| 0001Alex | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0002Nyanja | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0003Helix | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0004Dracoola | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0005Rolla / 롤라Rolla | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0006Seraph / 세라프Seraph | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0007Otta / 타타Otta | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0008Demon King Atreus / 마왕 아트레우스Demon King Atreus | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0009Thor / 토르Thor | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0010Wukong / 손오공Wukong | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0011Hela / 헬라Hela | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0012Mymu / 무이라Mymu | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0013Hou Yi / 후예Hou Yi | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0014Loki / 로키Loki | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0015Phynx / 핑크스Phynx | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0016Nezha / 나타Nezha | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0017Cleo / 클레오Cleo | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0018Demeter / 데메테르Demeter | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0019Artemis / 아르테미스Artemis | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Playable Hero
- ROLE FUNCTION
- Character / Rarity
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Playable Hero
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0020Resonance | — | ACTIVE Unlocked characters | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Cross-character skill system; Characters
- ROLE FUNCTION
- Character / Skill; Internal; Strategic
- PRIMARY MODE POSITION
- Unlocked characters
- CORE RULE MECHANIC
- Cross-character skill system; Characters
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0021Spirit build / Spirit / 정령 계열Spirit build · Sprites (third-party separate term, not an official alias) | — | ACTIVE Global official version 1.1.6 | 10 FIELDS- DOMAIN
- Visual
- TYPE
- Graphic / UI·UX Feedback
- OBJECT TYPE
- Companion / build family; 런·전투 보조 입력
- ROLE FUNCTION
- Combat / Skill; 런·전투 보조 입력; Bridge Candidate
- PRIMARY MODE POSITION
- Global official version 1.1.6
- CORE RULE MECHANIC
- Companion / build family; 런·전투 보조 입력
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0022Fool / 광대Fool | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Legendary Mystling
- ROLE FUNCTION
- Character / Combat Companion
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Legendary Mystling
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0023Plant Turrets / 식물 포탑Plant Turrets | — | ACTIVE Combat run | 10 FIELDS- DOMAIN
- Visual
- TYPE
- Graphic / UI·UX Feedback
- OBJECT TYPE
- Battle build
- ROLE FUNCTION
- Combat / Skill
- PRIMARY MODE POSITION
- Combat run
- CORE RULE MECHANIC
- Battle build
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0024Campaign / Main Chapters / 메인 챕터 / 메인 스테이지Campaign / Main Chapters · Main Chapters / Main | — | ACTIVE All players|| 주요 진행 진입점. 최초 해금 조건은 별도 공개되지 않았다.; 상시. 버전 1.1.7에서 161-170장까지 확장.|| Persistent chapter progression; KR storefront; 버전별 유효 구간 보존 | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic / Mode
- OBJECT TYPE
- Campaign level set; Adventure / Basic Farming; 주 진행·해금 허브
- ROLE FUNCTION
- Combat / Mode; Core / Always-On; Adventure / Basic Farming; 주 진행·해금 허브; Core Candidate
- PRIMARY MODE POSITION
- All players|| 주요 진행 진입점. 최초 해금 조건은 별도 공개되지 않았다.; 상시. 버전 1.1.7에서 161-170장까지 확장.|| Persistent chapter progression; KR storefront; 버전별 유효 구간 보존
- CORE RULE MECHANIC
- Campaign level set; Adventure / Basic Farming; 주 진행·해금 허브
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0025Defense / 방어 모드Defense · Waves Chapter / Defense Mode · Defense / Waves Chapter | — | ACTIVE Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존 | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic / Mode
- OBJECT TYPE
- Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
- ROLE FUNCTION
- Combat / Mode; Core / Always-On; Campaign subtype / Basic Farming; Campaign 하위 진행 형식; Core Candidate
- PRIMARY MODE POSITION
- Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존
- CORE RULE MECHANIC
- Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0026Room / 방 생성 모드Room · Rooms Chapter / Room Mode · Room / Rooms Chapter | — | ACTIVE Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존 | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic / Mode
- OBJECT TYPE
- Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
- ROLE FUNCTION
- Combat / Mode; Core / Always-On; Campaign subtype / Basic Farming; Campaign 하위 진행 형식; Core Candidate
- PRIMARY MODE POSITION
- Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존
- CORE RULE MECHANIC
- Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0027Survival / 생존 모드Survival · Timed Chapter / Survival Mode · Survival / Timed Chapter | — | ACTIVE Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존 | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic / Mode
- OBJECT TYPE
- Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
- ROLE FUNCTION
- Combat / Mode; Core / Always-On; Campaign subtype / Basic Farming; Campaign 하위 진행 형식; Core Candidate
- PRIMARY MODE POSITION
- Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존
- CORE RULE MECHANIC
- Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0028Hard / 어려움Hard · Hard Mode · Hard / Hard Mode | — | ACTIVE Eligible players|| 순차 진행. 최초 해금 조건은 회수되지 않았다.; 상시. 버전 1.1.7에서 146-155장 추가.|| Persistent chapter progression; KR storefront; 버전별 유효 구간 보존 | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic / Mode
- OBJECT TYPE
- Difficulty track; Hard Mode Dungeon / Advanced Challenge; 고난도 진행 분기
- ROLE FUNCTION
- Combat / Mode; Core / Always-On; Hard Mode Dungeon / Advanced Challenge; 고난도 진행 분기; Periphery Candidate
- PRIMARY MODE POSITION
- Eligible players|| 순차 진행. 최초 해금 조건은 회수되지 않았다.; 상시. 버전 1.1.7에서 146-155장 추가.|| Persistent chapter progression; KR storefront; 버전별 유효 구간 보존
- CORE RULE MECHANIC
- Difficulty track; Hard Mode Dungeon / Advanced Challenge; 고난도 진행 분기
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0029Sky Tower / 천상 타워 / Trial Tower / 시련 타워Sky Tower / Trial Tower · Trial Tower | — | ACTIVE Eligible players|| 진행도 연동. 현행 Campaign 교차 해금은 챕터별로 다를 수 있다.; 층 진행은 지속되며 일일 티켓을 사용한다.|| Persistent / ticket cadence; KR storefront; 버전별 유효 구간 보존 | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic / Mode
- OBJECT TYPE
- Tower mode; Unlimited Tower / Advanced Challenge; 성장 도전·진행 게이트·랭킹 기반
- ROLE FUNCTION
- Combat / Mode; Core / Always-On; Unlimited Tower / Advanced Challenge; 성장 도전·진행 게이트·랭킹 기반; Bridge Candidate
- PRIMARY MODE POSITION
- Eligible players|| 진행도 연동. 현행 Campaign 교차 해금은 챕터별로 다를 수 있다.; 층 진행은 지속되며 일일 티켓을 사용한다.|| Persistent / ticket cadence; KR storefront; 버전별 유효 구간 보존
- CORE RULE MECHANIC
- Tower mode; Unlimited Tower / Advanced Challenge; 성장 도전·진행 게이트·랭킹 기반
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0030Gold Cave / 골드 동굴Gold Cave | — | ACTIVE Eligible players|| Events 표면. 티켓 필요.; 일일 초기화. 난이도 진행은 지속.|| Regular / daily variants; KR storefront; 버전별 유효 구간 보존 | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic / Mode
- OBJECT TYPE
- Resource dungeon; Dungeon / Basic Farming; 반복 자원 공급
- ROLE FUNCTION
- Combat / Mode; Core / Always-On; Dungeon / Basic Farming; 반복 자원 공급; Periphery Candidate
- PRIMARY MODE POSITION
- Eligible players|| Events 표면. 티켓 필요.; 일일 초기화. 난이도 진행은 지속.|| Regular / daily variants; KR storefront; 버전별 유효 구간 보존
- CORE RULE MECHANIC
- Resource dungeon; Dungeon / Basic Farming; 반복 자원 공급
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0031Seal Battle / 봉인의 전투Seal Battle · Boss Seal Battle | — | ACTIVE Eligible players|| Events 표면. 일일 시도.; 일일 시도와 주간 보스·다주 시즌 주기.|| Recurring / season; KR storefront; 버전별 유효 구간 보존 | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic / Mode
- OBJECT TYPE
- Boss dungeon; Boss Challenge / Seasonal Ranking; PvE damage competition; 성장-경쟁 교차 도전
- ROLE FUNCTION
- Combat / Mode; Core / Recurring; Boss Challenge / Seasonal Ranking; PvE damage competition; 성장-경쟁 교차 도전; Bridge Candidate
- PRIMARY MODE POSITION
- Eligible players|| Events 표면. 일일 시도.; 일일 시도와 주간 보스·다주 시즌 주기.|| Recurring / season; KR storefront; 버전별 유효 구간 보존
- CORE RULE MECHANIC
- Boss dungeon; Boss Challenge / Seasonal Ranking; PvE damage competition; 성장-경쟁 교차 도전
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0032Arena / 경기장Arena | — | ACTIVE Eligible players|| Daily / season; KR storefront; 버전별 유효 구간 보존 | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic / Mode
- OBJECT TYPE
- PvP mode; PvP; 비동기 경쟁 목적지
- ROLE FUNCTION
- Combat / Competition; PvP; 비동기 경쟁 목적지; Core Candidate
- PRIMARY MODE POSITION
- Eligible players|| Daily / season; KR storefront; 버전별 유효 구간 보존
- CORE RULE MECHANIC
- PvP mode; PvP; 비동기 경쟁 목적지
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0033Monster Invasion / 마물 침입Monster Invasion · Monster Invasion / Guild Boss | — | ACTIVE Eligible players|| Guild 콘텐츠. 정확한 해금 조건은 미공개다.; Recurring; 일일 제한|| Recurring|| Global / Mobile / v1.0.16+; server/guild conditional; Guild participation; system unlock not recovered; KR storefront; 버전별 유효 구간 보존 | 10 FIELDS- DOMAIN
- Visual
- TYPE
- Graphic / UI·UX Feedback
- OBJECT TYPE
- Combat mode; Asynchronous Combat Cooperation; 비동기 길드 보스 기여; Guild-linked event system
- ROLE FUNCTION
- Combat / Mode; Asynchronous Combat Cooperation; 비동기 길드 보스 기여; Periphery Candidate; Challenge & Competitive; H; S; L
- PRIMARY MODE POSITION
- Eligible players|| Guild 콘텐츠. 정확한 해금 조건은 미공개다.; Recurring; 일일 제한|| Recurring|| Global / Mobile / v1.0.16+; server/guild conditional; Guild participation; system unlock not recovered; KR storefront; 버전별 유효 구간 보존
- CORE RULE MECHANIC
- Combat mode; Asynchronous Combat Cooperation; 비동기 길드 보스 기여; Guild-linked event system
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
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| 0034Peak Arena / 최강자 경기장 / 최고 경기장 / 최강 아레나Peak Arena | — | ACTIVE Eligible players|| Seasonal; KR storefront; 버전별 유효 구간 보존 | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic / Mode
- OBJECT TYPE
- PvP mode; PvP - position exchange; 고단계 경쟁 목적지
- ROLE FUNCTION
- Combat / Competition; PvP - position exchange; 고단계 경쟁 목적지; Periphery Candidate
- PRIMARY MODE POSITION
- Eligible players|| Seasonal; KR storefront; 버전별 유효 구간 보존
- CORE RULE MECHANIC
- PvP mode; PvP - position exchange; 고단계 경쟁 목적지
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
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| 0035Preset System / 프리셋 시스템Preset System | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic / Mode
- OBJECT TYPE
- Loadout preset system
- ROLE FUNCTION
- Combat / Formation
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Loadout preset system
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
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| 00363-Star Chapter Challenge / 챕터 3성 도전3-Star Chapter Challenge · Star Challenge · 3-Star Chapter Challenge / Star Challenge | — | ACTIVE Players who clear Campaign Chapter 11|| Campaign Chapter 11 클리어 후 해금.; 해금 후 상시.|| Persistent unlock; KR storefront; 버전별 유효 구간 보존 | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic / Mode
- OBJECT TYPE
- Challenge layer; Advanced Challenge; Campaign 파생 도전
- ROLE FUNCTION
- Combat / Access; Core / Always-On; Advanced Challenge; Campaign 파생 도전; Periphery Candidate
- PRIMARY MODE POSITION
- Players who clear Campaign Chapter 11|| Campaign Chapter 11 클리어 후 해금.; 해금 후 상시.|| Persistent unlock; KR storefront; 버전별 유효 구간 보존
- CORE RULE MECHANIC
- Challenge layer; Advanced Challenge; Campaign 파생 도전
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
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| 0037Training Ground / 훈련장Training Ground | — | ACTIVE Player account | 10 FIELDS- DOMAIN
- Visual
- TYPE
- Graphic / UI·UX Feedback
- OBJECT TYPE
- Build test feature
- ROLE FUNCTION
- Combat / Test
- PRIMARY MODE POSITION
- Player account
- CORE RULE MECHANIC
- Build test feature
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
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| 0038Shackled Jungle / 속박의 정글Shackled Jungle | — | ACTIVE Eligible players|| 이벤트 진입. 단계 진행형.; Recurring. 요일 상충을 보존.|| Recurring; KR storefront; 버전별 유효 구간 보존 | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic / Mode
- OBJECT TYPE
- Stage mode; Field Event / Advanced Challenge; 기간·요일형 성장 도전
- ROLE FUNCTION
- Combat / Mode; Supplementary / Limited; Field Event / Advanced Challenge; 기간·요일형 성장 도전; Periphery Candidate
- PRIMARY MODE POSITION
- Eligible players|| 이벤트 진입. 단계 진행형.; Recurring. 요일 상충을 보존.|| Recurring; KR storefront; 버전별 유효 구간 보존
- CORE RULE MECHANIC
- Stage mode; Field Event / Advanced Challenge; 기간·요일형 성장 도전
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
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| 0039Hunt AFK / 자동 사냥Hunt · Hunt AFK / Hunt | — | ACTIVE Campaign 화면. 축적률은 진행도에 연동된다.; 상시 축적. 저장 상한 존재.|| Continuous / claim cadence; KR storefront; 버전별 유효 구간 보존 | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic / Mode
- OBJECT TYPE
- Idle Battle / Asynchronous; 비동기 자원 공급
- ROLE FUNCTION
- Core / Always-On; Idle Battle / Asynchronous; 비동기 자원 공급; Periphery Candidate
- PRIMARY MODE POSITION
- Campaign 화면. 축적률은 진행도에 연동된다.; 상시 축적. 저장 상한 존재.|| Continuous / claim cadence; KR storefront; 버전별 유효 구간 보존
- CORE RULE MECHANIC
- Idle Battle / Asynchronous; 비동기 자원 공급
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
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| 0040Abyssal Tide / 심연의 파도Abyssal Tide | — | RECURRING 이벤트 진입.; Recurring. 요일 상충을 보존.|| Recurring|| Global / Mobile / official pre-baseline notice; Mode availability; exact unlock not recovered; KR storefront; 버전별 유효 구간 보존 | 10 FIELDS- DOMAIN
- Basic Configuration
- TYPE
- Unknown in
- OBJECT TYPE
- Field Event / Survival; 기간형 생존 성장 도전; Recurring event wrapper
- ROLE FUNCTION
- Supplementary / Limited; Field Event / Survival; 기간형 생존 성장 도전; Periphery Candidate; Challenge & Competitive; Reward & Economy; H; F; L
- PRIMARY MODE POSITION
- 이벤트 진입.; Recurring. 요일 상충을 보존.|| Recurring|| Global / Mobile / official pre-baseline notice; Mode availability; exact unlock not recovered; KR storefront; 버전별 유효 구간 보존
- CORE RULE MECHANIC
- Field Event / Survival; 기간형 생존 성장 도전; Recurring event wrapper
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
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| 00413v3 Football Rumble / 3대3 난투 축구 모드3v3 Football Rumble | — | UNKNOWN | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic / Mode
- OBJECT TYPE
- Cooperative Competition; 팀 기반 시즌 경쟁; Season brawl mode/event
- ROLE FUNCTION
- Cooperative Competition; 팀 기반 시즌 경쟁; Periphery Candidate; Challenge & Competitive; S; F; L
- CORE RULE MECHANIC
- Cooperative Competition; 팀 기반 시즌 경쟁; Season brawl mode/event
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
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| 0042Mystling / 사역마Mystlings | — | ACTIVE Persistent; KR storefront; v1.1.6 onward | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- Camp 수집 결과
- ROLE FUNCTION
- Camp 수집 결과; Periphery Candidate
- PRIMARY MODE POSITION
- Persistent; KR storefront; v1.1.6 onward
- CORE RULE MECHANIC
- Camp 수집 결과
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
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| 0043Umbral Tempest / 어둠의 조수(v1.1.2) / 암영의 광조(v1.1.6)Umbral Tempest | — | RECURRING Global / Mobile / v1.1.2+; new season announced v1.1.6; Season class/team-mode participation; KR storefront; 버전별 유효 구간 보존 | 10 FIELDS- DOMAIN
- Basic Configuration
- TYPE
- Unknown in
- OBJECT TYPE
- Season gameplay system
- ROLE FUNCTION
- Challenge & Competitive; H; S; F; L
- PRIMARY MODE POSITION
- Global / Mobile / v1.1.2+; new season announced v1.1.6; Season class/team-mode participation; KR storefront; 버전별 유효 구간 보존
- CORE RULE MECHANIC
- Season gameplay system
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
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| 0044Diviner / 점성술사§2.2 Verified Named Item Registry, Character 축 행 인접 | — | ACTIVE v1.1.6; 시즌 전용 | 10 FIELDS- DOMAIN
- Basic Configuration
- TYPE
- Unknown in
- OBJECT TYPE
- 누락 명칭 등재
- ROLE FUNCTION
- Basic Configuration final named object
- PRIMARY MODE POSITION
- v1.1.6; 시즌 전용
- CORE RULE MECHANIC
- 누락 명칭 등재
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
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| 0045Quick Clear / 소탕§2.2 Verified Named Item Registry, "Sky Tower" 행 인접 | — | ACTIVE v1.0.8 onward; 조건 문언은 KR 한정 | 10 FIELDS- DOMAIN
- Visual
- TYPE
- Graphic / UI·UX Feedback
- OBJECT TYPE
- 누락 명칭 등재
- ROLE FUNCTION
- Basic Configuration final named object
- PRIMARY MODE POSITION
- v1.0.8 onward; 조건 문언은 KR 한정
- CORE RULE MECHANIC
- 누락 명칭 등재
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0046캐릭터 인연 '만물소생'§2.2 Verified Named Item Registry, "Resonance" 행 인접 | — | ACTIVE v1.1.7; KR 원문 한정 | 10 FIELDS- DOMAIN
- Basic Configuration
- TYPE
- Unknown in
- OBJECT TYPE
- 누락 명칭 추가
- ROLE FUNCTION
- Basic Configuration final named object
- PRIMARY MODE POSITION
- v1.1.7; KR 원문 한정
- CORE RULE MECHANIC
- 누락 명칭 추가
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
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| 0047Lost Kingdom series / 잊혀진 고대 왕국 시리즈§2.1 SFA 4.0 Coverage Check, "Character Composition / Faction" 행 | — | ACTIVE v1.1.3 | 10 FIELDS- DOMAIN
- Basic Configuration
- TYPE
- Unknown in
- OBJECT TYPE
- 누락 명칭 추가
- ROLE FUNCTION
- Basic Configuration final named object
- PRIMARY MODE POSITION
- v1.1.3
- CORE RULE MECHANIC
- 누락 명칭 추가
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0048Spring Festival War Deity heroes / 설날 투전신장 시리즈 영웅§2.1 SFA 4.0 Coverage Check, "Character Composition / Faction" 행 | — | ACTIVE v1.1.5 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class / Role / Rarity
- OBJECT TYPE
- 누락 명칭 추가
- ROLE FUNCTION
- Basic Configuration final named object
- PRIMARY MODE POSITION
- v1.1.5
- CORE RULE MECHANIC
- 누락 명칭 추가
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
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