RULE
- Not Applicable
- PRIMARY USE
- Consumes Capital for growth materials
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| 0024Diamond ShopPremium-currency shop · 다이아몬드 샵 · ダイヤショップ / Diamond Shop · Shop surfaces | — | ACTIVE Global player-guide observation | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Premium Currency
- OBJECT TYPE
- Shop
- UNIT DENOMINATION
- Child surface under Shop / ショップ
- STORAGE CAP
- Unknown
- EXPIRY
- Full reset rule unknown
- CONVERSION RULE
- Not Applicable
- PRIMARY USE
- Consumes Diamonds for AP recovery items and premium goods
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| 0025Rare Medal ShopRare Medal sink surface · Shop surfaces | — | ACTIVE Global player-guide observation | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Child surface under Shop / ショップ
- STORAGE CAP
- Unknown
- EXPIRY
- Full reset rule unknown
- CONVERSION RULE
- Not Applicable
- PRIMARY USE
- Consumes Rare Medals for high-tier exchange items
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| 0026Eternal Pass IISubscription product · 구독 상품 · エターナルパスⅡ / Eternal Pass II | — | ACTIVE Global listing; Android / Windows | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Product
- UNIT DENOMINATION
- Product / Subscription
- STORAGE CAP
- Benefit-specific limits disclosed in RP Annex
- EXPIRY
- Auto-renewing validity period
- CONVERSION RULE
- Not Applicable
- PRIMARY USE
- Main Stage skip benefit; SSP resources; Tickets; AP recovery items
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| 0027大規模攻略戦大規模攻略戦 · PP | — | CONDITIONAL Global / recurring; vol.1 2025-12-08–12-24 and vol.2 2026-04-16–04-30; no live instance on 2026-07-30 | 7 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Other Confirmed
- OBJECT TYPE
- Event
- UNIT DENOMINATION
- 大規模攻略戦 / Grand Offensive
- STORAGE CAP
- Unknown
- EXPIRY
- Unknown
- CONVERSION RULE
- Unknown
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| 0028Optional Parts | — | ACTIVE Unit / baseline active / G Shop exchange and Generation Tower reward supply confirmed | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Other Confirmed
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Optional Parts
- STORAGE CAP
- Unknown
- EXPIRY
- Unknown
- CONVERSION RULE
- Unknown
- PRIMARY USE
- `Optional Parts`(オプションパーツ)를 Unit에 장착·해제되는 equipment resource로 추가한다. 기준일 이전 Tower 보상 Faucet이 확인되며, 전체 item catalog·slot·효과·expiry는 공식 공개 범위에 포함되지 않아 본 Directive의 적용 범위에서 제외한다.
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| 0029Unit Upgrade Data / ユニット強化データ / Unit Upgrade DataUnit Upgrade Data / ユニット強化データ · Unit Upgrade Data | — | ACTIVE Modified Level economy | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Basic Resource
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Unit Upgrade Data / ユニット強化データ / Unit Upgrade Data
- STORAGE CAP
- Unknown
- EXPIRY
- Unknown
- CONVERSION RULE
- Unknown
- PRIMARY USE
- `Unit Upgrade Data`(ユニット強化データ)를 high-tier growth material로 추가한다. 직접 Sink는 SSP Conversion 후 `改LV`이며, 기준일 주요 Faucet·보유 Cap·필요량은 공식 공개 범위에 포함되지 않아 본 Directive의 적용 범위에서 제외한다.
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| 0030Ultimate Development Material UR / アルティメット開発素材URUltimate Development Material UR · アルティメット開発素材UR | — | ACTIVE Master League reward / ULT development | 7 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Ultimate Development Material UR / アルティメット開発素材UR
- STORAGE CAP
- Unknown
- EXPIRY
- Unknown
- CONVERSION RULE
- Unknown
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| 0031武装強化パーツ | — | ACTIVE Global / weapon growth economy | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Other Confirmed
- OBJECT TYPE
- System
- UNIT DENOMINATION
- 武装強化パーツ
- STORAGE CAP
- Unknown
- EXPIRY
- Unknown
- CONVERSION RULE
- Unknown
- PRIMARY USE
- `武装強化パーツ`는 무장 강화 전용 소비 재료이며 N·R·SR·SSR·UR 등급을 갖는다. 스테이지 드롭과 G Shop·리그 메달 교환·Generation Tower 보상으로 공급되고 `武装強化`에서 소비된다. UR 등급은 제한 공급 high-tier 재료로 분리한다.
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| 0032マップメダル | — | CONDITIONAL マップイベント / Recurring / exchange for SP Conversion Chips and other event rewards | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Other Confirmed
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- マップメダル
- STORAGE CAP
- Unknown
- EXPIRY
- Unknown
- CONVERSION RULE
- Unknown
- PRIMARY USE
- Exchange Pts; Event Special Points; PP; EP; マップメダル — `マップメダル`는 맵 이벤트 전용 교환 재화이며 SP화 칩 등 상위 성장 자원과 교환된다(확인된 교환비 2,500매당 SP화 칩 10개, 2차 검증).
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