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AFK Journey

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CATALOG CONTENTS
202
CLASSIFICATION GROUPS
40
TRANSITIONS
0
RULES & PROCESS CONTENTS
6
PLAYER EXPERIENCE ELEMENTS

Economy Systems

RECORDS
64
VISIBLE
64
PAGE
1 / 2

150OF 64 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Economy Systems 1Instant AFKACTIVE
8 FIELDS
ECONOMY CLASS
Sink interface
ECONOMY CATEGORY
Premium / Secondary Sink
OBJECT TYPE
Asynchronous / Idle; Accelerated idle reward claim; Sink interface; Premium / Secondary Sink
UNIT DENOMINATION
Free entitlement + premium spend
STORAGE CAP
Banner/store/attempt-specific
EXPIRY
Daily / weekly / monthly / season depending on object
CONVERSION RULE
Direct spend / exchange
PRIMARY USE
Instant AFK
0002Economy Systems 2Magic CharmsACTIVE
3 FIELDS
ECONOMY CLASS
Seasonal hero loadout and refinement destination; Hero / season; External
ECONOMY CATEGORY
Seasonal hero loadout and refinement destination; Bridge Candidate; Strategic
OBJECT TYPE
Seasonal hero loadout and refinement destination; Hero / season; External
0003Economy Systems 3GoldACTIVE
8 FIELDS
ECONOMY CLASS
Account currency
ECONOMY CATEGORY
Primary Currency
OBJECT TYPE
Hero / class equipment; Internal / External input; Account currency; Primary Currency
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
No public account cap
EXPIRY
Persistent
CONVERSION RULE
Direct spend
PRIMARY USE
Resonating Hall; Forge; shops
0004Economy Systems 4Training Manuals · Training ManualACTIVE
7 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Hero / Resonating Hall; Internal input; Account material; Basic Growth Materials
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
No public account cap
EXPIRY
Persistent
PRIMARY USE
Pre-cap Resonance growth
0005Economy Systems 5Hero EssenceACTIVE
8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Hero / Resonating Hall; Internal / Meta input; Account material; Basic Growth Materials
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
No public account cap
EXPIRY
Persistent
CONVERSION RULE
Direct growth input
PRIMARY USE
Resonance progression
0006Economy Systems 6Soul Sigils · Soul SigilACTIVE
8 FIELDS
ECONOMY CLASS
Hero-bound material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Specific hero; Internal growth material; Hero-bound material; Basic Growth Materials; Linked Resource; Linked
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
Hero/tier-specific
EXPIRY
Persistent
CONVERSION RULE
Duplicate result → Ascension input; eligible excess → Spirit Shard
PRIMARY USE
Ascension; excess conversion
0007Economy Systems 7Faction Acorns · Faction AcornACTIVE
8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Standard-faction hero; Internal growth material; Account material; Basic Growth Materials
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
No public account cap
EXPIRY
Persistent
CONVERSION RULE
Direct growth input
PRIMARY USE
Ascension
0008Economy Systems 8Omni-AcornACTIVE
8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Eligible hero; Internal growth material; Account material; Basic Growth Materials
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
No public account cap
EXPIRY
Persistent
CONVERSION RULE
Universal substitute for faction-limited Acorns
PRIMARY USE
Ascension
0009Economy Systems 9Tidal EssenceACTIVE
8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Exclusive Equipment / Hero Focus; Internal growth material; Account material; High-tier Resources
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
Store/event-specific limits
EXPIRY
Persistent
CONVERSION RULE
Direct growth input; store exchange
PRIMARY USE
Exclusive Equipment / Refinement
0010Economy Systems 10Temporal EssenceACTIVE
8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Exclusive Equipment; Internal growth material; Account material; High-tier Resources
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
Store/event-specific limits
EXPIRY
Persistent
CONVERSION RULE
Direct growth input; store exchange
PRIMARY USE
Exclusive Equipment / Refinement
0011Economy Systems 11Twilight EssenceACTIVE
8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Exclusive Equipment; Internal growth material; Account material; High-tier Resources
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
Store/event-specific limits
EXPIRY
Persistent
CONVERSION RULE
Direct growth input; store exchange
PRIMARY USE
Exclusive Equipment / Refinement
0012Economy Systems 12Slumber EssenceACTIVE
8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Exclusive Equipment Refinement; Internal growth material; Account material; High-tier Resources
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
Store/event-specific limits
EXPIRY
Persistent
CONVERSION RULE
Direct growth input; store exchange
PRIMARY USE
Exclusive Equipment / Refinement
0013Economy Systems 13Casting ShardsACTIVE
8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Class Equipment; External growth material; Account material; Basic Growth Materials
UNIT DENOMINATION
Free
STORAGE CAP
No public account cap
EXPIRY
Persistent
CONVERSION RULE
Recycled equipment → shards → Class Equipment forge
PRIMARY USE
Forge
0014Economy Systems 14Shadow EssenceACTIVE
8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Enhance Force Level 2; Internal growth material; Account material; High-tier Resources
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
Monthly store stock
EXPIRY
Persistent / store monthly reset
CONVERSION RULE
Season Token → Shadow Essence
PRIMARY USE
High-tier growth
0015Economy Systems 15Diamonds · Diamond · 다이아몬드ACTIVE

In Scope; Global / iOS·Android·PC / 1.7.1.1 checkpoint; Linked; Global / All / / baseline

8 FIELDS
ECONOMY CLASS
Account currency
ECONOMY CATEGORY
Premium Currency
OBJECT TYPE
Account currency; Premium Currency; Linked Resource; Linked
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
Store/attempt-specific limits
EXPIRY
Persistent; no global expiry disclosed
CONVERSION RULE
Direct spend; no disclosed fixed exchange to Dragon Crystals
PRIMARY USE
Recruitment; Instant AFK; Guild Store; shops
0016Economy Systems 16Dragon Crystals · 드래곤 크리스탈ACTIVE
8 FIELDS
ECONOMY CLASS
Account paid currency
ECONOMY CATEGORY
Premium Currency
OBJECT TYPE
Account paid currency; Premium Currency
UNIT DENOMINATION
Paid
STORAGE CAP
Product-specific
EXPIRY
Platform/account policy not disclosed
CONVERSION RULE
Paid currency → named bundle outputs when disclosed
PRIMARY USE
Trolley / premium bundles / paid products
0017Economy Systems 17Epic Invite Letter · 에픽 초대장ACTIVE
8 FIELDS
ECONOMY CLASS
Recruitment item
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Recruitment item; Secondary Currency; Linked Resource; Linked
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
Source-specific supply limits
EXPIRY
Persistent
CONVERSION RULE
1 item → 1 Epic Recruitment
PRIMARY USE
Epic Recruitment
0018Economy Systems 18Stellar CrystalACTIVE
8 FIELDS
ECONOMY CLASS
Recruitment item
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Recruitment item; High-tier Resource; Linked Resource; Linked
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
Monthly/weekly store stock
EXPIRY
Persistent
CONVERSION RULE
1 item → 1 Stargaze pull
PRIMARY USE
Stargaze Station
0019Economy Systems 19Season Essence · 시즌 정수RECURRING
8 FIELDS
ECONOMY CLASS
Season material
ECONOMY CATEGORY
Event & Special Resources
OBJECT TYPE
Season material; Event & Special Resources
UNIT DENOMINATION
Free
STORAGE CAP
Season-specific
EXPIRY
Season boundary risk; exact conversion not disclosed
CONVERSION RULE
Direct seasonal growth input
PRIMARY USE
Season progression
0020Economy Systems 20Stamina · 스태미나CONDITIONAL
8 FIELDS
ECONOMY CLASS
Mode action resource
ECONOMY CATEGORY
Limited / Event Currency
OBJECT TYPE
Mode action resource; Limited / Event Currency
UNIT DENOMINATION
Free / mode-issued
STORAGE CAP
Mode-specific
EXPIRY
Round/season rules vary
CONVERSION RULE
Consumption grants participation opportunity
PRIMARY USE
Mode actions / battles
0021Economy Systems 21Invite LetterACTIVE
8 FIELDS
ECONOMY CLASS
Recruitment item
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Recruitment item; Secondary Currency; Linked Resource; Linked
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
Store/event limits
EXPIRY
Persistent
CONVERSION RULE
1 item → 1 All-Hero pull
PRIMARY USE
All-Hero Recruitment
0022Economy Systems 22ACTIVE
5 FIELDS
ECONOMY CLASS
Recruitment item
ECONOMY CATEGORY
Limited / Event Currency
OBJECT TYPE
Recruitment item; Limited / Event Currency; Linked Resource; Linked
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
Event/store limits
0023Economy Systems 23Dolly TicketACTIVE

In Scope; Global / Multi-platform / persistent; Linked; Global / All / / baseline

8 FIELDS
ECONOMY CLASS
Account currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Account currency; Secondary Currency; Linked Resource; Linked
UNIT DENOMINATION
Free
STORAGE CAP
Per-pull yields; store stock
EXPIRY
Persistent; Recruitment Store monthly reset
CONVERSION RULE
Recruitment activity → Dolly balance → store items
PRIMARY USE
Recruitment Store
0024Economy Systems 24Guild Medal · 길드 메달RECURRING
8 FIELDS
ECONOMY CLASS
Account currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Account currency; Secondary Currency
UNIT DENOMINATION
Free
STORAGE CAP
Weekly quest limit; store stock
EXPIRY
Weekly source cadence; store daily/monthly refresh
CONVERSION RULE
Mode participation → medal balance → store items
PRIMARY USE
Guild Store
0025Economy Systems 25Arena Coin · 아레나 코인RECURRING
8 FIELDS
ECONOMY CLASS
Account currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Account currency; Secondary Currency
UNIT DENOMINATION
Free
STORAGE CAP
Weekly/monthly store stock
EXPIRY
Store refresh cadence
CONVERSION RULE
PvP reward → store purchasing power
PRIMARY USE
Arena Store
0026Economy Systems 26Season Token · 시즌 토큰RECURRING
8 FIELDS
ECONOMY CLASS
Season currency
ECONOMY CATEGORY
Limited / Event Currency
OBJECT TYPE
Season currency; Limited / Event Currency
UNIT DENOMINATION
Free
STORAGE CAP
Monthly store stock
EXPIRY
Season-linked; exact end conversion not disclosed
CONVERSION RULE
Season participation → token balance → store items
PRIMARY USE
Season Store
0027Economy Systems 27Spirit Shard · 스피릿 샤드CONDITIONAL
8 FIELDS
ECONOMY CLASS
Account conversion currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Account conversion currency; Secondary Currency
UNIT DENOMINATION
Free
STORAGE CAP
Eligibility and monthly stock
EXPIRY
Persistent; Spirit Store monthly reset
CONVERSION RULE
Excess Soul Sigil value → Spirit Shard; ratio not disclosed
PRIMARY USE
Spirit Store
0028Economy Systems 28All-Hero Recruitment · 모든 영웅 모집ACTIVE
8 FIELDS
ECONOMY CLASS
Sink interface
ECONOMY CATEGORY
Premium / Secondary Sink
OBJECT TYPE
Sink interface; Premium / Secondary Sink; Banner; Standard
UNIT DENOMINATION
Free + premium currency input
STORAGE CAP
Banner/store/attempt-specific
EXPIRY
Daily / weekly / monthly / season depending on object
CONVERSION RULE
Direct spend / exchange
PRIMARY USE
All-Hero Recruitment
0029Economy Systems 29RECURRING
7 FIELDS
ECONOMY CLASS
Sink interface
ECONOMY CATEGORY
Premium / Secondary Sink
OBJECT TYPE
Sink interface; Premium / Secondary Sink; Banner family; Premium
UNIT DENOMINATION
Free + premium currency input
STORAGE CAP
Banner/store/attempt-specific
EXPIRY
Daily / weekly / monthly / season depending on object
CONVERSION RULE
Direct spend / exchange
0030Economy Systems 30Epic Recruitment · 에픽 모집ACTIVE
8 FIELDS
ECONOMY CLASS
Sink interface
ECONOMY CATEGORY
Premium / Secondary Sink
OBJECT TYPE
Sink interface; Premium / Secondary Sink; Banner; Premium
UNIT DENOMINATION
Free + premium currency input
STORAGE CAP
Banner/store/attempt-specific
EXPIRY
Daily / weekly / monthly / season depending on object
CONVERSION RULE
Direct spend / exchange
PRIMARY USE
Epic Recruitment
0031Economy Systems 31Stargaze Station · 스타게이즈 스테이션ACTIVE
8 FIELDS
ECONOMY CLASS
Sink interface
ECONOMY CATEGORY
Premium / Secondary Sink
OBJECT TYPE
Sink interface; Premium / Secondary Sink; Banner; Premium
UNIT DENOMINATION
Free + premium currency input
STORAGE CAP
Banner/store/attempt-specific
EXPIRY
Daily / weekly / monthly / season depending on object
CONVERSION RULE
Direct spend / exchange
PRIMARY USE
Stargaze Station
0032Economy Systems 32Recruitment StoreACTIVE
8 FIELDS
ECONOMY CLASS
Sink interface
ECONOMY CATEGORY
Premium / Secondary Sink
OBJECT TYPE
Sink interface; Premium / Secondary Sink; Store; In-game Currency / Specialty
UNIT DENOMINATION
Free + premium currency input
STORAGE CAP
Banner/store/attempt-specific
EXPIRY
Daily / weekly / monthly / season depending on object
CONVERSION RULE
Direct spend / exchange
PRIMARY USE
Recruitment Store
0033Economy Systems 33Guild StoreACTIVE
8 FIELDS
ECONOMY CLASS
Store interface
ECONOMY CATEGORY
Currency-specific Sink
OBJECT TYPE
Store interface; Currency-specific Sink; Store; In-game Currency
UNIT DENOMINATION
Currency exchange
STORAGE CAP
Banner/store/attempt-specific
EXPIRY
Daily / weekly / monthly / season depending on object
CONVERSION RULE
Direct spend / exchange
PRIMARY USE
Guild Store
0034Economy Systems 34Arena StoreACTIVE
8 FIELDS
ECONOMY CLASS
Store interface
ECONOMY CATEGORY
Currency-specific Sink
OBJECT TYPE
Store interface; Currency-specific Sink; Store; In-game Currency
UNIT DENOMINATION
Currency exchange
STORAGE CAP
Banner/store/attempt-specific
EXPIRY
Daily / weekly / monthly / season depending on object
CONVERSION RULE
Direct spend / exchange
PRIMARY USE
Arena Store
0035Economy Systems 35Season StoreACTIVE
8 FIELDS
ECONOMY CLASS
Store interface
ECONOMY CATEGORY
Currency-specific Sink
OBJECT TYPE
Store interface; Currency-specific Sink; Store; In-game Currency
UNIT DENOMINATION
Currency exchange
STORAGE CAP
Banner/store/attempt-specific
EXPIRY
Daily / weekly / monthly / season depending on object
CONVERSION RULE
Direct spend / exchange
PRIMARY USE
Season Store
0036Economy Systems 36Spirit StoreACTIVE
8 FIELDS
ECONOMY CLASS
Store interface
ECONOMY CATEGORY
Currency-specific Sink
OBJECT TYPE
Store interface; Currency-specific Sink; Store; In-game Currency
UNIT DENOMINATION
Currency exchange
STORAGE CAP
Banner/store/attempt-specific
EXPIRY
Daily / weekly / monthly / season depending on object
CONVERSION RULE
Direct spend / exchange
PRIMARY USE
Spirit Store
0037Economy Systems 37EmporiumACTIVE
8 FIELDS
ECONOMY CLASS
Store hub
ECONOMY CATEGORY
Currency / resource UX hub
OBJECT TYPE
Store hub; Currency / resource UX hub; Shop Hub; In-game Currency / Specialty
UNIT DENOMINATION
Mixed
STORAGE CAP
Child-store stock limits
EXPIRY
Child-store reset cadence
CONVERSION RULE
Routes each currency to a dedicated store
PRIMARY USE
Recruitment / Guild / Season / Arena / Dream / Spirit / Friendship stores
0038Economy Systems 38Dream StoreACTIVE
8 FIELDS
ECONOMY CLASS
Store interface
ECONOMY CATEGORY
Secondary Currency Sink
OBJECT TYPE
Store interface; Secondary Currency Sink; Store; In-game Currency
UNIT DENOMINATION
Currency exchange
STORAGE CAP
Monthly stock
EXPIRY
Monthly
CONVERSION RULE
Dream Fragment → store items
PRIMARY USE
A-Level Soul Sigil and character-locked materials
0039Economy Systems 39Dream FragmentACTIVE
8 FIELDS
ECONOMY CLASS
Account currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Account currency; Secondary Currency
UNIT DENOMINATION
Free
STORAGE CAP
Store-specific
EXPIRY
Persistent / store monthly reset
CONVERSION RULE
Season Token → Dream Fragment; Dream Fragment → store items
PRIMARY USE
Dream Store
0040Economy Systems 40Friendship StoreACTIVE
8 FIELDS
ECONOMY CLASS
Store interface
ECONOMY CATEGORY
Secondary Currency Sink
OBJECT TYPE
Store interface; Secondary Currency Sink; Store; In-game Currency
UNIT DENOMINATION
Currency exchange
STORAGE CAP
Daily stock
EXPIRY
Daily
CONVERSION RULE
Pal-Coin → store items
PRIMARY USE
Affinity items and Gestures
0041Economy Systems 41Pal-CoinACTIVE
8 FIELDS
ECONOMY CLASS
Account currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Account currency; Secondary Currency
UNIT DENOMINATION
Free
STORAGE CAP
Daily source actions
EXPIRY
Persistent / store daily reset
CONVERSION RULE
Social interaction → Pal-Coin → affinity items
PRIMARY USE
Friendship Store
0042Economy Systems 42Season Manual · 시즌 교본RECURRING
8 FIELDS
ECONOMY CLASS
Season material
ECONOMY CATEGORY
Event & Special Resources
OBJECT TYPE
Season material; Event & Special Resources
UNIT DENOMINATION
Free
STORAGE CAP
Season-specific
EXPIRY
Season boundary risk
CONVERSION RULE
Direct seasonal growth input
PRIMARY USE
Season leveling
0043Economy Systems 43Abyssal Essence · 심연의 정수ACTIVE
8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Account material; High-tier Resources
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
Monthly store stock
EXPIRY
Persistent / store monthly reset
CONVERSION RULE
Season Token → Abyssal Essence
PRIMARY USE
High-tier EX progression
0044Economy Systems 44EX Equipment Reset (+15) · 전용 장비 리셋(+15)ACTIVE
8 FIELDS
ECONOMY CLASS
Account item
ECONOMY CATEGORY
Event & Special Resources
OBJECT TYPE
Account item; Event & Special Resources
UNIT DENOMINATION
Free + purchase-linked
STORAGE CAP
Monthly store stock / grant-specific
EXPIRY
Persistent
CONVERSION RULE
Spirit Shard / Season Token → reset item
PRIMARY USE
EX reset
0045Economy Systems 45Mystic CollectionCONDITIONAL
8 FIELDS
ECONOMY CLASS
Account entitlement system
ECONOMY CATEGORY
Meta-linked economic modifier
OBJECT TYPE
Account entitlement system; Meta-linked economic modifier
UNIT DENOMINATION
Free + VIP-linked unlocks
STORAGE CAP
Milestone-specific
EXPIRY
Persistent; saved attempts expire separately
CONVERSION RULE
Milestone → entitlement extension
PRIMARY USE
AFK Time cap and Instant AFK attempts
0046Economy Systems 46Classic GazetteCONDITIONAL
3 FIELDS
ECONOMY CLASS
Product
ECONOMY CATEGORY
Diamond delivery
OBJECT TYPE
Product; Cash
0047Economy Systems 47Premium GazetteCONDITIONAL
3 FIELDS
ECONOMY CLASS
Product
ECONOMY CATEGORY
Epic recruitment resource delivery
OBJECT TYPE
Product; Cash
0048Economy Systems 48SoulstoneACTIVE
3 FIELDS
ECONOMY CLASS
귀속 보강
ECONOMY CATEGORY
Economy Systems
OBJECT TYPE
귀속 보강
0049Economy Systems 49Wish PointsACTIVE
3 FIELDS
ECONOMY CLASS
귀속 보강
ECONOMY CATEGORY
Economy Systems
OBJECT TYPE
귀속 보강
0050Economy Systems 50Ancient CoinsACTIVE
3 FIELDS
ECONOMY CLASS
귀속 보강
ECONOMY CATEGORY
Economy Systems
OBJECT TYPE
귀속 보강