| 0001Main Stage | — | ACTIVE Sequential progression / series access Permanent; expanded through updates Active | 3 FIELDS- S5 NODE POSITION
- Core Candidate
- STRUCTURAL ROLE
- Persistent scenario progression
- BASIS SUMMARY
- Clear scenario stages; First-clear rewards; progression state; new series access
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| 0002Mobile Suit Gundam Narrative | — | ACTIVE Implemented main-stage access Permanent Active | 3 FIELDS- S5 NODE POSITION
- Core Candidate
- STRUCTURAL ROLE
- Named Main Stage work
- BASIS SUMMARY
- Clear the named Main Stage; Progression and stage rewards
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| 0003Upgrade Stages | — | ACTIVE Stage availability Recurring / stage-specific Active | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Upgrade resource supply
- BASIS SUMMARY
- Clear an Upgrade Stage; Upgrade materials; Capital
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| 0004Story Event | — | CONDITIONAL Event screen / event period Limited / recurring catalog Recurring Corresponding event is active Limited / event period Recurring / Conditional In Scope named catalog 확인 In Scope 공식 roadmap와 current catalog에서 container 명칭을 확인했다. In Scope 공식 roadmap와 current Story Event catalog에서 확인했다. | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Limited scenario container
- BASIS SUMMARY
- Clear event stages; Event rewards; temporary Development Diagram access
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| 0005Mobile Suit Gundam Thunderbolt | — | ENDED Corresponding event window Limited / catalogued Ended / Recurring Unknown | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Named Story Event work
- BASIS SUMMARY
- Play the named Story Event; Event-stage rewards and series Development Diagram access
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| 0006Mobile Suit Gundam 0083: Stardust Memory | — | ENDED Corresponding event window Limited / historical and catalogued Ended / Recurring Unknown | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Named Story Event work
- BASIS SUMMARY
- Play the named Story Event; Event-stage rewards and series Development Diagram access
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| 0007Mobile Suit Gundam SEED Astray | — | ENDED Corresponding event window Limited / catalogued Ended / Recurring Unknown | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Named Story Event work
- BASIS SUMMARY
- Play the named Story Event; Event-stage rewards and series Development Diagram access
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| 0008SD Gundam Side Story: Sieg Zeon Chronicle | — | ENDED Corresponding event window Limited / catalogued Ended / Recurring Unknown | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Named Story Event work
- BASIS SUMMARY
- Play the named Story Event; Event-stage rewards and series Development Diagram access
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| 0009Fierce Enemy Assault | — | CONDITIONAL Global / recurring No live instance on 2026-07-30 Next confirmed 2026-07-31 12:00 JST | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Limited challenge event
- BASIS SUMMARY
- Defeat the event target; Event rewards; exact downstream use varies
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| 0010EAST TOWER | — | ENDED Generation Tower rotational instance Confirmed prior EAST run ended No active run on 2026-07-30 | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Tower challenge
- BASIS SUMMARY
- Clear floors; Floor clear rewards and progression state
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| 0011WEST TOWER | — | ENDED Generation Tower rotational instance 2026-06-04 12:00–2026-06-30 10:59 JST No active run on 2026-07-30 | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Tower challenge
- BASIS SUMMARY
- Clear floors; Floor clear rewards and progression state
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| 0012Master League Season 14 - Gundam Fight | — | ACTIVE Season 14 unlock: Player Rank 5 Advance formation registration from 2026-07-16 12:00 JST Battle window 2026-07-24 12:00–2026-07-31 10:59 JST Active at baseline | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Baseline competition season instance
- BASIS SUMMARY
- Register formation and participate during season; Season score / rewards
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| 0013Development | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Core Candidate
- STRUCTURAL ROLE
- Unit generation / progression bridge
- BASIS SUMMARY
- Execute Development; New unit; Development Diagram progress
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| 0014Development Diagram | — | CONDITIONAL | 3 FIELDS- S5 NODE POSITION
- Core Candidate
- STRUCTURAL ROLE
- Series-specific development map
- BASIS SUMMARY
- Develop units on the diagram; Diagram completion state; unit access
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| 0015Master League | — | ACTIVE Season 14 access: Player Rank 5 Recurring seasons; exact demotion/reset/carryover remains unresolved Other seasons' unlock conditions are not generalized Active | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Asynchronous competition
- BASIS SUMMARY
- Run AI-controlled matches and accumulate score; Promotion / season rewards
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| 0016Bronze | — | ACTIVE Initial / promotion state Seasonal Active | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Master League tier
- BASIS SUMMARY
- Compete within tier; Tier-specific promotion and rewards
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| 0017Silver | — | ACTIVE Promotion threshold Seasonal Active | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Master League tier
- BASIS SUMMARY
- Compete within tier; Tier-specific promotion and rewards
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| 0018Gold | — | ACTIVE Promotion threshold Seasonal Active | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Master League tier
- BASIS SUMMARY
- Compete within tier; Tier-specific promotion and rewards
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| 0019Platinum | — | ACTIVE Promotion threshold Seasonal Active | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Master League tier
- BASIS SUMMARY
- Compete within tier; Tier-specific promotion and rewards
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| 0020Diamonds | — | ACTIVE Promotion tier Season-linked; reset details unresolved Active Promotion threshold Seasonal Active No currency expiry confirmed Global; iOS / Android / Windows; regional prices vary Active Live service SKU and campaign-specific Japan/Korea/US iOS; Japan Web Store; Global live service Active In Scope 현재 tier selector와 원출처 열거에서 명칭 확인 Linked 직접 guide의 tier 표기에 맞춰 교정했다. In Scope 공식 캠페인과 direct guide에서 명칭·유료/무료 경로를 확인했다. 의 모든 소비처는 동일 강도로 검증되지 않아 범위를 제한했다. In Scope 원 URL을 승계하고 공식 campaign evidence로 무료 공급 경로를 보강했다. In Scope 공식 Web Store·regional App Store에서 product/currency name 확인. | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Master League tier
- BASIS SUMMARY
- Compete within tier; Tier-specific promotion and rewards
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| 0021Master | — | ACTIVE Promotion threshold Seasonal Active | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Master League top tier
- BASIS SUMMARY
- Compete within tier; Tier-specific season rewards
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| 0022Master League Medal (Silver) | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Promotion reward / exchange resource
- BASIS SUMMARY
- Exchange at League Shop; Growth and enhancement items
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| 0023Master League Medal (Gold) | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Season reward / exchange resource
- BASIS SUMMARY
- Exchange at League Shop; High-grade growth and limit-break items
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| 0024League Shop | — | ACTIVE Master League Medal available Purchase limits reset by season; exact baseline catalog unresolved Active | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Competition-reward exchange destination
- BASIS SUMMARY
- Exchange medals for listed items; Upgrade / progression item ownership
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| 0025Unit Assembly | — | ACTIVE Assembly availability Permanent / featured variants Active | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Unit acquisition
- BASIS SUMMARY
- Execute an assembly; Unit ownership
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| 0026Scouting | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Character acquisition
- BASIS SUMMARY
- Scout a character; Character ownership
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| 0027Capture | — | ACTIVE Capturable enemy appears Stage-specific Active | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Stage-based unit acquisition
- BASIS SUMMARY
- Capture an eligible unit during a stage; Unit ownership
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| 0028Upgrade | — | ACTIVE Upgrade materials available Persistent Active | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Resource sink and roster state change
- BASIS SUMMARY
- Apply an upgrade; Higher unit / character / supporter state
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| 0029HARD STAGE | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Series-specific advanced stage
- BASIS SUMMARY
- Clear the HARD STAGE and optional secret condition; Capital; Development Material; upgrade data; weapon material; capturable units
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| 0030Eternal Road | — | ACTIVE Permanent / Active / Eternal Road Normal·Hard·Expert branches; individual stage unlock and reward values remain outside the Directive scope | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- High-difficulty progression container
- BASIS SUMMARY
- Enter and clear an Eternal Road stage; Clear state and rewards; difficulty-specific access
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| 0031Eternal Road Normal | — | ACTIVE Eternal Road unlocked; series-specific condition Permanent / update additions Active | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Normal difficulty branch
- BASIS SUMMARY
- Clear a Normal stage; Normal clear state and rewards
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| 0032Eternal Road Hard | — | ACTIVE Difficulty-specific prerequisite Permanent / update additions Active | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Hard difficulty branch
- BASIS SUMMARY
- Clear a Hard stage; Hard clear state and rewards
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| 0033Eternal Road Expert | — | ACTIVE Difficulty-specific prerequisite Permanent / update additions Active | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Expert difficulty branch
- BASIS SUMMARY
- Clear an Expert stage; Expert clear state and rewards
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| 0034Premium Unit Assembly Ver.2 | — | ACTIVE Available from 2026-04-16 12:00 JST Versioned availability Active at baseline — end date not verified | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Acquisition-pool lifecycle refresh
- BASIS SUMMARY
- Execute the Ver. 2 assembly; Unit ownership under refreshed pool
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| 0035유닛 레벨 | — | ACTIVE | 2 FIELDS- S5 NODE POSITION
- Unclassified
- BASIS SUMMARY
- Unit의 Level 업그레이드는 Unit 파라미터를 자동으로 증가시키는 성장축이다.
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| 0036최대한계돌파 | — | ACTIVE | 2 FIELDS- S5 NODE POSITION
- Unclassified
- BASIS SUMMARY
- 상승 대상 스탯은 HP·EN·공격력·방어력·기동력 5종이며, 복수 공략 텍스트가 일치하는 2차 검증값으로 최대 상승률은 40%, 0→1단계 상승폭이 20%로 가장 크다. 가챠 획득 UR 유닛을 최대까지 한계돌파하면 홈 화면 연출 자산 `ホームアニメーション`을 획득한다.
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| 0037SP 전환 | — | ACTIVE | 2 FIELDS- S5 NODE POSITION
- Unclassified
- BASIS SUMMARY
- SP화는 플레이어 랭크 15에서 해금된다. 유닛 SP화는 SSR 이하 유닛에 `SP化チップ` 100개를 사용해 레어리티와 무관하게 레벨 상한을 100으로 올린다. 캐릭터 SP화는 별개 축이며 전용 아이템 `SP化バッジ`를 사용해 캐릭터 레벨 상한을 100으로 해방한다. 두 아이템은 서로 대체되지 않는다.
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| 0038개발 | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Verified / In Scope
- BASIS SUMMARY
- Unit은 Unit Assembly·stage Capture·Development로, Character는 Scouting으로 획득하는 서로 다른 획득 경로가 확인된다.
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| 0039개발도식 | — | CONDITIONAL | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Corrected / In Scope
- BASIS SUMMARY
- Development는 Units·Capital·special items를 사용해 새 Unit을 생성하며, Development Diagram은 series별로 구성된다.
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| 0040업그레이드 스테이지 | — | ACTIVE In Scope 공식 SYSTEM의 복수형 명칭으로 교정했다. | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Corrected / In Scope
- BASIS SUMMARY
- Upgrade Stages는 upgrade materials와 Capital을 공급하고, Upgrade는 Units·Characters·Supporters의 강화 상태를 변경한다.
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| 0041SP items | — | ACTIVE | 2 FIELDS- S5 NODE POSITION
- Unclassified
- BASIS SUMMARY
- Unknown
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