NOVASMC

SD Gundam G Generation ETERNAL

Unknown · App Store; Google Play; Google Play Games (PC); DMM GAMES (PC)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
233
CLASSIFICATION GROUPS
29
TRANSITIONS
41
RULES & PROCESS CONTENTS
2
PLAYER EXPERIENCE ELEMENTS
54

Content Structure

RECORDS
41
VISIBLE
41
PAGE
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141OF 41 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Main StageACTIVE

Sequential progression / series access Permanent; expanded through updates Active

3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
Persistent scenario progression
BASIS SUMMARY
Clear scenario stages; First-clear rewards; progression state; new series access
0002Mobile Suit Gundam NarrativeACTIVE

Implemented main-stage access Permanent Active

3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
Named Main Stage work
BASIS SUMMARY
Clear the named Main Stage; Progression and stage rewards
0003Upgrade StagesACTIVE

Stage availability Recurring / stage-specific Active

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Upgrade resource supply
BASIS SUMMARY
Clear an Upgrade Stage; Upgrade materials; Capital
0004Story EventCONDITIONAL

Event screen / event period Limited / recurring catalog Recurring Corresponding event is active Limited / event period Recurring / Conditional In Scope named catalog 확인 In Scope 공식 roadmap와 current catalog에서 container 명칭을 확인했다. In Scope 공식 roadmap와 current Story Event catalog에서 확인했다.

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Limited scenario container
BASIS SUMMARY
Clear event stages; Event rewards; temporary Development Diagram access
0005Mobile Suit Gundam ThunderboltENDED

Corresponding event window Limited / catalogued Ended / Recurring Unknown

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Named Story Event work
BASIS SUMMARY
Play the named Story Event; Event-stage rewards and series Development Diagram access
0006Mobile Suit Gundam 0083: Stardust MemoryENDED

Corresponding event window Limited / historical and catalogued Ended / Recurring Unknown

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Named Story Event work
BASIS SUMMARY
Play the named Story Event; Event-stage rewards and series Development Diagram access
0007Mobile Suit Gundam SEED AstrayENDED

Corresponding event window Limited / catalogued Ended / Recurring Unknown

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Named Story Event work
BASIS SUMMARY
Play the named Story Event; Event-stage rewards and series Development Diagram access
0008SD Gundam Side Story: Sieg Zeon ChronicleENDED

Corresponding event window Limited / catalogued Ended / Recurring Unknown

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Named Story Event work
BASIS SUMMARY
Play the named Story Event; Event-stage rewards and series Development Diagram access
0009Fierce Enemy AssaultCONDITIONAL

Global / recurring No live instance on 2026-07-30 Next confirmed 2026-07-31 12:00 JST

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Limited challenge event
BASIS SUMMARY
Defeat the event target; Event rewards; exact downstream use varies
0010EAST TOWERENDED

Generation Tower rotational instance Confirmed prior EAST run ended No active run on 2026-07-30

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Tower challenge
BASIS SUMMARY
Clear floors; Floor clear rewards and progression state
0011WEST TOWERENDED

Generation Tower rotational instance 2026-06-04 12:00–2026-06-30 10:59 JST No active run on 2026-07-30

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Tower challenge
BASIS SUMMARY
Clear floors; Floor clear rewards and progression state
0012Master League Season 14 - Gundam FightACTIVE

Season 14 unlock: Player Rank 5 Advance formation registration from 2026-07-16 12:00 JST Battle window 2026-07-24 12:00–2026-07-31 10:59 JST Active at baseline

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Baseline competition season instance
BASIS SUMMARY
Register formation and participate during season; Season score / rewards
0013DevelopmentACTIVE
3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
Unit generation / progression bridge
BASIS SUMMARY
Execute Development; New unit; Development Diagram progress
0014Development DiagramCONDITIONAL
3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
Series-specific development map
BASIS SUMMARY
Develop units on the diagram; Diagram completion state; unit access
0015Master LeagueACTIVE

Season 14 access: Player Rank 5 Recurring seasons; exact demotion/reset/carryover remains unresolved Other seasons' unlock conditions are not generalized Active

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Asynchronous competition
BASIS SUMMARY
Run AI-controlled matches and accumulate score; Promotion / season rewards
0016BronzeACTIVE

Initial / promotion state Seasonal Active

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Master League tier
BASIS SUMMARY
Compete within tier; Tier-specific promotion and rewards
0017SilverACTIVE

Promotion threshold Seasonal Active

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Master League tier
BASIS SUMMARY
Compete within tier; Tier-specific promotion and rewards
0018GoldACTIVE

Promotion threshold Seasonal Active

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Master League tier
BASIS SUMMARY
Compete within tier; Tier-specific promotion and rewards
0019PlatinumACTIVE

Promotion threshold Seasonal Active

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Master League tier
BASIS SUMMARY
Compete within tier; Tier-specific promotion and rewards
0020DiamondsACTIVE

Promotion tier Season-linked; reset details unresolved Active Promotion threshold Seasonal Active No currency expiry confirmed Global; iOS / Android / Windows; regional prices vary Active Live service SKU and campaign-specific Japan/Korea/US iOS; Japan Web Store; Global live service Active In Scope 현재 tier selector와 원출처 열거에서 명칭 확인 Linked 직접 guide의 tier 표기에 맞춰 교정했다. In Scope 공식 캠페인과 direct guide에서 명칭·유료/무료 경로를 확인했다. 의 모든 소비처는 동일 강도로 검증되지 않아 범위를 제한했다. In Scope 원 URL을 승계하고 공식 campaign evidence로 무료 공급 경로를 보강했다. In Scope 공식 Web Store·regional App Store에서 product/currency name 확인.

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Master League tier
BASIS SUMMARY
Compete within tier; Tier-specific promotion and rewards
0021MasterACTIVE

Promotion threshold Seasonal Active

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Master League top tier
BASIS SUMMARY
Compete within tier; Tier-specific season rewards
0022Master League Medal (Silver)ACTIVE
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Promotion reward / exchange resource
BASIS SUMMARY
Exchange at League Shop; Growth and enhancement items
0023Master League Medal (Gold)ACTIVE
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Season reward / exchange resource
BASIS SUMMARY
Exchange at League Shop; High-grade growth and limit-break items
0024League ShopACTIVE

Master League Medal available Purchase limits reset by season; exact baseline catalog unresolved Active

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Competition-reward exchange destination
BASIS SUMMARY
Exchange medals for listed items; Upgrade / progression item ownership
0025Unit AssemblyACTIVE

Assembly availability Permanent / featured variants Active

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Unit acquisition
BASIS SUMMARY
Execute an assembly; Unit ownership
0026ScoutingACTIVE
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Character acquisition
BASIS SUMMARY
Scout a character; Character ownership
0027CaptureACTIVE

Capturable enemy appears Stage-specific Active

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Stage-based unit acquisition
BASIS SUMMARY
Capture an eligible unit during a stage; Unit ownership
0028UpgradeACTIVE

Upgrade materials available Persistent Active

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Resource sink and roster state change
BASIS SUMMARY
Apply an upgrade; Higher unit / character / supporter state
0029HARD STAGEACTIVE
3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Series-specific advanced stage
BASIS SUMMARY
Clear the HARD STAGE and optional secret condition; Capital; Development Material; upgrade data; weapon material; capturable units
0030Eternal RoadACTIVE

Permanent / Active / Eternal Road Normal·Hard·Expert branches; individual stage unlock and reward values remain outside the Directive scope

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
High-difficulty progression container
BASIS SUMMARY
Enter and clear an Eternal Road stage; Clear state and rewards; difficulty-specific access
0031Eternal Road NormalACTIVE

Eternal Road unlocked; series-specific condition Permanent / update additions Active

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Normal difficulty branch
BASIS SUMMARY
Clear a Normal stage; Normal clear state and rewards
0032Eternal Road HardACTIVE

Difficulty-specific prerequisite Permanent / update additions Active

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Hard difficulty branch
BASIS SUMMARY
Clear a Hard stage; Hard clear state and rewards
0033Eternal Road ExpertACTIVE

Difficulty-specific prerequisite Permanent / update additions Active

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Expert difficulty branch
BASIS SUMMARY
Clear an Expert stage; Expert clear state and rewards
0034Premium Unit Assembly Ver.2ACTIVE

Available from 2026-04-16 12:00 JST Versioned availability Active at baseline — end date not verified

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Acquisition-pool lifecycle refresh
BASIS SUMMARY
Execute the Ver. 2 assembly; Unit ownership under refreshed pool
0035유닛 레벨ACTIVE
2 FIELDS
S5 NODE POSITION
Unclassified
BASIS SUMMARY
Unit의 Level 업그레이드는 Unit 파라미터를 자동으로 증가시키는 성장축이다.
0036최대한계돌파ACTIVE
2 FIELDS
S5 NODE POSITION
Unclassified
BASIS SUMMARY
상승 대상 스탯은 HP·EN·공격력·방어력·기동력 5종이며, 복수 공략 텍스트가 일치하는 2차 검증값으로 최대 상승률은 40%, 0→1단계 상승폭이 20%로 가장 크다. 가챠 획득 UR 유닛을 최대까지 한계돌파하면 홈 화면 연출 자산 `ホームアニメーション`을 획득한다.
0037SP 전환ACTIVE
2 FIELDS
S5 NODE POSITION
Unclassified
BASIS SUMMARY
SP화는 플레이어 랭크 15에서 해금된다. 유닛 SP화는 SSR 이하 유닛에 `SP化チップ` 100개를 사용해 레어리티와 무관하게 레벨 상한을 100으로 올린다. 캐릭터 SP화는 별개 축이며 전용 아이템 `SP化バッジ`를 사용해 캐릭터 레벨 상한을 100으로 해방한다. 두 아이템은 서로 대체되지 않는다.
0038개발ACTIVE
3 FIELDS
S5 NODE POSITION
Unclassified
STRUCTURAL ROLE
Verified / In Scope
BASIS SUMMARY
Unit은 Unit Assembly·stage Capture·Development로, Character는 Scouting으로 획득하는 서로 다른 획득 경로가 확인된다.
0039개발도식CONDITIONAL
3 FIELDS
S5 NODE POSITION
Unclassified
STRUCTURAL ROLE
Corrected / In Scope
BASIS SUMMARY
Development는 Units·Capital·special items를 사용해 새 Unit을 생성하며, Development Diagram은 series별로 구성된다.
0040업그레이드 스테이지ACTIVE

In Scope 공식 SYSTEM의 복수형 명칭으로 교정했다.

3 FIELDS
S5 NODE POSITION
Unclassified
STRUCTURAL ROLE
Corrected / In Scope
BASIS SUMMARY
Upgrade Stages는 upgrade materials와 Capital을 공급하고, Upgrade는 Units·Characters·Supporters의 강화 상태를 변경한다.
0041SP itemsACTIVE
2 FIELDS
S5 NODE POSITION
Unclassified
BASIS SUMMARY
Unknown