| 0001Economy Systems 1EXP Star Jelly · EXP Star Jellies · EXP 별사탕 | — | ACTIVE Early–Late; EXP Star Jelly; Active; No universal reset disclosed; Global / supported platforms / version not specified; Active; Cookie EXP 공급 아이템으로 확인.; 쿠키 EXP 및 Gift Month 보상 확인.; Global | 8 FIELDS- ECONOMY CLASS
- Internal Resource; Cookie; Inventory Resource; Basic Growth Materials; Name Preservation occurrence
- ECONOMY CATEGORY
- Basic Growth Materials / Storage: Free
- OBJECT TYPE
- Internal Resource; Cookie; Inventory Resource; Basic Growth Materials; Name Preservation occurrence
- UNIT DENOMINATION
- Free + paid packages
- STORAGE CAP
- 99,999
- EXPIRY
- No universal reset disclosed
- CONVERSION RULE
- 아이템→쿠키 EXP
- PRIMARY USE
- 쿠키 EXP 성장
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| 0002Economy Systems 2Skill Powder · Skill Powders · 스킬 파우더 · 강화 파우더 | — | ACTIVE Early–Late; Skill Powder; Coins; Active; Daily sources; full cap unknown; Global / supported platforms / version not specified; Active; Type별 Skill 성장 재료와 공급처 확인.; 전문 입력의 현재 영문명이 Skill Powders이므로 일반 분류어를 현재 명칭으로 교정.; 쿠키 스킬 성장 재료로 확인. | 8 FIELDS- ECONOMY CLASS
- Internal Resource; Cookie Skill; Inventory Resource; Basic Growth Materials; Name Preservation occurrence
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Internal Resource; Cookie Skill; Inventory Resource; Basic Growth Materials; Name Preservation occurrence
- UNIT DENOMINATION
- Free + paid packages
- STORAGE CAP
- Unknown
- EXPIRY
- Daily sources; full cap unknown
- CONVERSION RULE
- 스킬 파우더 + 코인→스킬 레벨
- PRIMARY USE
- 쿠키 타입별 스킬 강화
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| 0003Economy Systems 3Soulstones · 영혼석 · 소울스톤 | — | ACTIVE Early–Late; Soulstones; Coins; essences by branch; Active; No universal reset disclosed; Global / supported platforms / current-page rule; Active; 20개 해금과 Promotion 투입 확인.; 한글 현재 명칭으로 교정하고 영문 Soulstones 대응 보존.; 해금·승급·가챠 중복 연결 확인. | 8 FIELDS- ECONOMY CLASS
- Internal; Cookie ownership / grade; Inventory Resource; Basic Growth Materials; Name Preservation occurrence
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Internal; Cookie ownership / grade; Inventory Resource; Basic Growth Materials; Name Preservation occurrence
- UNIT DENOMINATION
- Free + gacha + paid packages
- STORAGE CAP
- Cookie-specific accumulation; universal cap unknown
- EXPIRY
- No universal reset disclosed
- CONVERSION RULE
- 미보유 쿠키 20개 해금; 완제품 중복은 영혼석으로 전환
- PRIMARY USE
- 쿠키 해금·승급
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| 0004Economy Systems 4Coins · 코인 | — | ACTIVE No universal reset disclosed; Global / supported platforms / version not specified; Active; Primary Currency로 재검증.; 생산·건설·성장 Faucet/Sink 확인. | 8 FIELDS- ECONOMY CLASS
- Account Wallet; Primary Currency; Name Preservation occurrence
- ECONOMY CATEGORY
- Primary Currency
- OBJECT TYPE
- Account Wallet; Primary Currency; Name Preservation occurrence
- UNIT DENOMINATION
- Paid + Free
- STORAGE CAP
- Unknown
- EXPIRY
- No universal reset disclosed
- CONVERSION RULE
- 직접 교환 규칙 전수 미확인
- PRIMARY USE
- 생산·건설; 레벨·승급; 토핑·비스킷; 각종 상점
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| 0005Economy Systems 5Crystals · 크리스탈 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account Wallet; Premium Currency; Name Preservation occurrence
- ECONOMY CATEGORY
- Premium Currency
- OBJECT TYPE
- Account Wallet; Premium Currency; Name Preservation occurrence
- UNIT DENOMINATION
- Paid + Free; balance separation not disclosed
- STORAGE CAP
- Unknown
- EXPIRY
- No universal reset disclosed
- CONVERSION RULE
- 현금→크리스탈 구매 가능; 직접 유료/무료 환불 구분 미확인
- PRIMARY USE
- 쿠키·보물 가챠; 스태미나 보충; 비스킷 조율; 갱신·편의
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| 0006Economy Systems 6Medals of Victory · 메달 | — | ACTIVE Arena cadence; detailed stock reset unknown; Global / supported platforms / version not specified; Active; 공개 데이터베이스의 구체 명칭 Medals of Victory로 교정. | 8 FIELDS- ECONOMY CLASS
- Mode Wallet; Secondary Currency; Name Preservation occurrence
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Mode Wallet; Secondary Currency; Name Preservation occurrence
- UNIT DENOMINATION
- Free / mode participation
- STORAGE CAP
- Unknown
- EXPIRY
- Arena cadence; detailed stock reset unknown
- CONVERSION RULE
- 메달→메달 상점 상품
- PRIMARY USE
- 메달 상점 교환
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| 0007Economy Systems 7Mileage Points · Mileage Point · 마일리지 · 마일리지 포인트 | — | ACTIVE No universal reset disclosed; Global / supported platforms / current-page rule; Active; Permanent; Global; mobile/PC; server/version unless noted; Active; 현재 시스템명 Mileage Points로 교정.; 쿠키·보물 가챠 잔존가치와 상점 사용 확인.; 공식 영문 item 명칭으로 정규화. | 8 FIELDS- ECONOMY CLASS
- Gacha Residual Wallet; Secondary Currency; Cross-pool safety resource; Specialized; Craft / Accumulated; Name Preservation occurrence
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Gacha Residual Wallet; Secondary Currency; Cross-pool safety resource; Specialized; Craft / Accumulated; Name Preservation occurrence
- UNIT DENOMINATION
- Free residual value from draws
- STORAGE CAP
- Unknown
- EXPIRY
- No universal reset disclosed
- CONVERSION RULE
- 가챠 결과→포인트; 포인트→영혼석·티켓·큐브 등
- PRIMARY USE
- 마일리지 상점
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| 0008Economy Systems 8Rainbow Cubes · 레인보우 큐브 · 무지개 큐브 | — | ACTIVE No universal reset disclosed; Global / supported platforms / version not specified; Active; 한글 표기를 전문 입력과 현재 명칭에 맞춤.; 코스튬 가챠 전용 통화 확인. | 8 FIELDS- ECONOMY CLASS
- Cosmetic Wallet; Secondary Currency (cosmetic-dedicated); Name Preservation occurrence
- ECONOMY CATEGORY
- Secondary Currency (cosmetic-dedicated)
- OBJECT TYPE
- Cosmetic Wallet; Secondary Currency (cosmetic-dedicated); Name Preservation occurrence
- UNIT DENOMINATION
- Free + paid packages
- STORAGE CAP
- Unknown
- EXPIRY
- No universal reset disclosed
- CONVERSION RULE
- 무지개 큐브→코스튬 가챠 결과
- PRIMARY USE
- 코스튬 가챠
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| 0009Economy Systems 9Rainbow Crystals · 무지개 결정 | — | ACTIVE No universal reset disclosed; Global / supported platforms / current-page rule; Active; 중복 코스튬 변환과 직접 구매 확인. | 8 FIELDS- ECONOMY CLASS
- Cosmetic Residual Wallet; Secondary Currency; Name Preservation occurrence
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Cosmetic Residual Wallet; Secondary Currency; Name Preservation occurrence
- UNIT DENOMINATION
- Free residual value from duplicate costumes
- STORAGE CAP
- Unknown
- EXPIRY
- No universal reset disclosed
- CONVERSION RULE
- 중복 코스튬 희귀도→1·2·5·10 결정; 에픽 코스튬 직접 구매
- PRIMARY USE
- 무지개 결정 상점
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| 0010Economy Systems 10Treasure Ticket · 보물 티켓 | — | ACTIVE No universal reset disclosed; Global / supported platforms / current-page rule; Active; 보물 가챠 대체 비용 확인. | 8 FIELDS- ECONOMY CLASS
- Gacha Token; Secondary Currency; Name Preservation occurrence
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Gacha Token; Secondary Currency; Name Preservation occurrence
- UNIT DENOMINATION
- Free + package supply
- STORAGE CAP
- 거래당 최대 100장 일괄 사용
- EXPIRY
- No universal reset disclosed
- CONVERSION RULE
- 티켓 1장으로 크리스탈 비용 대체
- PRIMARY USE
- 보물 가챠
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| 0011Economy Systems 11Heroic Torches · 영웅의 횃불 | — | ACTIVE No universal reset disclosed; Global / supported platforms / current-page rule; Active; 길드 활동 Faucet과 길드 가챠 Sink 확인. | 8 FIELDS- ECONOMY CLASS
- Guild Wallet; Secondary Currency; Name Preservation occurrence
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Guild Wallet; Secondary Currency; Name Preservation occurrence
- UNIT DENOMINATION
- Free + limited package supply
- STORAGE CAP
- 거래당 최대 1,000회 뽑기 비용 100,000
- EXPIRY
- No universal reset disclosed
- CONVERSION RULE
- 횃불→길드 가챠 결과
- PRIMARY USE
- 길드 가챠
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| 0012Economy Systems 12Clockwork Cogs · 시계태엽 톱니 | — | CONDITIONAL Gacha period 2026-05-07 to 2026-06-18; leftover handling unknown; Global / supported platforms / v7.4 period; Conditional; 2026-05-07~06-18 한정 가챠 통화로 확인. 기준일 당일 cutover 시각은 미공개. | 8 FIELDS- ECONOMY CLASS
- Event Wallet; Limited / Event Currency; Name Preservation occurrence
- ECONOMY CATEGORY
- Limited / Event Currency
- OBJECT TYPE
- Event Wallet; Limited / Event Currency; Name Preservation occurrence
- UNIT DENOMINATION
- Free event supply + packages
- STORAGE CAP
- Unknown
- EXPIRY
- Gacha period 2026-05-07 to 2026-06-18; leftover handling unknown
- CONVERSION RULE
- 톱니→한정 가챠 결과; 특정 패키지 구성은 광휘의 비스킷 도우로 교체
- PRIMARY USE
- 시계태엽 톱니 가챠
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| 0013Economy Systems 13Stamina Jellies · 스태미나 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Energy Wallet; Event & Special Resource (Energy); Name Preservation occurrence
- ECONOMY CATEGORY
- Event & Special Resource (Energy)
- OBJECT TYPE
- Energy Wallet; Event & Special Resource (Energy); Name Preservation occurrence
- UNIT DENOMINATION
- Free recharge + Crystal refill
- STORAGE CAP
- Account cap varies; exact baseline cap not established
- EXPIRY
- 1 every 5 minutes; purchase bundle up to 3 times/day
- CONVERSION RULE
- 크리스탈→스태미나 젤리 묶음
- PRIMARY USE
- 월드 탐험; 열기구; 추가 충전
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| 0014Economy Systems 14Topping Pieces · 토핑 조각 | — | ACTIVE No universal reset disclosed; Global / supported platforms / current-page rule; Active; 토핑 강화 재료로 확인.; 토핑 강화·Gift Month 보상 확인. | 8 FIELDS- ECONOMY CLASS
- Inventory Resource; Basic Growth Materials; Name Preservation occurrence
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Inventory Resource; Basic Growth Materials; Name Preservation occurrence
- UNIT DENOMINATION
- Free + paid packages
- STORAGE CAP
- Unknown
- EXPIRY
- No universal reset disclosed
- CONVERSION RULE
- 토핑 조각 + 코인→토핑 강화 시도
- PRIMARY USE
- 토핑 강화
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| 0015Economy Systems 15Soulcores · 영혼핵 | — | ACTIVE No universal reset disclosed; Global / supported platforms / current-page rule; Active; 초월용 고급 자원으로 확인. | 8 FIELDS- ECONOMY CLASS
- Inventory Resource; High-tier Resources; Name Preservation occurrence
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Inventory Resource; High-tier Resources; Name Preservation occurrence
- UNIT DENOMINATION
- Free + gacha + paid packages
- STORAGE CAP
- Cookie-specific; universal cap unknown
- EXPIRY
- No universal reset disclosed
- CONVERSION RULE
- 중복·보상→영혼핵; 영혼핵→초월
- PRIMARY USE
- 초월
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| 0016Economy Systems 16Soulprisms · 영혼결정 | — | ACTIVE No universal reset disclosed; Global / supported platforms / current-page rule; Active; 각성용 고급 자원으로 확인.; Eligible Ancient Cookie / 각성 및 상위 등급 성장 | 8 FIELDS- ECONOMY CLASS
- Inventory Resource; High-tier Resources; Name Preservation occurrence
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Inventory Resource; High-tier Resources; Name Preservation occurrence
- UNIT DENOMINATION
- Free + gacha + paid packages
- STORAGE CAP
- Cookie-specific; universal cap unknown
- EXPIRY
- No universal reset disclosed
- CONVERSION RULE
- 영혼결정→각성 단계
- PRIMARY USE
- 고대 쿠키 각성
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| 0017Economy Systems 17Soul Essence · 영혼의 정수 | — | ACTIVE No universal reset disclosed; Global / supported platforms / current-page rule; Active; 최대 성장 중복 및 고급 성장 사용 확인. | 8 FIELDS- ECONOMY CLASS
- Inventory Resource; High-tier Resources; Name Preservation occurrence
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Inventory Resource; High-tier Resources; Name Preservation occurrence
- UNIT DENOMINATION
- Free + residual conversion + paid packages
- STORAGE CAP
- Unknown
- EXPIRY
- No universal reset disclosed
- CONVERSION RULE
- 중복 결과→영혼의 정수
- PRIMARY USE
- 초월; 마법사탕; 고급 성장
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| 0018Economy Systems 18Bites · 바이트 | — | ACTIVE No universal reset disclosed; Global / supported platforms / current-page rule; Active; 비스킷 EXP 자원으로 확인. | 8 FIELDS- ECONOMY CLASS
- Inventory Resource; Basic Growth Materials; Name Preservation occurrence
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Inventory Resource; Basic Growth Materials; Name Preservation occurrence
- UNIT DENOMINATION
- Free + paid packages
- STORAGE CAP
- Unknown
- EXPIRY
- No universal reset disclosed
- CONVERSION RULE
- 바이트→비스킷 EXP
- PRIMARY USE
- 비스킷 EXP
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| 0019Economy Systems 19Beascuit Dough · 비스킷 도우 | — | ACTIVE No universal reset disclosed; Global / supported platforms / current-page rule; Active; 비스킷 전체 옵션 리셋 자원으로 확인. | 8 FIELDS- ECONOMY CLASS
- Inventory Resource; High-tier Resources; Name Preservation occurrence
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Inventory Resource; High-tier Resources; Name Preservation occurrence
- UNIT DENOMINATION
- Free + paid packages
- STORAGE CAP
- Unknown
- EXPIRY
- No universal reset disclosed
- CONVERSION RULE
- 비스킷 도우→전체 옵션 재설정
- PRIMARY USE
- 비스킷 전체 옵션 리셋
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| 0020Economy Systems 20Radiant Beascuit Dough · 광휘의 비스킷 도우 | — | ACTIVE No universal reset disclosed; Global / supported platforms / baseline package update; Active; 선택 리셋 자원 및 공식 패키지 대체 자원으로 확인. | 8 FIELDS- ECONOMY CLASS
- Inventory Resource; High-tier Resources; Name Preservation occurrence
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Inventory Resource; High-tier Resources; Name Preservation occurrence
- UNIT DENOMINATION
- Free + paid packages
- STORAGE CAP
- Unknown
- EXPIRY
- No universal reset disclosed
- CONVERSION RULE
- 패키지 구성 교체; 선택 옵션 재설정
- PRIMARY USE
- 비스킷 선택 옵션 리셋
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| 0021Economy Systems 21Sugar Crystals · 설탕 결정 | — | ACTIVE No universal reset disclosed; Global / supported platforms / version not specified; Active; 마법사탕 성장 재료·길드 가챠 결과로 확인. | 8 FIELDS- ECONOMY CLASS
- Inventory Resource; Basic Growth Materials; Name Preservation occurrence
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Inventory Resource; Basic Growth Materials; Name Preservation occurrence
- UNIT DENOMINATION
- Free + paid packages
- STORAGE CAP
- Unknown
- EXPIRY
- No universal reset disclosed
- CONVERSION RULE
- 설탕 결정→마법사탕 성장
- PRIMARY USE
- 마법사탕 강화
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| 0022Economy Systems 22Cookie Gacha · 쿠키 가챠 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Sink System; N/A — Premium Sink; Top-level permanent pool; Premium; Advanced / Basic; Name Preservation occurrence
- ECONOMY CATEGORY
- N/A — Premium Sink
- OBJECT TYPE
- Sink System; N/A — Premium Sink; Top-level permanent pool; Premium; Advanced / Basic; Name Preservation occurrence
- UNIT DENOMINATION
- 크리스탈 또는 Magic Cookie Cutter·Fateful Cookie Cutter
- STORAGE CAP
- 10회 쿠키 1개; 100회 에픽 1개 보장
- EXPIRY
- Banner cadence
- CONVERSION RULE
- 중복·최대 성장 결과가 영혼석·마일리지·정수로 전환
- PRIMARY USE
- 쿠키·영혼석·마일리지 획득
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| 0023Economy Systems 23Costume Gacha · 코스튬 가챠 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Sink System; N/A — Cosmetic Sink; Top-level permanent pool; Premium; Advanced; Name Preservation occurrence
- ECONOMY CATEGORY
- N/A — Cosmetic Sink
- OBJECT TYPE
- Sink System; N/A — Cosmetic Sink; Top-level permanent pool; Premium; Advanced; Name Preservation occurrence
- UNIT DENOMINATION
- 1회 300 무지개 큐브; 단일 또는 5회 묶음
- STORAGE CAP
- Single or group of 5
- EXPIRY
- Banner cadence
- CONVERSION RULE
- 중복 코스튬→무지개 결정; 결정→에픽 코스튬
- PRIMARY USE
- 코스튬; 중복 무지개 결정
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| 0024Economy Systems 24Treasure Gacha · 보물 가챠 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Sink System; N/A — Premium / Token Sink; Top-level permanent pool; Premium; Advanced / Pickup; Name Preservation occurrence
- ECONOMY CATEGORY
- N/A — Premium / Token Sink
- OBJECT TYPE
- Sink System; N/A — Premium / Token Sink; Top-level permanent pool; Premium; Advanced / Pickup; Name Preservation occurrence
- UNIT DENOMINATION
- 크리스탈 또는 보물 티켓
- STORAGE CAP
- 최대 100장 일괄 사용
- EXPIRY
- Permanent system
- CONVERSION RULE
- 보물 티켓이 크리스탈 비용을 대체
- PRIMARY USE
- 보물; 중복 레벨 재료; 마일리지
|
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| 0025Economy Systems 25Guild Gacha · 길드 가챠 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Sink System; N/A — Guild Sink; Name Preservation occurrence
- ECONOMY CATEGORY
- N/A — Guild Sink
- OBJECT TYPE
- Sink System; N/A — Guild Sink; Name Preservation occurrence
- UNIT DENOMINATION
- 영웅의 횃불
- STORAGE CAP
- 1·10·1,000회 단위
- EXPIRY
- Permanent guild system
- CONVERSION RULE
- 횃불→가챠 결과
- PRIMARY USE
- 크림 퍼프맛 쿠키; 보물; 성장 재료
|
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| 0026Economy Systems 26Gift Month · 선물의 달 | — | RECURRING Monthly repeating; missed day does not reset order; Global / supported platforms / May–June and June–July 2026 rows; Recurring; 7일 순차 보상 Faucet으로 확인. | 8 FIELDS- ECONOMY CLASS
- Faucet System; N/A — Recurring Faucet; Name Preservation occurrence
- ECONOMY CATEGORY
- N/A — Recurring Faucet
- OBJECT TYPE
- Faucet System; N/A — Recurring Faucet; Name Preservation occurrence
- UNIT DENOMINATION
- Free
- STORAGE CAP
- 7일 sequence
- EXPIRY
- Monthly repeating; missed day does not reset order
- CONVERSION RULE
- 첫 주 쿠키 완제품; 후속 주 영혼석
- PRIMARY USE
- 7일 순차 보상
|
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| 0027Economy Systems 27왕국 패스 · Kingdom Pass | — | RECURRING 28 days / 4 weeks; Global / local-currency equivalent / current-page rule; Recurring; Each Kingdom Arena season; Current global-game text; mobile/PC; version not specified; Recurring; 28일 시즌·무료/유료 보상 구조 확인.; 공개 구조는 monthly auto-renew subscription이 아니라 28-day season별 Pass 구매로 설명된다.; seasonal free/Premium track and IAP structure confirmed.; Pass 보유 계정; 주간 | 8 FIELDS- ECONOMY CLASS
- Pass Economy; N/A — Hybrid Faucet / Paid Layer; Seasonal Pass System; Cash; Name Preservation occurrence
- ECONOMY CATEGORY
- N/A — Hybrid Faucet / Paid Layer
- OBJECT TYPE
- Pass Economy; N/A — Hybrid Faucet / Paid Layer; Seasonal Pass System; Cash; Name Preservation occurrence
- UNIT DENOMINATION
- Free track + paid premium track
- STORAGE CAP
- 30 levels
- EXPIRY
- 28 days / 4 weeks
- CONVERSION RULE
- 미수령 일일 보상은 무작위 우편 발송
- PRIMARY USE
- 보상 트랙; 일일 선택 보상; 편의 혜택
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| 0028Economy Systems 28Cheery Fan Letter | — | ACTIVE Event availability; exact end not stated in retrieved text; All / Global / baseline seed; Active; 2026-04-22; KPop collaboration period; Sort Lost Fan Letters; Ended | 8 FIELDS- ECONOMY CLASS
- Event Wallet; Limited / Event Currency; Event Item; Reward & Economy
- ECONOMY CATEGORY
- Limited / Event Currency
- OBJECT TYPE
- Event Wallet; Limited / Event Currency; Event Item; Reward & Economy
- UNIT DENOMINATION
- Free event play
- STORAGE CAP
- Unknown
- EXPIRY
- Event availability; exact end not stated in retrieved text
- CONVERSION RULE
- 응원 팬 편지→각종 상품
- PRIMARY USE
- Letter Shop 상품 교환
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| 0029Economy Systems 29Lost Fan Letters | — | ACTIVE Event availability; exact end not stated; All / Global / baseline seed; Active | 8 FIELDS- ECONOMY CLASS
- Event Inventory; Event & Special Resources
- ECONOMY CATEGORY
- Event & Special Resources
- OBJECT TYPE
- Event Inventory; Event & Special Resources
- UNIT DENOMINATION
- Free event play
- STORAGE CAP
- Unknown
- EXPIRY
- Event availability; exact end not stated
- CONVERSION RULE
- 잃어버린 팬 편지→응원 팬 편지 또는 누군가의 편지 판정
- PRIMARY USE
- 이벤트 화면에서 편지 분류
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| 0030Economy Systems 30Someone's Letter | — | ENDED Permanent inventory after acquisition; All / Global / baseline seed; Active; 2026-04-22; KPop collaboration period; Sort Lost Fan Letters; Ended; Rumi Cookie's Derpy Jump / Official April 22 English update text | 8 FIELDS- ECONOMY CLASS
- Permanent Collection Inventory; Event & Special Resources; Collection Item; Reward & Economy
- ECONOMY CATEGORY
- Event & Special Resources
- OBJECT TYPE
- Permanent Collection Inventory; Event & Special Resources; Collection Item; Reward & Economy
- UNIT DENOMINATION
- Free event play
- STORAGE CAP
- Collection-specific
- EXPIRY
- Permanent inventory after acquisition
- CONVERSION RULE
- 분류 결과→영구 인벤토리 등록
- PRIMARY USE
- 영구 컬렉션 등록·완성 보상
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| 0031Economy Systems 31Sticky Letter | — | ACTIVE Per run; All / Global / baseline seed; Active; 2026-04-22; KPop collaboration period; Use after fall/spike/horn failure; Ended | 8 FIELDS- ECONOMY CLASS
- Event Inventory; Event & Special Resources; Continuation Item; Reward & Economy
- ECONOMY CATEGORY
- Event & Special Resources
- OBJECT TYPE
- Event Inventory; Event & Special Resources; Continuation Item; Reward & Economy
- UNIT DENOMINATION
- Free event play
- STORAGE CAP
- Required count increases to max 5
- EXPIRY
- Per run
- CONVERSION RULE
- 끈끈이 편지→계속 플레이 권한
- PRIMARY USE
- 실패 후 계속하기
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| 0032Economy Systems 32Derpy Jump Tickets | — | ACTIVE Event availability; All / Global / baseline seed; Active | 8 FIELDS- ECONOMY CLASS
- Event Access Wallet; Event & Special Resources
- ECONOMY CATEGORY
- Event & Special Resources
- OBJECT TYPE
- Event Access Wallet; Event & Special Resources
- UNIT DENOMINATION
- Free / source detail incomplete
- STORAGE CAP
- Unknown
- EXPIRY
- Event availability
- CONVERSION RULE
- 티켓→이벤트 접근
- PRIMARY USE
- Rumi Cookie's Derpy Jump 입장
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| 0033Economy Systems 33Glitter Butter Letters | — | ACTIVE Event availability; All / Global / baseline seed; Active; 2026-04-22; KPop collaboration period; Use after Mega Jump unlock; Ended | 8 FIELDS- ECONOMY CLASS
- Event Inventory; Event & Special Resources; Entry Resource; Reward & Economy
- ECONOMY CATEGORY
- Event & Special Resources
- OBJECT TYPE
- Event Inventory; Event & Special Resources; Entry Resource; Reward & Economy
- UNIT DENOMINATION
- Free / source detail incomplete
- STORAGE CAP
- Unknown
- EXPIRY
- Event availability
- CONVERSION RULE
- 반짝 버터 편지→Mega Jump 시작 상태
- PRIMARY USE
- Mega Jump 활성화
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| 0034Economy Systems 34Legendary Soul Essence | — | ACTIVE Eligible high-tier growth path | 3 FIELDS- ECONOMY CLASS
- Final Named Item / Directive-added entity
- ECONOMY CATEGORY
- Economy Item
- OBJECT TYPE
- Final Named Item / Directive-added entity
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| 0035Economy Systems 35Radiant Shards | — | ACTIVE Account / Statue of Heroic Radiance | 3 FIELDS- ECONOMY CLASS
- Final Named Item / Directive-added entity
- ECONOMY CATEGORY
- Economy Item
- OBJECT TYPE
- Final Named Item / Directive-added entity
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| 0036Economy Systems 36Aurora Compass | — | ACTIVE Account / Statue of Heroic Radiance | 3 FIELDS- ECONOMY CLASS
- Final Named Item / Directive-added entity
- ECONOMY CATEGORY
- Economy Item
- OBJECT TYPE
- Final Named Item / Directive-added entity
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| 0037Economy Systems 37Aurora Pillar | — | ACTIVE Account / Statue of Heroic Radiance | 3 FIELDS- ECONOMY CLASS
- Final Named Item / Directive-added entity
- ECONOMY CATEGORY
- Economy Item
- OBJECT TYPE
- Final Named Item / Directive-added entity
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| 0038Economy Systems 38Aurora Brick | — | ACTIVE Account / Statue of Heroic Radiance | 3 FIELDS- ECONOMY CLASS
- Final Named Item / Directive-added entity
- ECONOMY CATEGORY
- Economy Item
- OBJECT TYPE
- Final Named Item / Directive-added entity
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| 0039Economy Systems 39Arena Ticket | — | ACTIVE Global / content-specific access | 3 FIELDS- ECONOMY CLASS
- Final Named Item / Directive-added entity
- ECONOMY CATEGORY
- Economy Item
- OBJECT TYPE
- Final Named Item / Directive-added entity
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| 0040Economy Systems 40Alliance Ticket | — | ACTIVE Global / content-specific access | 3 FIELDS- ECONOMY CLASS
- Final Named Item / Directive-added entity
- ECONOMY CATEGORY
- Economy Item
- OBJECT TYPE
- Final Named Item / Directive-added entity
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| 0041Economy Systems 41Raid Tickets | — | ACTIVE Global / content-specific access | 3 FIELDS- ECONOMY CLASS
- Final Named Item / Directive-added entity
- ECONOMY CATEGORY
- Economy Item
- OBJECT TYPE
- Final Named Item / Directive-added entity
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| 0042Economy Systems 42Trial Ground Ticket | — | ACTIVE Global / content-specific access | 3 FIELDS- ECONOMY CLASS
- Final Named Item / Directive-added entity
- ECONOMY CATEGORY
- Economy Item
- OBJECT TYPE
- Final Named Item / Directive-added entity
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| 0043Economy Systems 43Destiny Stamina Jelly | — | ACTIVE Global / content-specific energy | 3 FIELDS- ECONOMY CLASS
- Final Named Item / Directive-added entity
- ECONOMY CATEGORY
- Economy Item
- OBJECT TYPE
- Final Named Item / Directive-added entity
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| 0044Economy Systems 44Juicy Stamina Jelly | — | ACTIVE Global / content-specific energy | 3 FIELDS- ECONOMY CLASS
- Final Named Item / Directive-added entity
- ECONOMY CATEGORY
- Economy Item
- OBJECT TYPE
- Final Named Item / Directive-added entity
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| 0045Economy Systems 45Anomaly Find Coins | — | LIMITED 2026-06-18~2026-07-01 운영 창; Event: Anomaly Find / Currency / Region: Global | 3 FIELDS- ECONOMY CLASS
- Final Named Item / Directive-added entity
- ECONOMY CATEGORY
- Economy Item
- OBJECT TYPE
- Final Named Item / Directive-added entity
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| 0046Economy Systems 46조율 키트 · Attunement Kit | — | ACTIVE Beascuit 조율·분해 | 3 FIELDS- ECONOMY CLASS
- Final Named Item / Directive-added entity
- ECONOMY CATEGORY
- Economy Item
- OBJECT TYPE
- Final Named Item / Directive-added entity
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| 0047Economy Systems 47Time Jumper | — | ACTIVE Global; 시간형 콘텐츠 | 3 FIELDS- ECONOMY CLASS
- Final Named Item / Directive-added entity
- ECONOMY CATEGORY
- Economy Item
- OBJECT TYPE
- Final Named Item / Directive-added entity
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| 0048Economy Systems 48공명 재료 · Resonant Ingredients | — | ACTIVE Magic Candy 대상 Cookie | 3 FIELDS- ECONOMY CLASS
- Final Named Item / Directive-added entity
- ECONOMY CATEGORY
- Economy Item
- OBJECT TYPE
- Final Named Item / Directive-added entity
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