NOVASMC

AFK Journey

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Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
202
CLASSIFICATION GROUPS
40
TRANSITIONS
0
RULES & PROCESS CONTENTS
6
PLAYER EXPERIENCE ELEMENTS

Basic Configuration

RECORDS
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RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Basic Configuration 1Lightbearers · 한국어 공식 지역화명 레오프론 · 비공식 음역 라이트베어러ACTIVE

In Scope

8 FIELDS
DOMAIN
Character
TYPE
Faction
OBJECT TYPE
Faction; Character
ROLE FUNCTION
진영 정체성과 편성 상호작용
PRIMARY MODE POSITION
Heroes
CORE RULE MECHANIC
Faction Bonus 및 상성 맥락
TARGET PARTY FORMATION
Heroes
COMBAT TEMPO TURN ORDER
Faction Bonus 및 상성 맥락
0002Basic Configuration 2Wilders · 한국어 공식 지역화명 와일더스 · 단축 alias 와일더ACTIVE

In Scope

8 FIELDS
DOMAIN
Character
TYPE
Faction
OBJECT TYPE
Faction; Character
ROLE FUNCTION
진영 정체성과 편성 상호작용
PRIMARY MODE POSITION
Heroes
CORE RULE MECHANIC
Faction Bonus 및 상성 맥락
TARGET PARTY FORMATION
Heroes
COMBAT TEMPO TURN ORDER
Faction Bonus 및 상성 맥락
0003Basic Configuration 3Maulers · 한국어 공식 지역화명 트라이브 · 영문 음역 alias 몰러ACTIVE

In Scope

8 FIELDS
DOMAIN
Character
TYPE
Faction
OBJECT TYPE
Faction; Character
ROLE FUNCTION
진영 정체성과 편성 상호작용
PRIMARY MODE POSITION
Heroes
CORE RULE MECHANIC
Faction Bonus 및 상성 맥락
TARGET PARTY FORMATION
Heroes
COMBAT TEMPO TURN ORDER
Faction Bonus 및 상성 맥락
0004Basic Configuration 4GravebornACTIVE

In Scope

8 FIELDS
DOMAIN
Character
TYPE
Faction
OBJECT TYPE
Faction; Character
ROLE FUNCTION
진영 정체성과 편성 상호작용
PRIMARY MODE POSITION
Heroes
CORE RULE MECHANIC
Faction Bonus 및 상성 맥락
TARGET PARTY FORMATION
Heroes
COMBAT TEMPO TURN ORDER
Faction Bonus 및 상성 맥락
0005Basic Configuration 5Celestials · Celestial · Hypogean · Celestial / Hypogean · 한국어 공식 지역화명 반신 · 영문 음역 alias 셀레스티얼ACTIVE

In Scope; Linked; Global / All / / baseline

8 FIELDS
DOMAIN
Character
TYPE
Faction
OBJECT TYPE
Faction; Character; Linked Target Group; Linked
ROLE FUNCTION
특수 진영 편성 기여
PRIMARY MODE POSITION
Heroes
CORE RULE MECHANIC
Faction Bonus에 유연하게 기여
TARGET PARTY FORMATION
Heroes
COMBAT TEMPO TURN ORDER
Faction Bonus에 유연하게 기여
0006Basic Configuration 6Hypogeans · Celestial · Hypogean · Celestial / Hypogean · 한국어 공식 지역화명 악마 · 영문 음역 alias 하이포지안ACTIVE

In Scope; Linked; Global / All / / baseline

8 FIELDS
DOMAIN
Character
TYPE
Faction
OBJECT TYPE
Faction; Character; Linked Target Group; Linked
ROLE FUNCTION
특수 진영 편성 기여
PRIMARY MODE POSITION
Heroes
CORE RULE MECHANIC
Faction Bonus에 유연하게 기여
TARGET PARTY FORMATION
Heroes
COMBAT TEMPO TURN ORDER
Faction Bonus에 유연하게 기여
0007Basic Configuration 7Dimensional heroes · 한국어 공식 지역화명 이계 영웅 · 영문 음역 alias 디멘셔널ACTIVE

In Scope

8 FIELDS
DOMAIN
Character
TYPE
Faction
OBJECT TYPE
Faction; Character
ROLE FUNCTION
roster 분류
PRIMARY MODE POSITION
Crossover / distant-world heroes
CORE RULE MECHANIC
핵심 6진영과 별도 범주
TARGET PARTY FORMATION
Crossover / distant-world heroes
COMBAT TEMPO TURN ORDER
핵심 6진영과 별도 범주
0008Basic Configuration 8TankACTIVE

In Scope

8 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Class; Character
ROLE FUNCTION
전열 생존·피해 완충 경향
PRIMARY MODE POSITION
Heroes
CORE RULE MECHANIC
배치·기능 역할과 상호작용
TARGET PARTY FORMATION
Heroes
COMBAT TEMPO TURN ORDER
배치·기능 역할과 상호작용
0009Basic Configuration 9WarriorACTIVE

In Scope

8 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Class; Character
ROLE FUNCTION
근접 교전·혼합 전열 경향
PRIMARY MODE POSITION
Heroes
CORE RULE MECHANIC
배치·기능 역할과 상호작용
TARGET PARTY FORMATION
Heroes
COMBAT TEMPO TURN ORDER
배치·기능 역할과 상호작용
0010Basic Configuration 10MarksmanACTIVE

In Scope

8 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Class; Character
ROLE FUNCTION
원거리 공격 경향
PRIMARY MODE POSITION
Heroes
CORE RULE MECHANIC
사거리·배치와 상호작용
TARGET PARTY FORMATION
Heroes
COMBAT TEMPO TURN ORDER
사거리·배치와 상호작용
0011Basic Configuration 11MageACTIVE

In Scope

8 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Class; Character
ROLE FUNCTION
스킬 중심 마법 피해 경향
PRIMARY MODE POSITION
Heroes
CORE RULE MECHANIC
스킬·배치와 상호작용
TARGET PARTY FORMATION
Heroes
COMBAT TEMPO TURN ORDER
스킬·배치와 상호작용
0012Basic Configuration 12RogueACTIVE

In Scope

8 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Class; Character
ROLE FUNCTION
기동·대상 접근 피해 경향
PRIMARY MODE POSITION
Heroes
CORE RULE MECHANIC
후열·타기팅과 상호작용
TARGET PARTY FORMATION
Heroes
COMBAT TEMPO TURN ORDER
후열·타기팅과 상호작용
0013Basic Configuration 13SupportACTIVE

In Scope

8 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Class; Character
ROLE FUNCTION
회복·버프·디버프·제어 경향
PRIMARY MODE POSITION
Heroes
CORE RULE MECHANIC
생존·utility와 상호작용
TARGET PARTY FORMATION
Heroes
COMBAT TEMPO TURN ORDER
생존·utility와 상호작용
0014Basic Configuration 14A-LevelACTIVE
8 FIELDS
DOMAIN
Character
TYPE
Rarity
OBJECT TYPE
Rarity; Character
ROLE FUNCTION
희귀도 및 승급 비용 분류
PRIMARY MODE POSITION
Heroes
CORE RULE MECHANIC
Recruitment·Ascension과 연결
TARGET PARTY FORMATION
Heroes
COMBAT TEMPO TURN ORDER
Recruitment·Ascension과 연결
0015Basic Configuration 15S-LevelACTIVE
8 FIELDS
DOMAIN
Character
TYPE
Rarity
OBJECT TYPE
Rarity; Character
ROLE FUNCTION
희귀도 및 승급 비용 분류
PRIMARY MODE POSITION
Heroes
CORE RULE MECHANIC
Recruitment·Ascension과 연결
TARGET PARTY FORMATION
Heroes
COMBAT TEMPO TURN ORDER
Recruitment·Ascension과 연결
0016Basic Configuration 16strategic card battles — source descriptive phraseACTIVE

In Scope

8 FIELDS
DOMAIN
Combat
TYPE
Combat Type
OBJECT TYPE
Combat Type / descriptive structure
ROLE FUNCTION
타일 보드에서 준비·배치 후 자동 실행
PRIMARY MODE POSITION
Standard battles
CORE RULE MECHANIC
배치·지형·Ultimate timing
TARGET PARTY FORMATION
Standard battles
COMBAT TEMPO TURN ORDER
배치·지형·Ultimate timing
0017Basic Configuration 17formation / formationsACTIVE

In Scope

8 FIELDS
DOMAIN
Combat
TYPE
Deck & Formation
OBJECT TYPE
Formation Rule / slot count
ROLE FUNCTION
5명의 영웅을 선택·배치
PRIMARY MODE POSITION
Standard battle team
CORE RULE MECHANIC
Faction Bonus·위치 배치
TARGET PARTY FORMATION
Standard battle team
COMBAT TEMPO TURN ORDER
Faction Bonus·위치 배치
0018Basic Configuration 18formation / positioning behaviorACTIVE

In Scope

8 FIELDS
DOMAIN
Combat
TYPE
Deck & Formation
OBJECT TYPE
Formation Control / positioning behavior
ROLE FUNCTION
전투 전 타일 보드에 위치를 지정
PRIMARY MODE POSITION
Deployed heroes
CORE RULE MECHANIC
지형·전투 기믹
TARGET PARTY FORMATION
Deployed heroes
COMBAT TEMPO TURN ORDER
지형·전투 기믹
0019Basic Configuration 19Faction Buff · Faction Bonus · Faction Buff / Faction BonusACTIVE

In Scope

8 FIELDS
DOMAIN
Combat
TYPE
Formation Modifier
OBJECT TYPE
Formation Modifier; Combat
ROLE FUNCTION
편성 조합에 따라 스탯 modifier 적용
PRIMARY MODE POSITION
All deployed heroes
CORE RULE MECHANIC
Celestial/Hypogean의 유연 기여
TARGET PARTY FORMATION
All deployed heroes
COMBAT TEMPO TURN ORDER
Celestial/Hypogean의 유연 기여
0020Basic Configuration 20Auto-BattleACTIVE

In Scope

8 FIELDS
DOMAIN
Combat
TYPE
Combat Type / Control
OBJECT TYPE
Combat Type / Control; Combat
ROLE FUNCTION
시스템이 전투 행동을 자동 실행
PRIMARY MODE POSITION
Battle actions
CORE RULE MECHANIC
Ultimate control setting과 병존
TARGET PARTY FORMATION
Battle actions
COMBAT TEMPO TURN ORDER
Ultimate control setting과 병존
0021Basic Configuration 21UltimateACTIVE

In Scope

8 FIELDS
DOMAIN
Combat
TYPE
Skill Control
OBJECT TYPE
Ultimate control state
ROLE FUNCTION
플레이어가 발동 시점을 결정
PRIMARY MODE POSITION
Hero Ultimate
CORE RULE MECHANIC
사용 가능 상태·전투 timing
TARGET PARTY FORMATION
Hero Ultimate
COMBAT TEMPO TURN ORDER
사용 가능 상태·전투 timing
0022Basic Configuration 22UltimateACTIVE

In Scope

8 FIELDS
DOMAIN
Combat
TYPE
Skill Control
OBJECT TYPE
Ultimate control state
ROLE FUNCTION
자동 설정 시 시스템이 발동
PRIMARY MODE POSITION
Hero Ultimate
CORE RULE MECHANIC
사용 가능 상태·전투 timing
TARGET PARTY FORMATION
Hero Ultimate
COMBAT TEMPO TURN ORDER
사용 가능 상태·전투 timing
0023Basic Configuration 23EnergyACTIVE

In Scope

9 FIELDS
DOMAIN
Combat
TYPE
Combat Resource
OBJECT TYPE
Combat Resource; Combat
ROLE FUNCTION
전투 중 생성·감소하는 자원 명칭
PRIMARY MODE POSITION
Skills / Ultimate
CORE RULE MECHANIC
공통 임계값·획득식은 미확인
TARGET PARTY FORMATION
Skills / Ultimate
COMBAT TEMPO TURN ORDER
공통 임계값·획득식은 미확인
COMBAT RESOURCE
전투 중 생성·감소하는 자원 명칭
0024Basic Configuration 24Attack SpeedACTIVE

In Scope

8 FIELDS
DOMAIN
Combat
TYPE
Tempo Stat
OBJECT TYPE
Tempo Stat; Combat
ROLE FUNCTION
일반 공격 빈도·애니메이션 속도에 영향
PRIMARY MODE POSITION
Normal attacks
CORE RULE MECHANIC
Haste와 구분
TARGET PARTY FORMATION
Normal attacks
COMBAT TEMPO TURN ORDER
Haste와 구분
0025Basic Configuration 25HasteACTIVE

In Scope

8 FIELDS
DOMAIN
Combat
TYPE
Tempo Stat
OBJECT TYPE
Tempo Stat; Combat
ROLE FUNCTION
일반 공격·스킬 빈도와 애니메이션 tempo에 영향
PRIMARY MODE POSITION
Normal attacks and skills
CORE RULE MECHANIC
ATK SPD와 구분
TARGET PARTY FORMATION
Normal attacks and skills
COMBAT TEMPO TURN ORDER
ATK SPD와 구분
0026Basic Configuration 26DEF PenetrationACTIVE

In Scope

8 FIELDS
DOMAIN
Combat
TYPE
Calculation Stat
OBJECT TYPE
Calculation Stat; Combat
ROLE FUNCTION
대상 방어의 일부를 무시
PRIMARY MODE POSITION
Damage calculation
CORE RULE MECHANIC
Physical·Magic DEF와 상호작용
TARGET PARTY FORMATION
Damage calculation
COMBAT TEMPO TURN ORDER
Physical·Magic DEF와 상호작용
0027Basic Configuration 27Critical Damage MultiplierACTIVE

In Scope

8 FIELDS
DOMAIN
Combat
TYPE
Calculation Result
OBJECT TYPE
Calculation Result; Combat
ROLE FUNCTION
공개 Rule이 정한 배율 결과
PRIMARY MODE POSITION
Critical damage
CORE RULE MECHANIC
공격자·방어자 관련 스탯과 상호작용
TARGET PARTY FORMATION
Critical damage
COMBAT TEMPO TURN ORDER
공격자·방어자 관련 스탯과 상호작용
0028Basic Configuration 28Storybook-style Magical WorldACTIVE

In Scope

9 FIELDS
DOMAIN
Visual
TYPE
Art Direction
OBJECT TYPE
Art Direction; Visual
ROLE FUNCTION
삽화책형 판타지 세계 표현
PRIMARY MODE POSITION
Esperia environments and characters
CORE RULE MECHANIC
stained-glass inspiration은 보조 맥락
TARGET PARTY FORMATION
Esperia environments and characters
COMBAT TEMPO TURN ORDER
stained-glass inspiration은 보조 맥락
VISUAL UI FEEDBACK
삽화책형 판타지 세계 표현
0029Basic Configuration 29EsperiaACTIVE

In Scope

9 FIELDS
DOMAIN
Visual
TYPE
World / Setting
OBJECT TYPE
World / Setting; Visual
ROLE FUNCTION
세계 정체성의 기준
PRIMARY MODE POSITION
Story and exploration space
CORE RULE MECHANIC
진영·탐험·전투 장소를 수용
TARGET PARTY FORMATION
Story and exploration space
COMBAT TEMPO TURN ORDER
진영·탐험·전투 장소를 수용
VISUAL UI FEEDBACK
세계 정체성의 기준
0030Basic Configuration 30terrain / environmental mechanicsACTIVE

In Scope

8 FIELDS
DOMAIN
Visual
TYPE
World / Battle Feedback
OBJECT TYPE
Exploration / combat environmental behavior
ROLE FUNCTION
지형·환경 기믹이 이동·전술 판단에 영향
PRIMARY MODE POSITION
Exploration and combat
CORE RULE MECHANIC
편성·전투 기믹과 상호작용
TARGET PARTY FORMATION
Exploration and combat
COMBAT TEMPO TURN ORDER
편성·전투 기믹과 상호작용
0031Basic Configuration 31Shared LevelsACTIVE
8 FIELDS
DOMAIN
Character
TYPE
Linked Foundation
OBJECT TYPE
Linked Foundation; Character
ROLE FUNCTION
신규 영웅이 공유 레벨 구조를 적용받음
PRIMARY MODE POSITION
Entire hero roster
CORE RULE MECHANIC
영웅 교체·시험 마찰 감소
TARGET PARTY FORMATION
Entire hero roster
COMBAT TEMPO TURN ORDER
영웅 교체·시험 마찰 감소
0032Basic Configuration 32Equipment · Class EquipmentACTIVE
8 FIELDS
DOMAIN
Character
TYPE
Linked Foundation
OBJECT TYPE
Linked Growth Foundation / shared attribute
ROLE FUNCTION
장비가 영웅 개별이 아닌 공유·Class 구조로 적용
PRIMARY MODE POSITION
Heroes / Classes
CORE RULE MECHANIC
편성 실험 지원
TARGET PARTY FORMATION
Heroes / Classes
COMBAT TEMPO TURN ORDER
편성 실험 지원
0033Basic Configuration 33AuroraACTIVE

In Scope; roster sample only

5 FIELDS
DOMAIN
Character
TYPE
Playable Hero
OBJECT TYPE
Playable Hero; Character
PRIMARY MODE POSITION
Hero
TARGET PARTY FORMATION
Hero
0034Basic Configuration 34AlnaACTIVE

In Scope; roster sample only

5 FIELDS
DOMAIN
Character
TYPE
Playable Hero
OBJECT TYPE
Playable Hero; Character
PRIMARY MODE POSITION
Hero
TARGET PARTY FORMATION
Hero
0035Basic Configuration 35TemesiaACTIVE

In Scope; roster sample only

5 FIELDS
DOMAIN
Character
TYPE
Playable Hero
OBJECT TYPE
Playable Hero; Character
PRIMARY MODE POSITION
Hero
TARGET PARTY FORMATION
Hero
0036Basic Configuration 36Dream RealmACTIVE
4 FIELDS
DOMAIN
Advanced Challenge / Daily Boss; PvE Competition; Daily boss growth and record-comparison node
TYPE
Core; Advanced Challenge / Daily Boss; PvE Competition; Daily boss growth and record-comparison node; Bridge Candidate
OBJECT TYPE
Advanced Challenge / Daily Boss; PvE Competition; Daily boss growth and record-comparison node
ROLE FUNCTION
Core; Advanced Challenge / Daily Boss; PvE Competition; Daily boss growth and record-comparison node; Bridge Candidate
0037Basic Configuration 37AFK StageACTIVE
4 FIELDS
DOMAIN
Basic Farming + Asynchronous / Idle; Always-on progression node
TYPE
Core; Basic Farming + Asynchronous / Idle; Always-on progression node; Core Candidate
OBJECT TYPE
Basic Farming + Asynchronous / Idle; Always-on progression node
ROLE FUNCTION
Core; Basic Farming + Asynchronous / Idle; Always-on progression node; Core Candidate
0038Basic Configuration 38ArenaACTIVE
4 FIELDS
DOMAIN
PvP; Same-server asynchronous PvP node
TYPE
PvP; Same-server asynchronous PvP node; Bridge Candidate
OBJECT TYPE
PvP; Same-server asynchronous PvP node
ROLE FUNCTION
PvP; Same-server asynchronous PvP node; Bridge Candidate
0039Basic Configuration 39Crown of AshesACTIVE
4 FIELDS
DOMAIN
Seasonal ecosystem container; Season / Portfolio
TYPE
Seasonal ecosystem container; Core Candidate; Engagement-Oriented; Reward & Economy
OBJECT TYPE
Seasonal ecosystem container; Season / Portfolio
ROLE FUNCTION
Seasonal ecosystem container; Core Candidate; Engagement-Oriented; Reward & Economy
0040Basic Configuration 40PravelACTIVE

Global English / Korean locale; before Baseline

4 FIELDS
DOMAIN
후보 영웅명 교정
TYPE
후보 영웅명 교정
OBJECT TYPE
후보 영웅명 교정
ROLE FUNCTION
후보 영웅명 교정
0041Basic Configuration 41JoaACTIVE

Global English / Korean locale; before Baseline

4 FIELDS
DOMAIN
후보 영웅명 교정
TYPE
후보 영웅명 교정
OBJECT TYPE
후보 영웅명 교정
ROLE FUNCTION
후보 영웅명 교정
0042Basic Configuration 42SariéACTIVE

Global English / Korean locale; before Baseline

4 FIELDS
DOMAIN
후보 영웅명 교정
TYPE
후보 영웅명 교정
OBJECT TYPE
후보 영웅명 교정
ROLE FUNCTION
후보 영웅명 교정
0043Basic Configuration 43Orion · Orion Augusta

Global / post-baseline version lineage

4 FIELDS
DOMAIN
도입·실장 버전 계보
TYPE
도입·실장 버전 계보
OBJECT TYPE
도입·실장 버전 계보
ROLE FUNCTION
도입·실장 버전 계보
0044Basic Configuration 44mode·season별 편성 예외 전체 목록이 기준일 official table로 닫히지 않았다.ACTIVE
4 FIELDS
DOMAIN
실재·귀속 시스템·편성 지위
TYPE
실재·귀속 시스템·편성 지위
OBJECT TYPE
실재·귀속 시스템·편성 지위
ROLE FUNCTION
실재·귀속 시스템·편성 지위
0045Basic Configuration 45Recommended FormationsACTIVE

AFK Stage / Version 1.7.1

4 FIELDS
DOMAIN
누락 기능명
TYPE
누락 기능명
OBJECT TYPE
누락 기능명
ROLE FUNCTION
누락 기능명
0046Basic Configuration 46Formation RecordsACTIVE

AFK Stage formation records / Version 1.7.1

4 FIELDS
DOMAIN
누락 UI 명칭
TYPE
누락 UI 명칭
OBJECT TYPE
누락 UI 명칭
ROLE FUNCTION
누락 UI 명칭
0047Basic Configuration 47Formation IDACTIVE

Formation sharing / Version 1.6.2 onward

4 FIELDS
DOMAIN
누락 공유 식별자
TYPE
누락 공유 식별자
OBJECT TYPE
누락 공유 식별자
ROLE FUNCTION
누락 공유 식별자
0048Basic Configuration 48Only Show Owned HeroesACTIVE

AFK Stage formation records / Version 1.7.1

4 FIELDS
DOMAIN
누락 필터명
TYPE
누락 필터명
OBJECT TYPE
누락 필터명
ROLE FUNCTION
누락 필터명
0049Basic Configuration 49MerlinACTIVE

Global

4 FIELDS
DOMAIN
플레이어 캐릭터 명칭·역할
TYPE
플레이어 캐릭터 명칭·역할
OBJECT TYPE
플레이어 캐릭터 명칭·역할
ROLE FUNCTION
플레이어 캐릭터 명칭·역할
0050Basic Configuration 50Photo BoothACTIVE

Global

4 FIELDS
DOMAIN
Presentation 기능 명칭·실장 버전
TYPE
Presentation 기능 명칭·실장 버전
OBJECT TYPE
Presentation 기능 명칭·실장 버전
ROLE FUNCTION
Presentation 기능 명칭·실장 버전