| 0001Transitions 1 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- 스테이지 클리어 및 진척 갱신
- COST INPUT
- Cleared-stage state
- RESOURCE OR STATE TRANSFER
- AFK reward-rate state
- CADENCE RESET
- Always-on
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| 0002Transitions 2 | — | LIMITED | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- 서버 운영 21일 이상 + Hands of Resonance 240 + New Journey 완료 + 시즌 튜토리얼 완료
- COST INPUT
- eligible account state
- RESOURCE OR STATE TRANSFER
- King’s Sword access state
- CADENCE RESET
- Version 1.7.1 / server-relative
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| 0003Transitions 3 | — | ACTIVE | 4 FIELDS- TRIGGER CONDITION
- Phase 전환
- COST INPUT
- Prior phase Normal progress
- RESOURCE OR STATE TRANSFER
- Normal progress state carryover
- CADENCE RESET
- Per phase
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| 0004Transitions 4 | — | ACTIVE | 4 FIELDS- TRIGGER CONDITION
- Phase 전환
- COST INPUT
- Apex progress reset state
- RESOURCE OR STATE TRANSFER
- Phase ranking state
- CADENCE RESET
- Per phase
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| 0005Transitions 5 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Trial 클리어·소탕
- COST INPUT
- class-specific Magic Charm Essence 및 applicable Crests
- RESOURCE OR STATE TRANSFER
- Charm 제작·정련 입력
- CADENCE RESET
- Class rotation / season
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| 0006Transitions 6 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Deep section 진입 조건 충족
- COST INPUT
- Weekly run state
- RESOURCE OR STATE TRANSFER
- Run depth and boss access state
- CADENCE RESET
- Weekly
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| 0007Transitions 7 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- 생산품 완성·제출
- COST INPUT
- Produced Goods
- RESOURCE OR STATE TRANSFER
- Request submission state
- CADENCE RESET
- Daily
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| 0008Transitions 8 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- help request 생성
- COST INPUT
- mutual-assist permission
- RESOURCE OR STATE TRANSFER
- 지원 전투 접근권
- CADENCE RESET
- Request lifetime
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| 0009Transitions 9 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- QUALIFICATION
- TRIGGER CONDITION
- 3주 자격 주기 종료·District 상위 50위
- COST INPUT
- Tournament access permission
- RESOURCE OR STATE TRANSFER
- cross-District qualification state
- CADENCE RESET
- 3-week qualification / District
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| 0010Transitions 10 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Season AFK first-clear milestone 달성·claim
- COST INPUT
- first-clear claim state
- RESOURCE OR STATE TRANSFER
- Triumph Satchel 1 또는 Triumph Satchel 2
- CADENCE RESET
- Per phase / validity window
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| 0011Transitions 11 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Guild 구성원 Claim
- COST INPUT
- eligible claim permission
- RESOURCE OR STATE TRANSFER
- variant 지정 Diamonds
- CADENCE RESET
- Per satchel / validity window
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| 0012Transitions 12 | — | RECURRING | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Daily Stamina 1 및 선택 영웅별 Hero Stamina 1 소비·전투
- COST INPUT
- Stamina inputs
- RESOURCE OR STATE TRANSFER
- Guild map progress state
- CADENCE RESET
- Recurring cycle
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| 0013Transitions 13 | — | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- 개별 전투 종료
- COST INPUT
- Daily attempt state
- RESOURCE OR STATE TRANSFER
- Damage state applied to shared HP
- CADENCE RESET
- Event attempts
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| 0014Transitions 14 | — | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- 공용 보스 조기 처치
- COST INPUT
- Daily attempt state
- RESOURCE OR STATE TRANSFER
- Remaining-claim permission
- CADENCE RESET
- Per defeat
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| 0015Transitions 15 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- repeatable quest reward claim
- COST INPUT
- Lucky Keys
- RESOURCE OR STATE TRANSFER
- Guild sharing pool state
- CADENCE RESET
- Weekly
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| 0016Transitions 16 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- eligible Guild member claim
- COST INPUT
- Lucky Keys
- RESOURCE OR STATE TRANSFER
- member Lucky Key balance
- CADENCE RESET
- Weekly
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| 0017Transitions 17 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- lender 승인
- COST INPUT
- Dimensional Hero temporary use right
- RESOURCE OR STATE TRANSFER
- temporary roster permission
- CADENCE RESET
- Hiring period
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| 0018Transitions 18 | — | RECURRING | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Defend With Teammate 선택
- COST INPUT
- Attack-defense team state
- RESOURCE OR STATE TRANSFER
- Co-defense participation state
- CADENCE RESET
- Daily during event
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| 0019Transitions 19 | — | SCHEDULED | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Proxy battle 완료
- COST INPUT
- Requester formation and request state
- RESOURCE OR STATE TRANSFER
- Battle performance record
- CADENCE RESET
- On request during event
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| 0020Transitions 20 | — | ENDED | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- 일일·특수 퀘스트 완료 및 Claim
- COST INPUT
- Guild Medals
- RESOURCE OR STATE TRANSFER
- player inventory balance
- CADENCE RESET
- 2026-05-29~2026-06-11
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| 0021Transitions 21 | — | ENDED | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Supreme Arena·Dream Realm daily 또는 Arcane Labyrinth·Honor Duel Monday 00:00 UTC settlement
- COST INPUT
- Supremacy Pass
- RESOURCE OR STATE TRANSFER
- next Glyphshade difficulty unlock permission
- CADENCE RESET
- Version 1.7.1 이전
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| 0022Transitions 22 | — | ENDED | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Version 1.6.1 적용
- COST INPUT
- Closed availability state
- RESOURCE OR STATE TRANSFER
- Availability state → closed
- CADENCE RESET
- One-time version transition
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| 0023Transitions 23 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Peaks of Time archive 개방 및 선행 조건 충족
- COST INPUT
- Ended season state
- RESOURCE OR STATE TRANSFER
- Archived season access state
- CADENCE RESET
- Permanent archive
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| 0024Transitions 24 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- 최종 보스 전투 종료
- COST INPUT
- total boss damage record
- RESOURCE OR STATE TRANSFER
- weekly ranking record
- CADENCE RESET
- Weekly reset
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| 0025Transitions 25 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- 요일 로테이션
- COST INPUT
- Faction eligibility
- RESOURCE OR STATE TRANSFER
- Season Tower access permission
- CADENCE RESET
- Weekly rotation
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| 0026Transitions 26 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Arena Point 3,200 초과 및 Champion 자격 절차 충족
- COST INPUT
- Champion qualification state
- RESOURCE OR STATE TRANSFER
- Champion ranking state
- CADENCE RESET
- Continuous / weekly settlement
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| 0027Transitions 27 | — | LIMITED | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- 개별 전투 종료
- COST INPUT
- highest single-battle damage record
- RESOURCE OR STATE TRANSFER
- District ranking record
- CADENCE RESET
- Event period
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| 0028Transitions 28 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- 런의 3번째·7번째 전투 완료
- COST INPUT
- side-trial access state
- RESOURCE OR STATE TRANSFER
- 보조 시련 진입권
- CADENCE RESET
- Within run
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| 0029Transitions 29 | — | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- 건설 lot 진행 중 assistance request
- COST INPUT
- construction assistance permission
- RESOURCE OR STATE TRANSFER
- 건설 시간 단축 상태
- CADENCE RESET
- Per construction
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