NOVASMC

SD Gundam G Generation ETERNAL

Unknown · App Store; Google Play; Google Play Games (PC); DMM GAMES (PC)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
233
CLASSIFICATION GROUPS
29
TRANSITIONS
41
RULES & PROCESS CONTENTS
2
PLAYER EXPERIENCE ELEMENTS
54

Transitions

RECORDS
47
VISIBLE
47
PAGE
1 / 1

147OF 47 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Development

DevelopmentDevelopment Diagram

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Required Units, Capital and special items are available and Development is executed
COST INPUT
Required inputs stated in trigger
RESOURCE OR STATE TRANSFER
New Unit ownership and series development state
CADENCE RESET
Persistent / series-specific
0002Upgrade Stages

Upgrade StagesUpgrade

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Stage is cleared
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Upgrade materials and Capital become available
CADENCE RESET
Recurring / stage-specific
0003Main Stage

Main StageEternal Road

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Mobile Suit Gundam Main Stage access coordinate is cleared
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Content access permission
CADENCE RESET
One-time unlock
0004Main Stage

Main StageDevelopment Diagram

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
A work is implemented as a Main Stage
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Permanent series availability state
CADENCE RESET
Permanent
0005Story Event

Story EventDevelopment Diagram

CONDITIONAL
5 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
TRIGGER CONDITION
Corresponding Event is active
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Temporary access state
CADENCE RESET
Event period
0006HARD STAGE

HARD STAGEDevelopment

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Mobile Fighter G Gundam HARD STAGE 1 is cleared
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Development Material becomes owned
CADENCE RESET
First-clear / drop-specific
0007HARD STAGE

HARD STAGEUpgrade

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Mobile Fighter G Gundam HARD STAGE 1 is cleared
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Upgrade Data and Weapons Upgrade Material become owned
CADENCE RESET
First-clear / drop-specific
0008HARD STAGE

HARD STAGECapture

ACTIVE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Capturable enemy condition is satisfied
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Unit ownership
CADENCE RESET
Stage-specific
0009Master League

Master LeagueMaster League Medal (Silver)

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Promotion reward condition is met
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Silver medal ownership
CADENCE RESET
Seasonal
0010Master League

Master LeagueMaster League Medal (Gold)

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Season reward condition is met
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Gold medal ownership
CADENCE RESET
Seasonal
0011Master League Medal (Silver)

Master League Medal (Silver)League Shop

ACTIVE
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
A listed League Shop exchange is selected
COST INPUT
A listed League Shop exchange is selected
RESOURCE OR STATE TRANSFER
Medal balance converted into listed item ownership
CADENCE RESET
Purchase limits may reset by season
0012Master League Medal (Gold)

Master League Medal (Gold)League Shop

ACTIVE
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
A listed League Shop exchange is selected
COST INPUT
A listed League Shop exchange is selected
RESOURCE OR STATE TRANSFER
Medal balance converted into listed item ownership
CADENCE RESET
Purchase limits may reset by season
0013League Shop

League ShopUpgrade

ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Upgrade item exchange is completed
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Upgrade item ownership
CADENCE RESET
Seasonal shop cycle
0014Master League Season 14 - Gundam Fight

Master League Season 14 - Gundam FightMaster League

ACTIVE
5 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
TRIGGER CONDITION
Player Rank 5 달성 후 2026-07-24 12:00 JST에 Season 14 경쟁 창 개방
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Season-specific competition access
CADENCE RESET
2026-07-24 12:00~2026-07-31 10:59 JST
0015Premium Unit Assembly Ver.2

Premium Unit Assembly Ver.2Unit Assembly

ACTIVE
5 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
TRIGGER CONDITION
Version 2 availability begins
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Versioned pool access
CADENCE RESET
Versioned availability
0016Warship Cruise

Warship CruiseAP

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Periodic receipt becomes available
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
AP ownership / balance increase
CADENCE RESET
Periodic; exact timer Unknown
0017Invitation Code

Invitation CodeDiamonds

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
A valid invitation code is entered and confirmed
COST INPUT
One valid code input
RESOURCE OR STATE TRANSFER
Direct Diamond reward
CADENCE RESET
One-time per account
0018Invitation Points

Invitation PointsDiamonds

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Published Invitation Point threshold is reached
COST INPUT
Invitation Points threshold
RESOURCE OR STATE TRANSFER
Diamond reward
CADENCE RESET
Milestone-based
0019Scouting

Scouting캐릭터

ACTIVE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
An unlocked Character is scouted
COST INPUT
Scouting eligibility / cost not fixed in
RESOURCE OR STATE TRANSFER
Character ownership
CADENCE RESET
Initial acquisition
0020Eternal Pass

Eternal PassUpgrade Stages

ACTIVE
5 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
TRIGGER CONDITION
エターナルパス 구독 유효 상태
COST INPUT
Active Eternal Pass subscription
RESOURCE OR STATE TRANSFER
Upgrade Stages 4종의 일일 도전 횟수 각 +1
CADENCE RESET
월 단위 자동 갱신
0021Eternal Pass II

Eternal Pass IISSP 전환 칩

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Subscription purchase or renewal grants listed benefits
COST INPUT
Active Eternal Pass II subscription
RESOURCE OR STATE TRANSFER
SSP Conversion Chips ownership
CADENCE RESET
Monthly subscription cycle
0022Capital

CapitalDevelopment

ACTIVE
4 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Development is executed with required inputs
COST INPUT
Capital plus Units and special items
RESOURCE OR STATE TRANSFER
Capital balance is consumed as a Development input
0023Rare Medals

Rare MedalsRare Medal Shop

ACTIVE
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
A Rare Medal Shop exchange is selected
COST INPUT
Rare Medals
RESOURCE OR STATE TRANSFER
Medal balance converted into listed item ownership
CADENCE RESET
Recurring / item-specific limits
0024GP / Gショップポイント

GP / GショップポイントG Shop

ACTIVE
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
A listed G Shop exchange is selected
COST INPUT
GP Coins / G Shop Points
RESOURCE OR STATE TRANSFER
GP balance converted into listed item ownership
CADENCE RESET
Recurring / inventory limits
0025AP Pack

AP PackAP

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
AP Pack is consumed
COST INPUT
Owned AP Pack
RESOURCE OR STATE TRANSFER
AP recovery
CADENCE RESET
Product-specific validity
0026Unit Assembly

Unit Assembly유닛

ACTIVE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
A Unit Assembly result is confirmed
COST INPUT
Applicable Diamonds or ticket
RESOURCE OR STATE TRANSFER
Unit ownership
CADENCE RESET
Assembly-specific
0027Unit Assembly

Unit Assembly서포터

ACTIVE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
A Unit Assembly result is confirmed
COST INPUT
Applicable Diamonds or ticket
RESOURCE OR STATE TRANSFER
Supporter ownership
CADENCE RESET
Assembly-specific
0028Unit Assembly

Unit Assembly캐릭터

ACTIVE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
An eligible Unit is obtained for the first time
COST INPUT
Applicable Diamonds or ticket
RESOURCE OR STATE TRANSFER
Character ownership
CADENCE RESET
Conditional by Unit result
0029Diamonds

DiamondsUnit Assembly

ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
A Diamond-eligible Unit Assembly draw is executed
COST INPUT
Assembly-specific Diamond cost
RESOURCE OR STATE TRANSFER
Diamond balance is consumed and a draw is executed
CADENCE RESET
Assembly-specific
0030Exchange Pts

Exchange PtsRare Medals

ENDED
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Premium Unit Assembly Ver.1 ends with unused Exchange Pts
COST INPUT
Unused Ver.1 Exchange Pts
RESOURCE OR STATE TRANSFER
Rare Medal balance
CADENCE RESET
Historical Ver.1→Ver.2 transition
0031Premium Unit Assembly Ticket

Premium Unit Assembly TicketPremium Unit Assembly Ver.2

ACTIVE
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
A ticket-compatible Premium Unit Assembly draw is selected
COST INPUT
One applicable Premium Unit Assembly Ticket
RESOURCE OR STATE TRANSFER
Assembly entry / draw eligibility
CADENCE RESET
During Ver.2 availability
0032Master League Season 14 Celebration! Unit EXP x1.5 Campaign

Master League Season 14 Celebration! Unit EXP x1.5 Campaign유닛 레벨

ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
A specified Main Stage is cleared during the campaign
COST INPUT
Campaign eligibility and stage play
RESOURCE OR STATE TRANSFER
Unit EXP x1.5 growth application
CADENCE RESET
Season-linked campaign window
0033Upgrade/Train Stages Increased Attempt Limit Campaign

Upgrade/Train Stages Increased Attempt Limit CampaignUpgrade Stages

ENDED
5 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
TRIGGER CONDITION
Campaign window is active
COST INPUT
Campaign eligibility
RESOURCE OR STATE TRANSFER
One additional Upgrade Stage attempt permission
CADENCE RESET
2026-07-16–2026-07-24 JST
0034Mobile Suit Gundam 0080: War in the Pocket Story Event

Mobile Suit Gundam 0080: War in the Pocket Story EventHistory Stage: Mobile Suit Gundam 0080: War in the Pocket

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
History Stage archive opens after the limited Story Event
COST INPUT
Ended Story Event state
RESOURCE OR STATE TRANSFER
Permanent narrative/stage access without original event currencies
CADENCE RESET
Post-event archive
0035Mobile Suit Gundam SEED X Astray Story Event

Mobile Suit Gundam SEED X Astray Story EventHistory Stage: Mobile Suit Gundam SEED X Astray

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
History Stage archive opens after the limited Story Event
COST INPUT
Ended Story Event state
RESOURCE OR STATE TRANSFER
Permanent narrative/stage access without original event currencies
CADENCE RESET
Post-event archive
0036Movie Release Celebration Campaign

Movie Release Celebration CampaignDevelopment

ENDED
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Campaign main scenario is cleared
COST INPUT
Campaign clear state
RESOURCE OR STATE TRANSFER
Development access for Ξ Gundam / Penelope
CADENCE RESET
Campaign-specific
0037[Buy & Get!] G Generation ETERNAL × GCG Collaboration Campaign

[Buy & Get!] G Generation ETERNAL × GCG Collaboration CampaignPremium Unit Assembly Ticket

CONDITIONAL
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Eligible product purchase and valid promotion-code redemption are completed
COST INPUT
Eligible purchase plus one valid code
RESOURCE OR STATE TRANSFER
Premium Unit Assembly Ticket ×1
CADENCE RESET
Stock-dependent; code expiry applies
0038[Join & Get!] G Generation ETERNAL × GCG Collaboration Campaign

[Join & Get!] G Generation ETERNAL × GCG Collaboration CampaignPremium Unit Assembly Ticket

CONDITIONAL
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Eligible card-game event participation and valid promotion-code redemption are completed
COST INPUT
Eligible participation plus one valid code
RESOURCE OR STATE TRANSFER
Premium Unit Assembly Ticket ×1
CADENCE RESET
Stock-dependent; code expiry applies
0039Eternal Pass

Eternal PassEternal Pass

ACTIVE
5 FIELDS
TRANSITION TYPE
Reset and Re-entry
TRIGGER CONDITION
The next billing cycle is reached without prior cancellation
COST INPUT
Auto-renewing subscription authorization
RESOURCE OR STATE TRANSFER
Benefits renew for the next validity period
CADENCE RESET
Monthly
0040Eternal Pass II

Eternal Pass IIEternal Pass II

ACTIVE
5 FIELDS
TRANSITION TYPE
Reset and Re-entry
TRIGGER CONDITION
The next billing cycle is reached without prior cancellation
COST INPUT
Auto-renewing subscription authorization
RESOURCE OR STATE TRANSFER
Benefits renew for the next validity period
CADENCE RESET
Monthly
0041Master League

Master LeagueMaster League

CONDITIONAL
5 FIELDS
TRANSITION TYPE
Reset and Re-entry
TRIGGER CONDITION
A new Master League season opens
COST INPUT
Season registration / roster conditions
RESOURCE OR STATE TRANSFER
Seasonal competition re-entry
CADENCE RESET
Recurring season
0042Daily Updated Free Enhancement Pack

Daily Updated Free Enhancement PackDaily Updated Free Enhancement Pack

CONDITIONAL
5 FIELDS
TRANSITION TYPE
Reset and Re-entry
TRIGGER CONDITION
Daily shop refresh occurs
COST INPUT
Daily claim state resets
RESOURCE OR STATE TRANSFER
New daily claim eligibility
CADENCE RESET
Daily
0043Mobile Suit Gundam: The 08th MS Team Story Event

Mobile Suit Gundam: The 08th MS Team Story Eventヒストリーステージ (History Stage)

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
이벤트 종료 후 복각 대상 선정
COST INPUT
Ended Story Event state
RESOURCE OR STATE TRANSFER
과거 이벤트 스테이지 접근권
CADENCE RESET
복각 회차별
0044Eternal Pass II

Eternal Pass IIMain Stage

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
구독 유효 상태
COST INPUT
Active subscription
RESOURCE OR STATE TRANSFER
메인스테이지 스킵 횟수 +1
CADENCE RESET
월 단위 자동 갱신
0045Generation Tower WEST TOWER

Generation Tower WEST TOWERUnit Upgrade Data / ユニット強化データ / Unit Upgrade Data

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
층 클리어
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
ダイヤ·武装強化パーツUR·SP化チップ·オプションパーツ
CADENCE RESET
차기 개최 시 클리어 상황 리셋; 미획득 보상 차기 회수
0046Master League Medal (Gold)

Master League Medal (Gold)チャレンジモード (Challenge Mode)

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
시즌 최고 스코어 150,000 초과
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
챌린지 모드 접근 권한
CADENCE RESET
시즌 단위
0047Main Stage

Main StageUnit Upgrade Data / ユニット強化データ / Unit Upgrade Data

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
스킵 실행
COST INPUT
Stage skip permission
RESOURCE OR STATE TRANSFER
強化データ와 경험치
CADENCE RESET
반복 가능