| 0001Basic Configuration 1Lightbearers · 한국어 공식 지역화명 레오프론 · 비공식 음역 라이트베어러 | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Faction
- OBJECT TYPE
- Faction; Character
- ROLE FUNCTION
- 진영 정체성과 편성 상호작용
- PRIMARY MODE POSITION
- Heroes
- CORE RULE MECHANIC
- Faction Bonus 및 상성 맥락
- TARGET PARTY FORMATION
- Heroes
- COMBAT TEMPO TURN ORDER
- Faction Bonus 및 상성 맥락
|
|---|
| 0002Basic Configuration 2Wilders · 한국어 공식 지역화명 와일더스 · 단축 alias 와일더 | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Faction
- OBJECT TYPE
- Faction; Character
- ROLE FUNCTION
- 진영 정체성과 편성 상호작용
- PRIMARY MODE POSITION
- Heroes
- CORE RULE MECHANIC
- Faction Bonus 및 상성 맥락
- TARGET PARTY FORMATION
- Heroes
- COMBAT TEMPO TURN ORDER
- Faction Bonus 및 상성 맥락
|
|---|
| 0003Basic Configuration 3Maulers · 한국어 공식 지역화명 트라이브 · 영문 음역 alias 몰러 | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Faction
- OBJECT TYPE
- Faction; Character
- ROLE FUNCTION
- 진영 정체성과 편성 상호작용
- PRIMARY MODE POSITION
- Heroes
- CORE RULE MECHANIC
- Faction Bonus 및 상성 맥락
- TARGET PARTY FORMATION
- Heroes
- COMBAT TEMPO TURN ORDER
- Faction Bonus 및 상성 맥락
|
|---|
| 0004Basic Configuration 4Graveborn | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Faction
- OBJECT TYPE
- Faction; Character
- ROLE FUNCTION
- 진영 정체성과 편성 상호작용
- PRIMARY MODE POSITION
- Heroes
- CORE RULE MECHANIC
- Faction Bonus 및 상성 맥락
- TARGET PARTY FORMATION
- Heroes
- COMBAT TEMPO TURN ORDER
- Faction Bonus 및 상성 맥락
|
|---|
| 0005Basic Configuration 5Celestials · Celestial · Hypogean · Celestial / Hypogean · 한국어 공식 지역화명 반신 · 영문 음역 alias 셀레스티얼 | — | ACTIVE In Scope; Linked; Global / All / / baseline | 8 FIELDS- DOMAIN
- Character
- TYPE
- Faction
- OBJECT TYPE
- Faction; Character; Linked Target Group; Linked
- ROLE FUNCTION
- 특수 진영 편성 기여
- PRIMARY MODE POSITION
- Heroes
- CORE RULE MECHANIC
- Faction Bonus에 유연하게 기여
- TARGET PARTY FORMATION
- Heroes
- COMBAT TEMPO TURN ORDER
- Faction Bonus에 유연하게 기여
|
|---|
| 0006Basic Configuration 6Hypogeans · Celestial · Hypogean · Celestial / Hypogean · 한국어 공식 지역화명 악마 · 영문 음역 alias 하이포지안 | — | ACTIVE In Scope; Linked; Global / All / / baseline | 8 FIELDS- DOMAIN
- Character
- TYPE
- Faction
- OBJECT TYPE
- Faction; Character; Linked Target Group; Linked
- ROLE FUNCTION
- 특수 진영 편성 기여
- PRIMARY MODE POSITION
- Heroes
- CORE RULE MECHANIC
- Faction Bonus에 유연하게 기여
- TARGET PARTY FORMATION
- Heroes
- COMBAT TEMPO TURN ORDER
- Faction Bonus에 유연하게 기여
|
|---|
| 0007Basic Configuration 7Dimensional heroes · 한국어 공식 지역화명 이계 영웅 · 영문 음역 alias 디멘셔널 | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Faction
- OBJECT TYPE
- Faction; Character
- ROLE FUNCTION
- roster 분류
- PRIMARY MODE POSITION
- Crossover / distant-world heroes
- CORE RULE MECHANIC
- 핵심 6진영과 별도 범주
- TARGET PARTY FORMATION
- Crossover / distant-world heroes
- COMBAT TEMPO TURN ORDER
- 핵심 6진영과 별도 범주
|
|---|
| 0008Basic Configuration 8Tank | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class
- OBJECT TYPE
- Class; Character
- ROLE FUNCTION
- 전열 생존·피해 완충 경향
- PRIMARY MODE POSITION
- Heroes
- CORE RULE MECHANIC
- 배치·기능 역할과 상호작용
- TARGET PARTY FORMATION
- Heroes
- COMBAT TEMPO TURN ORDER
- 배치·기능 역할과 상호작용
|
|---|
| 0009Basic Configuration 9Warrior | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class
- OBJECT TYPE
- Class; Character
- ROLE FUNCTION
- 근접 교전·혼합 전열 경향
- PRIMARY MODE POSITION
- Heroes
- CORE RULE MECHANIC
- 배치·기능 역할과 상호작용
- TARGET PARTY FORMATION
- Heroes
- COMBAT TEMPO TURN ORDER
- 배치·기능 역할과 상호작용
|
|---|
| 0010Basic Configuration 10Marksman | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class
- OBJECT TYPE
- Class; Character
- ROLE FUNCTION
- 원거리 공격 경향
- PRIMARY MODE POSITION
- Heroes
- CORE RULE MECHANIC
- 사거리·배치와 상호작용
- TARGET PARTY FORMATION
- Heroes
- COMBAT TEMPO TURN ORDER
- 사거리·배치와 상호작용
|
|---|
| 0011Basic Configuration 11Mage | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class
- OBJECT TYPE
- Class; Character
- ROLE FUNCTION
- 스킬 중심 마법 피해 경향
- PRIMARY MODE POSITION
- Heroes
- CORE RULE MECHANIC
- 스킬·배치와 상호작용
- TARGET PARTY FORMATION
- Heroes
- COMBAT TEMPO TURN ORDER
- 스킬·배치와 상호작용
|
|---|
| 0012Basic Configuration 12Rogue | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class
- OBJECT TYPE
- Class; Character
- ROLE FUNCTION
- 기동·대상 접근 피해 경향
- PRIMARY MODE POSITION
- Heroes
- CORE RULE MECHANIC
- 후열·타기팅과 상호작용
- TARGET PARTY FORMATION
- Heroes
- COMBAT TEMPO TURN ORDER
- 후열·타기팅과 상호작용
|
|---|
| 0013Basic Configuration 13Support | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Class
- OBJECT TYPE
- Class; Character
- ROLE FUNCTION
- 회복·버프·디버프·제어 경향
- PRIMARY MODE POSITION
- Heroes
- CORE RULE MECHANIC
- 생존·utility와 상호작용
- TARGET PARTY FORMATION
- Heroes
- COMBAT TEMPO TURN ORDER
- 생존·utility와 상호작용
|
|---|
| 0014Basic Configuration 14A-Level | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Rarity
- OBJECT TYPE
- Rarity; Character
- ROLE FUNCTION
- 희귀도 및 승급 비용 분류
- PRIMARY MODE POSITION
- Heroes
- CORE RULE MECHANIC
- Recruitment·Ascension과 연결
- TARGET PARTY FORMATION
- Heroes
- COMBAT TEMPO TURN ORDER
- Recruitment·Ascension과 연결
|
|---|
| 0015Basic Configuration 15S-Level | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Rarity
- OBJECT TYPE
- Rarity; Character
- ROLE FUNCTION
- 희귀도 및 승급 비용 분류
- PRIMARY MODE POSITION
- Heroes
- CORE RULE MECHANIC
- Recruitment·Ascension과 연결
- TARGET PARTY FORMATION
- Heroes
- COMBAT TEMPO TURN ORDER
- Recruitment·Ascension과 연결
|
|---|
| 0016Basic Configuration 16strategic card battles — source descriptive phrase | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Type
- OBJECT TYPE
- Combat Type / descriptive structure
- ROLE FUNCTION
- 타일 보드에서 준비·배치 후 자동 실행
- PRIMARY MODE POSITION
- Standard battles
- CORE RULE MECHANIC
- 배치·지형·Ultimate timing
- TARGET PARTY FORMATION
- Standard battles
- COMBAT TEMPO TURN ORDER
- 배치·지형·Ultimate timing
|
|---|
| 0017Basic Configuration 17formation / formations | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Deck & Formation
- OBJECT TYPE
- Formation Rule / slot count
- ROLE FUNCTION
- 5명의 영웅을 선택·배치
- PRIMARY MODE POSITION
- Standard battle team
- CORE RULE MECHANIC
- Faction Bonus·위치 배치
- TARGET PARTY FORMATION
- Standard battle team
- COMBAT TEMPO TURN ORDER
- Faction Bonus·위치 배치
|
|---|
| 0018Basic Configuration 18formation / positioning behavior | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Deck & Formation
- OBJECT TYPE
- Formation Control / positioning behavior
- ROLE FUNCTION
- 전투 전 타일 보드에 위치를 지정
- PRIMARY MODE POSITION
- Deployed heroes
- CORE RULE MECHANIC
- 지형·전투 기믹
- TARGET PARTY FORMATION
- Deployed heroes
- COMBAT TEMPO TURN ORDER
- 지형·전투 기믹
|
|---|
| 0019Basic Configuration 19Faction Buff · Faction Bonus · Faction Buff / Faction Bonus | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Formation Modifier
- OBJECT TYPE
- Formation Modifier; Combat
- ROLE FUNCTION
- 편성 조합에 따라 스탯 modifier 적용
- PRIMARY MODE POSITION
- All deployed heroes
- CORE RULE MECHANIC
- Celestial/Hypogean의 유연 기여
- TARGET PARTY FORMATION
- All deployed heroes
- COMBAT TEMPO TURN ORDER
- Celestial/Hypogean의 유연 기여
|
|---|
| 0020Basic Configuration 20Auto-Battle | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Type / Control
- OBJECT TYPE
- Combat Type / Control; Combat
- ROLE FUNCTION
- 시스템이 전투 행동을 자동 실행
- PRIMARY MODE POSITION
- Battle actions
- CORE RULE MECHANIC
- Ultimate control setting과 병존
- TARGET PARTY FORMATION
- Battle actions
- COMBAT TEMPO TURN ORDER
- Ultimate control setting과 병존
|
|---|
| 0021Basic Configuration 21Ultimate | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Skill Control
- OBJECT TYPE
- Ultimate control state
- ROLE FUNCTION
- 플레이어가 발동 시점을 결정
- PRIMARY MODE POSITION
- Hero Ultimate
- CORE RULE MECHANIC
- 사용 가능 상태·전투 timing
- TARGET PARTY FORMATION
- Hero Ultimate
- COMBAT TEMPO TURN ORDER
- 사용 가능 상태·전투 timing
|
|---|
| 0022Basic Configuration 22Ultimate | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Skill Control
- OBJECT TYPE
- Ultimate control state
- ROLE FUNCTION
- 자동 설정 시 시스템이 발동
- PRIMARY MODE POSITION
- Hero Ultimate
- CORE RULE MECHANIC
- 사용 가능 상태·전투 timing
- TARGET PARTY FORMATION
- Hero Ultimate
- COMBAT TEMPO TURN ORDER
- 사용 가능 상태·전투 timing
|
|---|
| 0023Basic Configuration 23Energy | — | ACTIVE In Scope | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Resource
- OBJECT TYPE
- Combat Resource; Combat
- ROLE FUNCTION
- 전투 중 생성·감소하는 자원 명칭
- PRIMARY MODE POSITION
- Skills / Ultimate
- CORE RULE MECHANIC
- 공통 임계값·획득식은 미확인
- TARGET PARTY FORMATION
- Skills / Ultimate
- COMBAT TEMPO TURN ORDER
- 공통 임계값·획득식은 미확인
- COMBAT RESOURCE
- 전투 중 생성·감소하는 자원 명칭
|
|---|
| 0024Basic Configuration 24Attack Speed | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Tempo Stat
- OBJECT TYPE
- Tempo Stat; Combat
- ROLE FUNCTION
- 일반 공격 빈도·애니메이션 속도에 영향
- PRIMARY MODE POSITION
- Normal attacks
- CORE RULE MECHANIC
- Haste와 구분
- TARGET PARTY FORMATION
- Normal attacks
- COMBAT TEMPO TURN ORDER
- Haste와 구분
|
|---|
| 0025Basic Configuration 25Haste | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Tempo Stat
- OBJECT TYPE
- Tempo Stat; Combat
- ROLE FUNCTION
- 일반 공격·스킬 빈도와 애니메이션 tempo에 영향
- PRIMARY MODE POSITION
- Normal attacks and skills
- CORE RULE MECHANIC
- ATK SPD와 구분
- TARGET PARTY FORMATION
- Normal attacks and skills
- COMBAT TEMPO TURN ORDER
- ATK SPD와 구분
|
|---|
| 0026Basic Configuration 26DEF Penetration | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Calculation Stat
- OBJECT TYPE
- Calculation Stat; Combat
- ROLE FUNCTION
- 대상 방어의 일부를 무시
- PRIMARY MODE POSITION
- Damage calculation
- CORE RULE MECHANIC
- Physical·Magic DEF와 상호작용
- TARGET PARTY FORMATION
- Damage calculation
- COMBAT TEMPO TURN ORDER
- Physical·Magic DEF와 상호작용
|
|---|
| 0027Basic Configuration 27Critical Damage Multiplier | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Calculation Result
- OBJECT TYPE
- Calculation Result; Combat
- ROLE FUNCTION
- 공개 Rule이 정한 배율 결과
- PRIMARY MODE POSITION
- Critical damage
- CORE RULE MECHANIC
- 공격자·방어자 관련 스탯과 상호작용
- TARGET PARTY FORMATION
- Critical damage
- COMBAT TEMPO TURN ORDER
- 공격자·방어자 관련 스탯과 상호작용
|
|---|
| 0028Basic Configuration 28Storybook-style Magical World | — | ACTIVE In Scope | 9 FIELDS- DOMAIN
- Visual
- TYPE
- Art Direction
- OBJECT TYPE
- Art Direction; Visual
- ROLE FUNCTION
- 삽화책형 판타지 세계 표현
- PRIMARY MODE POSITION
- Esperia environments and characters
- CORE RULE MECHANIC
- stained-glass inspiration은 보조 맥락
- TARGET PARTY FORMATION
- Esperia environments and characters
- COMBAT TEMPO TURN ORDER
- stained-glass inspiration은 보조 맥락
- VISUAL UI FEEDBACK
- 삽화책형 판타지 세계 표현
|
|---|
| 0029Basic Configuration 29Esperia | — | ACTIVE In Scope | 9 FIELDS- DOMAIN
- Visual
- TYPE
- World / Setting
- OBJECT TYPE
- World / Setting; Visual
- ROLE FUNCTION
- 세계 정체성의 기준
- PRIMARY MODE POSITION
- Story and exploration space
- CORE RULE MECHANIC
- 진영·탐험·전투 장소를 수용
- TARGET PARTY FORMATION
- Story and exploration space
- COMBAT TEMPO TURN ORDER
- 진영·탐험·전투 장소를 수용
- VISUAL UI FEEDBACK
- 세계 정체성의 기준
|
|---|
| 0030Basic Configuration 30terrain / environmental mechanics | — | ACTIVE In Scope | 8 FIELDS- DOMAIN
- Visual
- TYPE
- World / Battle Feedback
- OBJECT TYPE
- Exploration / combat environmental behavior
- ROLE FUNCTION
- 지형·환경 기믹이 이동·전술 판단에 영향
- PRIMARY MODE POSITION
- Exploration and combat
- CORE RULE MECHANIC
- 편성·전투 기믹과 상호작용
- TARGET PARTY FORMATION
- Exploration and combat
- COMBAT TEMPO TURN ORDER
- 편성·전투 기믹과 상호작용
|
|---|
| 0031Basic Configuration 31Shared Levels | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Linked Foundation
- OBJECT TYPE
- Linked Foundation; Character
- ROLE FUNCTION
- 신규 영웅이 공유 레벨 구조를 적용받음
- PRIMARY MODE POSITION
- Entire hero roster
- CORE RULE MECHANIC
- 영웅 교체·시험 마찰 감소
- TARGET PARTY FORMATION
- Entire hero roster
- COMBAT TEMPO TURN ORDER
- 영웅 교체·시험 마찰 감소
|
|---|
| 0032Basic Configuration 32Equipment · Class Equipment | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Linked Foundation
- OBJECT TYPE
- Linked Growth Foundation / shared attribute
- ROLE FUNCTION
- 장비가 영웅 개별이 아닌 공유·Class 구조로 적용
- PRIMARY MODE POSITION
- Heroes / Classes
- CORE RULE MECHANIC
- 편성 실험 지원
- TARGET PARTY FORMATION
- Heroes / Classes
- COMBAT TEMPO TURN ORDER
- 편성 실험 지원
|
|---|
| 0033Basic Configuration 33Aurora | — | ACTIVE In Scope; roster sample only | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Hero
- OBJECT TYPE
- Playable Hero; Character
- PRIMARY MODE POSITION
- Hero
- TARGET PARTY FORMATION
- Hero
|
|---|
| 0034Basic Configuration 34Alna | — | ACTIVE In Scope; roster sample only | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Hero
- OBJECT TYPE
- Playable Hero; Character
- PRIMARY MODE POSITION
- Hero
- TARGET PARTY FORMATION
- Hero
|
|---|
| 0035Basic Configuration 35Temesia | — | ACTIVE In Scope; roster sample only | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Hero
- OBJECT TYPE
- Playable Hero; Character
- PRIMARY MODE POSITION
- Hero
- TARGET PARTY FORMATION
- Hero
|
|---|
| 0036Basic Configuration 36Dream Realm | — | ACTIVE | 4 FIELDS- DOMAIN
- Advanced Challenge / Daily Boss; PvE Competition; Daily boss growth and record-comparison node
- TYPE
- Core; Advanced Challenge / Daily Boss; PvE Competition; Daily boss growth and record-comparison node; Bridge Candidate
- OBJECT TYPE
- Advanced Challenge / Daily Boss; PvE Competition; Daily boss growth and record-comparison node
- ROLE FUNCTION
- Core; Advanced Challenge / Daily Boss; PvE Competition; Daily boss growth and record-comparison node; Bridge Candidate
|
|---|
| 0037Basic Configuration 37AFK Stage | — | ACTIVE | 4 FIELDS- DOMAIN
- Basic Farming + Asynchronous / Idle; Always-on progression node
- TYPE
- Core; Basic Farming + Asynchronous / Idle; Always-on progression node; Core Candidate
- OBJECT TYPE
- Basic Farming + Asynchronous / Idle; Always-on progression node
- ROLE FUNCTION
- Core; Basic Farming + Asynchronous / Idle; Always-on progression node; Core Candidate
|
|---|
| 0038Basic Configuration 38Arena | — | ACTIVE | 4 FIELDS- DOMAIN
- PvP; Same-server asynchronous PvP node
- TYPE
- PvP; Same-server asynchronous PvP node; Bridge Candidate
- OBJECT TYPE
- PvP; Same-server asynchronous PvP node
- ROLE FUNCTION
- PvP; Same-server asynchronous PvP node; Bridge Candidate
|
|---|
| 0039Basic Configuration 39Crown of Ashes | — | ACTIVE | 4 FIELDS- DOMAIN
- Seasonal ecosystem container; Season / Portfolio
- TYPE
- Seasonal ecosystem container; Core Candidate; Engagement-Oriented; Reward & Economy
- OBJECT TYPE
- Seasonal ecosystem container; Season / Portfolio
- ROLE FUNCTION
- Seasonal ecosystem container; Core Candidate; Engagement-Oriented; Reward & Economy
|
|---|
| 0040Basic Configuration 40Pravel | — | ACTIVE Global English / Korean locale; before Baseline | 4 FIELDS- DOMAIN
- 후보 영웅명 교정
- TYPE
- 후보 영웅명 교정
- OBJECT TYPE
- 후보 영웅명 교정
- ROLE FUNCTION
- 후보 영웅명 교정
|
|---|
| 0041Basic Configuration 41Joa | — | ACTIVE Global English / Korean locale; before Baseline | 4 FIELDS- DOMAIN
- 후보 영웅명 교정
- TYPE
- 후보 영웅명 교정
- OBJECT TYPE
- 후보 영웅명 교정
- ROLE FUNCTION
- 후보 영웅명 교정
|
|---|
| 0042Basic Configuration 42Sarié | — | ACTIVE Global English / Korean locale; before Baseline | 4 FIELDS- DOMAIN
- 후보 영웅명 교정
- TYPE
- 후보 영웅명 교정
- OBJECT TYPE
- 후보 영웅명 교정
- ROLE FUNCTION
- 후보 영웅명 교정
|
|---|
| 0043Basic Configuration 43Orion · Orion Augusta | — | Global / post-baseline version lineage | 4 FIELDS- DOMAIN
- 도입·실장 버전 계보
- TYPE
- 도입·실장 버전 계보
- OBJECT TYPE
- 도입·실장 버전 계보
- ROLE FUNCTION
- 도입·실장 버전 계보
|
|---|
| 0044Basic Configuration 44mode·season별 편성 예외 전체 목록이 기준일 official table로 닫히지 않았다. | — | ACTIVE | 4 FIELDS- DOMAIN
- 실재·귀속 시스템·편성 지위
- TYPE
- 실재·귀속 시스템·편성 지위
- OBJECT TYPE
- 실재·귀속 시스템·편성 지위
- ROLE FUNCTION
- 실재·귀속 시스템·편성 지위
|
|---|
| 0045Basic Configuration 45Recommended Formations | — | ACTIVE AFK Stage / Version 1.7.1 | 4 FIELDS- DOMAIN
- 누락 기능명
- TYPE
- 누락 기능명
- OBJECT TYPE
- 누락 기능명
- ROLE FUNCTION
- 누락 기능명
|
|---|
| 0046Basic Configuration 46Formation Records | — | ACTIVE AFK Stage formation records / Version 1.7.1 | 4 FIELDS- DOMAIN
- 누락 UI 명칭
- TYPE
- 누락 UI 명칭
- OBJECT TYPE
- 누락 UI 명칭
- ROLE FUNCTION
- 누락 UI 명칭
|
|---|
| 0047Basic Configuration 47Formation ID | — | ACTIVE Formation sharing / Version 1.6.2 onward | 4 FIELDS- DOMAIN
- 누락 공유 식별자
- TYPE
- 누락 공유 식별자
- OBJECT TYPE
- 누락 공유 식별자
- ROLE FUNCTION
- 누락 공유 식별자
|
|---|
| 0048Basic Configuration 48Only Show Owned Heroes | — | ACTIVE AFK Stage formation records / Version 1.7.1 | 4 FIELDS- DOMAIN
- 누락 필터명
- TYPE
- 누락 필터명
- OBJECT TYPE
- 누락 필터명
- ROLE FUNCTION
- 누락 필터명
|
|---|
| 0049Basic Configuration 49Merlin | — | ACTIVE Global | 4 FIELDS- DOMAIN
- 플레이어 캐릭터 명칭·역할
- TYPE
- 플레이어 캐릭터 명칭·역할
- OBJECT TYPE
- 플레이어 캐릭터 명칭·역할
- ROLE FUNCTION
- 플레이어 캐릭터 명칭·역할
|
|---|
| 0050Basic Configuration 50Photo Booth | — | ACTIVE Global | 4 FIELDS- DOMAIN
- Presentation 기능 명칭·실장 버전
- TYPE
- Presentation 기능 명칭·실장 버전
- OBJECT TYPE
- Presentation 기능 명칭·실장 버전
- ROLE FUNCTION
- Presentation 기능 명칭·실장 버전
|
|---|