| 0001Basic Configuration 1Cookie · 쿠키 — occurrence | — | ACTIVE Playable Cookies; Active; In Scope; 공식 스토어와 battle overview로 전투 유닛·캐릭터 존재 확인.; 중복 source occurrence를 Name Preservation에서 보존하고 Registry는 단일 실제 객체로 통합. | 7 FIELDS- DOMAIN
- Character
- TYPE
- Playable Unit
- OBJECT TYPE
- Playable Unit; Character; Name Preservation occurrence
- ROLE FUNCTION
- 전투 유닛·왕국 캐릭터·수집 대상
- PRIMARY MODE POSITION
- 획득 후 팀 편성
- CORE RULE MECHANIC
- Type·Position·Rarity·Element·Skill과 결합
- TARGET PARTY FORMATION
- Playable Cookies
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| 0002Basic Configuration 2Cookie Type · 쿠키 타입 8종 | — | ACTIVE 대부분의 전투 가능 Cookie; Active; In Scope; 8개 기본 Type 확인. BTS Type은 별도 예외. | 7 FIELDS- DOMAIN
- Character
- TYPE
- Classification
- OBJECT TYPE
- Classification; Character; Name Preservation occurrence
- ROLE FUNCTION
- 전투 기능·Skill Powder·Beascuit 적합성 구분
- PRIMARY MODE POSITION
- 쿠키별 고정
- CORE RULE MECHANIC
- Charge, Defense, Ambush, Magic, Ranged, Bomber, Support, Healing의 8개 기본 Type; BTS Cookies에는 별도 BTS Type
- TARGET PARTY FORMATION
- 대부분의 전투 가능 Cookie
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| 0003Basic Configuration 3Charge · 쿠키 타입 8종 | — | ACTIVE Charge Cookies; Active; In Scope; 8개 기본 Type 확인. BTS Type은 별도 예외. | 7 FIELDS- DOMAIN
- Character
- TYPE
- Cookie Type
- OBJECT TYPE
- Cookie Type; Character; Name Preservation occurrence
- ROLE FUNCTION
- 전열 피해 흡수와 공격
- PRIMARY MODE POSITION
- 쿠키별 고정
- CORE RULE MECHANIC
- 주로 Front
- TARGET PARTY FORMATION
- Charge Cookies
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| 0004Basic Configuration 4Defense · 쿠키 타입 8종 | — | ACTIVE Defense Cookies; Active; In Scope; 8개 기본 Type 확인. BTS Type은 별도 예외. | 7 FIELDS- DOMAIN
- Character
- TYPE
- Cookie Type
- OBJECT TYPE
- Cookie Type; Character; Name Preservation occurrence
- ROLE FUNCTION
- 피해 흡수·아군 보호·도발
- PRIMARY MODE POSITION
- 쿠키별 고정
- CORE RULE MECHANIC
- 주로 Front
- TARGET PARTY FORMATION
- Defense Cookies
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| 0005Basic Configuration 5Ambush · 쿠키 타입 8종 | — | ACTIVE Ambush Cookies; Active; In Scope; 8개 기본 Type 확인. BTS Type은 별도 예외. | 7 FIELDS- DOMAIN
- Character
- TYPE
- Cookie Type
- OBJECT TYPE
- Cookie Type; Character; Name Preservation occurrence
- ROLE FUNCTION
- 중·후열 공격과 스킬 중 회피
- PRIMARY MODE POSITION
- 쿠키별 고정
- CORE RULE MECHANIC
- Position과 Skill 범위 결합
- TARGET PARTY FORMATION
- Ambush Cookies
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| 0006Basic Configuration 6Magic · 쿠키 타입 8종 | — | ACTIVE Magic Cookies; Active; In Scope; 8개 기본 Type 확인. BTS Type은 별도 예외. | 7 FIELDS- DOMAIN
- Character
- TYPE
- Cookie Type
- OBJECT TYPE
- Cookie Type; Character; Name Preservation occurrence
- ROLE FUNCTION
- 피해·디버프·버프
- PRIMARY MODE POSITION
- 쿠키별 고정
- CORE RULE MECHANIC
- 주로 Middle/Rear
- TARGET PARTY FORMATION
- Magic Cookies
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| 0007Basic Configuration 7Ranged · 쿠키 타입 8종 | — | ACTIVE Ranged Cookies; Active; In Scope; 8개 기본 Type 확인. BTS Type은 별도 예외. | 7 FIELDS- DOMAIN
- Character
- TYPE
- Cookie Type
- OBJECT TYPE
- Cookie Type; Character; Name Preservation occurrence
- ROLE FUNCTION
- 원거리 단일·범위 피해
- PRIMARY MODE POSITION
- 쿠키별 고정
- CORE RULE MECHANIC
- Position과 공격 범위 결합
- TARGET PARTY FORMATION
- Ranged Cookies
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| 0008Basic Configuration 8Bomber · 쿠키 타입 8종 | — | ACTIVE Bomber Cookies; Active; In Scope; 8개 기본 Type 확인. BTS Type은 별도 예외. | 7 FIELDS- DOMAIN
- Character
- TYPE
- Cookie Type
- OBJECT TYPE
- Cookie Type; Character; Name Preservation occurrence
- ROLE FUNCTION
- 집중된 적 대상 범위 피해
- PRIMARY MODE POSITION
- 쿠키별 고정
- CORE RULE MECHANIC
- Povidone-Iodine Cookie의 Type
- TARGET PARTY FORMATION
- Bomber Cookies
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| 0009Basic Configuration 9Support · 쿠키 타입 8종 | — | ACTIVE Support Cookies; Active; In Scope; 8개 기본 Type 확인. BTS Type은 별도 예외. | 7 FIELDS- DOMAIN
- Character
- TYPE
- Cookie Type
- OBJECT TYPE
- Cookie Type; Character; Name Preservation occurrence
- ROLE FUNCTION
- 회복·소환·버프·디버프 유틸리티
- PRIMARY MODE POSITION
- 쿠키별 고정
- CORE RULE MECHANIC
- 팀 조합과 상호작용
- TARGET PARTY FORMATION
- Support Cookies
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| 0010Basic Configuration 10Healing · 쿠키 타입 8종 | — | ACTIVE Healing Cookies; Active; In Scope; 8개 기본 Type 확인. BTS Type은 별도 예외. | 7 FIELDS- DOMAIN
- Character
- TYPE
- Cookie Type
- OBJECT TYPE
- Cookie Type; Character; Name Preservation occurrence
- ROLE FUNCTION
- 아군 회복 중심
- PRIMARY MODE POSITION
- 쿠키별 고정
- CORE RULE MECHANIC
- Litmus Cookie의 Type
- TARGET PARTY FORMATION
- Healing Cookies
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| 0011Basic Configuration 11Cookie Position | — | ACTIVE Playable Cookies; Active; In Scope | 7 FIELDS- DOMAIN
- Character
- TYPE
- Placement Classification
- OBJECT TYPE
- Placement Classification; Character
- ROLE FUNCTION
- 전투 시작 배치 위치 구분
- PRIMARY MODE POSITION
- 쿠키별 우선 위치
- CORE RULE MECHANIC
- Type·range·targeting과 결합
- TARGET PARTY FORMATION
- Playable Cookies
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| 0012Basic Configuration 12Front · 전방 | — | ACTIVE Front-position Cookies; Active; In Scope; Cookie Position category 확인. | 7 FIELDS- DOMAIN
- Character
- TYPE
- Position
- OBJECT TYPE
- Position; Character; Name Preservation occurrence
- ROLE FUNCTION
- 전열 배치
- PRIMARY MODE POSITION
- 쿠키별 고정
- CORE RULE MECHANIC
- Defense/Charge가 주로 배치
- TARGET PARTY FORMATION
- Front-position Cookies
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| 0013Basic Configuration 13Middle · 중앙 | — | ACTIVE Middle-position Cookies; Active; In Scope; Cookie Position category 확인. | 7 FIELDS- DOMAIN
- Character
- TYPE
- Position
- OBJECT TYPE
- Position; Character; Name Preservation occurrence
- ROLE FUNCTION
- 중열 배치
- PRIMARY MODE POSITION
- 쿠키별 고정
- CORE RULE MECHANIC
- 다수 Magic/Bomber와 결합
- TARGET PARTY FORMATION
- Middle-position Cookies
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| 0014Basic Configuration 14Rear · 후방 | — | ACTIVE Rear-position Cookies; Active; In Scope; Cookie Position category 및 Litmus Rear 확인. | 7 FIELDS- DOMAIN
- Character
- TYPE
- Position
- OBJECT TYPE
- Position; Character; Name Preservation occurrence
- ROLE FUNCTION
- 후열 배치
- PRIMARY MODE POSITION
- 쿠키별 고정
- CORE RULE MECHANIC
- 다수 Healing/Ranged/Support와 결합
- TARGET PARTY FORMATION
- Rear-position Cookies
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| 0015Basic Configuration 15Cookie Rarity · 희귀도 체계 | — | ACTIVE Playable / special Cookie categories; Active; In Scope; detailed hierarchy Partial; 다수 tier 명칭은 확인. 단일 공식 기준일 전체 hierarchy는 Section 8로 이관.; Playable Cookie 분류; Global | 7 FIELDS- DOMAIN
- Character
- TYPE
- Rarity Classification
- OBJECT TYPE
- Rarity Classification; Character; Name Preservation occurrence
- ROLE FUNCTION
- 획득 난도·분류·일부 성장 잠재력 표시
- PRIMARY MODE POSITION
- 쿠키별 고정
- CORE RULE MECHANIC
- COMMON, RARE, SPECIAL, EPIC, SUPER EPIC, DRAGON, LEGENDARY, ANCIENT, BEAST, WITCH, GUEST; 별도 MyCookie 분류
- TARGET PARTY FORMATION
- Playable / special Cookie categories
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| 0016Basic Configuration 16Element · 속성 | — | ACTIVE 일부 Cookie·Skill·Treasure; Active; In Scope; 12개 Element 체계 확인. 전체 쿠키 매핑은 미확정. | 7 FIELDS- DOMAIN
- Character
- TYPE
- Attribute / Attack Type
- OBJECT TYPE
- Attribute / Attack Type; Character; Name Preservation occurrence
- ROLE FUNCTION
- 추가 피해 유형과 취약성·상태 효과 구분
- PRIMARY MODE POSITION
- 쿠키·스킬별 조건부
- CORE RULE MECHANIC
- 12개 Element와 관련 상태 효과
- TARGET PARTY FORMATION
- 일부 Cookie·Skill·Treasure
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| 0017Basic Configuration 17Team Building · 스쿼드 자동전투 · 팀 편성 | — | ACTIVE 표준 전투 팀; Active; In Scope; 공식·직접 자료가 Team Building과 Auto-mode로 분리해 기술.; 5 Cookies·3 Treasures 상한 확인. | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Deck / Formation
- OBJECT TYPE
- Deck / Formation; Combat; Name Preservation occurrence
- ROLE FUNCTION
- 최대 5 Cookie와 3 Treasure 구성
- PRIMARY MODE POSITION
- 전투 전 선택
- CORE RULE MECHANIC
- 콘텐츠별 제한·Auto profile과 결합
- TARGET PARTY FORMATION
- 표준 전투 팀
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| 0018Basic Configuration 18Toppings · 토핑 · 토핑 슬롯 · 토핑 — occurrence | — | ACTIVE | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Gear Interface
- OBJECT TYPE
- Gear Interface; Combat; External; Cookie equipment; Name Preservation occurrence
- ROLE FUNCTION
- 최대 5개 장착
- PRIMARY MODE POSITION
- 레벨에 따라 슬롯 해금
- CORE RULE MECHANIC
- Cooldown·ATK·방어 등 전투 스탯과 결합
- TARGET PARTY FORMATION
- Cookie 1명
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| 0019Basic Configuration 19Topping Tarts · 토핑 타르트 슬롯 · 토핑 타르트 | — | ACTIVE | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Gear Interface
- OBJECT TYPE
- Gear Interface; Combat; External; Cookie equipment; Name Preservation occurrence
- ROLE FUNCTION
- 최대 1개 장착
- PRIMARY MODE POSITION
- 장착 세트별 저장
- CORE RULE MECHANIC
- 동일 타입 Toppings와 보너스 결합
- TARGET PARTY FORMATION
- Cookie 1명
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| 0020Basic Configuration 20Beascuits · 비스킷 슬롯 · 비스킷 | — | ACTIVE | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Gear Interface
- OBJECT TYPE
- Gear Interface; Combat; External; Cookie equipment; Name Preservation occurrence
- ROLE FUNCTION
- 최대 1개 장착·Cookie Type 일치 필요
- PRIMARY MODE POSITION
- Beast-Yeast 1-3 이후
- CORE RULE MECHANIC
- Type 적합성에 따라 효과 적용
- TARGET PARTY FORMATION
- Cookie 1명
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| 0021Basic Configuration 21Treasures · 보물 — occurrence · 보물 | — | ACTIVE | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Team Support
- OBJECT TYPE
- Team Support; Combat; Name Preservation occurrence
- ROLE FUNCTION
- 최대 3개·팀 단위 효과
- PRIMARY MODE POSITION
- World Exploration: Crispia 2-16 이후
- CORE RULE MECHANIC
- Cookie 조합과 시너지
- TARGET PARTY FORMATION
- 전투 팀
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| 0022Basic Configuration 22Skill · 스킬 | — | ACTIVE Playable Cookies; Active; In Scope; 자동 일반 공격과 수동/Auto Skill 구분 확인. | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Ability
- OBJECT TYPE
- Ability; Combat; Name Preservation occurrence
- ROLE FUNCTION
- 수동 또는 Auto 발동 능력
- PRIMARY MODE POSITION
- Cookie별 고정
- CORE RULE MECHANIC
- Cooldown·상태 효과·Auto-mode와 결합
- TARGET PARTY FORMATION
- Playable Cookies
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| 0023Basic Configuration 23Cooldown · 쿨다운 | — | ACTIVE Cookie Skills; Active; In Scope; 60%·150%·50% 상한 확인. | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Skill Resource / Timer
- OBJECT TYPE
- Skill Resource / Timer; Combat; Name Preservation occurrence
- ROLE FUNCTION
- 재사용 대기시간·감소·회복 속도 규칙
- PRIMARY MODE POSITION
- 효과·장비·모드별 변동
- CORE RULE MECHANIC
- 감소 60%, 회복 증가 150%, 회복 감소 50% 상한
- TARGET PARTY FORMATION
- Cookie Skills
- COMBAT TEMPO TURN ORDER
- 재사용 대기시간·감소·회복 속도 규칙
- COMBAT RESOURCE
- 효과·장비·모드별 변동
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| 0024Basic Configuration 24Auto-mode · 스쿼드 자동전투 | — | ACTIVE 일부 전투 모드; Active; In Scope; 공식·직접 자료가 Team Building과 Auto-mode로 분리해 기술. | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Control Profile
- OBJECT TYPE
- Control Profile; Combat; Name Preservation occurrence
- ROLE FUNCTION
- 스킬·보물 개입을 시스템이 자동 처리
- PRIMARY MODE POSITION
- 모드별 강제 또는 선택
- CORE RULE MECHANIC
- Kingdom Arena는 강제 Auto
- TARGET PARTY FORMATION
- 일부 전투 모드
- COMBAT TEMPO TURN ORDER
- 스킬·보물 개입을 시스템이 자동 처리
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| 0025Basic Configuration 25Kingdom Arena · 킹덤 아레나 | — | RECURRING | 7 FIELDS- DOMAIN
- Combat
- TYPE
- PvP Rule Profile
- OBJECT TYPE
- PvP Rule Profile; Combat; PvP; Asynchronous; 비동기 경쟁과 보상 공급 노드; Core Candidate; Name Preservation occurrence
- ROLE FUNCTION
- Auto 강제·HP/회복 별도 보정
- PRIMARY MODE POSITION
- 시즌 반복
- CORE RULE MECHANIC
- 3× Max HP·1.7× healing
- TARGET PARTY FORMATION
- 비동기 PvP
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| 0026Basic Configuration 26Super Mayhem · 슈퍼 메이헴 | — | RECURRING | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Multi-team PvP Profile
- OBJECT TYPE
- Multi-team PvP Profile; Combat; Name Preservation occurrence
- ROLE FUNCTION
- 동일 순번 팀 대전·먼저 2승
- PRIMARY MODE POSITION
- 시즌형
- CORE RULE MECHANIC
- 3팀·2승 임계값
- TARGET PARTY FORMATION
- 3개 팀 대전
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| 0027Basic Configuration 27Cookie Alliance · 쿠키 얼라이언스 | — | RECURRING | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Multi-team PvE Profile
- OBJECT TYPE
- Multi-team PvE Profile; Combat; Advanced Challenge; Seasonal Ranking; Core; PvE Competition; Asynchronous / Seasonal; Asynchronous Combat Cooperation / Cooperative Competition; Asynchronous guild aggregation; 다중 팀 도전·랭킹·Relic 공급 노드; Bridge Candidate; Name Preservation occurrence
- ROLE FUNCTION
- 최대 5개 Cookie 팀 준비
- PRIMARY MODE POSITION
- 시즌형
- CORE RULE MECHANIC
- 웨이브·팀 교체 구조
- TARGET PARTY FORMATION
- 연속 웨이브 PvE
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| 0028Basic Configuration 28Arcane Vacuum · 마력 진공 | — | ACTIVE | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Episode Effect / Land Rule
- OBJECT TYPE
- Episode Effect / Land Rule; Combat; Name Preservation occurrence
- ROLE FUNCTION
- 피해·가하는 피해·주기 피해·Cooldown 변화
- PRIMARY MODE POSITION
- Energy Gauge full 시 발생
- CORE RULE MECHANIC
- Timekeeper Cookie 면역; Litmus Cookie 면역·지속시간 감소·DMG Dampening
- TARGET PARTY FORMATION
- The Incorporeal 이후 스테이지
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| 0029Basic Configuration 29Energy Gauge | — | CONDITIONAL | 8 FIELDS- DOMAIN
- Combat
- TYPE
- State Gauge
- OBJECT TYPE
- State Gauge; Combat
- ROLE FUNCTION
- 정기 충전·full 시 Arcane Vacuum 발생
- PRIMARY MODE POSITION
- 공격·피격 시 가속
- CORE RULE MECHANIC
- Arcane Vacuum 상태 전환
- TARGET PARTY FORMATION
- Timeline of Fate, Ep. 4 – Prognosis: Doom battle
- COMBAT RESOURCE
- 공격·피격 시 가속
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| 0030Basic Configuration 30Full Throttle! SCOOP Roadster! · SCOOP 로드스터 | — | ACTIVE | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Tactical Skill
- OBJECT TYPE
- Tactical Skill; Combat; Name Preservation occurrence
- ROLE FUNCTION
- 돌진·넉백·charge damage
- PRIMARY MODE POSITION
- 전술 스킬 발동
- CORE RULE MECHANIC
- Povidone-Iodine / Litmus 편성 시 추가 규칙
- TARGET PARTY FORMATION
- 해당 스테이지
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| 0031Basic Configuration 31Litmus Cookie · 리트머스맛 쿠키 | — | ACTIVE Global roster; Active; In Scope; 공식 English name·EPIC·Healing 확인. 한국어 표기는 input alias로 보존.; Korean and English official June 18 notices | 7 FIELDS- DOMAIN
- Character
- TYPE
- Playable Cookie
- OBJECT TYPE
- Playable Cookie; Character; Name Preservation occurrence
- ROLE FUNCTION
- EPIC / Healing / Data Analysis
- PRIMARY MODE POSITION
- 획득 후 편성
- CORE RULE MECHANIC
- Arcane Vacuum 면역·완화
- TARGET PARTY FORMATION
- Global roster
|
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| 0032Basic Configuration 32Data Analysis | — | ACTIVE Litmus Cookie; Active; In Scope; Litmus Cookie Skill; Korean and English June 18 notices | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Cookie Skill
- OBJECT TYPE
- Cookie Skill; Combat
- ROLE FUNCTION
- 피해·Weakness Analysis·회복·버프·Data Samples
- PRIMARY MODE POSITION
- Litmus Skill 발동
- CORE RULE MECHANIC
- Red/Blue 결과 분기
- TARGET PARTY FORMATION
- Litmus Cookie
|
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| 0033Basic Configuration 33Weakness Analysis | — | ACTIVE 피격 적; Active; In Scope; Data Analysis status; Korean and English June 18 notices | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Status Effect
- OBJECT TYPE
- Status Effect; Combat
- ROLE FUNCTION
- Data Samples 보유 아군의 추가 피해 조건
- PRIMARY MODE POSITION
- Data Analysis 적중
- CORE RULE MECHANIC
- Data Samples 1 stack 소비
- TARGET PARTY FORMATION
- 피격 적
|
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| 0034Basic Configuration 34Data Samples | — | ACTIVE 아군 팀; Active; In Scope; Data Analysis resource; Korean and English June 18 notices | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Stack Resource
- OBJECT TYPE
- Stack Resource; Combat
- ROLE FUNCTION
- 추가 피해 발동에 소비되는 stack
- PRIMARY MODE POSITION
- 피해를 받은 적 수에 따라 부여
- CORE RULE MECHANIC
- Weakness Analysis 대상 공격 시 1 stack 소비
- TARGET PARTY FORMATION
- 아군 팀
- COMBAT RESOURCE
- 피해를 받은 적 수에 따라 부여
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| 0035Basic Configuration 35Red Result | — | ACTIVE Litmus Cookie / allies; Active; In Scope | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Skill Outcome
- OBJECT TYPE
- Skill Outcome; Combat
- ROLE FUNCTION
- HP Shield 결과
- PRIMARY MODE POSITION
- Data Analysis 결과
- CORE RULE MECHANIC
- Blue Result와 배타적 결과
- TARGET PARTY FORMATION
- Litmus Cookie / allies
|
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| 0036Basic Configuration 36Blue Result | — | ACTIVE Litmus Cookie / allies; Active; In Scope | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Skill Outcome
- OBJECT TYPE
- Skill Outcome; Combat
- ROLE FUNCTION
- Healing 결과
- PRIMARY MODE POSITION
- Data Analysis 결과
- CORE RULE MECHANIC
- Red Result와 배타적 결과
- TARGET PARTY FORMATION
- Litmus Cookie / allies
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| 0037Basic Configuration 37Povidone-Iodine Cookie · 포비돈 요오드맛 쿠키 | — | ACTIVE Global roster; Active; In Scope; 공식 English hyphenated current name·SUPER EPIC·Bomber 확인.; Korean June 18 and English June 4/18 notices; Global roster | 7 FIELDS- DOMAIN
- Character
- TYPE
- Playable Cookie
- OBJECT TYPE
- Playable Cookie; Character; Name Preservation occurrence
- ROLE FUNCTION
- SUPER EPIC / Bomber / Middle / Steel / Non-Cookie Experiment
- PRIMARY MODE POSITION
- 획득 후 편성
- CORE RULE MECHANIC
- Arcane Vacuum 면역·Roadster 추가 피해 조건
- TARGET PARTY FORMATION
- Global roster
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| 0038Basic Configuration 38Non-Cookie Experiment | — | ACTIVE Povidone-Iodine Cookie; Active; In Scope; Povidone-Iodine Cookie / 2026-06-04 update; Povidone-Iodine Cookie 계열 | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Cookie Skill
- OBJECT TYPE
- Cookie Skill; Combat
- ROLE FUNCTION
- Red Pill·Bleeding·Shield·Healing·buff
- PRIMARY MODE POSITION
- Povidone Skill 발동
- CORE RULE MECHANIC
- 다수 상태·면역 규칙
- TARGET PARTY FORMATION
- Povidone-Iodine Cookie
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| 0039Basic Configuration 39Red Pill | — | ACTIVE Cookie targets; Active; In Scope; Povidone-Iodine Cookie Skill / Cookie targets | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Status Effect
- OBJECT TYPE
- Status Effect; Combat
- ROLE FUNCTION
- Healing reduction·damage dealt reduction·healing prevention
- PRIMARY MODE POSITION
- red medicine 적중
- CORE RULE MECHANIC
- lowest-HP ally healing 차단
- TARGET PARTY FORMATION
- Cookie targets
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| 0040Basic Configuration 40Excessive Bleeding | — | ACTIVE 적 대상; Active; In Scope; Povidone-Iodine Cookie Skill / saw attack | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Status Effect
- OBJECT TYPE
- Status Effect; Combat
- ROLE FUNCTION
- 지속 피해
- PRIMARY MODE POSITION
- saw attack
- CORE RULE MECHANIC
- harmful-effect modifier를 무시
- TARGET PARTY FORMATION
- 적 대상
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| 0041Basic Configuration 41Experimental Prescription | — | ACTIVE 아군; Active; In Scope | 7 FIELDS- DOMAIN
- Combat
- TYPE
- Buff
- OBJECT TYPE
- Buff; Combat
- ROLE FUNCTION
- 전투 시작·skill 사용 시 buff
- PRIMARY MODE POSITION
- skill 조건
- CORE RULE MECHANIC
- HP Shield·Debuff Immunity와 결합
- TARGET PARTY FORMATION
- 아군
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| 0042Basic Configuration 42쿠키의 목소리 / 성우진 · voices / voice actors | — | ACTIVE voiced Cookies; Active; In Scope; 공식 스토어의 voice actors/voices 문구로 정정.; Official iOS/Android store descriptions; feature wording only | 8 FIELDS- DOMAIN
- Visual
- TYPE
- Character Presentation
- OBJECT TYPE
- Character Presentation; Visual; Name Preservation occurrence
- ROLE FUNCTION
- 캐릭터 음성 연기
- PRIMARY MODE POSITION
- 쿠키별 적용
- CORE RULE MECHANIC
- 스토리·캐릭터 표현 강화
- TARGET PARTY FORMATION
- voiced Cookies
- VISUAL UI FEEDBACK
- 캐릭터 음성 연기
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| 0043Basic Configuration 43Costumes · 코스튬 | — | ACTIVE | 8 FIELDS- DOMAIN
- Visual
- TYPE
- Character Presentation
- OBJECT TYPE
- Character Presentation; Visual; Name Preservation occurrence
- ROLE FUNCTION
- 외형 변경·수집형 시각 자산
- PRIMARY MODE POSITION
- 가챠·상점·이벤트 연결
- CORE RULE MECHANIC
- 쿠키 음성 표현 (voices / voice actors)·skill visuals와 결합
- TARGET PARTY FORMATION
- Costume-supporting Cookies
- VISUAL UI FEEDBACK
- 외형 변경·수집형 시각 자산
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| 0044Basic Configuration 44Earthbread | — | ACTIVE 스토리·모험 배경; Active; In Scope | 8 FIELDS- DOMAIN
- Visual
- TYPE
- World Presentation
- OBJECT TYPE
- World Presentation; Visual
- ROLE FUNCTION
- 세계관 시각·서사 맥락
- PRIMARY MODE POSITION
- 스토리 진행
- CORE RULE MECHANIC
- Kingdom·Cookie와 연결
- TARGET PARTY FORMATION
- 스토리·모험 배경
- VISUAL UI FEEDBACK
- 세계관 시각·서사 맥락
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| 0045Basic Configuration 45Kingdom · 왕국 건설·꾸미기 · 왕국 꾸미기 | — | ACTIVE | 8 FIELDS- DOMAIN
- Visual
- TYPE
- Environment / Hub
- OBJECT TYPE
- Environment / Hub; Visual; Name Preservation occurrence
- ROLE FUNCTION
- 생산·활동·시각 배치 공간
- PRIMARY MODE POSITION
- 진행에 따라 확장
- CORE RULE MECHANIC
- Decors와 결합
- TARGET PARTY FORMATION
- 플레이어 왕국
- VISUAL UI FEEDBACK
- 생산·활동·시각 배치 공간
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| 0046Basic Configuration 46unique decors · 왕국 건설·꾸미기 · 왕국 꾸미기 | — | ACTIVE | 8 FIELDS- DOMAIN
- Visual
- TYPE
- Decoration Asset
- OBJECT TYPE
- Decoration Asset; Visual; Name Preservation occurrence
- ROLE FUNCTION
- 왕국 외형 구성
- PRIMARY MODE POSITION
- 선택·배치
- CORE RULE MECHANIC
- 표현·생산·상점과 연결
- TARGET PARTY FORMATION
- 플레이어 왕국
- VISUAL UI FEEDBACK
- 왕국 외형 구성
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| 0047Basic Configuration 47Kingdom active Cookie display limit | — | ACTIVE Kingdom visual/performance setting | 4 FIELDS- DOMAIN
- Final Named Item / Directive-added entity
- TYPE
- Final Named Item / Directive-added entity
- OBJECT TYPE
- Final Named Item / Directive-added entity
- ROLE FUNCTION
- 공식 옵션명·선택값·변경 성격
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| 0048Basic Configuration 48Mana Vacuum | — | ACTIVE Timeline of Fate EP.3·EP.4 | 4 FIELDS- DOMAIN
- Final Named Item / Directive-added entity
- TYPE
- Final Named Item / Directive-added entity
- OBJECT TYPE
- Final Named Item / Directive-added entity
- ROLE FUNCTION
- EP.3·EP.4 Episode Effect 공식명·적용 범위
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| 0049Basic Configuration 49Go! SCOOP Roadster! | — | ACTIVE Timeline of Fate EP.3 | 4 FIELDS- DOMAIN
- Final Named Item / Directive-added entity
- TYPE
- Final Named Item / Directive-added entity
- OBJECT TYPE
- Final Named Item / Directive-added entity
- ROLE FUNCTION
- EP.3 Tactical Skill 공식명
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| 0050Basic Configuration 50Timekeeper Cookie | — | ACTIVE Timeline of Fate EP.3·EP.4 | 4 FIELDS- DOMAIN
- Final Named Item / Directive-added entity
- TYPE
- Final Named Item / Directive-added entity
- OBJECT TYPE
- Final Named Item / Directive-added entity
- ROLE FUNCTION
- Registry 누락·EP.3/EP.4 예외 범위
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