| 0001Competition 1Kingdom Arena · 킹덤 아레나 | — | RECURRING | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- Other players’ Defense Teams
- PLAYER TEAM RULE
- Player
- ELIGIBILITY UNLOCK
- Arena Ticket; historical unlock not assessed
- RANKING TIER
- Trophy / Arena Tier / server rank
- SEASON CADENCE RESET
- Recurring seasons; end-of-season reset
- SPEC CORRECTION RULE
- Player Cookie, Topping and Treasure setup reflected; battle is Auto
- ENTRY COST
- Arena Ticket; historical unlock not assessed
- REWARD RESULT RULE
- Trophies; Medals of Victory; tier/season rewards
- RESULT STATE
- Auto battle result changes Trophies
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| 0002Competition 2Cookie Alliance · 쿠키 얼라이언스 | — | RECURRING | 11 FIELDS- TIME MODE
- Asynchronous / Seasonal
- COMPETITION TARGET
- PvE Competition
- MATCH FORMAT
- PvE campaign performance and other ranked results
- PLAYER TEAM RULE
- Player and Guild
- ELIGIBILITY UNLOCK
- World Exploration Stage 6-28; Alliance Ticket
- RANKING TIER
- Player rank; Guild rank
- SEASON CADENCE RESET
- Seasonal; one-day tallying disclosed
- SPEC CORRECTION RULE
- Player teams and mode-specific effects reflected; not a global normalization claim
- ENTRY COST
- World Exploration Stage 6-28; Alliance Ticket
- REWARD RESULT RULE
- Campaign rewards; season rewards; Relics and related outputs
- RESULT STATE
- Final campaign score
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| 0003Competition 3Defense Team · 방어팀 | — | ACTIVE Configured inside Kingdom Arena; Persistent within season; editable; Active; Arena 접근; 시즌 내 지속; Active; Persistent defense object verified.; Duplicate lineage retained; mapped to the same verified Registry row.; Kingdom Arena 내부의 사전 편성 객체로 확인했다. | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- PvP subobject
- MATCH FORMAT
- Attacking players
- PLAYER TEAM RULE
- Player team
- ELIGIBILITY UNLOCK
- Configured inside Kingdom Arena
- RANKING TIER
- Kingdom Arena Trophy / Arena Tier
- SEASON CADENCE RESET
- Persistent within season; editable
- SPEC CORRECTION RULE
- Full player-owned team specification reflected
- ENTRY COST
- Configured inside Kingdom Arena
- REWARD RESULT RULE
- Trophy result; Medals on victorious defense
- RESULT STATE
- Defense result also changes Trophies
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| 0004Competition 4Trophies · 트로피 | — | ACTIVE Generated by Arena results; Season reset rule applies; Active; Arena 조건; 시즌 연동; Active; Official/current English page uses plural Trophies as the score object.; Arena 승패·티어를 연결하는 상태·보상 객체다. | 11 FIELDS- TIME MODE
- Asynchronous result
- COMPETITION TARGET
- Rank score
- MATCH FORMAT
- Other Arena players
- PLAYER TEAM RULE
- Player
- ELIGIBILITY UNLOCK
- Generated by Arena results
- RANKING TIER
- Determines Arena Arena Tier and ranking
- SEASON CADENCE RESET
- Season reset rule applies
- SPEC CORRECTION RULE
- Indirect reflection of team power and composition
- ENTRY COST
- Generated by Arena results
- REWARD RESULT RULE
- Rank progression; season settlement basis
- RESULT STATE
- Win/loss and Defense outcomes change amount
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| 0005Competition 5Arena Tier · 티어 | — | RECURRING Kingdom Arena participation; Season reset to lower tier group; Recurring; Arena 조건; 시즌 연동; Active; Generic candidate mapped to the Kingdom Arena status object.; Arena 순위 상태 단위로 확인했다.; Kingdom Arena | 11 FIELDS- TIME MODE
- Asynchronous status
- COMPETITION TARGET
- League / Arena Tier
- MATCH FORMAT
- Server Arena population
- PLAYER TEAM RULE
- Player
- ELIGIBILITY UNLOCK
- Kingdom Arena participation
- RANKING TIER
- Arena Arena Tier
- SEASON CADENCE RESET
- Season reset to lower tier group
- SPEC CORRECTION RULE
- Result of spec-reflecting Arena outcomes
- ENTRY COST
- Kingdom Arena participation
- REWARD RESULT RULE
- Daily and season rewards; status display
- RESULT STATE
- Trophy standing determines tier
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| 0006Competition 6Revenge Battle · 복수전 | — | CONDITIONAL Defense Team defeat by another player; Conditional within Arena season; Conditional; Arena 조건; 시즌 연동; Conditional; Defense-loss rematch route verified.; Duplicate lineage retained; mapped to the same verified Registry row.; 방어 패배 후 조건부 재도전 객체로 확인했다. | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- PvP rematch
- MATCH FORMAT
- Player who defeated the Defense Team
- PLAYER TEAM RULE
- Player
- ELIGIBILITY UNLOCK
- Defense Team defeat by another player
- RANKING TIER
- Kingdom Arena Trophy / Arena Tier
- SEASON CADENCE RESET
- Conditional within Arena season
- SPEC CORRECTION RULE
- Attacking team specification reflected
- ENTRY COST
- Defense Team defeat by another player
- REWARD RESULT RULE
- Arena battle outputs
- RESULT STATE
- Attack that opponent’s Defense Team
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| 0007Competition 7Hidden Cookies · 쿠키 은닉 | — | ACTIVE Higher Arena tiers; Persistent until defense setup changes; Conditional; Official/current page heading uses plural Hidden Cookies.; Kingdom Arena / Tier-gated Defense Team | 11 FIELDS- TIME MODE
- Asynchronous setup
- COMPETITION TARGET
- Information rule
- MATCH FORMAT
- Attacking player’s information set
- PLAYER TEAM RULE
- Defending player
- ELIGIBILITY UNLOCK
- Higher Arena tiers
- RANKING TIER
- Arena Arena Tier determines allowance
- SEASON CADENCE RESET
- Persistent until defense setup changes
- SPEC CORRECTION RULE
- Does not normalize stats; changes information visibility
- ENTRY COST
- Higher Arena tiers
- REWARD RESULT RULE
- No direct reward; strategic information effect
- RESULT STATE
- Selected Cookie identity is obscured
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| 0008Competition 8Medals of Victory | — | ACTIVE Kingdom Arena results / tier state; Carry over between seasons; Active; Arena 조건; 시즌 연동; Active; Arena-exclusive reward currency verified.; Arena와 Medal Shop을 잇는 전용 재화다. | 11 FIELDS- TIME MODE
- Asynchronous result
- COMPETITION TARGET
- PvP currency
- MATCH FORMAT
- Victory and tier-based reward conditions
- PLAYER TEAM RULE
- Player
- ELIGIBILITY UNLOCK
- Kingdom Arena results / tier state
- RANKING TIER
- Linked to Arena status
- SEASON CADENCE RESET
- Carry over between seasons
- SPEC CORRECTION RULE
- Not applicable
- ENTRY COST
- Kingdom Arena results / tier state
- REWARD RESULT RULE
- Spent in Medal Shop
- RESULT STATE
- Earned from victorious Attacks and Defenses and tier rewards
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| 0009Competition 9Medal Shop · 메달 상점 · 승리의 메달 상점 · Kingdom Arena Medal Shop | — | ACTIVE Medals of Victory balance; Periodic shop refresh; Active; Arena 조건; 3일 갱신; Active; Permanent; Current global-game text; mobile/PC; server tier context; Active; Named exchange destination verified.; Medals of Victory 교환 목적지로 확인했다.; 공개 표제에 맞췄다.; Kingdom Arena 문서의 현재 heading은 Medal Shop이다.; Kingdom Arena is the containing content; proper shop heading is Medal Shop. | 11 FIELDS- TIME MODE
- Asynchronous economy surface
- COMPETITION TARGET
- Reward exchange
- MATCH FORMAT
- Published shop inventory
- PLAYER TEAM RULE
- Player
- ELIGIBILITY UNLOCK
- Medals of Victory balance
- RANKING TIER
- Tier Shop access can depend on Arena Arena Tier
- SEASON CADENCE RESET
- Periodic shop refresh
- SPEC CORRECTION RULE
- Not applicable
- ENTRY COST
- Medals of Victory balance
- REWARD RESULT RULE
- Rare items and Soulstones/Soulcores
- RESULT STATE
- Exchange rule, not a competitive result
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| 0010Competition 10Win Streak Bonus · 연승 보너스 | — | ACTIVE Eligible Arena tiers; State persists until reset trigger; Active; Arena 조건; 시즌 연동; Active; Named Arena subrule and published table verified.; Kingdom Arena 내부의 조건부 Trophy 보정 규칙으로 확인했다. | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- PvP bonus rule
- MATCH FORMAT
- Consecutive Arena wins
- PLAYER TEAM RULE
- Player
- ELIGIBILITY UNLOCK
- Eligible Arena tiers
- RANKING TIER
- Available below higher tiers
- SEASON CADENCE RESET
- State persists until reset trigger
- SPEC CORRECTION RULE
- Spec reflection unchanged
- ENTRY COST
- Eligible Arena tiers
- REWARD RESULT RULE
- Additional Trophies
- RESULT STATE
- Consecutive wins add Trophy bonus; loss or refresh clears it
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| 0011Competition 11Arena Challenge · 아레나 챌린지 | — | RECURRING Fight Kingdom Arena battles; Recurring reward lineup; Recurring; Arena 조건; 시즌 연동; Recurring; Recurring battle-count reward lineup verified.; Arena 전투 횟수 누적 보상 라인으로 확인했다. | 11 FIELDS- TIME MODE
- Asynchronous / Seasonal
- COMPETITION TARGET
- Participation challenge
- MATCH FORMAT
- Own cumulative Arena battle count
- PLAYER TEAM RULE
- Player
- ELIGIBILITY UNLOCK
- Fight Kingdom Arena battles
- RANKING TIER
- Arena season-linked progression
- SEASON CADENCE RESET
- Recurring reward lineup
- SPEC CORRECTION RULE
- Spec-independent count; Arena battle itself reflects spec
- ENTRY COST
- Fight Kingdom Arena battles
- REWARD RESULT RULE
- Season profile, currencies and themed decor
- RESULT STATE
- Battle-count milestones
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| 0012Competition 12Chaos Dragon Raid / Season 3 · 카오스 드래곤 레이드 시즌 3 | — | LIMITED World Exploration: Crispia Stage 2-10; Raid Ticket; Baseline-active fixed seasonal window; settlement blocks entry; Active; Official notice separates the content name from the Season 3 schedule row; relationship preserved.; Global / Season 3; Global / Season 3 | 11 FIELDS- TIME MODE
- Asynchronous seasonal window
- COMPETITION TARGET
- PvE Competition / Cooperative Competition
- MATCH FORMAT
- Daily score, seasonal score and server contribution comparison
- PLAYER TEAM RULE
- Player team; server contribution aggregate
- ELIGIBILITY UNLOCK
- World Exploration: Crispia Stage 2-10; Raid Ticket
- RANKING TIER
- Daily Ranking; Seasonal Ranking; server contribution
- SEASON CADENCE RESET
- 2026-06-18 10:00~2026-06-24 09:59:59(GMT+9)
- SPEC CORRECTION RULE
- Officially normalizes Cookie, Skill and Treasure levels
- ENTRY COST
- World Exploration: Crispia Stage 2-10; Raid Ticket
- REWARD RESULT RULE
- Battle rewards; daily/season ranking rewards; server contribution rewards
- RESULT STATE
- Daily highest score and seasonal cumulative score
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| 0013Competition 13Seasonal Ranking | — | LIMITED Complete raid battles in active season; Settled at season end; Active; Chaos Dragon Raid Season 3; Chaos Dragon Raid Season 3 | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- PvE Competition
- MATCH FORMAT
- Other players’ cumulative season scores
- PLAYER TEAM RULE
- Player
- ELIGIBILITY UNLOCK
- Complete raid battles in active season
- RANKING TIER
- Seasonal Ranking
- SEASON CADENCE RESET
- Settled at season end
- SPEC CORRECTION RULE
- Official level normalization applies
- ENTRY COST
- Complete raid battles in active season
- REWARD RESULT RULE
- Seasonal Ranking Rewards
- RESULT STATE
- Cumulative score
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| 0014Competition 14Daily Ranking | — | LIMITED Complete raid battles during a daily period; Daily settlement period; Active; Chaos Dragon Raid Season 3; Chaos Dragon Raid Season 3 | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- PvE Competition
- MATCH FORMAT
- Other players’ best daily score
- PLAYER TEAM RULE
- Player
- ELIGIBILITY UNLOCK
- Complete raid battles during a daily period
- RANKING TIER
- Daily Ranking
- SEASON CADENCE RESET
- Daily settlement period
- SPEC CORRECTION RULE
- Official level normalization applies
- ENTRY COST
- Complete raid battles during a daily period
- REWARD RESULT RULE
- Daily Ranking Rewards
- RESULT STATE
- Highest daily score
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| 0015Competition 15Daily Server Contribution Rewards · 일일 서버 기여 보상 | — | LIMITED Contribute through Chaos Dragon Raid; Daily; same-day boosted claim condition may apply; Active; Chaos Dragon Raid participation; Daily during periodic Raid season; Active; 일일 기여 정산; 일일; Active; Official heading and total-server-contribution basis verified.; 공식 Raid 보상 유형으로 확인했다.; Chaos Dragon Raid Season 3 | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- Cooperative Competition
- MATCH FORMAT
- Server-wide contribution threshold
- PLAYER TEAM RULE
- Server population
- ELIGIBILITY UNLOCK
- Contribute through Chaos Dragon Raid
- RANKING TIER
- Server contribution reward tier
- SEASON CADENCE RESET
- Daily; same-day boosted claim condition may apply
- SPEC CORRECTION RULE
- Official level normalization applies to raid battle
- ENTRY COST
- Contribute through Chaos Dragon Raid
- REWARD RESULT RULE
- Server contribution rewards
- RESULT STATE
- Total server contribution points
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| 0016Competition 16Player rank for the Cookie Alliance season · Cookie Alliance Player Ranking · 쿠키 얼라이언스 개인 랭킹 | — | RECURRING Submit a campaign score before tallying; Seasonal tallying; Recurring; 캠페인 점수 확정; 시즌제; Recurring; Direct rank relationship verified; expanded display name retained.; 개인 최종점수 시즌 랭킹으로 확인했다. | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- PvE Competition
- MATCH FORMAT
- Other players’ final campaign scores
- PLAYER TEAM RULE
- Player
- ELIGIBILITY UNLOCK
- Submit a campaign score before tallying
- RANKING TIER
- Player Ranking
- SEASON CADENCE RESET
- Seasonal tallying
- SPEC CORRECTION RULE
- Player team and difficulty performance reflected
- ENTRY COST
- Submit a campaign score before tallying
- REWARD RESULT RULE
- Season rewards
- RESULT STATE
- Final score determines rank
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| 0017Competition 17Guild rank for the Cookie Alliance season · Cookie Alliance Guild Ranking · 쿠키 얼라이언스 길드 랭킹 | — | RECURRING Guild members submit eligible campaign scores; Seasonal tallying; join/leave changes aggregate; Recurring; 구성원 점수 확보; 시즌제; Recurring; Direct guild-rank aggregation verified; expanded display name retained.; 길드 상위 점수 합산 랭킹으로 확인했다. | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- Cooperative Competition
- MATCH FORMAT
- Other guilds’ aggregated member scores
- PLAYER TEAM RULE
- Guild
- ELIGIBILITY UNLOCK
- Guild members submit eligible campaign scores
- RANKING TIER
- Guild Ranking
- SEASON CADENCE RESET
- Seasonal tallying; join/leave changes aggregate
- SPEC CORRECTION RULE
- Member campaign performance reflected
- ENTRY COST
- Guild members submit eligible campaign scores
- REWARD RESULT RULE
- Guild season status and associated rewards
- RESULT STATE
- Top member-score aggregation determines guild rank
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| 0018Competition 18Guild Battle · 길드 토벌전 | — | RECURRING Guild Battle Ticket and available boss; Permanent seasonal mode with rounds and tallying; Recurring; Guild membership and Guild Battle Tickets; Permanent seasonal mode with rounds and tallying; Recurring; Guild 멤버십과 활성 Round; 주간 Round / 시즌; Recurring; Permanent seasonal guild boss competition verified.; Shared boss state, Guild contribution and rewards verified.; Duplicate lineage retained and mapped to the same Registry row.; 길드 공동 보스 콘텐츠명으로 확인했다.; Guild Battle 시즌; 현재 공개 규칙 판본; Guild Battle 시즌; 현재 공개 규칙 판본 | 11 FIELDS- TIME MODE
- Asynchronous / Seasonal
- COMPETITION TARGET
- Cooperative Competition
- MATCH FORMAT
- Other guilds’ Trophy/rank standing; shared boss progression
- PLAYER TEAM RULE
- Guild
- ELIGIBILITY UNLOCK
- Guild Battle Ticket; Round마다 보스당 최대 9회, 합계 18회
- RANKING TIER
- Guild Arena Tier / overall ranking
- SEASON CADENCE RESET
- 한 시즌 = 주 1회씩 4개 Round + 24일 플레이 + 4일 집계
- SPEC CORRECTION RULE
- Player team specification reflected; practice mode has no ranking effect
- ENTRY COST
- Guild Battle Ticket; Round마다 보스당 최대 9회, 합계 18회
- REWARD RESULT RULE
- Guild Trophies; rankings; round and season rewards
- RESULT STATE
- Member damage contributes to shared boss state and Guild Trophies
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| 0019Competition 19Red Velvet Dragon · 레드 벨벳 케이크 드래곤 | — | RECURRING Available Guild Battle rotation; Rotational; Recurring; 활성 Rotation에 선택; Round Rotation; Recurring; Guild Battle boss verified.; Guild Battle 보스명으로 확인했다. | 11 FIELDS- TIME MODE
- Asynchronous boss rotation
- COMPETITION TARGET
- Cooperative PvE boss
- MATCH FORMAT
- Shared boss HP and guild progression
- PLAYER TEAM RULE
- Guild members
- ELIGIBILITY UNLOCK
- Available Guild Battle rotation
- RANKING TIER
- Guild Battle rank/trophy system
- SEASON CADENCE RESET
- Rotational
- SPEC CORRECTION RULE
- Player team specification reflected
- ENTRY COST
- Available Guild Battle rotation
- REWARD RESULT RULE
- Boss defeat and guild rewards
- RESULT STATE
- Damage and defeat contribution
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| 0020Competition 20Avatar of Destiny · 운명의 대천사 | — | RECURRING Available Guild Battle rotation; Rotational; Recurring; 활성 Rotation에 선택; Round Rotation; Recurring; Guild Battle boss verified.; Guild Battle 보스명으로 확인했다. | 11 FIELDS- TIME MODE
- Asynchronous boss rotation
- COMPETITION TARGET
- Cooperative PvE boss
- MATCH FORMAT
- Shared boss HP and guild progression
- PLAYER TEAM RULE
- Guild members
- ELIGIBILITY UNLOCK
- Available Guild Battle rotation
- RANKING TIER
- Guild Battle rank/trophy system
- SEASON CADENCE RESET
- Rotational
- SPEC CORRECTION RULE
- Player team specification reflected
- ENTRY COST
- Available Guild Battle rotation
- REWARD RESULT RULE
- Boss defeat and guild rewards
- RESULT STATE
- Damage and defeat contribution
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| 0021Competition 21Living Abyss · 덩어리진 감초바다의 심연 | — | RECURRING Available Guild Battle rotation; Rotational; Recurring; 활성 Rotation에 선택; Round Rotation; Recurring; Guild Battle boss verified.; Guild Battle 보스명으로 확인했다. | 11 FIELDS- TIME MODE
- Asynchronous boss rotation
- COMPETITION TARGET
- Cooperative PvE boss
- MATCH FORMAT
- Shared boss HP and guild progression
- PLAYER TEAM RULE
- Guild members
- ELIGIBILITY UNLOCK
- Available Guild Battle rotation
- RANKING TIER
- Guild Battle rank/trophy system
- SEASON CADENCE RESET
- Rotational
- SPEC CORRECTION RULE
- Player team specification reflected
- ENTRY COST
- Available Guild Battle rotation
- REWARD RESULT RULE
- Boss defeat and guild rewards
- RESULT STATE
- Damage and defeat contribution
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| 0022Competition 22Machine-God of the Eternal Void · 영원한 공허의 기계신 / Machine-God of Eternal Void · 영원한 공허의 기계신 | — | RECURRING Available Guild Battle rotation; Rotational; Recurring; 활성 Rotation에 선택; Round Rotation; Recurring; Current mode page includes “the”; the April patch heading omits it. Current verified mode-page name is used and both source forms remain traceable.; 공개 페이지의 현재 보스 표기로 정정했다. | 11 FIELDS- TIME MODE
- Asynchronous boss rotation
- COMPETITION TARGET
- Cooperative PvE boss
- MATCH FORMAT
- Shared boss HP and guild progression
- PLAYER TEAM RULE
- Guild members
- ELIGIBILITY UNLOCK
- Available Guild Battle rotation
- RANKING TIER
- Guild Battle rank/trophy system
- SEASON CADENCE RESET
- Rotational
- SPEC CORRECTION RULE
- Player team specification reflected
- ENTRY COST
- Available Guild Battle rotation
- REWARD RESULT RULE
- Boss defeat and guild rewards
- RESULT STATE
- Damage and defeat contribution
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| 0023Competition 23Victory Coins | — | RECURRING Kingdom Arena | — |
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| 0024Competition 24Ornament Shop | — | ACTIVE Kingdom Arena | — |
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| 0025Competition 25World Exploration: Crispia Stage 2-10 | — | ACTIVE Account unlock / Chaos Dragon Raid | — |
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| 0026Competition 26Arcade Arena | — | RECURRING Global; 시즌 사이클 운영 시 | — |
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