NOVASMC

Archero 2

Role Playing; Roguelike; Single player; Stylized/Fantasy · iOS/iPadOS; Android; Google Play Games on Windows

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
193
CLASSIFICATION GROUPS
20
TRANSITIONS
43
RULES & PROCESS CONTENTS
11
PLAYER EXPERIENCE ELEMENTS

Content Structure

RECORDS
61
VISIBLE
61
PAGE
1 / 2

150OF 61 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Spirit build / Spirit / 정령 계열ACTIVE

Global official version 1.1.6

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Combat / Skill; 런·전투 보조 입력; Bridge Candidate
0002Campaign / Main Chapters / 메인 챕터 / 메인 스테이지ACTIVE

All players|| 주요 진행 진입점. 최초 해금 조건은 별도 공개되지 않았다.; 상시. 버전 1.1.7에서 161-170장까지 확장.|| Persistent chapter progression; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Core
STRUCTURAL ROLE
Core Candidate
BASIS SUMMARY
Combat / Mode; Core / Always-On; Adventure / Basic Farming; 주 진행·해금 허브; Core Candidate
0003Defense / 방어 모드ACTIVE

Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Core
STRUCTURAL ROLE
Core Candidate
BASIS SUMMARY
Combat / Mode; Core / Always-On; Campaign subtype / Basic Farming; Campaign 하위 진행 형식; Core Candidate
0004Room / 방 생성 모드ACTIVE

Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Core
STRUCTURAL ROLE
Core Candidate
BASIS SUMMARY
Combat / Mode; Core / Always-On; Campaign subtype / Basic Farming; Campaign 하위 진행 형식; Core Candidate
0005Survival / 생존 모드ACTIVE

Campaign stages|| Campaign 챕터 유형으로 진입한다.; 해당 챕터에서 상시.|| Per attempt; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Core
STRUCTURAL ROLE
Core Candidate
BASIS SUMMARY
Combat / Mode; Core / Always-On; Campaign subtype / Basic Farming; Campaign 하위 진행 형식; Core Candidate
0006Hard / 어려움ACTIVE

Eligible players|| 순차 진행. 최초 해금 조건은 회수되지 않았다.; 상시. 버전 1.1.7에서 146-155장 추가.|| Persistent chapter progression; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Periphery
STRUCTURAL ROLE
Periphery Candidate
BASIS SUMMARY
Combat / Mode; Core / Always-On; Hard Mode Dungeon / Advanced Challenge; 고난도 진행 분기; Periphery Candidate
0007Sky Tower / 천상 타워 / Trial Tower / 시련 타워ACTIVE

Eligible players|| 진행도 연동. 현행 Campaign 교차 해금은 챕터별로 다를 수 있다.; 층 진행은 지속되며 일일 티켓을 사용한다.|| Persistent / ticket cadence; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Combat / Mode; Core / Always-On; Unlimited Tower / Advanced Challenge; 성장 도전·진행 게이트·랭킹 기반; Bridge Candidate
0008Gold Cave / 골드 동굴ACTIVE

Eligible players|| Events 표면. 티켓 필요.; 일일 초기화. 난이도 진행은 지속.|| Regular / daily variants; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Periphery
STRUCTURAL ROLE
Periphery Candidate
BASIS SUMMARY
Combat / Mode; Core / Always-On; Dungeon / Basic Farming; 반복 자원 공급; Periphery Candidate
0009Seal Battle / 봉인의 전투ACTIVE

Eligible players|| Events 표면. 일일 시도.; 일일 시도와 주간 보스·다주 시즌 주기.|| Recurring / season; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Combat / Mode; Core / Recurring; Boss Challenge / Seasonal Ranking; PvE damage competition; 성장-경쟁 교차 도전; Bridge Candidate
0010Arena / 경기장ACTIVE

Eligible players|| Daily / season; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Core
STRUCTURAL ROLE
Core Candidate
BASIS SUMMARY
Combat / Competition; PvP; 비동기 경쟁 목적지; Core Candidate
0011Monster Invasion / 마물 침입ACTIVE

Eligible players|| Guild 콘텐츠. 정확한 해금 조건은 미공개다.; Recurring; 일일 제한|| Recurring|| Global / Mobile / v1.0.16+; server/guild conditional; Guild participation; system unlock not recovered; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Periphery
STRUCTURAL ROLE
Periphery Candidate
BASIS SUMMARY
Combat / Mode; Asynchronous Combat Cooperation; 비동기 길드 보스 기여; Periphery Candidate; Challenge & Competitive; H; S; L
0012Peak Arena / 최강자 경기장 / 최고 경기장 / 최강 아레나ACTIVE

Eligible players|| Seasonal; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Periphery
STRUCTURAL ROLE
Periphery Candidate
BASIS SUMMARY
Combat / Competition; PvP - position exchange; 고단계 경쟁 목적지; Periphery Candidate
00133-Star Chapter Challenge / 챕터 3성 도전ACTIVE

Players who clear Campaign Chapter 11|| Campaign Chapter 11 클리어 후 해금.; 해금 후 상시.|| Persistent unlock; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Periphery
STRUCTURAL ROLE
Periphery Candidate
BASIS SUMMARY
Combat / Access; Core / Always-On; Advanced Challenge; Campaign 파생 도전; Periphery Candidate
0014Shackled Jungle / 속박의 정글ACTIVE

Eligible players|| 이벤트 진입. 단계 진행형.; Recurring. 요일 상충을 보존.|| Recurring; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Periphery
STRUCTURAL ROLE
Periphery Candidate
BASIS SUMMARY
Combat / Mode; Supplementary / Limited; Field Event / Advanced Challenge; 기간·요일형 성장 도전; Periphery Candidate
0015Hunt AFK / 자동 사냥ACTIVE

Campaign 화면. 축적률은 진행도에 연동된다.; 상시 축적. 저장 상한 존재.|| Continuous / claim cadence; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Periphery
STRUCTURAL ROLE
Periphery Candidate
BASIS SUMMARY
Core / Always-On; Idle Battle / Asynchronous; 비동기 자원 공급; Periphery Candidate
0016Quick HuntACTIVE

초기 진행 이후 해금. 정확한 해금값 미공개.; 일일 제한. 카드 Variant 보고.|| Daily limit / card variants

3 FIELDS
S5 NODE POSITION
Periphery
STRUCTURAL ROLE
Periphery Candidate
BASIS SUMMARY
Core / Always-On; Idle acceleration / Asynchronous; 즉시 비동기 보상 전환; Periphery Candidate
0017Rune RuinsACTIVE CONDITIONAL

Events 표면. 입장 자원 필요.; 자원 제한. 고정 Reset은 확인되지 않았다.|| Regular / event variants|| Global / iOS version history confirms feature; community table applies to Mobile; Persistent/conditional feature

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Core / Always-On; Dungeon / Mini-game hybrid; 룬 획득 목적지; Bridge Candidate; Standard; Growth
0018Abyssal Tide / 심연의 파도RECURRING

이벤트 진입.; Recurring. 요일 상충을 보존.|| Recurring|| Global / Mobile / official pre-baseline notice; Mode availability; exact unlock not recovered; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Periphery
STRUCTURAL ROLE
Periphery Candidate
BASIS SUMMARY
Supplementary / Limited; Field Event / Survival; 기간형 생존 성장 도전; Periphery Candidate; Challenge & Competitive; Reward & Economy; H; F; L
0019Magic Plant DefenseRECURRING

공식 해금·입장 조건 미회수.; upstream 및 공개 플레이어 텍스트상 Recurring.|| Recurring

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Supplementary / Limited; Mini-game / Co-op Growth; 성장-협력 연결 콘텐츠; Bridge Candidate
0020CampACTIVE CONDITIONAL

Chapter 10 해금은 upstream 관찰이며 공식 확인이 아니다.; 해금 후 지속·비동기.|| Persistent

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Core / Linked; Asynchronous / Collection Growth; 수집·버프 성장 목적지; Bridge Candidate
0021Sky Tower Progress RankingACTIVE

Persistent / server; KR storefront

3 FIELDS
S5 NODE POSITION
Periphery
STRUCTURAL ROLE
Periphery Candidate
BASIS SUMMARY
PvE progress competition; 성장 진행 비교 오버레이; Periphery Candidate
0022Rumble Ladder / 난투 래더RECURRING

Seasonal; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Periphery
STRUCTURAL ROLE
Periphery Candidate
BASIS SUMMARY
PvPvE; 실시간 시즌 경쟁; Periphery Candidate
00233v3 Football Rumble / 3대3 난투 축구 모드UNKNOWN
3 FIELDS
S5 NODE POSITION
Periphery
STRUCTURAL ROLE
Periphery Candidate
BASIS SUMMARY
Cooperative Competition; 팀 기반 시즌 경쟁; Periphery Candidate; Challenge & Competitive; S; F; L
0024All-Star Cup / 올스타 컵RECURRING

Seasonal / event|| Global / Mobile / v1.1.5+; exact baseline run not confirmed; Qualifier participation; top qualifier cohort advances; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Periphery
STRUCTURAL ROLE
Periphery Candidate
BASIS SUMMARY
PvE time competition; PvE 기록 토너먼트; Periphery Candidate; Challenge & Competitive; S; F; L
0025All-Star Cup Qualifiers / 올스타컵 예선전RECURRING

Event|| Global / Mobile / v1.1.6+; Qualifier participation; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
PvE qualification competition; All-Star Cup 진입·예선 노드; Bridge Candidate; Challenge & Competitive; S; F; L
0026Guild Expedition / Clan Expedition / 길드 원정ACTIVE

길드 자격이 확인된다. 정확한 수치는 RP Annex에만 둔다.; 시즌제 반복 이벤트|| Seasonal|| Global / Mobile / v1.0.16+; server/guild conditional; Guild participation; server/guild conditions apply; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Cooperative Competition / Guild point competition; Asynchronous Combat Cooperation / Cooperative Competition; 성장-협력-경쟁 브리지; Bridge Candidate; Challenge & Competitive; H; S; F; L
0027Friendly Duel / 친선 대결ACTIVE

On demand; KR storefront; 버전별 유효 구간 보존

3 FIELDS
S5 NODE POSITION
Periphery
STRUCTURAL ROLE
Periphery Candidate
BASIS SUMMARY
PvP / Social Competition; 보상 미확정 소셜 PvP; Periphery Candidate
0028Guild / 길드ACTIVE

초반 챕터 이후 관측된다. 정확한 현행 해금 수치는 RP Annex에만 둔다.; 상시 허브. 개별 활동은 별도 주기를 가진다.|| Persistent; KR storefront

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Task-Oriented / Community Hub; 협력·상점·연구·이벤트 허브; Bridge Candidate
0029Expedition StarsRECURRING

Guild Expedition 준비 단계; 이벤트 준비 주기|| Event season

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Task-Oriented Cooperation; Guild Expedition 기여 자원; Bridge Candidate
0030Guild TalentsRECURRING

Guild Expedition 준비 단계; Event / Season|| Event season

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Task-Oriented Cooperation; Guild Expedition 버프 상태; Bridge Candidate
0031Guild Raid / 길드 토벌CONDITIONAL

길드 레벨 조건. 정확한 수치는 RP Annex에 둔다.; Conditional / Recurring|| Conditional / daily attempts; KR storefront

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Asynchronous Combat Cooperation; 비동기 누적 협력 전투; Bridge Candidate
0032Sanctuary Co-op / 비경 합동전UNKNOWN

역사적 구현은 확인됐다. 현행 해금·기준일 접근은 Unknown이다.; Historical event; 기준일 재개 주기 Unknown; KR storefront

3 FIELDS
S5 NODE POSITION
Structure Node
STRUCTURAL ROLE
Final Node Role
BASIS SUMMARY
Real-Time Combat Cooperation
0033Guild Research / 길드 연구ACTIVE

버전 1.1.6에서 추가; 상시 / 일일 기여 리듬|| Persistent; KR storefront

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Task-Oriented Cooperation; 기부→길드 버프 브리지; Bridge Candidate; Meta; Meta / Strategic
0034Camp Visit / 캠프 방문ACTIVE

버전 1.1.7에서 추가; 상시 기능. 정확한 Reset 미공개|| On demand; KR storefront

3 FIELDS
S5 NODE POSITION
Periphery
STRUCTURAL ROLE
Periphery Candidate
BASIS SUMMARY
Community & Event Cooperation; 비전투 소셜 연결; Periphery Candidate
0035Friend Energy GiftACTIVE

Friends 기능; 상시. 정확한 일일 Reset은 미확정이다.|| Daily cap unknown

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Community Cooperation; 비동기 자원 이전; Bridge Candidate
0036Gear / 장비ACTIVE

Persistent; KR storefront

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
성장 상태 입력; Bridge Candidate; External; Fundamental / Strategic / Expansion
0037Runes / 룬ACTIVE

Persistent; KR storefront

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
성장 상태 입력; Bridge Candidate; External; Strategic / Expansion
0038Artifacts / 성물ACTIVE

Persistent; KR storefront

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
성장 상태 입력; Bridge Candidate; External; Strategic / Expansion
0039Talent Cards / 재능 카드ACTIVE

Persistent; KR storefront

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
성장 상태 입력; Bridge Candidate; Internal / Meta; Fundamental / Strategic
0040Characters / Heroes / 캐릭터 / 히어로ACTIVE

Persistent; KR storefront

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
플레이어 전투 편성 입력; Bridge Candidate; Internal; Fundamental / Strategic
0041Energy / 에너지ACTIVE

Continuous recovery / cap|| Global / Mobile / community page dated 2025-06-30; KR storefront

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
콘텐츠 접근 게이트; Bridge Candidate; Event / Special Resource
0042Gems / 보석ACTIVE

Persistent|| Global / iOS+Android / current|| Global / Mobile; Persistent; KR storefront

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
다중 콘텐츠·상점 입력; Bridge Candidate; Premium Currency; Linked; Premium currency
0043Ruin Shovel / 유적 삽ACTIVE CONDITIONAL

Rune Ruins entry item; official v1.1.0 EN/KR occurrence plus current specialist reference; KR storefront; Global / iOS version 1.1.1 occurrence

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Rune Ruins 입력 재화; Bridge Candidate; Event & Special Resource; Linked; Input Resource
0044EggsCONDITIONAL

Event-linked

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Camp 입력 자원; Bridge Candidate
0045SeedsCONDITIONAL

Event-linked

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Camp 버프 입력 자원; Bridge Candidate
0046Mystling / 사역마ACTIVE

Persistent; KR storefront; v1.1.6 onward

3 FIELDS
S5 NODE POSITION
Periphery
STRUCTURAL ROLE
Periphery Candidate
BASIS SUMMARY
Camp 수집 결과; Periphery Candidate
0047Mystling FragmentsACTIVE

On duplicate

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
중복 전환 성장 재료; Bridge Candidate
0048Peak Arena VouchersCONDITIONAL

Season settlement

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Peak Arena 교환 재화; Bridge Candidate
0049Peak Arena ShopCONDITIONAL

Seasonal

3 FIELDS
S5 NODE POSITION
Periphery
STRUCTURAL ROLE
Periphery Candidate
BASIS SUMMARY
경쟁 보상 소비 목적지; Periphery Candidate
0050Guild EmblemsCONDITIONAL

Season settlement

3 FIELDS
S5 NODE POSITION
Bridge
STRUCTURAL ROLE
Bridge Candidate
BASIS SUMMARY
Guild Expedition 정산 재화; Bridge Candidate