NOVASMC

Archero 2

Role Playing; Roguelike; Single player; Stylized/Fantasy · iOS/iPadOS; Android; Google Play Games on Windows

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
193
CLASSIFICATION GROUPS
20
TRANSITIONS
43
RULES & PROCESS CONTENTS
11
PLAYER EXPERIENCE ELEMENTS

Transitions

RECORDS
88
VISIBLE
88
PAGE
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150OF 88 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Campaign / Main Chapters / 메인 챕터 / 메인 스테이지transition

Campaign / Main Chapters / 메인 챕터 / 메인 스테이지Arena / 경기장

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Campaign progression reaches Arena unlock condition
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Access state
CADENCE RESET
Persistent unlock
0002Campaign / Main Chapters / 메인 챕터 / 메인 스테이지transition

Campaign / Main Chapters / 메인 챕터 / 메인 스테이지Guild / 길드

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Campaign progression reaches Guild unlock condition
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Access state
CADENCE RESET
Persistent unlock
0003Campaign / Main Chapters / 메인 챕터 / 메인 스테이지transition

Campaign / Main Chapters / 메인 챕터 / 메인 스테이지3-Star Chapter Challenge / 챕터 3성 도전

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Campaign milestone is cleared
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Access state
CADENCE RESET
Persistent unlock
0004Sky Tower / 천상 타워 / Trial Tower / 시련 타워transition

Sky Tower / 천상 타워 / Trial Tower / 시련 타워Ruin Shovel / 유적 삽

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Tower reward is obtained
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Shovel
CADENCE RESET
Progress-dependent
0005Sky Tower / 천상 타워 / Trial Tower / 시련 타워transition

Sky Tower / 천상 타워 / Trial Tower / 시련 타워Gear / 장비

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Tower progress / rewards
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Gear
CADENCE RESET
Progress-dependent
0006Sky Tower / 천상 타워 / Trial Tower / 시련 타워transition

Sky Tower / 천상 타워 / Trial Tower / 시련 타워Runes / 룬

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Tower progress / rewards
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Runes
CADENCE RESET
Progress-dependent
0007Friend Energy Gifttransition

Friend Energy GiftEnergy / 에너지

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Player sends a friend gift
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Energy
CADENCE RESET
Daily cap unknown
0008Guild / 길드transition

Guild / 길드Guild Coins

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Guild activity reward condition is met
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Guild Coins
CADENCE RESET
Daily / persistent
0009Guild Coinstransition

Guild CoinsGuild Shop

ACTIVE
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
Player exchanges guild currency
COST INPUT
Guild Coins
RESOURCE OR STATE TRANSFER
Shop exchange eligibility / selected item
CADENCE RESET
Shop refresh unknown
0010Guild Expedition / Clan Expedition / 길드 원정transition

Guild Expedition / Clan Expedition / 길드 원정Expedition Stars

RECURRING
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Eligible PvE is completed
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Expedition Stars
CADENCE RESET
Event season
0011Expedition Starstransition

Expedition StarsGuild Talents

RECURRING
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Player donates Stars
COST INPUT
Expedition Stars
RESOURCE OR STATE TRANSFER
Guild Talents progress
CADENCE RESET
Event season
0012Guild Expedition / Clan Expedition / 길드 원정transition

Guild Expedition / Clan Expedition / 길드 원정Guild Emblems

RECURRING
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Guild battle result is settled
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Guild Emblems
CADENCE RESET
Season settlement
0013Magic Plant Defensetransition

Magic Plant DefenseEggs

RECURRING
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Stage or mission is completed
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Eggs
CADENCE RESET
Event cadence
0014Camptransition

CampMystling Fragments

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Duplicate Mystling is hatched
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Mystling Fragments
CADENCE RESET
On duplicate
0015Arena / 경기장transition

Arena / 경기장Mailbox

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Daily or season ranking is settled
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Ranking rewards
CADENCE RESET
Daily / season
0016Peak Arena / 최강자 경기장 / 최고 경기장 / 최강 아레나transition

Peak Arena / 최강자 경기장 / 최고 경기장 / 최강 아레나Peak Arena Vouchers

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Season rank is settled
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Peak Arena Voucher
CADENCE RESET
Season settlement
0017Guild Raid / 길드 토벌transition

Guild Raid / 길드 토벌Mailbox

CONDITIONAL
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Leader ends the selected dungeon
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Accumulated raid rewards
CADENCE RESET
Conditional / settlement
0018Ruin Shovel / 유적 삽transition

Ruin Shovel / 유적 삽Rune Ruins

ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Rune Ruins action/entry uses Ruin Shovel
COST INPUT
Ruin Shovel
RESOURCE OR STATE TRANSFER
Rune Ruins action/access
CADENCE RESET
Progress-dependent
0019Guild Emblemstransition

Guild EmblemsExpedition Shop

CONDITIONAL
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
Guild Emblems are owned after settlement
COST INPUT
Guild Emblems
RESOURCE OR STATE TRANSFER
Shop purchasing power / selected item
CADENCE RESET
Season settlement
0020Magic Plant Defensetransition

Magic Plant DefenseSeeds

RECURRING
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Stage or mission is completed
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Seeds
CADENCE RESET
Event cadence
0021Eggstransition

EggsCamp

CONDITIONAL
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Eggs are received from Magic Plant Defense
COST INPUT
Eggs
RESOURCE OR STATE TRANSFER
Mystling hatch input
CADENCE RESET
Event-linked
0022Seedstransition

SeedsCamp

CONDITIONAL
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Seeds are received from Magic Plant Defense
COST INPUT
Seeds
RESOURCE OR STATE TRANSFER
Camp shared-buff growth input
CADENCE RESET
Event-linked
0023Peak Arena Voucherstransition

Peak Arena VouchersPeak Arena Shop

CONDITIONAL
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
Peak Arena Voucher is owned after season settlement
COST INPUT
Peak Arena Voucher
RESOURCE OR STATE TRANSFER
Shop purchasing power / selected item
CADENCE RESET
Season settlement
0024Energy / 에너지transition

Energy / 에너지Campaign / Main Chapters / 메인 챕터 / 메인 스테이지

ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Campaign challenge is started
COST INPUT
Energy
RESOURCE OR STATE TRANSFER
Campaign entry eligibility
CADENCE RESET
Per attempt / recovery governed
0025Campaign / Main Chapters / 메인 챕터 / 메인 스테이지transition

Campaign / Main Chapters / 메인 챕터 / 메인 스테이지Gear / 장비

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Campaign variant is cleared/progressed
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Gear / Gear Scroll growth inputs
CADENCE RESET
Per clear / progression
0026Campaign / Main Chapters / 메인 챕터 / 메인 스테이지transition

Campaign / Main Chapters / 메인 챕터 / 메인 스테이지Runes / 룬

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Campaign variant is cleared/progressed
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Runes
CADENCE RESET
Per clear / progression
0027Campaign / Main Chapters / 메인 챕터 / 메인 스테이지transition

Campaign / Main Chapters / 메인 챕터 / 메인 스테이지Gear Scrolls

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Campaign variant is cleared/progressed
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Gear Scrolls
CADENCE RESET
Per clear / progression
0028Sky Tower / 천상 타워 / Trial Tower / 시련 타워transition

Sky Tower / 천상 타워 / Trial Tower / 시련 타워Gold / 골드

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Sky Tower floor is cleared/progressed
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Gold
CADENCE RESET
Progress-dependent
0029Sky Tower / 천상 타워 / Trial Tower / 시련 타워transition

Sky Tower / 천상 타워 / Trial Tower / 시련 타워Gems / 보석

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Sky Tower floor is cleared/progressed
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Gems
CADENCE RESET
Progress-dependent
0030Sky Tower / 천상 타워 / Trial Tower / 시련 타워transition

Sky Tower / 천상 타워 / Trial Tower / 시련 타워Gear Scrolls

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Sky Tower floor is cleared/progressed
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Gear Scrolls
CADENCE RESET
Progress-dependent
0031Gold Cave / 골드 동굴transition

Gold Cave / 골드 동굴Gold / 골드

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Gold Cave is cleared
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Gold
CADENCE RESET
Ticket-based daily entry
0032Gold Cave / 골드 동굴transition

Gold Cave / 골드 동굴Gems / 보석

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Gold Cave is cleared
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Gems
CADENCE RESET
Ticket-based daily entry
0033Gold Cave / 골드 동굴transition

Gold Cave / 골드 동굴Gear Scrolls

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Gold Cave is cleared
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Gear Scrolls
CADENCE RESET
Ticket-based daily entry
0034Arena Tickettransition

Arena TicketArena / 경기장

ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Arena match is entered
COST INPUT
Arena Ticket
RESOURCE OR STATE TRANSFER
Arena entry eligibility
CADENCE RESET
Daily / weekly operation
0035Gems / 보석transition

Gems / 보석Guild Research / 길드 연구

ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Free contribution opportunity has been used and the Gems variant is selected
COST INPUT
Gems
RESOURCE OR STATE TRANSFER
Guild Research contribution progress
CADENCE RESET
Guild contribution rhythm
0036Daily Shoptransition

Daily ShopHero shard / 히어로 조각

CONDITIONAL
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Hero shards appear in the Daily Shop and are acquired
COST INPUT
Shop-specific cost not disclosed
RESOURCE OR STATE TRANSFER
Hero shard / 히어로 조각
CADENCE RESET
v1.0.10 onward / shop refresh
0037Gems / 보석transition

Gems / 보석Enchantium / 마법 부여석

ACTIVE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Gems option is selected on Rune Enchantment page
COST INPUT
Gems
RESOURCE OR STATE TRANSFER
Enchantium
CADENCE RESET
v1.1.0 onward
0038Island Treasure Hunt: Wonder Season / 섬 보물찾기 이벤트·만상 시즌transition

Island Treasure Hunt: Wonder Season / 섬 보물찾기 이벤트·만상 시즌Wish Coins / 기도 코인

ENDED
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Wonder Season reward condition is met
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Wish Coins
CADENCE RESET
v1.1.1 historical run
0039Silver Chest Keytransition

Silver Chest KeySilver Chest

ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Silver Chest is opened
COST INPUT
Silver Chest Key
RESOURCE OR STATE TRANSFER
Silver Chest opening eligibility
CADENCE RESET
Shop/pool availability
0040Obsidian Chest Keytransition

Obsidian Chest KeyObsidian Chest

ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Obsidian Chest is opened
COST INPUT
Obsidian Chest Key
RESOURCE OR STATE TRANSFER
Obsidian Chest opening eligibility
CADENCE RESET
Shop/pool availability
0041Chromatic Chest Keytransition

Chromatic Chest KeyChromatic Chest

ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Chromatic Chest is opened
COST INPUT
Chromatic Chest Key
RESOURCE OR STATE TRANSFER
Chromatic Chest opening eligibility
CADENCE RESET
Shop/pool availability
0042Chromatic Chest Keytransition

Chromatic Chest KeyMythstone Chest

RECURRING
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Mythstone Chest rotation is available and the chest is opened
COST INPUT
Chromatic Chest Key
RESOURCE OR STATE TRANSFER
Mythstone Chest opening eligibility
CADENCE RESET
Recurring rotation
0043Gold Cave Tickettransition

Gold Cave TicketGold Cave / 골드 동굴

ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Gold Cave is entered
COST INPUT
Gold Cave Ticket
RESOURCE OR STATE TRANSFER
Gold Cave entry eligibility
CADENCE RESET
Daily quantities unclosed
0044Seal Battle Tickettransition

Seal Battle TicketSeal Battle / 봉인의 전투

ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Seal Battle is entered
COST INPUT
Seal Battle Ticket
RESOURCE OR STATE TRANSFER
Seal Battle entry eligibility
CADENCE RESET
Daily quantities unclosed
0045Sky Tower Tickettransition

Sky Tower TicketSky Tower / 천상 타워 / Trial Tower / 시련 타워

ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Sky Tower is entered
COST INPUT
Sky Tower Ticket
RESOURCE OR STATE TRANSFER
Sky Tower entry eligibility
CADENCE RESET
Daily quantities unclosed
0046Guild Goldtransition

Guild GoldGuild Shop

ACTIVE
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
Player exchanges guild currency
COST INPUT
Guild Gold
RESOURCE OR STATE TRANSFER
Shop purchasing power / selected item
CADENCE RESET
Shop availability / full table unclosed
0047Wish Tokentransition

Wish TokenWish

ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Artifact Wish draw is initiated
COST INPUT
Wish Token
RESOURCE OR STATE TRANSFER
Wish draw eligibility
CADENCE RESET
Pool availability
0048Enchantium / 마법 부여석transition

Enchantium / 마법 부여석Rune Enchantment / 룬 마법 부여

ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Rune Enchantment action is applied
COST INPUT
Enchantium
RESOURCE OR STATE TRANSFER
Rune enchantment progress / affix access
CADENCE RESET
Amount not disclosed
0049Dicetransition

DiceIsland Treasure Hunt / 섬 보물찾기

RECURRING
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Island Treasure Hunt board roll is executed
COST INPUT
Dice
RESOURCE OR STATE TRANSFER
Board-roll action / reward state
CADENCE RESET
Event execution
0050Treasure Coinstransition

Treasure CoinsIsland Shop

RECURRING
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
Island Treasure Hunt exchange shop is active
COST INPUT
Treasure Coins
RESOURCE OR STATE TRANSFER
Event exchange item
CADENCE RESET
Event active; currency carryover confirmed