NOVASMC

AFK Journey

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Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
202
CLASSIFICATION GROUPS
40
TRANSITIONS
0
RULES & PROCESS CONTENTS
6
PLAYER EXPERIENCE ELEMENTS

Growth Systems

RECORDS
48
VISIBLE
48
PAGE
1 / 1

148OF 48 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Growth Systems 1AFK StageACTIVE
3 FIELDS
GROWTH LAYER
Basic Farming + Asynchronous / Idle; Always-on progression node
GROWTH ROLE
Core; Basic Farming + Asynchronous / Idle; Always-on progression node; Core Candidate
SUCCESS FAILURE RESET
승리 시 단계 상승; 실패 시 현 단계 유지
0002Growth Systems 2Magic CharmsACTIVE
9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Mid–Late seasonal
TARGET NAME TYPE
Hero / season
GROWTH STAGE LEVEL TIER
Season-specific quality and upgrade tiers
CAP LIMIT
Season-specific quality and upgrade tiers
MECHANIC
Seasonal charm equipment and quality growth
SUCCESS FAILURE RESET
Deterministic equip/upgrade; drop acquisition may vary
0003Growth Systems 3Supreme+ACTIVE
9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
Late
TARGET NAME TYPE
Hero
GROWTH STAGE LEVEL TIER
Pre-Paragon terminal tier
CAP LIMIT
Pre-Paragon terminal tier
MECHANIC
Ascension tier
SUCCESS FAILURE RESET
Deterministic when requirements met
0004Growth Systems 4Paragon 1–4 · ParagonACTIVE
9 FIELDS
GROWTH LAYER
Internal / Meta
GROWTH ROLE
Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
Late
TARGET NAME TYPE
Hero + account roster
GROWTH STAGE LEVEL TIER
Paragon 1–4
CAP LIMIT
Paragon 1–4
MECHANIC
Post-Supreme+ Ascension
SUCCESS FAILURE RESET
Deterministic when requirements met
0005Growth Systems 5Faction TalentENDED

In Scope; historical lineage

9 FIELDS
GROWTH LAYER
Internal / Meta
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Seasonal
TARGET NAME TYPE
Team / season
GROWTH STAGE LEVEL TIER
Season-specific
CAP LIMIT
Season-specific
MECHANIC
Season-specific faction mechanic
SUCCESS FAILURE RESET
Deterministic progression
0006Growth Systems 6Season Resonance LevelRECURRING
9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Seasonal
TARGET NAME TYPE
Account roster / season
GROWTH STAGE LEVEL TIER
Season-specific cap
CAP LIMIT
Season-specific cap
MECHANIC
Seasonal shared level
SUCCESS FAILURE RESET
Deterministic leveling
0007Growth Systems 7ArtifactsACTIVE
9 FIELDS
GROWTH LAYER
External / Meta
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Mid
TARGET NAME TYPE
Team / battle
GROWTH STAGE LEVEL TIER
Artifact-specific level cap
CAP LIMIT
Artifact-specific level cap
MECHANIC
Permanent artifact unlock and enhancement
SUCCESS FAILURE RESET
Deterministic
0008Growth Systems 8Resonating HallACTIVE
9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Fundamental / Supportive
ACQUISITION HOW
In-game
TIMING WHEN
Early
TARGET NAME TYPE
Account roster
GROWTH STAGE LEVEL TIER
Pre- and post-cap regimes
CAP LIMIT
Pre- and post-cap regimes
MECHANIC
Shared hero level management
SUCCESS FAILURE RESET
Deterministic leveling
0009Growth Systems 9Hands of ResonanceACTIVE

In Scope

9 FIELDS
GROWTH LAYER
Internal / Meta
GROWTH ROLE
Fundamental / Supportive
ACQUISITION HOW
In-game
TIMING WHEN
Early
TARGET NAME TYPE
Selected heroes / slots
GROWTH STAGE LEVEL TIER
Fixed slot count and level-gap rule
CAP LIMIT
Fixed slot count and level-gap rule
MECHANIC
Directly leveled shared-level anchors
SUCCESS FAILURE RESET
Deterministic
0010Growth Systems 10Resonance LevelACTIVE
9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game
TIMING WHEN
Early–Late
TARGET NAME TYPE
Account roster
GROWTH STAGE LEVEL TIER
Calculated shared level
CAP LIMIT
Calculated shared level
MECHANIC
Lowest-Hand shared level
SUCCESS FAILURE RESET
Deterministic calculation
0011Growth Systems 11Resonance SynergyACTIVE
9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Late
TARGET NAME TYPE
Account roster
GROWTH STAGE LEVEL TIER
Post-starter cap expansion
CAP LIMIT
Post-starter cap expansion
MECHANIC
Post-starter shared-level expansion
SUCCESS FAILURE RESET
Deterministic
0012Growth Systems 12GoldACTIVE
9 FIELDS
GROWTH LAYER
Internal / External input
GROWTH ROLE
Fundamental input
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Hero / class equipment
GROWTH STAGE LEVEL TIER
Cost varies by level / gear
CAP LIMIT
Cost varies by level / gear
MECHANIC
Leveling and Forge cost
SUCCESS FAILURE RESET
Deterministic spend
0013Growth Systems 13Training Manuals · Training ManualACTIVE
9 FIELDS
GROWTH LAYER
Internal input
GROWTH ROLE
Fundamental input
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Early–Mid
TARGET NAME TYPE
Hero / Resonating Hall
GROWTH STAGE LEVEL TIER
Pre-cap use; conversion after transition
CAP LIMIT
Pre-cap use; conversion after transition
MECHANIC
Pre-cap level EXP resource
SUCCESS FAILURE RESET
Deterministic spend
0014Growth Systems 14Hero EssenceACTIVE
9 FIELDS
GROWTH LAYER
Internal / Meta input
GROWTH ROLE
Fundamental / Expansion input
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Early–Late
TARGET NAME TYPE
Hero / Resonating Hall
GROWTH STAGE LEVEL TIER
Used at recurring level gates and post-cap
CAP LIMIT
Used at recurring level gates and post-cap
MECHANIC
Level breakpoint and post-cap growth resource
SUCCESS FAILURE RESET
Deterministic spend
0015Growth Systems 15AscensionACTIVE
9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Hero
GROWTH STAGE LEVEL TIER
Elite/Epic through Supreme+ and Paragon
CAP LIMIT
Elite/Epic through Supreme+ and Paragon
MECHANIC
Tier promotion using duplicates / Acorns
SUCCESS FAILURE RESET
Deterministic when costs and gates met
0016Growth Systems 16Soul Sigils · Soul SigilACTIVE
9 FIELDS
GROWTH LAYER
Internal growth material
GROWTH ROLE
Expansion input
ACQUISITION HOW
Hybrid
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Specific hero
GROWTH STAGE LEVEL TIER
Tier-dependent
CAP LIMIT
Tier-dependent
MECHANIC
Duplicate hero representation / Ascension input
SUCCESS FAILURE RESET
Deterministic spend
0017Growth Systems 17Faction Acorns · Faction AcornACTIVE
9 FIELDS
GROWTH LAYER
Internal growth material
GROWTH ROLE
Expansion input
ACQUISITION HOW
Hybrid
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Standard-faction hero
GROWTH STAGE LEVEL TIER
Tier- and rarity-dependent
CAP LIMIT
Tier- and rarity-dependent
MECHANIC
Faction-bound Ascension input
SUCCESS FAILURE RESET
Deterministic spend
0018Growth Systems 18Omni-AcornACTIVE
9 FIELDS
GROWTH LAYER
Internal growth material
GROWTH ROLE
Supportive / Expansion input
ACQUISITION HOW
Hybrid
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Eligible hero
GROWTH STAGE LEVEL TIER
Rule-dependent
CAP LIMIT
Rule-dependent
MECHANIC
Universal Acorn substitute
SUCCESS FAILURE RESET
Deterministic spend
0019Growth Systems 19Hero FocusACTIVE

In Scope

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
Hybrid
TIMING WHEN
Mid
TARGET NAME TYPE
Hero
GROWTH STAGE LEVEL TIER
Unlocks at a named Ascension tier
CAP LIMIT
Unlocks at a named Ascension tier
MECHANIC
Ascension-gated stat/effect growth
SUCCESS FAILURE RESET
Deterministic unlock
0020Growth Systems 20Exclusive Equipment · EX · Exclusive Equipment / EXACTIVE
9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic / Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Hero
GROWTH STAGE LEVEL TIER
EX level bands; later Refinement
CAP LIMIT
EX level bands; later Refinement
MECHANIC
Hero-specific equipment level and skill growth
SUCCESS FAILURE RESET
Deterministic resource spend
0021Growth Systems 21Enhance ForceACTIVE
9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Late
TARGET NAME TYPE
Hero
GROWTH STAGE LEVEL TIER
Supreme+ and hero-specific availability
CAP LIMIT
Supreme+ and hero-specific availability
MECHANIC
Supreme+-gated additional skill effect; Level 2 seasonal enhancement
SUCCESS FAILURE RESET
Deterministic
0022Growth Systems 22Tidal EssenceACTIVE
9 FIELDS
GROWTH LAYER
Internal growth material
GROWTH ROLE
Strategic input
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Mid
TARGET NAME TYPE
Exclusive Equipment / Hero Focus
GROWTH STAGE LEVEL TIER
Lower EX bands / feature-specific
CAP LIMIT
Lower EX bands / feature-specific
MECHANIC
Early EX / focus upgrade input
SUCCESS FAILURE RESET
Deterministic spend
0023Growth Systems 23Temporal EssenceACTIVE
9 FIELDS
GROWTH LAYER
Internal growth material
GROWTH ROLE
Expansion input
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Late
TARGET NAME TYPE
Exclusive Equipment
GROWTH STAGE LEVEL TIER
Middle EX bands
CAP LIMIT
Middle EX bands
MECHANIC
Mid EX upgrade input
SUCCESS FAILURE RESET
Deterministic spend
0024Growth Systems 24Twilight EssenceACTIVE
9 FIELDS
GROWTH LAYER
Internal growth material
GROWTH ROLE
Expansion input
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Late
TARGET NAME TYPE
Exclusive Equipment
GROWTH STAGE LEVEL TIER
High EX bands
CAP LIMIT
High EX bands
MECHANIC
High EX upgrade input
SUCCESS FAILURE RESET
Deterministic spend
0025Growth Systems 25Slumber EssenceACTIVE
9 FIELDS
GROWTH LAYER
Internal growth material
GROWTH ROLE
Expansion input
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Late
TARGET NAME TYPE
Exclusive Equipment Refinement
GROWTH STAGE LEVEL TIER
Refinement levels
CAP LIMIT
Refinement levels
MECHANIC
Post-EX Refinement input
SUCCESS FAILURE RESET
Deterministic spend
0026Growth Systems 26Exclusive Equipment RefinementACTIVE
9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
Late
TARGET NAME TYPE
Hero EX
GROWTH STAGE LEVEL TIER
Unlock condition disclosed; full effect/cost table partial
CAP LIMIT
Unlock condition disclosed; full effect/cost table partial
MECHANIC
Post-cap EX refinement
SUCCESS FAILURE RESET
Deterministic access and spend
0027Growth Systems 27Class EquipmentACTIVE
9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Early–Late
TARGET NAME TYPE
Hero class
GROWTH STAGE LEVEL TIER
Shared by class; Forge ceiling tied to Resonance
CAP LIMIT
Shared by class; Forge ceiling tied to Resonance
MECHANIC
Class-wide shared equipment
SUCCESS FAILURE RESET
Deterministic equip/Forge
0028Growth Systems 28WeaponACTIVE

In Scope

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Early–Late
TARGET NAME TYPE
Hero class
GROWTH STAGE LEVEL TIER
Class-shared slot
CAP LIMIT
Class-shared slot
MECHANIC
Class Equipment slot
SUCCESS FAILURE RESET
Deterministic
0029Growth Systems 29GlovesACTIVE

In Scope

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Early–Late
TARGET NAME TYPE
Hero class
GROWTH STAGE LEVEL TIER
Class-shared slot
CAP LIMIT
Class-shared slot
MECHANIC
Class Equipment slot
SUCCESS FAILURE RESET
Deterministic
0030Growth Systems 30AccessoryACTIVE

In Scope

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Early–Late
TARGET NAME TYPE
Hero class
GROWTH STAGE LEVEL TIER
Class-shared slot
CAP LIMIT
Class-shared slot
MECHANIC
Class Equipment slot
SUCCESS FAILURE RESET
Deterministic
0031Growth Systems 31HelmACTIVE

In Scope

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Early–Late
TARGET NAME TYPE
Hero class
GROWTH STAGE LEVEL TIER
Class-shared slot
CAP LIMIT
Class-shared slot
MECHANIC
Class Equipment slot
SUCCESS FAILURE RESET
Deterministic
0032Growth Systems 32ArmorACTIVE

In Scope

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Early–Late
TARGET NAME TYPE
Hero class
GROWTH STAGE LEVEL TIER
Class-shared slot
CAP LIMIT
Class-shared slot
MECHANIC
Class Equipment slot
SUCCESS FAILURE RESET
Deterministic
0033Growth Systems 33BootsACTIVE

In Scope

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Early–Late
TARGET NAME TYPE
Hero class
GROWTH STAGE LEVEL TIER
Class-shared slot
CAP LIMIT
Class-shared slot
MECHANIC
Class Equipment slot
SUCCESS FAILURE RESET
Deterministic
0034Growth Systems 34ForgeACTIVE
9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Early–Late
TARGET NAME TYPE
Class Equipment
GROWTH STAGE LEVEL TIER
Forge ceiling linked to Resonance Level
CAP LIMIT
Forge ceiling linked to Resonance Level
MECHANIC
Equipment crafting / level upgrade
SUCCESS FAILURE RESET
Deterministic based on resources and ceiling
0035Growth Systems 35Casting ShardsACTIVE
9 FIELDS
GROWTH LAYER
External growth material
GROWTH ROLE
Fundamental input
ACQUISITION HOW
In-game
TIMING WHEN
Early–Late
TARGET NAME TYPE
Class Equipment
GROWTH STAGE LEVEL TIER
Quantity varies
CAP LIMIT
Quantity varies
MECHANIC
Recycling output and Forge input
SUCCESS FAILURE RESET
Deterministic recycling / spend
0036Growth Systems 36Season SkillENDED

In Scope; historical lineage

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Seasonal
TARGET NAME TYPE
Hero / season
GROWTH STAGE LEVEL TIER
Historical unlock threshold
CAP LIMIT
Historical unlock threshold
MECHANIC
Season-specific skill layer
SUCCESS FAILURE RESET
Deterministic unlock
0037Growth Systems 37Season ArtifactsRECURRING
9 FIELDS
GROWTH LAYER
External / Meta
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Seasonal
TARGET NAME TYPE
Team / season
GROWTH STAGE LEVEL TIER
Season-specific level cap
CAP LIMIT
Season-specific level cap
MECHANIC
Season-specific artifact growth
SUCCESS FAILURE RESET
Deterministic
0038Growth Systems 38Exclusive Equipment ResetCONDITIONAL
9 FIELDS
GROWTH LAYER
Internal / Supportive
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Late / Conditional
TARGET NAME TYPE
Hero EX
GROWTH STAGE LEVEL TIER
Reset target and type dependent
CAP LIMIT
Reset target and type dependent
MECHANIC
Full or partial EX reset
SUCCESS FAILURE RESET
Deterministic
0039Growth Systems 39Hero Swap ItemCONDITIONAL
9 FIELDS
GROWTH LAYER
Internal / Supportive
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Late / Conditional
TARGET NAME TYPE
Two eligible heroes
GROWTH STAGE LEVEL TIER
Same-quality eligibility; season-specific availability
CAP LIMIT
Same-quality eligibility; season-specific availability
MECHANIC
Swap Ascension tier and EX progress
SUCCESS FAILURE RESET
Deterministic when eligible
0040Growth Systems 40Soul PactRECURRING
9 FIELDS
GROWTH LAYER
Internal / Meta
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Seasonal
TARGET NAME TYPE
Team / season
GROWTH STAGE LEVEL TIER
Season-specific
CAP LIMIT
Season-specific
MECHANIC
Seasonal summoned Phantimal progression
SUCCESS FAILURE RESET
Deterministic progression
0041Growth Systems 41Season EquipmentRECURRING
9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Seasonal
TARGET NAME TYPE
Hero class / season
GROWTH STAGE LEVEL TIER
Season-specific
CAP LIMIT
Season-specific
MECHANIC
Seasonal equipment growth
SUCCESS FAILURE RESET
Deterministic
0042Growth Systems 42Shadow EssenceACTIVE
9 FIELDS
GROWTH LAYER
Internal growth material
GROWTH ROLE
Expansion input
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Late / Seasonal release cadence
TARGET NAME TYPE
Enhance Force Level 2
GROWTH STAGE LEVEL TIER
Quantity not publicly disclosed in selected source
CAP LIMIT
Quantity not publicly disclosed in selected source
MECHANIC
Enhance Force Level 2 activation input
SUCCESS FAILURE RESET
Deterministic spend
0043Growth Systems 43All-Hero Recruitment · 모든 영웅 모집ACTIVE
2 FIELDS
GROWTH LAYER
Sink interface; Premium / Secondary Sink; Banner; Standard
GROWTH ROLE
Premium / Secondary Sink; Standard; Basic
0044Growth Systems 44RECURRING
2 FIELDS
GROWTH LAYER
Sink interface; Premium / Secondary Sink; Banner family; Premium
GROWTH ROLE
Premium / Secondary Sink; Premium; Pickup
0045Growth Systems 45Epic Recruitment · 에픽 모집ACTIVE
2 FIELDS
GROWTH LAYER
Sink interface; Premium / Secondary Sink; Banner; Premium
GROWTH ROLE
Premium / Secondary Sink; Premium; Advanced
0046Growth Systems 46Stargaze Station · 스타게이즈 스테이션ACTIVE
2 FIELDS
GROWTH LAYER
Sink interface; Premium / Secondary Sink; Banner; Premium
GROWTH ROLE
Premium / Secondary Sink; Premium; Advanced
0047Growth Systems 47Season ResonanceACTIVE
2 FIELDS
GROWTH LAYER
귀속 보강
GROWTH ROLE
Growth Systems
0048Growth Systems 48Winged CrownACTIVE

Paragon 4 + Exclusive Equipment +25

2 FIELDS
GROWTH LAYER
완성 상태·효과 성격
GROWTH ROLE
Growth Systems