| 0001Spirit build / Spirit / 정령 계열Spirit build · Sprites (third-party separate term, not an official alias) | — | ACTIVE Global official version 1.1.6 | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Companion / build family; 런·전투 보조 입력
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0002Campaign / Main Chapters / 메인 챕터 / 메인 스테이지Campaign / Main Chapters · Main Chapters / Main | — | ACTIVE All players|| 주요 진행 진입점. 최초 해금 조건은 별도 공개되지 않았다.; 상시. 버전 1.1.7에서 161-170장까지 확장.|| Persistent chapter progression; KR storefront; 버전별 유효 구간 보존 | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Campaign level set; Adventure / Basic Farming; 주 진행·해금 허브
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0003Defense / 방어 모드Defense · Waves Chapter / Defense Mode · Defense / Waves Chapter | — | ACTIVE Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존 | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0004Room / 방 생성 모드Room · Rooms Chapter / Room Mode · Room / Rooms Chapter | — | ACTIVE Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존 | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0005Survival / 생존 모드Survival · Timed Chapter / Survival Mode · Survival / Timed Chapter | — | ACTIVE Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존 | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0006Hard / 어려움Hard · Hard Mode · Hard / Hard Mode | — | ACTIVE Eligible players|| 순차 진행. 최초 해금 조건은 회수되지 않았다.; 상시. 버전 1.1.7에서 146-155장 추가.|| Persistent chapter progression; KR storefront; 버전별 유효 구간 보존 | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Difficulty track; Hard Mode Dungeon / Advanced Challenge; 고난도 진행 분기
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0007Sky Tower / 천상 타워 / Trial Tower / 시련 타워Sky Tower / Trial Tower · Trial Tower | — | ACTIVE Eligible players|| 진행도 연동. 현행 Campaign 교차 해금은 챕터별로 다를 수 있다.; 층 진행은 지속되며 일일 티켓을 사용한다.|| Persistent / ticket cadence; KR storefront; 버전별 유효 구간 보존 | 9 FIELDS- TIER
- Supplementary / Limited
- CONTENT TYPE
- Field Event / Mini-Game / Seasonal
- OBJECT TYPE
- Tower mode; Unlimited Tower / Advanced Challenge; 성장 도전·진행 게이트·랭킹 기반
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0008Gold Cave / 골드 동굴Gold Cave | — | ACTIVE Eligible players|| Events 표면. 티켓 필요.; 일일 초기화. 난이도 진행은 지속.|| Regular / daily variants; KR storefront; 버전별 유효 구간 보존 | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Resource dungeon; Dungeon / Basic Farming; 반복 자원 공급
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0009Seal Battle / 봉인의 전투Seal Battle · Boss Seal Battle | — | ACTIVE Eligible players|| Events 표면. 일일 시도.; 일일 시도와 주간 보스·다주 시즌 주기.|| Recurring / season; KR storefront; 버전별 유효 구간 보존 | 9 FIELDS- TIER
- Supplementary / Limited
- CONTENT TYPE
- Field Event / Mini-Game / Seasonal
- OBJECT TYPE
- Boss dungeon; Boss Challenge / Seasonal Ranking; PvE damage competition; 성장-경쟁 교차 도전
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 00103-Star Chapter Challenge / 챕터 3성 도전3-Star Chapter Challenge · Star Challenge · 3-Star Chapter Challenge / Star Challenge | — | ACTIVE Players who clear Campaign Chapter 11|| Campaign Chapter 11 클리어 후 해금.; 해금 후 상시.|| Persistent unlock; KR storefront; 버전별 유효 구간 보존 | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Challenge layer; Advanced Challenge; Campaign 파생 도전
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0011Shackled Jungle / 속박의 정글Shackled Jungle | — | ACTIVE Eligible players|| 이벤트 진입. 단계 진행형.; Recurring. 요일 상충을 보존.|| Recurring; KR storefront; 버전별 유효 구간 보존 | 9 FIELDS- TIER
- Supplementary / Limited
- CONTENT TYPE
- Field Event / Mini-Game / Seasonal
- OBJECT TYPE
- Stage mode; Field Event / Advanced Challenge; 기간·요일형 성장 도전
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0012Hunt AFK / 자동 사냥Hunt · Hunt AFK / Hunt | — | ACTIVE Campaign 화면. 축적률은 진행도에 연동된다.; 상시 축적. 저장 상한 존재.|| Continuous / claim cadence; KR storefront; 버전별 유효 구간 보존 | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Asynchronous / Idle
- OBJECT TYPE
- Idle Battle / Asynchronous; 비동기 자원 공급
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0013Quick Hunt | — | ACTIVE 초기 진행 이후 해금. 정확한 해금값 미공개.; 일일 제한. 카드 Variant 보고.|| Daily limit / card variants | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Asynchronous / Idle
- OBJECT TYPE
- Idle acceleration / Asynchronous; 즉시 비동기 보상 전환
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0014Rune RuinsRune Ruins · 룬 유적 / Rune Ruins | — | ACTIVE CONDITIONAL Events 표면. 입장 자원 필요.; 자원 제한. 고정 Reset은 확인되지 않았다.|| Regular / event variants|| Global / iOS version history confirms feature; community table applies to Mobile; Persistent/conditional feature | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Dungeon / Mini-game hybrid; 룬 획득 목적지; Top-level Rune Acquisition Pool
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0015Abyssal Tide / 심연의 파도Abyssal Tide | — | RECURRING 이벤트 진입.; Recurring. 요일 상충을 보존.|| Recurring|| Global / Mobile / official pre-baseline notice; Mode availability; exact unlock not recovered; KR storefront; 버전별 유효 구간 보존 | 9 FIELDS- TIER
- Supplementary / Limited
- CONTENT TYPE
- Field Event / Mini-Game / Seasonal
- OBJECT TYPE
- Field Event / Survival; 기간형 생존 성장 도전; Recurring event wrapper
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0016Magic Plant Defense | — | RECURRING 공식 해금·입장 조건 미회수.; upstream 및 공개 플레이어 텍스트상 Recurring.|| Recurring | 9 FIELDS- TIER
- Supplementary / Limited
- CONTENT TYPE
- Field Event / Mini-Game / Seasonal
- OBJECT TYPE
- Mini-game / Co-op Growth; 성장-협력 연결 콘텐츠
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0017Camp | — | ACTIVE CONDITIONAL Chapter 10 해금은 upstream 관찰이며 공식 확인이 아니다.; 해금 후 지속·비동기.|| Persistent | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Asynchronous / Idle
- OBJECT TYPE
- Asynchronous / Collection Growth; 수집·버프 성장 목적지
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0018Gear / 장비Gear | — | ACTIVE Persistent; KR storefront | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- 성장 상태 입력; 6 equipment slots
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0019Runes / 룬Runes | — | ACTIVE Persistent; KR storefront | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- 성장 상태 입력; Rune slots / build
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0020Artifacts / 성물Artifacts · Artifacts / Relics | — | ACTIVE Persistent; KR storefront | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- 성장 상태 입력; Artifact collection
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0021Talent Cards / 재능 카드Talent Cards | — | ACTIVE Persistent; KR storefront | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- 성장 상태 입력; 계정/캐릭터 공통 패시브
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
|
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| 0022Characters / Heroes / 캐릭터 / 히어로Characters / Heroes | — | ACTIVE Persistent; KR storefront | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- 플레이어 전투 편성 입력; 플레이어블 캐릭터
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0023Energy / 에너지Energy (: Stamina) · Energy | — | ACTIVE Continuous recovery / cap|| Global / Mobile / community page dated 2025-06-30; KR storefront | 9 FIELDS- TIER
- Supplementary / Limited
- CONTENT TYPE
- Field Event / Mini-Game / Seasonal
- OBJECT TYPE
- 콘텐츠 접근 게이트; Access resource
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0024Island Treasure Hunt / 섬 보물찾기Island Treasure Hunt | — | RECURRING Global / Mobile / community-documented execution; official feature v1.0.13+; Event available; three rotation variants documented; KR storefront; 버전별 유효 구간 보존 | 9 FIELDS- TIER
- Supplementary / Limited
- CONTENT TYPE
- Field Event / Mini-Game / Seasonal
- OBJECT TYPE
- Recurring event system
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0025Angler's Bounty / 어획의 여정Angler’s Bounty / Fishing | — | RECURRING Global / Mobile / community mechanics; official dated run; Use Fishing Lures during event; KR storefront; 버전별 유효 구간 보존 | 9 FIELDS- TIER
- Supplementary / Limited
- CONTENT TYPE
- Field Event / Mini-Game / Seasonal
- OBJECT TYPE
- Recurring event system and dated runs
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0026Task / 미션Task§2.1 SFA 4.0 Coverage Check; §2.2 Verified Named Item Registry; search "Task" | — | ACTIVE Global official launch occurrence + JP current community terminology; Chapter 2 unlock is community-scoped; KR storefront | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Named item / coverage
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0027클리어 업적 / Clear Achievements | — | ACTIVE v1.1.5 onward; Campaign 및 Hard 적용 | 9 FIELDS- TIER
- Core / Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- 누락 명칭 추가
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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