| 0001Growth Systems 1Toppings · 토핑 · 토핑 슬롯 · 토핑 — occurrence | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game / Hybrid-linked
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Cookie equipment
- GROWTH STAGE LEVEL TIER
- XS(Common) +6 / 1 Bonus slot; S(Rare) +9 / 2 slots; M(Epic) +12 / 3 slots
- CAP LIMIT
- XS(Common) +6 / 1 Bonus slot; S(Rare) +9 / 2 slots; M(Epic) +12 / 3 slots
- MECHANIC
- Enhancement + set/bonus effects
- SUCCESS FAILURE RESET
- Stage-dependent success chance; Failure success-rate bonus; no level loss recorded; No general reset for regular Toppings confirmed
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| 0002Growth Systems 2Topping Tarts · 토핑 타르트 슬롯 · 토핑 타르트 | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game / Hybrid-linked
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Cookie equipment
- GROWTH STAGE LEVEL TIER
- Baseline upstream: one item per Cookie; no upgrade
- CAP LIMIT
- Baseline upstream: one item per Cookie; no upgrade
- MECHANIC
- Single main-stat item contributing to set effect
- SUCCESS FAILURE RESET
- No baseline upgrade attempt; No baseline failure rule; Baseline reset not confirmed
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| 0003Growth Systems 3Beascuits · 비스킷 슬롯 · 비스킷 | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic / Expansion
- ACQUISITION HOW
- In-game / Hybrid-linked
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Cookie equipment
- GROWTH STAGE LEVEL TIER
- Rarity-based 1–4 bonus slots
- CAP LIMIT
- Rarity-based 1–4 bonus slots
- MECHANIC
- Base stat level + bonus effect system
- SUCCESS FAILURE RESET
- Base-stat leveling deterministic; option type/value random; Attunement cap; dismantle recovery; no downgrade; Bonus reset; dismantle refund
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| 0004Growth Systems 4Treasures · 보물 — occurrence · 보물 | — | ACTIVE | 2 FIELDS- GROWTH LAYER
- Growth System
- GROWTH ROLE
- Team Support; Combat; Name Preservation occurrence
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| 0005Growth Systems 5Today's Bounties · 오늘의 현상수배 · 바운티 | — | ACTIVE | 3 FIELDS- GROWTH LAYER
- Growth System
- GROWTH ROLE
- Basic Farming — Dungeon; Core; 일일 성장 재료 공급 전투 노드; Core Candidate; Name Preservation occurrence
- SUCCESS FAILURE RESET
- Boss clear / failure
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| 0006Growth Systems 6Cookie Level · 쿠키 레벨 · 쿠키 레벨 — occurrence | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Cookie
- GROWTH STAGE LEVEL TIER
- 출시 시 Lv.50; 2026-01-24 v7.0부터 기준일 상한 Lv.100
- CAP LIMIT
- 출시 시 Lv.50; 2026-01-24 v7.0부터 기준일 상한 Lv.100
- MECHANIC
- EXP accumulation
- SUCCESS FAILURE RESET
- Deterministic; No downgrade confirmed; No general reset confirmed
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| 0007Growth Systems 7EXP Star Jelly · EXP Star Jellies · EXP 별사탕 | — | ACTIVE Early–Late; EXP Star Jelly; Active; No universal reset disclosed; Global / supported platforms / version not specified; Active; Cookie EXP 공급 아이템으로 확인.; 쿠키 EXP 및 Gift Month 보상 확인.; Global | 9 FIELDS- GROWTH LAYER
- Internal Resource
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game / Hybrid-linked
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Cookie
- GROWTH STAGE LEVEL TIER
- Multiple item sizes; full table not selected
- CAP LIMIT
- Multiple item sizes; full table not selected
- MECHANIC
- Direct EXP input
- SUCCESS FAILURE RESET
- Deterministic; Not applicable; Consumed on use
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| 0008Growth Systems 8Star Jelly Concentrate · 별사탕 농축액 | — | ACTIVE Early–Late; Concentrate item; Active; 지정 레벨 즉시 상승 아이템으로 확인.; Global; 대상 Cookie; Global / 대상 Cookie | 9 FIELDS- GROWTH LAYER
- Internal Support
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game / Hybrid-linked
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Cookie
- GROWTH STAGE LEVEL TIER
- Lv.50 / Lv.60 / Lv.70 / Lv.80 / Lv.90
- CAP LIMIT
- Lv.50 / Lv.60 / Lv.70 / Lv.80 / Lv.90
- MECHANIC
- Instant level placement
- SUCCESS FAILURE RESET
- Deterministic; No failure; Consumed on use
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| 0009Growth Systems 9Skill Level · 스킬 레벨 · 스킬 레벨 — occurrence | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game / Hybrid-linked
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Cookie Skill
- GROWTH STAGE LEVEL TIER
- Linked to Cookie Level
- CAP LIMIT
- Linked to Cookie Level
- MECHANIC
- Skill upgrade
- SUCCESS FAILURE RESET
- Deterministic; No downgrade confirmed; No general reset confirmed
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| 0010Growth Systems 10Skill Powder · Skill Powders · 스킬 파우더 · 강화 파우더 | — | ACTIVE Early–Late; Skill Powder; Coins; Active; Daily sources; full cap unknown; Global / supported platforms / version not specified; Active; Type별 Skill 성장 재료와 공급처 확인.; 전문 입력의 현재 영문명이 Skill Powders이므로 일반 분류어를 현재 명칭으로 교정.; 쿠키 스킬 성장 재료로 확인. | 9 FIELDS- GROWTH LAYER
- Internal Resource
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game / Hybrid-linked
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Cookie Skill
- GROWTH STAGE LEVEL TIER
- 8 combat-type families in upstream research
- CAP LIMIT
- 8 combat-type families in upstream research
- MECHANIC
- Type-specific upgrade material
- SUCCESS FAILURE RESET
- Deterministic input; Not applicable; Consumed on use
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| 0011Growth Systems 11Soulstones · 영혼석 · 소울스톤 | — | ACTIVE Early–Late; Soulstones; Coins; essences by branch; Active; No universal reset disclosed; Global / supported platforms / current-page rule; Active; 20개 해금과 Promotion 투입 확인.; 한글 현재 명칭으로 교정하고 영문 Soulstones 대응 보존.; 해금·승급·가챠 중복 연결 확인. | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Fundamental / Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Cookie ownership / grade
- GROWTH STAGE LEVEL TIER
- Promotion branch dependent
- CAP LIMIT
- Promotion branch dependent
- MECHANIC
- Unlock and Promotion input
- SUCCESS FAILURE RESET
- Deterministic threshold; No destruction confirmed; Duplicate Cookie converts to Soulstones
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| 0012Growth Systems 12Promotion · 승급 · 승급 — occurrence | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Fundamental / Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Cookie
- GROWTH STAGE LEVEL TIER
- Generally ★1–★5; eligible branches use ★6
- CAP LIMIT
- Generally ★1–★5; eligible branches use ★6
- MECHANIC
- Star Grade increase
- SUCCESS FAILURE RESET
- Deterministic; No failure/downgrade confirmed; Branch conversions handled only when officially announced
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| 0013Growth Systems 136-Star progression · ★6 승급 | — | CONDITIONAL Late; Soulstones; Coins; Legendary Soul Essence by branch; Conditional; 6-Star 경로는 확인하되 Wind Archer 전환은 기준일 이후로 제외.; 적격 Cookie; 기준일 로스터 | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Eligible Cookies
- GROWTH STAGE LEVEL TIER
- Up to ★6
- CAP LIMIT
- Up to ★6
- MECHANIC
- v5.5 Beast Cookies 도입 → Witch Cookies → v7.4 신규·서사 핵심 Legendary·Dragon Cookies로 확대
- SUCCESS FAILURE RESET
- Deterministic; 이 분기 이후 Ascension 없음; Wind Archer conversion starts after baseline and is excluded
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| 0014Growth Systems 14Ascension · 초월 | — | ACTIVE Late; Soulcores; Coins; Soul Essence; Active; 공식·직접 영문 current term Ascension으로 정정. | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Eligible Cookies after max Promotion
- GROWTH STAGE LEVEL TIER
- ★1A–★5A
- CAP LIMIT
- ★1A–★5A
- MECHANIC
- Post-promotion grade increase
- SUCCESS FAILURE RESET
- Deterministic; No failure/downgrade confirmed; Later official branch conversion is object-specific
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| 0015Growth Systems 15Awakening · 각성 | — | ACTIVE Late; Soulprisms; Coins; Legendary Soul Essence; Active; 일부 Ancient 대상의 별도 성장 경로 확인. | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Eligible Ancient Cookies
- GROWTH STAGE LEVEL TIER
- Upstream record: ★1–★6
- CAP LIMIT
- Upstream record: ★1–★6
- MECHANIC
- Ancient-specific awakening branch
- SUCCESS FAILURE RESET
- Deterministic; No failure/downgrade confirmed; No universal transfer confirmed
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| 0016Growth Systems 16Magic Candy · 마법사탕 | — | ACTIVE Mid–Late; Sugar Crystals; Resonant Ingredient; Soul Essence; Coins; Active; Lv.50+ 대상·재료·실패 완충 규칙 확인. | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic / Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Eligible Cookie Skill
- GROWTH STAGE LEVEL TIER
- Eligible Cookies at Lv.50+; milestone effects
- CAP LIMIT
- Eligible Cookies at Lv.50+; milestone effects
- MECHANIC
- Cookie-specific skill enhancement
- SUCCESS FAILURE RESET
- Probabilistic upgrade; Failure refunds non-Coin ingredients and raises next chance; Super Success safety; Failure refund; no general reset confirmed
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| 0017Growth Systems 17Crystal Jam · 크리스탈 잼 | — | ACTIVE Late; Jam-specific materials; Coins; Active; 대상 Cookie의 Skill·Rally Effect 확장 시스템 확인.; 대상 Legendary Cookie; Cookie Lv.50 이상 | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic / Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Eligible high-rarity Cookie Skill
- GROWTH STAGE LEVEL TIER
- Eligible Cookies at Lv.50+
- CAP LIMIT
- Eligible Cookies at Lv.50+
- MECHANIC
- Skill transformation / Rally Effect growth
- SUCCESS FAILURE RESET
- System-specific; No universal failure rule confirmed in this round; Object-specific changes only
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| 0018Growth Systems 18Resonant Toppings · Resonant · 공명 토핑 | — | ACTIVE Mid–Late; Topping Pieces; Coins; Active; 불완전 단독 표기를 공식·직접 current category name으로 정정.; current English category와 복수형을 적용.; Global; 테마별 세트 | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Compatible Cookies
- GROWTH STAGE LEVEL TIER
- Same enhancement skeleton; higher minimum bonus values
- CAP LIMIT
- Same enhancement skeleton; higher minimum bonus values
- MECHANIC
- v4.0 Moonkissed Toppings부터 도입된 제한 장착 계열; 테마별 세트 확장
- SUCCESS FAILURE RESET
- Uses Topping enhancement; Same general failure structure; No universal reset confirmed
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| 0019Growth Systems 19Sparkling Research Passion Special/Resonant Toppings | — | ACTIVE Mid–Late; Topping Pieces; Coins; Active; 2026-06-04~2026-06-18 global update; 2026-06-04~2026-06-18 global update; Sparkling Research Passion set | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Povidone-Iodine Cookie; Litmus Cookie는 후속 업데이트 대상
- GROWTH STAGE LEVEL TIER
- 10종: Raspberry, Walnut, Peanut, Caramel, Apple Jelly, Chocolate Chip, Almond, Hazelnut, Choco Candy, Kiwi
- CAP LIMIT
- 10종: Raspberry, Walnut, Peanut, Caramel, Apple Jelly, Chocolate Chip, Almond, Hazelnut, Choco Candy, Kiwi
- MECHANIC
- 2026-06-04 공식 10종 Special Toppings 세트
- SUCCESS FAILURE RESET
- Uses Topping enhancement; Uses Topping failure structure; No general reset confirmed
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| 0020Growth Systems 20Magical Attunement · 비스킷 조율 | — | ACTIVE Late; Crystals or Attunement Kits; Active; Bonus Effect slot Type 조정 기능 확인. | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Beascuit bonus-effect slot type
- GROWTH STAGE LEVEL TIER
- Attempt cap scales with total slots
- CAP LIMIT
- Attempt cap scales with total slots
- MECHANIC
- Slot-type reroll
- SUCCESS FAILURE RESET
- Random type at 1/8 per type unless guaranteed kit path; Finite attempts; guaranteed kit path; Used Crystal cost partly recoverable as kits on dismantle
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| 0021Growth Systems 21Beascuit Reset · 비스킷 리셋 | — | ACTIVE Late; Beascuit Dough; Coins/other listed cost by mode; Active; Bonus Effect 재설정 기능과 가속 링크 확인. | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic / Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Beascuit bonus effects
- GROWTH STAGE LEVEL TIER
- System-specific
- CAP LIMIT
- System-specific
- MECHANIC
- Bonus-effect reroll
- SUCCESS FAILURE RESET
- Random new effects; Pass discount; no destruction; Reset action
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| 0022Growth Systems 22Treasure Level · 보물 — occurrence · 보물 레벨 | — | ACTIVE Mid–Late; Duplicate Treasures; Active; Treasure 객체와 중복 기반 Level 성장 확인.; 영문 current term과 중복 기반 성장으로 정정. | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Supportive / Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Treasure
- GROWTH STAGE LEVEL TIER
- Required copies tied to current level in upstream record
- CAP LIMIT
- Required copies tied to current level in upstream record
- MECHANIC
- Duplicate-copy leveling
- SUCCESS FAILURE RESET
- Deterministic after copies obtained; No downgrade confirmed; No reset/transfer confirmed
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| 0023Growth Systems 23Statue of Heroic Radiance · 영웅의 성상 | — | ACTIVE Mid–Late; Radiant Shards; Aurora Materials; Coins; total Cookie Level requirement; Active; 계정 단위 전투·생산 영구 성장 확인. | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Fundamental / Supportive
- ACQUISITION HOW
- In-game / Hybrid-linked
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Account / all Cookies / production facilities
- GROWTH STAGE LEVEL TIER
- Level-based persistent progression
- CAP LIMIT
- Level-based persistent progression
- MECHANIC
- Facility leveling
- SUCCESS FAILURE RESET
- Deterministic; No failure/downgrade confirmed; No reset confirmed
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| 0024Growth Systems 24비스트이스트 열기구 탐사 | — | 기준일 시간형 공급 콘텐츠로 확인. Registry에서 제외. | 2 FIELDS- GROWTH LAYER
- Growth System
- GROWTH ROLE
- Name Preservation occurrence
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| 0025Growth Systems 25Sugar Gnome Laboratory | — | ACTIVE Account; Meta Growth | 2 FIELDS- GROWTH LAYER
- Growth System
- GROWTH ROLE
- Final Named Item / Directive-added entity
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| 0026Growth Systems 26Cookie Bonds | — | ACTIVE Account; Meta Growth | 2 FIELDS- GROWTH LAYER
- Growth System
- GROWTH ROLE
- Final Named Item / Directive-added entity
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| 0027Growth Systems 27Landmarks | — | ACTIVE Account; Meta Growth | 2 FIELDS- GROWTH LAYER
- Growth System
- GROWTH ROLE
- Final Named Item / Directive-added entity
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| 0028Growth Systems 28Costume Sets | — | ACTIVE Account; Meta Growth | 2 FIELDS- GROWTH LAYER
- Growth System
- GROWTH ROLE
- Final Named Item / Directive-added entity
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