| 0001Economy Systems 1Instant AFK | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Sink interface
- ECONOMY CATEGORY
- Premium / Secondary Sink
- OBJECT TYPE
- Asynchronous / Idle; Accelerated idle reward claim; Sink interface; Premium / Secondary Sink
- UNIT DENOMINATION
- Free entitlement + premium spend
- STORAGE CAP
- Banner/store/attempt-specific
- EXPIRY
- Daily / weekly / monthly / season depending on object
- CONVERSION RULE
- Direct spend / exchange
- PRIMARY USE
- Instant AFK
|
|---|
| 0002Economy Systems 2Magic Charms | — | ACTIVE | 3 FIELDS- ECONOMY CLASS
- Seasonal hero loadout and refinement destination; Hero / season; External
- ECONOMY CATEGORY
- Seasonal hero loadout and refinement destination; Bridge Candidate; Strategic
- OBJECT TYPE
- Seasonal hero loadout and refinement destination; Hero / season; External
|
|---|
| 0003Economy Systems 3Gold | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account currency
- ECONOMY CATEGORY
- Primary Currency
- OBJECT TYPE
- Hero / class equipment; Internal / External input; Account currency; Primary Currency
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- No public account cap
- EXPIRY
- Persistent
- CONVERSION RULE
- Direct spend
- PRIMARY USE
- Resonating Hall; Forge; shops
|
|---|
| 0004Economy Systems 4Training Manuals · Training Manual | — | ACTIVE | 7 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Hero / Resonating Hall; Internal input; Account material; Basic Growth Materials
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- No public account cap
- EXPIRY
- Persistent
- PRIMARY USE
- Pre-cap Resonance growth
|
|---|
| 0005Economy Systems 5Hero Essence | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Hero / Resonating Hall; Internal / Meta input; Account material; Basic Growth Materials
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- No public account cap
- EXPIRY
- Persistent
- CONVERSION RULE
- Direct growth input
- PRIMARY USE
- Resonance progression
|
|---|
| 0006Economy Systems 6Soul Sigils · Soul Sigil | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Hero-bound material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Specific hero; Internal growth material; Hero-bound material; Basic Growth Materials; Linked Resource; Linked
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- Hero/tier-specific
- EXPIRY
- Persistent
- CONVERSION RULE
- Duplicate result → Ascension input; eligible excess → Spirit Shard
- PRIMARY USE
- Ascension; excess conversion
|
|---|
| 0007Economy Systems 7Faction Acorns · Faction Acorn | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Standard-faction hero; Internal growth material; Account material; Basic Growth Materials
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- No public account cap
- EXPIRY
- Persistent
- CONVERSION RULE
- Direct growth input
- PRIMARY USE
- Ascension
|
|---|
| 0008Economy Systems 8Omni-Acorn | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Eligible hero; Internal growth material; Account material; Basic Growth Materials
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- No public account cap
- EXPIRY
- Persistent
- CONVERSION RULE
- Universal substitute for faction-limited Acorns
- PRIMARY USE
- Ascension
|
|---|
| 0009Economy Systems 9Tidal Essence | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Exclusive Equipment / Hero Focus; Internal growth material; Account material; High-tier Resources
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- Store/event-specific limits
- EXPIRY
- Persistent
- CONVERSION RULE
- Direct growth input; store exchange
- PRIMARY USE
- Exclusive Equipment / Refinement
|
|---|
| 0010Economy Systems 10Temporal Essence | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Exclusive Equipment; Internal growth material; Account material; High-tier Resources
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- Store/event-specific limits
- EXPIRY
- Persistent
- CONVERSION RULE
- Direct growth input; store exchange
- PRIMARY USE
- Exclusive Equipment / Refinement
|
|---|
| 0011Economy Systems 11Twilight Essence | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Exclusive Equipment; Internal growth material; Account material; High-tier Resources
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- Store/event-specific limits
- EXPIRY
- Persistent
- CONVERSION RULE
- Direct growth input; store exchange
- PRIMARY USE
- Exclusive Equipment / Refinement
|
|---|
| 0012Economy Systems 12Slumber Essence | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Exclusive Equipment Refinement; Internal growth material; Account material; High-tier Resources
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- Store/event-specific limits
- EXPIRY
- Persistent
- CONVERSION RULE
- Direct growth input; store exchange
- PRIMARY USE
- Exclusive Equipment / Refinement
|
|---|
| 0013Economy Systems 13Casting Shards | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Class Equipment; External growth material; Account material; Basic Growth Materials
- UNIT DENOMINATION
- Free
- STORAGE CAP
- No public account cap
- EXPIRY
- Persistent
- CONVERSION RULE
- Recycled equipment → shards → Class Equipment forge
- PRIMARY USE
- Forge
|
|---|
| 0014Economy Systems 14Shadow Essence | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Enhance Force Level 2; Internal growth material; Account material; High-tier Resources
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- Monthly store stock
- EXPIRY
- Persistent / store monthly reset
- CONVERSION RULE
- Season Token → Shadow Essence
- PRIMARY USE
- High-tier growth
|
|---|
| 0015Economy Systems 15Diamonds · Diamond · 다이아몬드 | — | ACTIVE In Scope; Global / iOS·Android·PC / 1.7.1.1 checkpoint; Linked; Global / All / / baseline | 8 FIELDS- ECONOMY CLASS
- Account currency
- ECONOMY CATEGORY
- Premium Currency
- OBJECT TYPE
- Account currency; Premium Currency; Linked Resource; Linked
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- Store/attempt-specific limits
- EXPIRY
- Persistent; no global expiry disclosed
- CONVERSION RULE
- Direct spend; no disclosed fixed exchange to Dragon Crystals
- PRIMARY USE
- Recruitment; Instant AFK; Guild Store; shops
|
|---|
| 0016Economy Systems 16Dragon Crystals · 드래곤 크리스탈 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account paid currency
- ECONOMY CATEGORY
- Premium Currency
- OBJECT TYPE
- Account paid currency; Premium Currency
- UNIT DENOMINATION
- Paid
- STORAGE CAP
- Product-specific
- EXPIRY
- Platform/account policy not disclosed
- CONVERSION RULE
- Paid currency → named bundle outputs when disclosed
- PRIMARY USE
- Trolley / premium bundles / paid products
|
|---|
| 0017Economy Systems 17Epic Invite Letter · 에픽 초대장 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Recruitment item
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Recruitment item; Secondary Currency; Linked Resource; Linked
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- Source-specific supply limits
- EXPIRY
- Persistent
- CONVERSION RULE
- 1 item → 1 Epic Recruitment
- PRIMARY USE
- Epic Recruitment
|
|---|
| 0018Economy Systems 18Stellar Crystal | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Recruitment item
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Recruitment item; High-tier Resource; Linked Resource; Linked
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- Monthly/weekly store stock
- EXPIRY
- Persistent
- CONVERSION RULE
- 1 item → 1 Stargaze pull
- PRIMARY USE
- Stargaze Station
|
|---|
| 0019Economy Systems 19Season Essence · 시즌 정수 | — | RECURRING | 8 FIELDS- ECONOMY CLASS
- Season material
- ECONOMY CATEGORY
- Event & Special Resources
- OBJECT TYPE
- Season material; Event & Special Resources
- UNIT DENOMINATION
- Free
- STORAGE CAP
- Season-specific
- EXPIRY
- Season boundary risk; exact conversion not disclosed
- CONVERSION RULE
- Direct seasonal growth input
- PRIMARY USE
- Season progression
|
|---|
| 0020Economy Systems 20Stamina · 스태미나 | — | CONDITIONAL | 8 FIELDS- ECONOMY CLASS
- Mode action resource
- ECONOMY CATEGORY
- Limited / Event Currency
- OBJECT TYPE
- Mode action resource; Limited / Event Currency
- UNIT DENOMINATION
- Free / mode-issued
- STORAGE CAP
- Mode-specific
- EXPIRY
- Round/season rules vary
- CONVERSION RULE
- Consumption grants participation opportunity
- PRIMARY USE
- Mode actions / battles
|
|---|
| 0021Economy Systems 21Invite Letter | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Recruitment item
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Recruitment item; Secondary Currency; Linked Resource; Linked
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- Store/event limits
- EXPIRY
- Persistent
- CONVERSION RULE
- 1 item → 1 All-Hero pull
- PRIMARY USE
- All-Hero Recruitment
|
|---|
| 0022Economy Systems 22 | — | ACTIVE | 5 FIELDS- ECONOMY CLASS
- Recruitment item
- ECONOMY CATEGORY
- Limited / Event Currency
- OBJECT TYPE
- Recruitment item; Limited / Event Currency; Linked Resource; Linked
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- Event/store limits
|
|---|
| 0023Economy Systems 23Dolly Ticket | — | ACTIVE In Scope; Global / Multi-platform / persistent; Linked; Global / All / / baseline | 8 FIELDS- ECONOMY CLASS
- Account currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Account currency; Secondary Currency; Linked Resource; Linked
- UNIT DENOMINATION
- Free
- STORAGE CAP
- Per-pull yields; store stock
- EXPIRY
- Persistent; Recruitment Store monthly reset
- CONVERSION RULE
- Recruitment activity → Dolly balance → store items
- PRIMARY USE
- Recruitment Store
|
|---|
| 0024Economy Systems 24Guild Medal · 길드 메달 | — | RECURRING | 8 FIELDS- ECONOMY CLASS
- Account currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Account currency; Secondary Currency
- UNIT DENOMINATION
- Free
- STORAGE CAP
- Weekly quest limit; store stock
- EXPIRY
- Weekly source cadence; store daily/monthly refresh
- CONVERSION RULE
- Mode participation → medal balance → store items
- PRIMARY USE
- Guild Store
|
|---|
| 0025Economy Systems 25Arena Coin · 아레나 코인 | — | RECURRING | 8 FIELDS- ECONOMY CLASS
- Account currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Account currency; Secondary Currency
- UNIT DENOMINATION
- Free
- STORAGE CAP
- Weekly/monthly store stock
- EXPIRY
- Store refresh cadence
- CONVERSION RULE
- PvP reward → store purchasing power
- PRIMARY USE
- Arena Store
|
|---|
| 0026Economy Systems 26Season Token · 시즌 토큰 | — | RECURRING | 8 FIELDS- ECONOMY CLASS
- Season currency
- ECONOMY CATEGORY
- Limited / Event Currency
- OBJECT TYPE
- Season currency; Limited / Event Currency
- UNIT DENOMINATION
- Free
- STORAGE CAP
- Monthly store stock
- EXPIRY
- Season-linked; exact end conversion not disclosed
- CONVERSION RULE
- Season participation → token balance → store items
- PRIMARY USE
- Season Store
|
|---|
| 0027Economy Systems 27Spirit Shard · 스피릿 샤드 | — | CONDITIONAL | 8 FIELDS- ECONOMY CLASS
- Account conversion currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Account conversion currency; Secondary Currency
- UNIT DENOMINATION
- Free
- STORAGE CAP
- Eligibility and monthly stock
- EXPIRY
- Persistent; Spirit Store monthly reset
- CONVERSION RULE
- Excess Soul Sigil value → Spirit Shard; ratio not disclosed
- PRIMARY USE
- Spirit Store
|
|---|
| 0028Economy Systems 28All-Hero Recruitment · 모든 영웅 모집 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Sink interface
- ECONOMY CATEGORY
- Premium / Secondary Sink
- OBJECT TYPE
- Sink interface; Premium / Secondary Sink; Banner; Standard
- UNIT DENOMINATION
- Free + premium currency input
- STORAGE CAP
- Banner/store/attempt-specific
- EXPIRY
- Daily / weekly / monthly / season depending on object
- CONVERSION RULE
- Direct spend / exchange
- PRIMARY USE
- All-Hero Recruitment
|
|---|
| 0029Economy Systems 29 | — | RECURRING | 7 FIELDS- ECONOMY CLASS
- Sink interface
- ECONOMY CATEGORY
- Premium / Secondary Sink
- OBJECT TYPE
- Sink interface; Premium / Secondary Sink; Banner family; Premium
- UNIT DENOMINATION
- Free + premium currency input
- STORAGE CAP
- Banner/store/attempt-specific
- EXPIRY
- Daily / weekly / monthly / season depending on object
- CONVERSION RULE
- Direct spend / exchange
|
|---|
| 0030Economy Systems 30Epic Recruitment · 에픽 모집 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Sink interface
- ECONOMY CATEGORY
- Premium / Secondary Sink
- OBJECT TYPE
- Sink interface; Premium / Secondary Sink; Banner; Premium
- UNIT DENOMINATION
- Free + premium currency input
- STORAGE CAP
- Banner/store/attempt-specific
- EXPIRY
- Daily / weekly / monthly / season depending on object
- CONVERSION RULE
- Direct spend / exchange
- PRIMARY USE
- Epic Recruitment
|
|---|
| 0031Economy Systems 31Stargaze Station · 스타게이즈 스테이션 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Sink interface
- ECONOMY CATEGORY
- Premium / Secondary Sink
- OBJECT TYPE
- Sink interface; Premium / Secondary Sink; Banner; Premium
- UNIT DENOMINATION
- Free + premium currency input
- STORAGE CAP
- Banner/store/attempt-specific
- EXPIRY
- Daily / weekly / monthly / season depending on object
- CONVERSION RULE
- Direct spend / exchange
- PRIMARY USE
- Stargaze Station
|
|---|
| 0032Economy Systems 32Recruitment Store | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Sink interface
- ECONOMY CATEGORY
- Premium / Secondary Sink
- OBJECT TYPE
- Sink interface; Premium / Secondary Sink; Store; In-game Currency / Specialty
- UNIT DENOMINATION
- Free + premium currency input
- STORAGE CAP
- Banner/store/attempt-specific
- EXPIRY
- Daily / weekly / monthly / season depending on object
- CONVERSION RULE
- Direct spend / exchange
- PRIMARY USE
- Recruitment Store
|
|---|
| 0033Economy Systems 33Guild Store | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Store interface
- ECONOMY CATEGORY
- Currency-specific Sink
- OBJECT TYPE
- Store interface; Currency-specific Sink; Store; In-game Currency
- UNIT DENOMINATION
- Currency exchange
- STORAGE CAP
- Banner/store/attempt-specific
- EXPIRY
- Daily / weekly / monthly / season depending on object
- CONVERSION RULE
- Direct spend / exchange
- PRIMARY USE
- Guild Store
|
|---|
| 0034Economy Systems 34Arena Store | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Store interface
- ECONOMY CATEGORY
- Currency-specific Sink
- OBJECT TYPE
- Store interface; Currency-specific Sink; Store; In-game Currency
- UNIT DENOMINATION
- Currency exchange
- STORAGE CAP
- Banner/store/attempt-specific
- EXPIRY
- Daily / weekly / monthly / season depending on object
- CONVERSION RULE
- Direct spend / exchange
- PRIMARY USE
- Arena Store
|
|---|
| 0035Economy Systems 35Season Store | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Store interface
- ECONOMY CATEGORY
- Currency-specific Sink
- OBJECT TYPE
- Store interface; Currency-specific Sink; Store; In-game Currency
- UNIT DENOMINATION
- Currency exchange
- STORAGE CAP
- Banner/store/attempt-specific
- EXPIRY
- Daily / weekly / monthly / season depending on object
- CONVERSION RULE
- Direct spend / exchange
- PRIMARY USE
- Season Store
|
|---|
| 0036Economy Systems 36Spirit Store | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Store interface
- ECONOMY CATEGORY
- Currency-specific Sink
- OBJECT TYPE
- Store interface; Currency-specific Sink; Store; In-game Currency
- UNIT DENOMINATION
- Currency exchange
- STORAGE CAP
- Banner/store/attempt-specific
- EXPIRY
- Daily / weekly / monthly / season depending on object
- CONVERSION RULE
- Direct spend / exchange
- PRIMARY USE
- Spirit Store
|
|---|
| 0037Economy Systems 37Emporium | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Store hub
- ECONOMY CATEGORY
- Currency / resource UX hub
- OBJECT TYPE
- Store hub; Currency / resource UX hub; Shop Hub; In-game Currency / Specialty
- UNIT DENOMINATION
- Mixed
- STORAGE CAP
- Child-store stock limits
- EXPIRY
- Child-store reset cadence
- CONVERSION RULE
- Routes each currency to a dedicated store
- PRIMARY USE
- Recruitment / Guild / Season / Arena / Dream / Spirit / Friendship stores
|
|---|
| 0038Economy Systems 38Dream Store | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Store interface
- ECONOMY CATEGORY
- Secondary Currency Sink
- OBJECT TYPE
- Store interface; Secondary Currency Sink; Store; In-game Currency
- UNIT DENOMINATION
- Currency exchange
- STORAGE CAP
- Monthly stock
- EXPIRY
- Monthly
- CONVERSION RULE
- Dream Fragment → store items
- PRIMARY USE
- A-Level Soul Sigil and character-locked materials
|
|---|
| 0039Economy Systems 39Dream Fragment | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Account currency; Secondary Currency
- UNIT DENOMINATION
- Free
- STORAGE CAP
- Store-specific
- EXPIRY
- Persistent / store monthly reset
- CONVERSION RULE
- Season Token → Dream Fragment; Dream Fragment → store items
- PRIMARY USE
- Dream Store
|
|---|
| 0040Economy Systems 40Friendship Store | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Store interface
- ECONOMY CATEGORY
- Secondary Currency Sink
- OBJECT TYPE
- Store interface; Secondary Currency Sink; Store; In-game Currency
- UNIT DENOMINATION
- Currency exchange
- STORAGE CAP
- Daily stock
- EXPIRY
- Daily
- CONVERSION RULE
- Pal-Coin → store items
- PRIMARY USE
- Affinity items and Gestures
|
|---|
| 0041Economy Systems 41Pal-Coin | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Account currency; Secondary Currency
- UNIT DENOMINATION
- Free
- STORAGE CAP
- Daily source actions
- EXPIRY
- Persistent / store daily reset
- CONVERSION RULE
- Social interaction → Pal-Coin → affinity items
- PRIMARY USE
- Friendship Store
|
|---|
| 0042Economy Systems 42Season Manual · 시즌 교본 | — | RECURRING | 8 FIELDS- ECONOMY CLASS
- Season material
- ECONOMY CATEGORY
- Event & Special Resources
- OBJECT TYPE
- Season material; Event & Special Resources
- UNIT DENOMINATION
- Free
- STORAGE CAP
- Season-specific
- EXPIRY
- Season boundary risk
- CONVERSION RULE
- Direct seasonal growth input
- PRIMARY USE
- Season leveling
|
|---|
| 0043Economy Systems 43Abyssal Essence · 심연의 정수 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Account material; High-tier Resources
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- Monthly store stock
- EXPIRY
- Persistent / store monthly reset
- CONVERSION RULE
- Season Token → Abyssal Essence
- PRIMARY USE
- High-tier EX progression
|
|---|
| 0044Economy Systems 44EX Equipment Reset (+15) · 전용 장비 리셋(+15) | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account item
- ECONOMY CATEGORY
- Event & Special Resources
- OBJECT TYPE
- Account item; Event & Special Resources
- UNIT DENOMINATION
- Free + purchase-linked
- STORAGE CAP
- Monthly store stock / grant-specific
- EXPIRY
- Persistent
- CONVERSION RULE
- Spirit Shard / Season Token → reset item
- PRIMARY USE
- EX reset
|
|---|
| 0045Economy Systems 45Mystic Collection | — | CONDITIONAL | 8 FIELDS- ECONOMY CLASS
- Account entitlement system
- ECONOMY CATEGORY
- Meta-linked economic modifier
- OBJECT TYPE
- Account entitlement system; Meta-linked economic modifier
- UNIT DENOMINATION
- Free + VIP-linked unlocks
- STORAGE CAP
- Milestone-specific
- EXPIRY
- Persistent; saved attempts expire separately
- CONVERSION RULE
- Milestone → entitlement extension
- PRIMARY USE
- AFK Time cap and Instant AFK attempts
|
|---|
| 0046Economy Systems 46Classic Gazette | — | CONDITIONAL | 3 FIELDS- ECONOMY CLASS
- Product
- ECONOMY CATEGORY
- Diamond delivery
- OBJECT TYPE
- Product; Cash
|
|---|
| 0047Economy Systems 47Premium Gazette | — | CONDITIONAL | 3 FIELDS- ECONOMY CLASS
- Product
- ECONOMY CATEGORY
- Epic recruitment resource delivery
- OBJECT TYPE
- Product; Cash
|
|---|
| 0048Economy Systems 48Soulstone | — | ACTIVE | 3 FIELDS- ECONOMY CLASS
- 귀속 보강
- ECONOMY CATEGORY
- Economy Systems
- OBJECT TYPE
- 귀속 보강
|
|---|
| 0049Economy Systems 49Wish Points | — | ACTIVE | 3 FIELDS- ECONOMY CLASS
- 귀속 보강
- ECONOMY CATEGORY
- Economy Systems
- OBJECT TYPE
- 귀속 보강
|
|---|
| 0050Economy Systems 50Ancient Coins | — | ACTIVE | 3 FIELDS- ECONOMY CLASS
- 귀속 보강
- ECONOMY CATEGORY
- Economy Systems
- OBJECT TYPE
- 귀속 보강
|
|---|