| 0001Growth Systems 1AFK Stage | — | ACTIVE | 3 FIELDS- GROWTH LAYER
- Basic Farming + Asynchronous / Idle; Always-on progression node
- GROWTH ROLE
- Core; Basic Farming + Asynchronous / Idle; Always-on progression node; Core Candidate
- SUCCESS FAILURE RESET
- 승리 시 단계 상승; 실패 시 현 단계 유지
|
|---|
| 0002Growth Systems 2Magic Charms | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid–Late seasonal
- TARGET NAME TYPE
- Hero / season
- GROWTH STAGE LEVEL TIER
- Season-specific quality and upgrade tiers
- CAP LIMIT
- Season-specific quality and upgrade tiers
- MECHANIC
- Seasonal charm equipment and quality growth
- SUCCESS FAILURE RESET
- Deterministic equip/upgrade; drop acquisition may vary
|
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| 0003Growth Systems 3Supreme+ | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Hero
- GROWTH STAGE LEVEL TIER
- Pre-Paragon terminal tier
- CAP LIMIT
- Pre-Paragon terminal tier
- MECHANIC
- Ascension tier
- SUCCESS FAILURE RESET
- Deterministic when requirements met
|
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| 0004Growth Systems 4Paragon 1–4 · Paragon | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal / Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Hero + account roster
- GROWTH STAGE LEVEL TIER
- Paragon 1–4
- CAP LIMIT
- Paragon 1–4
- MECHANIC
- Post-Supreme+ Ascension
- SUCCESS FAILURE RESET
- Deterministic when requirements met
|
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| 0005Growth Systems 5Faction Talent | — | ENDED In Scope; historical lineage | 9 FIELDS- GROWTH LAYER
- Internal / Meta
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Seasonal
- TARGET NAME TYPE
- Team / season
- GROWTH STAGE LEVEL TIER
- Season-specific
- CAP LIMIT
- Season-specific
- MECHANIC
- Season-specific faction mechanic
- SUCCESS FAILURE RESET
- Deterministic progression
|
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| 0006Growth Systems 6Season Resonance Level | — | RECURRING | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Seasonal
- TARGET NAME TYPE
- Account roster / season
- GROWTH STAGE LEVEL TIER
- Season-specific cap
- CAP LIMIT
- Season-specific cap
- MECHANIC
- Seasonal shared level
- SUCCESS FAILURE RESET
- Deterministic leveling
|
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| 0007Growth Systems 7Artifacts | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- External / Meta
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid
- TARGET NAME TYPE
- Team / battle
- GROWTH STAGE LEVEL TIER
- Artifact-specific level cap
- CAP LIMIT
- Artifact-specific level cap
- MECHANIC
- Permanent artifact unlock and enhancement
- SUCCESS FAILURE RESET
- Deterministic
|
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| 0008Growth Systems 8Resonating Hall | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Fundamental / Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early
- TARGET NAME TYPE
- Account roster
- GROWTH STAGE LEVEL TIER
- Pre- and post-cap regimes
- CAP LIMIT
- Pre- and post-cap regimes
- MECHANIC
- Shared hero level management
- SUCCESS FAILURE RESET
- Deterministic leveling
|
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| 0009Growth Systems 9Hands of Resonance | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- Internal / Meta
- GROWTH ROLE
- Fundamental / Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early
- TARGET NAME TYPE
- Selected heroes / slots
- GROWTH STAGE LEVEL TIER
- Fixed slot count and level-gap rule
- CAP LIMIT
- Fixed slot count and level-gap rule
- MECHANIC
- Directly leveled shared-level anchors
- SUCCESS FAILURE RESET
- Deterministic
|
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| 0010Growth Systems 10Resonance Level | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Account roster
- GROWTH STAGE LEVEL TIER
- Calculated shared level
- CAP LIMIT
- Calculated shared level
- MECHANIC
- Lowest-Hand shared level
- SUCCESS FAILURE RESET
- Deterministic calculation
|
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| 0011Growth Systems 11Resonance Synergy | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Account roster
- GROWTH STAGE LEVEL TIER
- Post-starter cap expansion
- CAP LIMIT
- Post-starter cap expansion
- MECHANIC
- Post-starter shared-level expansion
- SUCCESS FAILURE RESET
- Deterministic
|
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| 0012Growth Systems 12Gold | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal / External input
- GROWTH ROLE
- Fundamental input
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Hero / class equipment
- GROWTH STAGE LEVEL TIER
- Cost varies by level / gear
- CAP LIMIT
- Cost varies by level / gear
- MECHANIC
- Leveling and Forge cost
- SUCCESS FAILURE RESET
- Deterministic spend
|
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| 0013Growth Systems 13Training Manuals · Training Manual | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal input
- GROWTH ROLE
- Fundamental input
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Early–Mid
- TARGET NAME TYPE
- Hero / Resonating Hall
- GROWTH STAGE LEVEL TIER
- Pre-cap use; conversion after transition
- CAP LIMIT
- Pre-cap use; conversion after transition
- MECHANIC
- Pre-cap level EXP resource
- SUCCESS FAILURE RESET
- Deterministic spend
|
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| 0014Growth Systems 14Hero Essence | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal / Meta input
- GROWTH ROLE
- Fundamental / Expansion input
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Hero / Resonating Hall
- GROWTH STAGE LEVEL TIER
- Used at recurring level gates and post-cap
- CAP LIMIT
- Used at recurring level gates and post-cap
- MECHANIC
- Level breakpoint and post-cap growth resource
- SUCCESS FAILURE RESET
- Deterministic spend
|
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| 0015Growth Systems 15Ascension | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Hero
- GROWTH STAGE LEVEL TIER
- Elite/Epic through Supreme+ and Paragon
- CAP LIMIT
- Elite/Epic through Supreme+ and Paragon
- MECHANIC
- Tier promotion using duplicates / Acorns
- SUCCESS FAILURE RESET
- Deterministic when costs and gates met
|
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| 0016Growth Systems 16Soul Sigils · Soul Sigil | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal growth material
- GROWTH ROLE
- Expansion input
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Specific hero
- GROWTH STAGE LEVEL TIER
- Tier-dependent
- CAP LIMIT
- Tier-dependent
- MECHANIC
- Duplicate hero representation / Ascension input
- SUCCESS FAILURE RESET
- Deterministic spend
|
|---|
| 0017Growth Systems 17Faction Acorns · Faction Acorn | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal growth material
- GROWTH ROLE
- Expansion input
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Standard-faction hero
- GROWTH STAGE LEVEL TIER
- Tier- and rarity-dependent
- CAP LIMIT
- Tier- and rarity-dependent
- MECHANIC
- Faction-bound Ascension input
- SUCCESS FAILURE RESET
- Deterministic spend
|
|---|
| 0018Growth Systems 18Omni-Acorn | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal growth material
- GROWTH ROLE
- Supportive / Expansion input
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Eligible hero
- GROWTH STAGE LEVEL TIER
- Rule-dependent
- CAP LIMIT
- Rule-dependent
- MECHANIC
- Universal Acorn substitute
- SUCCESS FAILURE RESET
- Deterministic spend
|
|---|
| 0019Growth Systems 19Hero Focus | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid
- TARGET NAME TYPE
- Hero
- GROWTH STAGE LEVEL TIER
- Unlocks at a named Ascension tier
- CAP LIMIT
- Unlocks at a named Ascension tier
- MECHANIC
- Ascension-gated stat/effect growth
- SUCCESS FAILURE RESET
- Deterministic unlock
|
|---|
| 0020Growth Systems 20Exclusive Equipment · EX · Exclusive Equipment / EX | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic / Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Hero
- GROWTH STAGE LEVEL TIER
- EX level bands; later Refinement
- CAP LIMIT
- EX level bands; later Refinement
- MECHANIC
- Hero-specific equipment level and skill growth
- SUCCESS FAILURE RESET
- Deterministic resource spend
|
|---|
| 0021Growth Systems 21Enhance Force | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Hero
- GROWTH STAGE LEVEL TIER
- Supreme+ and hero-specific availability
- CAP LIMIT
- Supreme+ and hero-specific availability
- MECHANIC
- Supreme+-gated additional skill effect; Level 2 seasonal enhancement
- SUCCESS FAILURE RESET
- Deterministic
|
|---|
| 0022Growth Systems 22Tidal Essence | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal growth material
- GROWTH ROLE
- Strategic input
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid
- TARGET NAME TYPE
- Exclusive Equipment / Hero Focus
- GROWTH STAGE LEVEL TIER
- Lower EX bands / feature-specific
- CAP LIMIT
- Lower EX bands / feature-specific
- MECHANIC
- Early EX / focus upgrade input
- SUCCESS FAILURE RESET
- Deterministic spend
|
|---|
| 0023Growth Systems 23Temporal Essence | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal growth material
- GROWTH ROLE
- Expansion input
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Exclusive Equipment
- GROWTH STAGE LEVEL TIER
- Middle EX bands
- CAP LIMIT
- Middle EX bands
- MECHANIC
- Mid EX upgrade input
- SUCCESS FAILURE RESET
- Deterministic spend
|
|---|
| 0024Growth Systems 24Twilight Essence | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal growth material
- GROWTH ROLE
- Expansion input
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Exclusive Equipment
- GROWTH STAGE LEVEL TIER
- High EX bands
- CAP LIMIT
- High EX bands
- MECHANIC
- High EX upgrade input
- SUCCESS FAILURE RESET
- Deterministic spend
|
|---|
| 0025Growth Systems 25Slumber Essence | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal growth material
- GROWTH ROLE
- Expansion input
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Exclusive Equipment Refinement
- GROWTH STAGE LEVEL TIER
- Refinement levels
- CAP LIMIT
- Refinement levels
- MECHANIC
- Post-EX Refinement input
- SUCCESS FAILURE RESET
- Deterministic spend
|
|---|
| 0026Growth Systems 26Exclusive Equipment Refinement | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Hero EX
- GROWTH STAGE LEVEL TIER
- Unlock condition disclosed; full effect/cost table partial
- CAP LIMIT
- Unlock condition disclosed; full effect/cost table partial
- MECHANIC
- Post-cap EX refinement
- SUCCESS FAILURE RESET
- Deterministic access and spend
|
|---|
| 0027Growth Systems 27Class Equipment | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Hero class
- GROWTH STAGE LEVEL TIER
- Shared by class; Forge ceiling tied to Resonance
- CAP LIMIT
- Shared by class; Forge ceiling tied to Resonance
- MECHANIC
- Class-wide shared equipment
- SUCCESS FAILURE RESET
- Deterministic equip/Forge
|
|---|
| 0028Growth Systems 28Weapon | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Hero class
- GROWTH STAGE LEVEL TIER
- Class-shared slot
- CAP LIMIT
- Class-shared slot
- MECHANIC
- Class Equipment slot
- SUCCESS FAILURE RESET
- Deterministic
|
|---|
| 0029Growth Systems 29Gloves | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Hero class
- GROWTH STAGE LEVEL TIER
- Class-shared slot
- CAP LIMIT
- Class-shared slot
- MECHANIC
- Class Equipment slot
- SUCCESS FAILURE RESET
- Deterministic
|
|---|
| 0030Growth Systems 30Accessory | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Hero class
- GROWTH STAGE LEVEL TIER
- Class-shared slot
- CAP LIMIT
- Class-shared slot
- MECHANIC
- Class Equipment slot
- SUCCESS FAILURE RESET
- Deterministic
|
|---|
| 0031Growth Systems 31Helm | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Hero class
- GROWTH STAGE LEVEL TIER
- Class-shared slot
- CAP LIMIT
- Class-shared slot
- MECHANIC
- Class Equipment slot
- SUCCESS FAILURE RESET
- Deterministic
|
|---|
| 0032Growth Systems 32Armor | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Hero class
- GROWTH STAGE LEVEL TIER
- Class-shared slot
- CAP LIMIT
- Class-shared slot
- MECHANIC
- Class Equipment slot
- SUCCESS FAILURE RESET
- Deterministic
|
|---|
| 0033Growth Systems 33Boots | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Hero class
- GROWTH STAGE LEVEL TIER
- Class-shared slot
- CAP LIMIT
- Class-shared slot
- MECHANIC
- Class Equipment slot
- SUCCESS FAILURE RESET
- Deterministic
|
|---|
| 0034Growth Systems 34Forge | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Class Equipment
- GROWTH STAGE LEVEL TIER
- Forge ceiling linked to Resonance Level
- CAP LIMIT
- Forge ceiling linked to Resonance Level
- MECHANIC
- Equipment crafting / level upgrade
- SUCCESS FAILURE RESET
- Deterministic based on resources and ceiling
|
|---|
| 0035Growth Systems 35Casting Shards | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- External growth material
- GROWTH ROLE
- Fundamental input
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Class Equipment
- GROWTH STAGE LEVEL TIER
- Quantity varies
- CAP LIMIT
- Quantity varies
- MECHANIC
- Recycling output and Forge input
- SUCCESS FAILURE RESET
- Deterministic recycling / spend
|
|---|
| 0036Growth Systems 36Season Skill | — | ENDED In Scope; historical lineage | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Seasonal
- TARGET NAME TYPE
- Hero / season
- GROWTH STAGE LEVEL TIER
- Historical unlock threshold
- CAP LIMIT
- Historical unlock threshold
- MECHANIC
- Season-specific skill layer
- SUCCESS FAILURE RESET
- Deterministic unlock
|
|---|
| 0037Growth Systems 37Season Artifacts | — | RECURRING | 9 FIELDS- GROWTH LAYER
- External / Meta
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Seasonal
- TARGET NAME TYPE
- Team / season
- GROWTH STAGE LEVEL TIER
- Season-specific level cap
- CAP LIMIT
- Season-specific level cap
- MECHANIC
- Season-specific artifact growth
- SUCCESS FAILURE RESET
- Deterministic
|
|---|
| 0038Growth Systems 38Exclusive Equipment Reset | — | CONDITIONAL | 9 FIELDS- GROWTH LAYER
- Internal / Supportive
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Late / Conditional
- TARGET NAME TYPE
- Hero EX
- GROWTH STAGE LEVEL TIER
- Reset target and type dependent
- CAP LIMIT
- Reset target and type dependent
- MECHANIC
- Full or partial EX reset
- SUCCESS FAILURE RESET
- Deterministic
|
|---|
| 0039Growth Systems 39Hero Swap Item | — | CONDITIONAL | 9 FIELDS- GROWTH LAYER
- Internal / Supportive
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Late / Conditional
- TARGET NAME TYPE
- Two eligible heroes
- GROWTH STAGE LEVEL TIER
- Same-quality eligibility; season-specific availability
- CAP LIMIT
- Same-quality eligibility; season-specific availability
- MECHANIC
- Swap Ascension tier and EX progress
- SUCCESS FAILURE RESET
- Deterministic when eligible
|
|---|
| 0040Growth Systems 40Soul Pact | — | RECURRING | 9 FIELDS- GROWTH LAYER
- Internal / Meta
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Seasonal
- TARGET NAME TYPE
- Team / season
- GROWTH STAGE LEVEL TIER
- Season-specific
- CAP LIMIT
- Season-specific
- MECHANIC
- Seasonal summoned Phantimal progression
- SUCCESS FAILURE RESET
- Deterministic progression
|
|---|
| 0041Growth Systems 41Season Equipment | — | RECURRING | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Seasonal
- TARGET NAME TYPE
- Hero class / season
- GROWTH STAGE LEVEL TIER
- Season-specific
- CAP LIMIT
- Season-specific
- MECHANIC
- Seasonal equipment growth
- SUCCESS FAILURE RESET
- Deterministic
|
|---|
| 0042Growth Systems 42Shadow Essence | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal growth material
- GROWTH ROLE
- Expansion input
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Late / Seasonal release cadence
- TARGET NAME TYPE
- Enhance Force Level 2
- GROWTH STAGE LEVEL TIER
- Quantity not publicly disclosed in selected source
- CAP LIMIT
- Quantity not publicly disclosed in selected source
- MECHANIC
- Enhance Force Level 2 activation input
- SUCCESS FAILURE RESET
- Deterministic spend
|
|---|
| 0043Growth Systems 43All-Hero Recruitment · 모든 영웅 모집 | — | ACTIVE | 2 FIELDS- GROWTH LAYER
- Sink interface; Premium / Secondary Sink; Banner; Standard
- GROWTH ROLE
- Premium / Secondary Sink; Standard; Basic
|
|---|
| 0044Growth Systems 44 | — | RECURRING | 2 FIELDS- GROWTH LAYER
- Sink interface; Premium / Secondary Sink; Banner family; Premium
- GROWTH ROLE
- Premium / Secondary Sink; Premium; Pickup
|
|---|
| 0045Growth Systems 45Epic Recruitment · 에픽 모집 | — | ACTIVE | 2 FIELDS- GROWTH LAYER
- Sink interface; Premium / Secondary Sink; Banner; Premium
- GROWTH ROLE
- Premium / Secondary Sink; Premium; Advanced
|
|---|
| 0046Growth Systems 46Stargaze Station · 스타게이즈 스테이션 | — | ACTIVE | 2 FIELDS- GROWTH LAYER
- Sink interface; Premium / Secondary Sink; Banner; Premium
- GROWTH ROLE
- Premium / Secondary Sink; Premium; Advanced
|
|---|
| 0047Growth Systems 47Season Resonance | — | ACTIVE | 2 FIELDS- GROWTH LAYER
- 귀속 보강
- GROWTH ROLE
- Growth Systems
|
|---|
| 0048Growth Systems 48Winged Crown | — | ACTIVE Paragon 4 + Exclusive Equipment +25 | 2 FIELDS- GROWTH LAYER
- 완성 상태·효과 성격
- GROWTH ROLE
- Growth Systems
|
|---|