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CLASSIFICATION GROUPS
42
TRANSITIONS
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RULES & PROCESS CONTENTS
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PLAYER EXPERIENCE ELEMENTS

Economy Systems

RECORDS
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48
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148OF 48 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Economy Systems 1EXP Star Jelly · EXP Star Jellies · EXP 별사탕ACTIVE

Early–Late; EXP Star Jelly; Active; No universal reset disclosed; Global / supported platforms / version not specified; Active; Cookie EXP 공급 아이템으로 확인.; 쿠키 EXP 및 Gift Month 보상 확인.; Global

8 FIELDS
ECONOMY CLASS
Internal Resource; Cookie; Inventory Resource; Basic Growth Materials; Name Preservation occurrence
ECONOMY CATEGORY
Basic Growth Materials / Storage: Free
OBJECT TYPE
Internal Resource; Cookie; Inventory Resource; Basic Growth Materials; Name Preservation occurrence
UNIT DENOMINATION
Free + paid packages
STORAGE CAP
99,999
EXPIRY
No universal reset disclosed
CONVERSION RULE
아이템→쿠키 EXP
PRIMARY USE
쿠키 EXP 성장
0002Economy Systems 2Skill Powder · Skill Powders · 스킬 파우더 · 강화 파우더ACTIVE

Early–Late; Skill Powder; Coins; Active; Daily sources; full cap unknown; Global / supported platforms / version not specified; Active; Type별 Skill 성장 재료와 공급처 확인.; 전문 입력의 현재 영문명이 Skill Powders이므로 일반 분류어를 현재 명칭으로 교정.; 쿠키 스킬 성장 재료로 확인.

8 FIELDS
ECONOMY CLASS
Internal Resource; Cookie Skill; Inventory Resource; Basic Growth Materials; Name Preservation occurrence
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Internal Resource; Cookie Skill; Inventory Resource; Basic Growth Materials; Name Preservation occurrence
UNIT DENOMINATION
Free + paid packages
STORAGE CAP
Unknown
EXPIRY
Daily sources; full cap unknown
CONVERSION RULE
스킬 파우더 + 코인→스킬 레벨
PRIMARY USE
쿠키 타입별 스킬 강화
0003Economy Systems 3Soulstones · 영혼석 · 소울스톤ACTIVE

Early–Late; Soulstones; Coins; essences by branch; Active; No universal reset disclosed; Global / supported platforms / current-page rule; Active; 20개 해금과 Promotion 투입 확인.; 한글 현재 명칭으로 교정하고 영문 Soulstones 대응 보존.; 해금·승급·가챠 중복 연결 확인.

8 FIELDS
ECONOMY CLASS
Internal; Cookie ownership / grade; Inventory Resource; Basic Growth Materials; Name Preservation occurrence
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Internal; Cookie ownership / grade; Inventory Resource; Basic Growth Materials; Name Preservation occurrence
UNIT DENOMINATION
Free + gacha + paid packages
STORAGE CAP
Cookie-specific accumulation; universal cap unknown
EXPIRY
No universal reset disclosed
CONVERSION RULE
미보유 쿠키 20개 해금; 완제품 중복은 영혼석으로 전환
PRIMARY USE
쿠키 해금·승급
0004Economy Systems 4Coins · 코인ACTIVE

No universal reset disclosed; Global / supported platforms / version not specified; Active; Primary Currency로 재검증.; 생산·건설·성장 Faucet/Sink 확인.

8 FIELDS
ECONOMY CLASS
Account Wallet; Primary Currency; Name Preservation occurrence
ECONOMY CATEGORY
Primary Currency
OBJECT TYPE
Account Wallet; Primary Currency; Name Preservation occurrence
UNIT DENOMINATION
Paid + Free
STORAGE CAP
Unknown
EXPIRY
No universal reset disclosed
CONVERSION RULE
직접 교환 규칙 전수 미확인
PRIMARY USE
생산·건설; 레벨·승급; 토핑·비스킷; 각종 상점
0005Economy Systems 5Crystals · 크리스탈ACTIVE
8 FIELDS
ECONOMY CLASS
Account Wallet; Premium Currency; Name Preservation occurrence
ECONOMY CATEGORY
Premium Currency
OBJECT TYPE
Account Wallet; Premium Currency; Name Preservation occurrence
UNIT DENOMINATION
Paid + Free; balance separation not disclosed
STORAGE CAP
Unknown
EXPIRY
No universal reset disclosed
CONVERSION RULE
현금→크리스탈 구매 가능; 직접 유료/무료 환불 구분 미확인
PRIMARY USE
쿠키·보물 가챠; 스태미나 보충; 비스킷 조율; 갱신·편의
0006Economy Systems 6Medals of Victory · 메달ACTIVE

Arena cadence; detailed stock reset unknown; Global / supported platforms / version not specified; Active; 공개 데이터베이스의 구체 명칭 Medals of Victory로 교정.

8 FIELDS
ECONOMY CLASS
Mode Wallet; Secondary Currency; Name Preservation occurrence
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Mode Wallet; Secondary Currency; Name Preservation occurrence
UNIT DENOMINATION
Free / mode participation
STORAGE CAP
Unknown
EXPIRY
Arena cadence; detailed stock reset unknown
CONVERSION RULE
메달→메달 상점 상품
PRIMARY USE
메달 상점 교환
0007Economy Systems 7Mileage Points · Mileage Point · 마일리지 · 마일리지 포인트ACTIVE

No universal reset disclosed; Global / supported platforms / current-page rule; Active; Permanent; Global; mobile/PC; server/version unless noted; Active; 현재 시스템명 Mileage Points로 교정.; 쿠키·보물 가챠 잔존가치와 상점 사용 확인.; 공식 영문 item 명칭으로 정규화.

8 FIELDS
ECONOMY CLASS
Gacha Residual Wallet; Secondary Currency; Cross-pool safety resource; Specialized; Craft / Accumulated; Name Preservation occurrence
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Gacha Residual Wallet; Secondary Currency; Cross-pool safety resource; Specialized; Craft / Accumulated; Name Preservation occurrence
UNIT DENOMINATION
Free residual value from draws
STORAGE CAP
Unknown
EXPIRY
No universal reset disclosed
CONVERSION RULE
가챠 결과→포인트; 포인트→영혼석·티켓·큐브 등
PRIMARY USE
마일리지 상점
0008Economy Systems 8Rainbow Cubes · 레인보우 큐브 · 무지개 큐브ACTIVE

No universal reset disclosed; Global / supported platforms / version not specified; Active; 한글 표기를 전문 입력과 현재 명칭에 맞춤.; 코스튬 가챠 전용 통화 확인.

8 FIELDS
ECONOMY CLASS
Cosmetic Wallet; Secondary Currency (cosmetic-dedicated); Name Preservation occurrence
ECONOMY CATEGORY
Secondary Currency (cosmetic-dedicated)
OBJECT TYPE
Cosmetic Wallet; Secondary Currency (cosmetic-dedicated); Name Preservation occurrence
UNIT DENOMINATION
Free + paid packages
STORAGE CAP
Unknown
EXPIRY
No universal reset disclosed
CONVERSION RULE
무지개 큐브→코스튬 가챠 결과
PRIMARY USE
코스튬 가챠
0009Economy Systems 9Rainbow Crystals · 무지개 결정ACTIVE

No universal reset disclosed; Global / supported platforms / current-page rule; Active; 중복 코스튬 변환과 직접 구매 확인.

8 FIELDS
ECONOMY CLASS
Cosmetic Residual Wallet; Secondary Currency; Name Preservation occurrence
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Cosmetic Residual Wallet; Secondary Currency; Name Preservation occurrence
UNIT DENOMINATION
Free residual value from duplicate costumes
STORAGE CAP
Unknown
EXPIRY
No universal reset disclosed
CONVERSION RULE
중복 코스튬 희귀도→1·2·5·10 결정; 에픽 코스튬 직접 구매
PRIMARY USE
무지개 결정 상점
0010Economy Systems 10Treasure Ticket · 보물 티켓ACTIVE

No universal reset disclosed; Global / supported platforms / current-page rule; Active; 보물 가챠 대체 비용 확인.

8 FIELDS
ECONOMY CLASS
Gacha Token; Secondary Currency; Name Preservation occurrence
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Gacha Token; Secondary Currency; Name Preservation occurrence
UNIT DENOMINATION
Free + package supply
STORAGE CAP
거래당 최대 100장 일괄 사용
EXPIRY
No universal reset disclosed
CONVERSION RULE
티켓 1장으로 크리스탈 비용 대체
PRIMARY USE
보물 가챠
0011Economy Systems 11Heroic Torches · 영웅의 횃불ACTIVE

No universal reset disclosed; Global / supported platforms / current-page rule; Active; 길드 활동 Faucet과 길드 가챠 Sink 확인.

8 FIELDS
ECONOMY CLASS
Guild Wallet; Secondary Currency; Name Preservation occurrence
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Guild Wallet; Secondary Currency; Name Preservation occurrence
UNIT DENOMINATION
Free + limited package supply
STORAGE CAP
거래당 최대 1,000회 뽑기 비용 100,000
EXPIRY
No universal reset disclosed
CONVERSION RULE
횃불→길드 가챠 결과
PRIMARY USE
길드 가챠
0012Economy Systems 12Clockwork Cogs · 시계태엽 톱니CONDITIONAL

Gacha period 2026-05-07 to 2026-06-18; leftover handling unknown; Global / supported platforms / v7.4 period; Conditional; 2026-05-07~06-18 한정 가챠 통화로 확인. 기준일 당일 cutover 시각은 미공개.

8 FIELDS
ECONOMY CLASS
Event Wallet; Limited / Event Currency; Name Preservation occurrence
ECONOMY CATEGORY
Limited / Event Currency
OBJECT TYPE
Event Wallet; Limited / Event Currency; Name Preservation occurrence
UNIT DENOMINATION
Free event supply + packages
STORAGE CAP
Unknown
EXPIRY
Gacha period 2026-05-07 to 2026-06-18; leftover handling unknown
CONVERSION RULE
톱니→한정 가챠 결과; 특정 패키지 구성은 광휘의 비스킷 도우로 교체
PRIMARY USE
시계태엽 톱니 가챠
0013Economy Systems 13Stamina Jellies · 스태미나ACTIVE
8 FIELDS
ECONOMY CLASS
Energy Wallet; Event & Special Resource (Energy); Name Preservation occurrence
ECONOMY CATEGORY
Event & Special Resource (Energy)
OBJECT TYPE
Energy Wallet; Event & Special Resource (Energy); Name Preservation occurrence
UNIT DENOMINATION
Free recharge + Crystal refill
STORAGE CAP
Account cap varies; exact baseline cap not established
EXPIRY
1 every 5 minutes; purchase bundle up to 3 times/day
CONVERSION RULE
크리스탈→스태미나 젤리 묶음
PRIMARY USE
월드 탐험; 열기구; 추가 충전
0014Economy Systems 14Topping Pieces · 토핑 조각ACTIVE

No universal reset disclosed; Global / supported platforms / current-page rule; Active; 토핑 강화 재료로 확인.; 토핑 강화·Gift Month 보상 확인.

8 FIELDS
ECONOMY CLASS
Inventory Resource; Basic Growth Materials; Name Preservation occurrence
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Inventory Resource; Basic Growth Materials; Name Preservation occurrence
UNIT DENOMINATION
Free + paid packages
STORAGE CAP
Unknown
EXPIRY
No universal reset disclosed
CONVERSION RULE
토핑 조각 + 코인→토핑 강화 시도
PRIMARY USE
토핑 강화
0015Economy Systems 15Soulcores · 영혼핵ACTIVE

No universal reset disclosed; Global / supported platforms / current-page rule; Active; 초월용 고급 자원으로 확인.

8 FIELDS
ECONOMY CLASS
Inventory Resource; High-tier Resources; Name Preservation occurrence
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Inventory Resource; High-tier Resources; Name Preservation occurrence
UNIT DENOMINATION
Free + gacha + paid packages
STORAGE CAP
Cookie-specific; universal cap unknown
EXPIRY
No universal reset disclosed
CONVERSION RULE
중복·보상→영혼핵; 영혼핵→초월
PRIMARY USE
초월
0016Economy Systems 16Soulprisms · 영혼결정ACTIVE

No universal reset disclosed; Global / supported platforms / current-page rule; Active; 각성용 고급 자원으로 확인.; Eligible Ancient Cookie / 각성 및 상위 등급 성장

8 FIELDS
ECONOMY CLASS
Inventory Resource; High-tier Resources; Name Preservation occurrence
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Inventory Resource; High-tier Resources; Name Preservation occurrence
UNIT DENOMINATION
Free + gacha + paid packages
STORAGE CAP
Cookie-specific; universal cap unknown
EXPIRY
No universal reset disclosed
CONVERSION RULE
영혼결정→각성 단계
PRIMARY USE
고대 쿠키 각성
0017Economy Systems 17Soul Essence · 영혼의 정수ACTIVE

No universal reset disclosed; Global / supported platforms / current-page rule; Active; 최대 성장 중복 및 고급 성장 사용 확인.

8 FIELDS
ECONOMY CLASS
Inventory Resource; High-tier Resources; Name Preservation occurrence
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Inventory Resource; High-tier Resources; Name Preservation occurrence
UNIT DENOMINATION
Free + residual conversion + paid packages
STORAGE CAP
Unknown
EXPIRY
No universal reset disclosed
CONVERSION RULE
중복 결과→영혼의 정수
PRIMARY USE
초월; 마법사탕; 고급 성장
0018Economy Systems 18Bites · 바이트ACTIVE

No universal reset disclosed; Global / supported platforms / current-page rule; Active; 비스킷 EXP 자원으로 확인.

8 FIELDS
ECONOMY CLASS
Inventory Resource; Basic Growth Materials; Name Preservation occurrence
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Inventory Resource; Basic Growth Materials; Name Preservation occurrence
UNIT DENOMINATION
Free + paid packages
STORAGE CAP
Unknown
EXPIRY
No universal reset disclosed
CONVERSION RULE
바이트→비스킷 EXP
PRIMARY USE
비스킷 EXP
0019Economy Systems 19Beascuit Dough · 비스킷 도우ACTIVE

No universal reset disclosed; Global / supported platforms / current-page rule; Active; 비스킷 전체 옵션 리셋 자원으로 확인.

8 FIELDS
ECONOMY CLASS
Inventory Resource; High-tier Resources; Name Preservation occurrence
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Inventory Resource; High-tier Resources; Name Preservation occurrence
UNIT DENOMINATION
Free + paid packages
STORAGE CAP
Unknown
EXPIRY
No universal reset disclosed
CONVERSION RULE
비스킷 도우→전체 옵션 재설정
PRIMARY USE
비스킷 전체 옵션 리셋
0020Economy Systems 20Radiant Beascuit Dough · 광휘의 비스킷 도우ACTIVE

No universal reset disclosed; Global / supported platforms / baseline package update; Active; 선택 리셋 자원 및 공식 패키지 대체 자원으로 확인.

8 FIELDS
ECONOMY CLASS
Inventory Resource; High-tier Resources; Name Preservation occurrence
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Inventory Resource; High-tier Resources; Name Preservation occurrence
UNIT DENOMINATION
Free + paid packages
STORAGE CAP
Unknown
EXPIRY
No universal reset disclosed
CONVERSION RULE
패키지 구성 교체; 선택 옵션 재설정
PRIMARY USE
비스킷 선택 옵션 리셋
0021Economy Systems 21Sugar Crystals · 설탕 결정ACTIVE

No universal reset disclosed; Global / supported platforms / version not specified; Active; 마법사탕 성장 재료·길드 가챠 결과로 확인.

8 FIELDS
ECONOMY CLASS
Inventory Resource; Basic Growth Materials; Name Preservation occurrence
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Inventory Resource; Basic Growth Materials; Name Preservation occurrence
UNIT DENOMINATION
Free + paid packages
STORAGE CAP
Unknown
EXPIRY
No universal reset disclosed
CONVERSION RULE
설탕 결정→마법사탕 성장
PRIMARY USE
마법사탕 강화
0022Economy Systems 22Cookie Gacha · 쿠키 가챠ACTIVE
8 FIELDS
ECONOMY CLASS
Sink System; N/A — Premium Sink; Top-level permanent pool; Premium; Advanced / Basic; Name Preservation occurrence
ECONOMY CATEGORY
N/A — Premium Sink
OBJECT TYPE
Sink System; N/A — Premium Sink; Top-level permanent pool; Premium; Advanced / Basic; Name Preservation occurrence
UNIT DENOMINATION
크리스탈 또는 Magic Cookie Cutter·Fateful Cookie Cutter
STORAGE CAP
10회 쿠키 1개; 100회 에픽 1개 보장
EXPIRY
Banner cadence
CONVERSION RULE
중복·최대 성장 결과가 영혼석·마일리지·정수로 전환
PRIMARY USE
쿠키·영혼석·마일리지 획득
0023Economy Systems 23Costume Gacha · 코스튬 가챠ACTIVE
8 FIELDS
ECONOMY CLASS
Sink System; N/A — Cosmetic Sink; Top-level permanent pool; Premium; Advanced; Name Preservation occurrence
ECONOMY CATEGORY
N/A — Cosmetic Sink
OBJECT TYPE
Sink System; N/A — Cosmetic Sink; Top-level permanent pool; Premium; Advanced; Name Preservation occurrence
UNIT DENOMINATION
1회 300 무지개 큐브; 단일 또는 5회 묶음
STORAGE CAP
Single or group of 5
EXPIRY
Banner cadence
CONVERSION RULE
중복 코스튬→무지개 결정; 결정→에픽 코스튬
PRIMARY USE
코스튬; 중복 무지개 결정
0024Economy Systems 24Treasure Gacha · 보물 가챠ACTIVE
8 FIELDS
ECONOMY CLASS
Sink System; N/A — Premium / Token Sink; Top-level permanent pool; Premium; Advanced / Pickup; Name Preservation occurrence
ECONOMY CATEGORY
N/A — Premium / Token Sink
OBJECT TYPE
Sink System; N/A — Premium / Token Sink; Top-level permanent pool; Premium; Advanced / Pickup; Name Preservation occurrence
UNIT DENOMINATION
크리스탈 또는 보물 티켓
STORAGE CAP
최대 100장 일괄 사용
EXPIRY
Permanent system
CONVERSION RULE
보물 티켓이 크리스탈 비용을 대체
PRIMARY USE
보물; 중복 레벨 재료; 마일리지
0025Economy Systems 25Guild Gacha · 길드 가챠ACTIVE
8 FIELDS
ECONOMY CLASS
Sink System; N/A — Guild Sink; Name Preservation occurrence
ECONOMY CATEGORY
N/A — Guild Sink
OBJECT TYPE
Sink System; N/A — Guild Sink; Name Preservation occurrence
UNIT DENOMINATION
영웅의 횃불
STORAGE CAP
1·10·1,000회 단위
EXPIRY
Permanent guild system
CONVERSION RULE
횃불→가챠 결과
PRIMARY USE
크림 퍼프맛 쿠키; 보물; 성장 재료
0026Economy Systems 26Gift Month · 선물의 달RECURRING

Monthly repeating; missed day does not reset order; Global / supported platforms / May–June and June–July 2026 rows; Recurring; 7일 순차 보상 Faucet으로 확인.

8 FIELDS
ECONOMY CLASS
Faucet System; N/A — Recurring Faucet; Name Preservation occurrence
ECONOMY CATEGORY
N/A — Recurring Faucet
OBJECT TYPE
Faucet System; N/A — Recurring Faucet; Name Preservation occurrence
UNIT DENOMINATION
Free
STORAGE CAP
7일 sequence
EXPIRY
Monthly repeating; missed day does not reset order
CONVERSION RULE
첫 주 쿠키 완제품; 후속 주 영혼석
PRIMARY USE
7일 순차 보상
0027Economy Systems 27왕국 패스 · Kingdom PassRECURRING

28 days / 4 weeks; Global / local-currency equivalent / current-page rule; Recurring; Each Kingdom Arena season; Current global-game text; mobile/PC; version not specified; Recurring; 28일 시즌·무료/유료 보상 구조 확인.; 공개 구조는 monthly auto-renew subscription이 아니라 28-day season별 Pass 구매로 설명된다.; seasonal free/Premium track and IAP structure confirmed.; Pass 보유 계정; 주간

8 FIELDS
ECONOMY CLASS
Pass Economy; N/A — Hybrid Faucet / Paid Layer; Seasonal Pass System; Cash; Name Preservation occurrence
ECONOMY CATEGORY
N/A — Hybrid Faucet / Paid Layer
OBJECT TYPE
Pass Economy; N/A — Hybrid Faucet / Paid Layer; Seasonal Pass System; Cash; Name Preservation occurrence
UNIT DENOMINATION
Free track + paid premium track
STORAGE CAP
30 levels
EXPIRY
28 days / 4 weeks
CONVERSION RULE
미수령 일일 보상은 무작위 우편 발송
PRIMARY USE
보상 트랙; 일일 선택 보상; 편의 혜택
0028Economy Systems 28Cheery Fan LetterACTIVE

Event availability; exact end not stated in retrieved text; All / Global / baseline seed; Active; 2026-04-22; KPop collaboration period; Sort Lost Fan Letters; Ended

8 FIELDS
ECONOMY CLASS
Event Wallet; Limited / Event Currency; Event Item; Reward & Economy
ECONOMY CATEGORY
Limited / Event Currency
OBJECT TYPE
Event Wallet; Limited / Event Currency; Event Item; Reward & Economy
UNIT DENOMINATION
Free event play
STORAGE CAP
Unknown
EXPIRY
Event availability; exact end not stated in retrieved text
CONVERSION RULE
응원 팬 편지→각종 상품
PRIMARY USE
Letter Shop 상품 교환
0029Economy Systems 29Lost Fan LettersACTIVE

Event availability; exact end not stated; All / Global / baseline seed; Active

8 FIELDS
ECONOMY CLASS
Event Inventory; Event & Special Resources
ECONOMY CATEGORY
Event & Special Resources
OBJECT TYPE
Event Inventory; Event & Special Resources
UNIT DENOMINATION
Free event play
STORAGE CAP
Unknown
EXPIRY
Event availability; exact end not stated
CONVERSION RULE
잃어버린 팬 편지→응원 팬 편지 또는 누군가의 편지 판정
PRIMARY USE
이벤트 화면에서 편지 분류
0030Economy Systems 30Someone's LetterENDED

Permanent inventory after acquisition; All / Global / baseline seed; Active; 2026-04-22; KPop collaboration period; Sort Lost Fan Letters; Ended; Rumi Cookie's Derpy Jump / Official April 22 English update text

8 FIELDS
ECONOMY CLASS
Permanent Collection Inventory; Event & Special Resources; Collection Item; Reward & Economy
ECONOMY CATEGORY
Event & Special Resources
OBJECT TYPE
Permanent Collection Inventory; Event & Special Resources; Collection Item; Reward & Economy
UNIT DENOMINATION
Free event play
STORAGE CAP
Collection-specific
EXPIRY
Permanent inventory after acquisition
CONVERSION RULE
분류 결과→영구 인벤토리 등록
PRIMARY USE
영구 컬렉션 등록·완성 보상
0031Economy Systems 31Sticky LetterACTIVE

Per run; All / Global / baseline seed; Active; 2026-04-22; KPop collaboration period; Use after fall/spike/horn failure; Ended

8 FIELDS
ECONOMY CLASS
Event Inventory; Event & Special Resources; Continuation Item; Reward & Economy
ECONOMY CATEGORY
Event & Special Resources
OBJECT TYPE
Event Inventory; Event & Special Resources; Continuation Item; Reward & Economy
UNIT DENOMINATION
Free event play
STORAGE CAP
Required count increases to max 5
EXPIRY
Per run
CONVERSION RULE
끈끈이 편지→계속 플레이 권한
PRIMARY USE
실패 후 계속하기
0032Economy Systems 32Derpy Jump TicketsACTIVE

Event availability; All / Global / baseline seed; Active

8 FIELDS
ECONOMY CLASS
Event Access Wallet; Event & Special Resources
ECONOMY CATEGORY
Event & Special Resources
OBJECT TYPE
Event Access Wallet; Event & Special Resources
UNIT DENOMINATION
Free / source detail incomplete
STORAGE CAP
Unknown
EXPIRY
Event availability
CONVERSION RULE
티켓→이벤트 접근
PRIMARY USE
Rumi Cookie's Derpy Jump 입장
0033Economy Systems 33Glitter Butter LettersACTIVE

Event availability; All / Global / baseline seed; Active; 2026-04-22; KPop collaboration period; Use after Mega Jump unlock; Ended

8 FIELDS
ECONOMY CLASS
Event Inventory; Event & Special Resources; Entry Resource; Reward & Economy
ECONOMY CATEGORY
Event & Special Resources
OBJECT TYPE
Event Inventory; Event & Special Resources; Entry Resource; Reward & Economy
UNIT DENOMINATION
Free / source detail incomplete
STORAGE CAP
Unknown
EXPIRY
Event availability
CONVERSION RULE
반짝 버터 편지→Mega Jump 시작 상태
PRIMARY USE
Mega Jump 활성화
0034Economy Systems 34Legendary Soul EssenceACTIVE

Eligible high-tier growth path

3 FIELDS
ECONOMY CLASS
Final Named Item / Directive-added entity
ECONOMY CATEGORY
Economy Item
OBJECT TYPE
Final Named Item / Directive-added entity
0035Economy Systems 35Radiant ShardsACTIVE

Account / Statue of Heroic Radiance

3 FIELDS
ECONOMY CLASS
Final Named Item / Directive-added entity
ECONOMY CATEGORY
Economy Item
OBJECT TYPE
Final Named Item / Directive-added entity
0036Economy Systems 36Aurora CompassACTIVE

Account / Statue of Heroic Radiance

3 FIELDS
ECONOMY CLASS
Final Named Item / Directive-added entity
ECONOMY CATEGORY
Economy Item
OBJECT TYPE
Final Named Item / Directive-added entity
0037Economy Systems 37Aurora PillarACTIVE

Account / Statue of Heroic Radiance

3 FIELDS
ECONOMY CLASS
Final Named Item / Directive-added entity
ECONOMY CATEGORY
Economy Item
OBJECT TYPE
Final Named Item / Directive-added entity
0038Economy Systems 38Aurora BrickACTIVE

Account / Statue of Heroic Radiance

3 FIELDS
ECONOMY CLASS
Final Named Item / Directive-added entity
ECONOMY CATEGORY
Economy Item
OBJECT TYPE
Final Named Item / Directive-added entity
0039Economy Systems 39Arena TicketACTIVE

Global / content-specific access

3 FIELDS
ECONOMY CLASS
Final Named Item / Directive-added entity
ECONOMY CATEGORY
Economy Item
OBJECT TYPE
Final Named Item / Directive-added entity
0040Economy Systems 40Alliance TicketACTIVE

Global / content-specific access

3 FIELDS
ECONOMY CLASS
Final Named Item / Directive-added entity
ECONOMY CATEGORY
Economy Item
OBJECT TYPE
Final Named Item / Directive-added entity
0041Economy Systems 41Raid TicketsACTIVE

Global / content-specific access

3 FIELDS
ECONOMY CLASS
Final Named Item / Directive-added entity
ECONOMY CATEGORY
Economy Item
OBJECT TYPE
Final Named Item / Directive-added entity
0042Economy Systems 42Trial Ground TicketACTIVE

Global / content-specific access

3 FIELDS
ECONOMY CLASS
Final Named Item / Directive-added entity
ECONOMY CATEGORY
Economy Item
OBJECT TYPE
Final Named Item / Directive-added entity
0043Economy Systems 43Destiny Stamina JellyACTIVE

Global / content-specific energy

3 FIELDS
ECONOMY CLASS
Final Named Item / Directive-added entity
ECONOMY CATEGORY
Economy Item
OBJECT TYPE
Final Named Item / Directive-added entity
0044Economy Systems 44Juicy Stamina JellyACTIVE

Global / content-specific energy

3 FIELDS
ECONOMY CLASS
Final Named Item / Directive-added entity
ECONOMY CATEGORY
Economy Item
OBJECT TYPE
Final Named Item / Directive-added entity
0045Economy Systems 45Anomaly Find CoinsLIMITED

2026-06-18~2026-07-01 운영 창; Event: Anomaly Find / Currency / Region: Global

3 FIELDS
ECONOMY CLASS
Final Named Item / Directive-added entity
ECONOMY CATEGORY
Economy Item
OBJECT TYPE
Final Named Item / Directive-added entity
0046Economy Systems 46조율 키트 · Attunement KitACTIVE

Beascuit 조율·분해

3 FIELDS
ECONOMY CLASS
Final Named Item / Directive-added entity
ECONOMY CATEGORY
Economy Item
OBJECT TYPE
Final Named Item / Directive-added entity
0047Economy Systems 47Time JumperACTIVE

Global; 시간형 콘텐츠

3 FIELDS
ECONOMY CLASS
Final Named Item / Directive-added entity
ECONOMY CATEGORY
Economy Item
OBJECT TYPE
Final Named Item / Directive-added entity
0048Economy Systems 48공명 재료 · Resonant IngredientsACTIVE

Magic Candy 대상 Cookie

3 FIELDS
ECONOMY CLASS
Final Named Item / Directive-added entity
ECONOMY CATEGORY
Economy Item
OBJECT TYPE
Final Named Item / Directive-added entity