NOVASMC

Archero 2

Role Playing; Roguelike; Single player; Stylized/Fantasy · iOS/iPadOS; Android; Google Play Games on Windows

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
193
CLASSIFICATION GROUPS
20
TRANSITIONS
43
RULES & PROCESS CONTENTS
11
PLAYER EXPERIENCE ELEMENTS

Basic Configuration

RECORDS
48
VISIBLE
48
PAGE
1 / 1

148OF 48 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001AlexACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0002NyanjaACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0003HelixACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0004DracoolaACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0005Rolla / 롤라RollaACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0006Seraph / 세라프SeraphACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0007Otta / 타타OttaACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0008Demon King Atreus / 마왕 아트레우스Demon King AtreusACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0009Thor / 토르ThorACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0010Wukong / 손오공WukongACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0011Hela / 헬라HelaACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0012Mymu / 무이라MymuACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0013Hou Yi / 후예Hou YiACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0014Loki / 로키LokiACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0015Phynx / 핑크스PhynxACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0016Nezha / 나타NezhaACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0017Cleo / 클레오CleoACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0018Demeter / 데메테르DemeterACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0019Artemis / 아르테미스ArtemisACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Playable Hero
ROLE FUNCTION
Character / Rarity
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Playable Hero
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0020ResonanceACTIVE

Unlocked characters

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Cross-character skill system; Characters
ROLE FUNCTION
Character / Skill; Internal; Strategic
PRIMARY MODE POSITION
Unlocked characters
CORE RULE MECHANIC
Cross-character skill system; Characters
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0021Spirit build / Spirit / 정령 계열Spirit build · Sprites (third-party separate term, not an official alias)ACTIVE

Global official version 1.1.6

10 FIELDS
DOMAIN
Visual
TYPE
Graphic / UI·UX Feedback
OBJECT TYPE
Companion / build family; 런·전투 보조 입력
ROLE FUNCTION
Combat / Skill; 런·전투 보조 입력; Bridge Candidate
PRIMARY MODE POSITION
Global official version 1.1.6
CORE RULE MECHANIC
Companion / build family; 런·전투 보조 입력
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0022Fool / 광대FoolACTIVE

Player account

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Legendary Mystling
ROLE FUNCTION
Character / Combat Companion
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Legendary Mystling
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0023Plant Turrets / 식물 포탑Plant TurretsACTIVE

Combat run

10 FIELDS
DOMAIN
Visual
TYPE
Graphic / UI·UX Feedback
OBJECT TYPE
Battle build
ROLE FUNCTION
Combat / Skill
PRIMARY MODE POSITION
Combat run
CORE RULE MECHANIC
Battle build
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0024Campaign / Main Chapters / 메인 챕터 / 메인 스테이지Campaign / Main Chapters · Main Chapters / MainACTIVE

All players|| 주요 진행 진입점. 최초 해금 조건은 별도 공개되지 않았다.; 상시. 버전 1.1.7에서 161-170장까지 확장.|| Persistent chapter progression; KR storefront; 버전별 유효 구간 보존

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic / Mode
OBJECT TYPE
Campaign level set; Adventure / Basic Farming; 주 진행·해금 허브
ROLE FUNCTION
Combat / Mode; Core / Always-On; Adventure / Basic Farming; 주 진행·해금 허브; Core Candidate
PRIMARY MODE POSITION
All players|| 주요 진행 진입점. 최초 해금 조건은 별도 공개되지 않았다.; 상시. 버전 1.1.7에서 161-170장까지 확장.|| Persistent chapter progression; KR storefront; 버전별 유효 구간 보존
CORE RULE MECHANIC
Campaign level set; Adventure / Basic Farming; 주 진행·해금 허브
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0025Defense / 방어 모드Defense · Waves Chapter / Defense Mode · Defense / Waves ChapterACTIVE

Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic / Mode
OBJECT TYPE
Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
ROLE FUNCTION
Combat / Mode; Core / Always-On; Campaign subtype / Basic Farming; Campaign 하위 진행 형식; Core Candidate
PRIMARY MODE POSITION
Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존
CORE RULE MECHANIC
Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0026Room / 방 생성 모드Room · Rooms Chapter / Room Mode · Room / Rooms ChapterACTIVE

Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic / Mode
OBJECT TYPE
Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
ROLE FUNCTION
Combat / Mode; Core / Always-On; Campaign subtype / Basic Farming; Campaign 하위 진행 형식; Core Candidate
PRIMARY MODE POSITION
Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존
CORE RULE MECHANIC
Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0027Survival / 생존 모드Survival · Timed Chapter / Survival Mode · Survival / Timed ChapterACTIVE

Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic / Mode
OBJECT TYPE
Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
ROLE FUNCTION
Combat / Mode; Core / Always-On; Campaign subtype / Basic Farming; Campaign 하위 진행 형식; Core Candidate
PRIMARY MODE POSITION
Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존
CORE RULE MECHANIC
Campaign mode; Campaign subtype / Basic Farming; Campaign 하위 진행 형식
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0028Hard / 어려움Hard · Hard Mode · Hard / Hard ModeACTIVE

Eligible players|| 순차 진행. 최초 해금 조건은 회수되지 않았다.; 상시. 버전 1.1.7에서 146-155장 추가.|| Persistent chapter progression; KR storefront; 버전별 유효 구간 보존

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic / Mode
OBJECT TYPE
Difficulty track; Hard Mode Dungeon / Advanced Challenge; 고난도 진행 분기
ROLE FUNCTION
Combat / Mode; Core / Always-On; Hard Mode Dungeon / Advanced Challenge; 고난도 진행 분기; Periphery Candidate
PRIMARY MODE POSITION
Eligible players|| 순차 진행. 최초 해금 조건은 회수되지 않았다.; 상시. 버전 1.1.7에서 146-155장 추가.|| Persistent chapter progression; KR storefront; 버전별 유효 구간 보존
CORE RULE MECHANIC
Difficulty track; Hard Mode Dungeon / Advanced Challenge; 고난도 진행 분기
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0029Sky Tower / 천상 타워 / Trial Tower / 시련 타워Sky Tower / Trial Tower · Trial TowerACTIVE

Eligible players|| 진행도 연동. 현행 Campaign 교차 해금은 챕터별로 다를 수 있다.; 층 진행은 지속되며 일일 티켓을 사용한다.|| Persistent / ticket cadence; KR storefront; 버전별 유효 구간 보존

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic / Mode
OBJECT TYPE
Tower mode; Unlimited Tower / Advanced Challenge; 성장 도전·진행 게이트·랭킹 기반
ROLE FUNCTION
Combat / Mode; Core / Always-On; Unlimited Tower / Advanced Challenge; 성장 도전·진행 게이트·랭킹 기반; Bridge Candidate
PRIMARY MODE POSITION
Eligible players|| 진행도 연동. 현행 Campaign 교차 해금은 챕터별로 다를 수 있다.; 층 진행은 지속되며 일일 티켓을 사용한다.|| Persistent / ticket cadence; KR storefront; 버전별 유효 구간 보존
CORE RULE MECHANIC
Tower mode; Unlimited Tower / Advanced Challenge; 성장 도전·진행 게이트·랭킹 기반
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0030Gold Cave / 골드 동굴Gold CaveACTIVE

Eligible players|| Events 표면. 티켓 필요.; 일일 초기화. 난이도 진행은 지속.|| Regular / daily variants; KR storefront; 버전별 유효 구간 보존

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic / Mode
OBJECT TYPE
Resource dungeon; Dungeon / Basic Farming; 반복 자원 공급
ROLE FUNCTION
Combat / Mode; Core / Always-On; Dungeon / Basic Farming; 반복 자원 공급; Periphery Candidate
PRIMARY MODE POSITION
Eligible players|| Events 표면. 티켓 필요.; 일일 초기화. 난이도 진행은 지속.|| Regular / daily variants; KR storefront; 버전별 유효 구간 보존
CORE RULE MECHANIC
Resource dungeon; Dungeon / Basic Farming; 반복 자원 공급
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0031Seal Battle / 봉인의 전투Seal Battle · Boss Seal BattleACTIVE

Eligible players|| Events 표면. 일일 시도.; 일일 시도와 주간 보스·다주 시즌 주기.|| Recurring / season; KR storefront; 버전별 유효 구간 보존

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic / Mode
OBJECT TYPE
Boss dungeon; Boss Challenge / Seasonal Ranking; PvE damage competition; 성장-경쟁 교차 도전
ROLE FUNCTION
Combat / Mode; Core / Recurring; Boss Challenge / Seasonal Ranking; PvE damage competition; 성장-경쟁 교차 도전; Bridge Candidate
PRIMARY MODE POSITION
Eligible players|| Events 표면. 일일 시도.; 일일 시도와 주간 보스·다주 시즌 주기.|| Recurring / season; KR storefront; 버전별 유효 구간 보존
CORE RULE MECHANIC
Boss dungeon; Boss Challenge / Seasonal Ranking; PvE damage competition; 성장-경쟁 교차 도전
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0032Arena / 경기장ArenaACTIVE

Eligible players|| Daily / season; KR storefront; 버전별 유효 구간 보존

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic / Mode
OBJECT TYPE
PvP mode; PvP; 비동기 경쟁 목적지
ROLE FUNCTION
Combat / Competition; PvP; 비동기 경쟁 목적지; Core Candidate
PRIMARY MODE POSITION
Eligible players|| Daily / season; KR storefront; 버전별 유효 구간 보존
CORE RULE MECHANIC
PvP mode; PvP; 비동기 경쟁 목적지
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0033Monster Invasion / 마물 침입Monster Invasion · Monster Invasion / Guild BossACTIVE

Eligible players|| Guild 콘텐츠. 정확한 해금 조건은 미공개다.; Recurring; 일일 제한|| Recurring|| Global / Mobile / v1.0.16+; server/guild conditional; Guild participation; system unlock not recovered; KR storefront; 버전별 유효 구간 보존

10 FIELDS
DOMAIN
Visual
TYPE
Graphic / UI·UX Feedback
OBJECT TYPE
Combat mode; Asynchronous Combat Cooperation; 비동기 길드 보스 기여; Guild-linked event system
ROLE FUNCTION
Combat / Mode; Asynchronous Combat Cooperation; 비동기 길드 보스 기여; Periphery Candidate; Challenge & Competitive; H; S; L
PRIMARY MODE POSITION
Eligible players|| Guild 콘텐츠. 정확한 해금 조건은 미공개다.; Recurring; 일일 제한|| Recurring|| Global / Mobile / v1.0.16+; server/guild conditional; Guild participation; system unlock not recovered; KR storefront; 버전별 유효 구간 보존
CORE RULE MECHANIC
Combat mode; Asynchronous Combat Cooperation; 비동기 길드 보스 기여; Guild-linked event system
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0034Peak Arena / 최강자 경기장 / 최고 경기장 / 최강 아레나Peak ArenaACTIVE

Eligible players|| Seasonal; KR storefront; 버전별 유효 구간 보존

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic / Mode
OBJECT TYPE
PvP mode; PvP - position exchange; 고단계 경쟁 목적지
ROLE FUNCTION
Combat / Competition; PvP - position exchange; 고단계 경쟁 목적지; Periphery Candidate
PRIMARY MODE POSITION
Eligible players|| Seasonal; KR storefront; 버전별 유효 구간 보존
CORE RULE MECHANIC
PvP mode; PvP - position exchange; 고단계 경쟁 목적지
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0035Preset System / 프리셋 시스템Preset SystemACTIVE

Player account

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic / Mode
OBJECT TYPE
Loadout preset system
ROLE FUNCTION
Combat / Formation
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Loadout preset system
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
00363-Star Chapter Challenge / 챕터 3성 도전3-Star Chapter Challenge · Star Challenge · 3-Star Chapter Challenge / Star ChallengeACTIVE

Players who clear Campaign Chapter 11|| Campaign Chapter 11 클리어 후 해금.; 해금 후 상시.|| Persistent unlock; KR storefront; 버전별 유효 구간 보존

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic / Mode
OBJECT TYPE
Challenge layer; Advanced Challenge; Campaign 파생 도전
ROLE FUNCTION
Combat / Access; Core / Always-On; Advanced Challenge; Campaign 파생 도전; Periphery Candidate
PRIMARY MODE POSITION
Players who clear Campaign Chapter 11|| Campaign Chapter 11 클리어 후 해금.; 해금 후 상시.|| Persistent unlock; KR storefront; 버전별 유효 구간 보존
CORE RULE MECHANIC
Challenge layer; Advanced Challenge; Campaign 파생 도전
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0037Training Ground / 훈련장Training GroundACTIVE

Player account

10 FIELDS
DOMAIN
Visual
TYPE
Graphic / UI·UX Feedback
OBJECT TYPE
Build test feature
ROLE FUNCTION
Combat / Test
PRIMARY MODE POSITION
Player account
CORE RULE MECHANIC
Build test feature
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0038Shackled Jungle / 속박의 정글Shackled JungleACTIVE

Eligible players|| 이벤트 진입. 단계 진행형.; Recurring. 요일 상충을 보존.|| Recurring; KR storefront; 버전별 유효 구간 보존

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic / Mode
OBJECT TYPE
Stage mode; Field Event / Advanced Challenge; 기간·요일형 성장 도전
ROLE FUNCTION
Combat / Mode; Supplementary / Limited; Field Event / Advanced Challenge; 기간·요일형 성장 도전; Periphery Candidate
PRIMARY MODE POSITION
Eligible players|| 이벤트 진입. 단계 진행형.; Recurring. 요일 상충을 보존.|| Recurring; KR storefront; 버전별 유효 구간 보존
CORE RULE MECHANIC
Stage mode; Field Event / Advanced Challenge; 기간·요일형 성장 도전
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0039Hunt AFK / 자동 사냥Hunt · Hunt AFK / HuntACTIVE

Campaign 화면. 축적률은 진행도에 연동된다.; 상시 축적. 저장 상한 존재.|| Continuous / claim cadence; KR storefront; 버전별 유효 구간 보존

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic / Mode
OBJECT TYPE
Idle Battle / Asynchronous; 비동기 자원 공급
ROLE FUNCTION
Core / Always-On; Idle Battle / Asynchronous; 비동기 자원 공급; Periphery Candidate
PRIMARY MODE POSITION
Campaign 화면. 축적률은 진행도에 연동된다.; 상시 축적. 저장 상한 존재.|| Continuous / claim cadence; KR storefront; 버전별 유효 구간 보존
CORE RULE MECHANIC
Idle Battle / Asynchronous; 비동기 자원 공급
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0040Abyssal Tide / 심연의 파도Abyssal TideRECURRING

이벤트 진입.; Recurring. 요일 상충을 보존.|| Recurring|| Global / Mobile / official pre-baseline notice; Mode availability; exact unlock not recovered; KR storefront; 버전별 유효 구간 보존

10 FIELDS
DOMAIN
Basic Configuration
TYPE
Unknown in
OBJECT TYPE
Field Event / Survival; 기간형 생존 성장 도전; Recurring event wrapper
ROLE FUNCTION
Supplementary / Limited; Field Event / Survival; 기간형 생존 성장 도전; Periphery Candidate; Challenge & Competitive; Reward & Economy; H; F; L
PRIMARY MODE POSITION
이벤트 진입.; Recurring. 요일 상충을 보존.|| Recurring|| Global / Mobile / official pre-baseline notice; Mode availability; exact unlock not recovered; KR storefront; 버전별 유효 구간 보존
CORE RULE MECHANIC
Field Event / Survival; 기간형 생존 성장 도전; Recurring event wrapper
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
00413v3 Football Rumble / 3대3 난투 축구 모드3v3 Football RumbleUNKNOWN
9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic / Mode
OBJECT TYPE
Cooperative Competition; 팀 기반 시즌 경쟁; Season brawl mode/event
ROLE FUNCTION
Cooperative Competition; 팀 기반 시즌 경쟁; Periphery Candidate; Challenge & Competitive; S; F; L
CORE RULE MECHANIC
Cooperative Competition; 팀 기반 시즌 경쟁; Season brawl mode/event
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0042Mystling / 사역마MystlingsACTIVE

Persistent; KR storefront; v1.1.6 onward

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
Camp 수집 결과
ROLE FUNCTION
Camp 수집 결과; Periphery Candidate
PRIMARY MODE POSITION
Persistent; KR storefront; v1.1.6 onward
CORE RULE MECHANIC
Camp 수집 결과
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0043Umbral Tempest / 어둠의 조수(v1.1.2) / 암영의 광조(v1.1.6)Umbral TempestRECURRING

Global / Mobile / v1.1.2+; new season announced v1.1.6; Season class/team-mode participation; KR storefront; 버전별 유효 구간 보존

10 FIELDS
DOMAIN
Basic Configuration
TYPE
Unknown in
OBJECT TYPE
Season gameplay system
ROLE FUNCTION
Challenge & Competitive; H; S; F; L
PRIMARY MODE POSITION
Global / Mobile / v1.1.2+; new season announced v1.1.6; Season class/team-mode participation; KR storefront; 버전별 유효 구간 보존
CORE RULE MECHANIC
Season gameplay system
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0044Diviner / 점성술사§2.2 Verified Named Item Registry, Character 축 행 인접ACTIVE

v1.1.6; 시즌 전용

10 FIELDS
DOMAIN
Basic Configuration
TYPE
Unknown in
OBJECT TYPE
누락 명칭 등재
ROLE FUNCTION
Basic Configuration final named object
PRIMARY MODE POSITION
v1.1.6; 시즌 전용
CORE RULE MECHANIC
누락 명칭 등재
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0045Quick Clear / 소탕§2.2 Verified Named Item Registry, "Sky Tower" 행 인접ACTIVE

v1.0.8 onward; 조건 문언은 KR 한정

10 FIELDS
DOMAIN
Visual
TYPE
Graphic / UI·UX Feedback
OBJECT TYPE
누락 명칭 등재
ROLE FUNCTION
Basic Configuration final named object
PRIMARY MODE POSITION
v1.0.8 onward; 조건 문언은 KR 한정
CORE RULE MECHANIC
누락 명칭 등재
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0046캐릭터 인연 '만물소생'§2.2 Verified Named Item Registry, "Resonance" 행 인접ACTIVE

v1.1.7; KR 원문 한정

10 FIELDS
DOMAIN
Basic Configuration
TYPE
Unknown in
OBJECT TYPE
누락 명칭 추가
ROLE FUNCTION
Basic Configuration final named object
PRIMARY MODE POSITION
v1.1.7; KR 원문 한정
CORE RULE MECHANIC
누락 명칭 추가
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0047Lost Kingdom series / 잊혀진 고대 왕국 시리즈§2.1 SFA 4.0 Coverage Check, "Character Composition / Faction" 행ACTIVE

v1.1.3

10 FIELDS
DOMAIN
Basic Configuration
TYPE
Unknown in
OBJECT TYPE
누락 명칭 추가
ROLE FUNCTION
Basic Configuration final named object
PRIMARY MODE POSITION
v1.1.3
CORE RULE MECHANIC
누락 명칭 추가
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0048Spring Festival War Deity heroes / 설날 투전신장 시리즈 영웅§2.1 SFA 4.0 Coverage Check, "Character Composition / Faction" 행ACTIVE

v1.1.5

10 FIELDS
DOMAIN
Character
TYPE
Class / Role / Rarity
OBJECT TYPE
누락 명칭 추가
ROLE FUNCTION
Basic Configuration final named object
PRIMARY MODE POSITION
v1.1.5
CORE RULE MECHANIC
누락 명칭 추가
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in