NOVASMC

Archero 2

Role Playing; Roguelike; Single player; Stylized/Fantasy · iOS/iPadOS; Android; Google Play Games on Windows

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
193
CLASSIFICATION GROUPS
20
TRANSITIONS
43
RULES & PROCESS CONTENTS
11
PLAYER EXPERIENCE ELEMENTS

Growth Contents

RECORDS
27
VISIBLE
27
PAGE
1 / 1

127OF 27 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Spirit build / Spirit / 정령 계열Spirit build · Sprites (third-party separate term, not an official alias)ACTIVE

Global official version 1.1.6

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Companion / build family; 런·전투 보조 입력
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0002Campaign / Main Chapters / 메인 챕터 / 메인 스테이지Campaign / Main Chapters · Main Chapters / MainACTIVE

All players|| 주요 진행 진입점. 최초 해금 조건은 별도 공개되지 않았다.; 상시. 버전 1.1.7에서 161-170장까지 확장.|| Persistent chapter progression; KR storefront; 버전별 유효 구간 보존

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Campaign level set; Adventure / Basic Farming; 주 진행·해금 허브
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0003Defense / 방어 모드Defense · Waves Chapter / Defense Mode · Defense / Waves ChapterACTIVE

Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0004Room / 방 생성 모드Room · Rooms Chapter / Room Mode · Room / Rooms ChapterACTIVE

Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0005Survival / 생존 모드Survival · Timed Chapter / Survival Mode · Survival / Timed ChapterACTIVE

Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0006Hard / 어려움Hard · Hard Mode · Hard / Hard ModeACTIVE

Eligible players|| 순차 진행. 최초 해금 조건은 회수되지 않았다.; 상시. 버전 1.1.7에서 146-155장 추가.|| Persistent chapter progression; KR storefront; 버전별 유효 구간 보존

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Difficulty track; Hard Mode Dungeon / Advanced Challenge; 고난도 진행 분기
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0007Sky Tower / 천상 타워 / Trial Tower / 시련 타워Sky Tower / Trial Tower · Trial TowerACTIVE

Eligible players|| 진행도 연동. 현행 Campaign 교차 해금은 챕터별로 다를 수 있다.; 층 진행은 지속되며 일일 티켓을 사용한다.|| Persistent / ticket cadence; KR storefront; 버전별 유효 구간 보존

9 FIELDS
TIER
Supplementary / Limited
CONTENT TYPE
Field Event / Mini-Game / Seasonal
OBJECT TYPE
Tower mode; Unlimited Tower / Advanced Challenge; 성장 도전·진행 게이트·랭킹 기반
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0008Gold Cave / 골드 동굴Gold CaveACTIVE

Eligible players|| Events 표면. 티켓 필요.; 일일 초기화. 난이도 진행은 지속.|| Regular / daily variants; KR storefront; 버전별 유효 구간 보존

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Resource dungeon; Dungeon / Basic Farming; 반복 자원 공급
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0009Seal Battle / 봉인의 전투Seal Battle · Boss Seal BattleACTIVE

Eligible players|| Events 표면. 일일 시도.; 일일 시도와 주간 보스·다주 시즌 주기.|| Recurring / season; KR storefront; 버전별 유효 구간 보존

9 FIELDS
TIER
Supplementary / Limited
CONTENT TYPE
Field Event / Mini-Game / Seasonal
OBJECT TYPE
Boss dungeon; Boss Challenge / Seasonal Ranking; PvE damage competition; 성장-경쟁 교차 도전
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
00103-Star Chapter Challenge / 챕터 3성 도전3-Star Chapter Challenge · Star Challenge · 3-Star Chapter Challenge / Star ChallengeACTIVE

Players who clear Campaign Chapter 11|| Campaign Chapter 11 클리어 후 해금.; 해금 후 상시.|| Persistent unlock; KR storefront; 버전별 유효 구간 보존

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Challenge layer; Advanced Challenge; Campaign 파생 도전
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0011Shackled Jungle / 속박의 정글Shackled JungleACTIVE

Eligible players|| 이벤트 진입. 단계 진행형.; Recurring. 요일 상충을 보존.|| Recurring; KR storefront; 버전별 유효 구간 보존

9 FIELDS
TIER
Supplementary / Limited
CONTENT TYPE
Field Event / Mini-Game / Seasonal
OBJECT TYPE
Stage mode; Field Event / Advanced Challenge; 기간·요일형 성장 도전
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0012Hunt AFK / 자동 사냥Hunt · Hunt AFK / HuntACTIVE

Campaign 화면. 축적률은 진행도에 연동된다.; 상시 축적. 저장 상한 존재.|| Continuous / claim cadence; KR storefront; 버전별 유효 구간 보존

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Asynchronous / Idle
OBJECT TYPE
Idle Battle / Asynchronous; 비동기 자원 공급
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0013Quick HuntACTIVE

초기 진행 이후 해금. 정확한 해금값 미공개.; 일일 제한. 카드 Variant 보고.|| Daily limit / card variants

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Asynchronous / Idle
OBJECT TYPE
Idle acceleration / Asynchronous; 즉시 비동기 보상 전환
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0014Rune RuinsRune Ruins · 룬 유적 / Rune RuinsACTIVE CONDITIONAL

Events 표면. 입장 자원 필요.; 자원 제한. 고정 Reset은 확인되지 않았다.|| Regular / event variants|| Global / iOS version history confirms feature; community table applies to Mobile; Persistent/conditional feature

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Dungeon / Mini-game hybrid; 룬 획득 목적지; Top-level Rune Acquisition Pool
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0015Abyssal Tide / 심연의 파도Abyssal TideRECURRING

이벤트 진입.; Recurring. 요일 상충을 보존.|| Recurring|| Global / Mobile / official pre-baseline notice; Mode availability; exact unlock not recovered; KR storefront; 버전별 유효 구간 보존

9 FIELDS
TIER
Supplementary / Limited
CONTENT TYPE
Field Event / Mini-Game / Seasonal
OBJECT TYPE
Field Event / Survival; 기간형 생존 성장 도전; Recurring event wrapper
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0016Magic Plant DefenseRECURRING

공식 해금·입장 조건 미회수.; upstream 및 공개 플레이어 텍스트상 Recurring.|| Recurring

9 FIELDS
TIER
Supplementary / Limited
CONTENT TYPE
Field Event / Mini-Game / Seasonal
OBJECT TYPE
Mini-game / Co-op Growth; 성장-협력 연결 콘텐츠
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0017CampACTIVE CONDITIONAL

Chapter 10 해금은 upstream 관찰이며 공식 확인이 아니다.; 해금 후 지속·비동기.|| Persistent

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Asynchronous / Idle
OBJECT TYPE
Asynchronous / Collection Growth; 수집·버프 성장 목적지
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0018Gear / 장비GearACTIVE

Persistent; KR storefront

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
성장 상태 입력; 6 equipment slots
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0019Runes / 룬RunesACTIVE

Persistent; KR storefront

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
성장 상태 입력; Rune slots / build
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0020Artifacts / 성물Artifacts · Artifacts / RelicsACTIVE

Persistent; KR storefront

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
성장 상태 입력; Artifact collection
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0021Talent Cards / 재능 카드Talent CardsACTIVE

Persistent; KR storefront

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
성장 상태 입력; 계정/캐릭터 공통 패시브
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0022Characters / Heroes / 캐릭터 / 히어로Characters / HeroesACTIVE

Persistent; KR storefront

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
플레이어 전투 편성 입력; 플레이어블 캐릭터
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0023Energy / 에너지Energy (: Stamina) · EnergyACTIVE

Continuous recovery / cap|| Global / Mobile / community page dated 2025-06-30; KR storefront

9 FIELDS
TIER
Supplementary / Limited
CONTENT TYPE
Field Event / Mini-Game / Seasonal
OBJECT TYPE
콘텐츠 접근 게이트; Access resource
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0024Island Treasure Hunt / 섬 보물찾기Island Treasure HuntRECURRING

Global / Mobile / community-documented execution; official feature v1.0.13+; Event available; three rotation variants documented; KR storefront; 버전별 유효 구간 보존

9 FIELDS
TIER
Supplementary / Limited
CONTENT TYPE
Field Event / Mini-Game / Seasonal
OBJECT TYPE
Recurring event system
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0025Angler's Bounty / 어획의 여정Angler’s Bounty / FishingRECURRING

Global / Mobile / community mechanics; official dated run; Use Fishing Lures during event; KR storefront; 버전별 유효 구간 보존

9 FIELDS
TIER
Supplementary / Limited
CONTENT TYPE
Field Event / Mini-Game / Seasonal
OBJECT TYPE
Recurring event system and dated runs
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0026Task / 미션Task§2.1 SFA 4.0 Coverage Check; §2.2 Verified Named Item Registry; search "Task"ACTIVE

Global official launch occurrence + JP current community terminology; Chapter 2 unlock is community-scoped; KR storefront

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Named item / coverage
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0027클리어 업적 / Clear AchievementsACTIVE

v1.1.5 onward; Campaign 및 Hard 적용

9 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
누락 명칭 추가
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in