| 0001Rumbler럼블러 (아바타)projection from Linked | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Player-controlled avatar
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- No Rumbler level disclosed
- MECHANIC
- Equip Skills, Skins and Buddies
- SUCCESS FAILURE RESET
- Not an enhancement attempt; No reset/transfer disclosed
|
|---|
| 0002Movement Skills무브먼트 스킬projection from In Scope | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Rumbler action capability
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Levels exist for Skills; Movement Skill-specific cap not public
- MECHANIC
- Equip and balance-adjust movement actions
- SUCCESS FAILURE RESET
- Deterministic upgrade; no enhancement failure disclosed; Balance changes are versioned; reset not disclosed
|
|---|
| 0003Skills스킬projection from In Scope | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Rumbler actions
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Levels exist; cap and full curve not public
- MECHANIC
- Acquire, equip and level Skills
- SUCCESS FAILURE RESET
- Deterministic level-up; no chance failure disclosed; Balance patches can change function; reset not disclosed
|
|---|
| 0004Rings링projection from Linked | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Account soft-currency capacity and growth costs
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Base and subscribed cap disclosed in RP Annex
- MECHANIC
- Earn, cap, recover and spend
- SUCCESS FAILURE RESET
- No enhancement failure; Recovery and cap rules; no refund rule
|
|---|
| 0005Hyper Boost Battle하이퍼 부스트projection from Linked | — | ACTIVE Mid / Late | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid
- TARGET NAME TYPE
- Seasonal fragment acquisition rhythm
- GROWTH STAGE LEVEL TIER
- Mid / Late
- CAP LIMIT
- Recurring every weekday week; no growth level
- MECHANIC
- Recurring Special Rumble execution and weekly missions
- SUCCESS FAILURE RESET
- No growth attempt failure; match outcome separate; Weekly recurrence; event execution may rotate
|
|---|
| 0006Crew크루projection from Linked | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- Player social progression context
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- No Crew level confirmed
- MECHANIC
- Daily bonuses and Crew-exclusive missions
- SUCCESS FAILURE RESET
- No enhancement failure; Daily bonus cadence; no Crew-level reset disclosed
|
|---|
| 0007Cross SlashN/Aprojection from In Scope | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Skill
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Cap not public
- MECHANIC
- Levelable Attack Skill with Season 8 balance change
- SUCCESS FAILURE RESET
- Deterministic upgrade; balance state changed; Versioned balance change
|
|---|
| 0008Energy BallN/Aprojection from In Scope | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Skill
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Cap not public
- MECHANIC
- Levelable long-range Attack Skill
- SUCCESS FAILURE RESET
- Deterministic upgrade; Versioned balance change
|
|---|
| 0009Triple BlastN/Aprojection from In Scope | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Skill
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Cap not public
- MECHANIC
- Levelable long-range Attack Skill
- SUCCESS FAILURE RESET
- Deterministic upgrade; Versioned balance change
|
|---|
| 0010Psychic KnifeN/Aprojection from In Scope | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Skill
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Cap not public
- MECHANIC
- Levelable long-range Attack Skill
- SUCCESS FAILURE RESET
- Deterministic upgrade; Versioned balance change
|
|---|
| 0011Vector BreathN/Aprojection from In Scope | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Skill
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Cap not public
- MECHANIC
- Levelable long-range Attack Skill
- SUCCESS FAILURE RESET
- Deterministic upgrade; Versioned balance change
|
|---|
| 0012Moon Mech AttackN/Aprojection from In Scope | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Skill
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Cap not public
- MECHANIC
- Levelable long-range Attack Skill
- SUCCESS FAILURE RESET
- Deterministic upgrade; Versioned balance change
|
|---|
| 0013Super Baseball SlideN/Aprojection from In Scope | — | ACTIVE Season 8 | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Skill collection
- GROWTH STAGE LEVEL TIER
- Season 8
- CAP LIMIT
- Skill level cap not public
- MECHANIC
- Season Stamp Card Skill reward
- SUCCESS FAILURE RESET
- Deterministic reward condition not fully disclosed; Season Stamp Card lineup may rotate
|
|---|
| 0014AI Racer SkinAI 레이서 스킨projection from In Scope | — | ACTIVE Late / seasonal completion | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Account collection / seasonal reward
- GROWTH STAGE LEVEL TIER
- Late / seasonal completion
- CAP LIMIT
- One seasonal completion reward; no level disclosed
- MECHANIC
- Complete all Seasonal Fragment Skins
- SUCCESS FAILURE RESET
- Deterministic when completion condition is met; Swapped each season
|
|---|
| 0015Score Bonus스코어 보너스projection from In Scope | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Account cosmetic inventory score
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Combined score; public formula/cap not disclosed
- MECHANIC
- Combined Skin and Buddy inventory score activates bonus
- SUCCESS FAILURE RESET
- Deterministic activation condition; no failure disclosed; Seasonal portion can reset through Seasonal Score Badges
|
|---|
| 0016XPN/Aprojection from In Scope | — | ACTIVE All phases / seasonal | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Season Pass
- GROWTH STAGE LEVEL TIER
- All phases / seasonal
- CAP LIMIT
- Season Pass cap exists; value not public
- MECHANIC
- Earn from performance and apply to Season Pass level
- SUCCESS FAILURE RESET
- Deterministic accrual based on performance; Seasonal reset; excess handling via Bonus Bank
|
|---|
| 0017Stage ChallengeN/Aprojection from In Scope | — | ACTIVE Early / Mid | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early
- TARGET NAME TYPE
- Account progression feature
- GROWTH STAGE LEVEL TIER
- Early / Mid
- CAP LIMIT
- Training requires a certain number of Stage Panels; count not public
- MECHANIC
- Stage Panel training and Challenge Battle access
- SUCCESS FAILURE RESET
- Deterministic progression; No reset disclosed
|
|---|
| 0018Challenge Battles도전 배틀projection from In Scope | — | ACTIVE Mid | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid
- TARGET NAME TYPE
- Player / team challenge completion
- GROWTH STAGE LEVEL TIER
- Mid
- CAP LIMIT
- One-player and four-player variants; first-clear reward only
- MECHANIC
- Clear disclosed requirements after Stage Panel unlock
- SUCCESS FAILURE RESET
- Clear/fail battle; no upgrade-failure penalty; Rewards do not repeat; does not count toward missions
|
|---|
| 0019Daily Claw MachineN/Aprojection from Linked | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Omni/Skin Fragment acquisition
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Full yield table not public
- MECHANIC
- Recurring reward source
- SUCCESS FAILURE RESET
- Reward process may be random; not analyzed here; Daily cadence
|
|---|
| 0020Toy CapsulesN/Aprojection from Linked | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Skin/Puzzle/seasonal reward progression
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Rarity levels exist; full table not public
- MECHANIC
- Round-play gauge, capsule acquisition, rarity-upgrade chance and rewards
- SUCCESS FAILURE RESET
- Rarity upgrade is probabilistic; Gauge repeats by rounds; no reset disclosed
|
|---|
| 0021Season Pass시즌 패스projection from In Scope | — | ACTIVE All phases / seasonal | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Account seasonal progression
- GROWTH STAGE LEVEL TIER
- All phases / seasonal
- CAP LIMIT
- Maximum level exists; value not publicly disclosed in approved evidence
- MECHANIC
- Earn XP to level the pass and unlock rewards
- SUCCESS FAILURE RESET
- Deterministic XP accumulation; no failure; Resets with season; excess XP can enter Bonus Bank for subscribers
|
|---|
| 0022Rumble RankingsRumble Rankingprojection from In Scope | — | ACTIVE Mid / Late | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid
- TARGET NAME TYPE
- Account competitive rank
- GROWTH STAGE LEVEL TIER
- Mid / Late
- CAP LIMIT
- Seven-league order published; Gold+ uses stars
- MECHANIC
- Weekly league competition; stars and placement change league
- SUCCESS FAILURE RESET
- Performance placement determines gain/loss; Weekly period; current league may change
|
|---|
| 0023Season Stamp CardN/Aprojection from In Scope | — | ACTIVE All phases / seasonal | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Skin collection and special reward
- GROWTH STAGE LEVEL TIER
- All phases / seasonal
- CAP LIMIT
- Stamp thresholds not public
- MECHANIC
- Unlock Skins to earn stamps; accumulate stamps for reward
- SUCCESS FAILURE RESET
- Deterministic stamp accumulation; Season-scoped card content can change
|
|---|
| 0024PuzzleN/Aprojection from In Scope | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Account collection reward
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Completion reward disclosed; piece count not public
- MECHANIC
- Collect Puzzle Pieces to complete permanent Puzzle
- SUCCESS FAILURE RESET
- Deterministic completion; Puzzles are not time-limited; older puzzles completed first
|
|---|
| 0025Bonus Bank보너스 뱅크projection from In Scope | — | ACTIVE Late / post-cap | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Cash
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Account seasonal overflow XP
- GROWTH STAGE LEVEL TIER
- Late / post-cap
- CAP LIMIT
- Season Pass maximum required; bank cap not public
- MECHANIC
- Store excess XP after maxing Season Pass while subscribed
- SUCCESS FAILURE RESET
- Deterministic accumulation under eligibility; lottery reward on opening; Opens next season; unclaimed bank lost when following season starts
|
|---|
| 0026Skin Fragments스킨 파편projection from In Scope | — | ACTIVE All phases / seasonal | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Seasonal and general Skin collection
- GROWTH STAGE LEVEL TIER
- All phases / seasonal
- CAP LIMIT
- Per-Skin requirement not public
- MECHANIC
- Collect and convert to Skins
- SUCCESS FAILURE RESET
- Deterministic completion when required amount is met; Seasonal Fragment Skin availability rotates; unlocked asset persists unless stated
|
|---|
| 0027Rumble Plus럼블 플러스projection from Linked | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Cash
- TIMING WHEN
- All
- TARGET NAME TYPE
- Account acceleration and post-cap progression
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Single subscription status; no tier ladder disclosed
- MECHANIC
- Rumble Plus benefits across XP, Rings, Toy Capsules and Bonus Bank
- SUCCESS FAILURE RESET
- Benefits active while subscribed; purchase unavailable on PC; Renewal; lapse/resubscribe and bank-loss rules disclosed
|
|---|
| 0028DiamondN/Aprojection from In Scope | — | ACTIVE Late | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Rumble Ranking league
- GROWTH STAGE LEVEL TIER
- Late
- CAP LIMIT
- Tier 5
- MECHANIC
- Published league tier with star system
- SUCCESS FAILURE RESET
- Top/bottom placement changes stars; Weekly
|
|---|
| 0029Seasonal Score BadgesN/Aprojection from In Scope | — | ACTIVE Late / season boundary | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Cash
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Seasonal Score Bonus
- GROWTH STAGE LEVEL TIER
- Late / season boundary
- CAP LIMIT
- No level/cap public
- MECHANIC
- Season-limited bonus item
- SUCCESS FAILURE RESET
- Deterministic item effect; lottery acquisition via Bonus Bank; Seasonal Score Bonus resets at season end
|
|---|
| 0030Stage Panels스테이지 패널projection from In Scope | — | ACTIVE Early / Mid | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early
- TARGET NAME TYPE
- Account Stage Challenge progression
- GROWTH STAGE LEVEL TIER
- Early / Mid
- CAP LIMIT
- Panel levels exist; cap not public
- MECHANIC
- Buy and promote panels
- SUCCESS FAILURE RESET
- Deterministic purchase/promotion; No reset/refund disclosed
|
|---|
| 0031Medals메달projection from In Scope | — | ACTIVE Early / Mid | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early
- TARGET NAME TYPE
- Stage Panels
- GROWTH STAGE LEVEL TIER
- Early / Mid
- CAP LIMIT
- Balance/cost not public
- MECHANIC
- Spend to unlock or upgrade Stage Panels
- SUCCESS FAILURE RESET
- Deterministic spend; No refund disclosed
|
|---|
| 0032Skill Stars스킬 스타projection from In Scope | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Skills
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Costs not public
- MECHANIC
- Buy and upgrade Skills
- SUCCESS FAILURE RESET
- Deterministic spend; No reset/refund disclosed
|
|---|
| 0033Skill Star ShopN/Aprojection from In Scope | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Skills
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Prices not public
- MECHANIC
- Buy Skills with Skill Stars
- SUCCESS FAILURE RESET
- Deterministic purchase; No refund disclosed
|
|---|
| 0034Ring ShopN/Aprojection from Linked | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- Skin Fragment acquisition
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Daily purchase count/price not public here
- MECHANIC
- Daily additional Skin Fragment purchases
- SUCCESS FAILURE RESET
- Deterministic shop purchase; Daily lineup/purchase cadence
|
|---|
| 0035Omni Fragments만능 조각projection from In Scope | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Skin collection
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Exchange ratio not public
- MECHANIC
- Trade for Skin Fragments
- SUCCESS FAILURE RESET
- Deterministic exchange; No refund disclosed
|
|---|
| 0036BronzeN/Aprojection from In Scope | — | ACTIVE Mid | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid
- TARGET NAME TYPE
- Rumble Ranking league
- GROWTH STAGE LEVEL TIER
- Mid
- CAP LIMIT
- Tier 1 in published order
- MECHANIC
- Published league tier
- SUCCESS FAILURE RESET
- Promotion/demotion wording conflicts with Iron reference; Weekly
|
|---|
| 0037SilverN/Aprojection from In Scope | — | ACTIVE Mid | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid
- TARGET NAME TYPE
- Rumble Ranking league
- GROWTH STAGE LEVEL TIER
- Mid
- CAP LIMIT
- Tier 2 in published order
- MECHANIC
- Published league tier
- SUCCESS FAILURE RESET
- Top/bottom placement rule applies in low leagues; Weekly
|
|---|
| 0038GoldN/Aprojection from In Scope | — | ACTIVE Mid / Late | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid
- TARGET NAME TYPE
- Rumble Ranking league
- GROWTH STAGE LEVEL TIER
- Mid / Late
- CAP LIMIT
- Tier 3; star rule begins here
- MECHANIC
- Published league tier with star system
- SUCCESS FAILURE RESET
- Top rank gains star; bottom rank loses star; Weekly
|
|---|
| 0039PlatinumN/Aprojection from In Scope | — | ACTIVE Late | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Rumble Ranking league
- GROWTH STAGE LEVEL TIER
- Late
- CAP LIMIT
- Tier 4
- MECHANIC
- Published league tier with star system
- SUCCESS FAILURE RESET
- Top/bottom placement changes stars; Weekly
|
|---|
| 0040Chaos EmeraldN/Aprojection from In Scope | — | ACTIVE Late | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Rumble Ranking league
- GROWTH STAGE LEVEL TIER
- Late
- CAP LIMIT
- Tier 6
- MECHANIC
- Published league tier with star system
- SUCCESS FAILURE RESET
- Top/bottom placement changes stars; Weekly
|
|---|
| 0041Master EmeraldN/Aprojection from In Scope | — | ACTIVE Late | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Rumble Ranking league
- GROWTH STAGE LEVEL TIER
- Late
- CAP LIMIT
- Tier 7; no higher published tier
- MECHANIC
- Top published league tier
- SUCCESS FAILURE RESET
- Placement changes competitive state; upper terminal not separately disclosed; Weekly
|
|---|
| 0042Puzzle PiecesN/Aprojection from In Scope | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Puzzle
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Required piece count not public
- MECHANIC
- Collect pieces toward Puzzle completion
- SUCCESS FAILURE RESET
- Deterministic accumulation; No time limit stated for Puzzle
|
|---|
| 0043Panel Points패널 포인트projection from In Scope | — | ACTIVE Mid | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid
- TARGET NAME TYPE
- Account reward and content access
- GROWTH STAGE LEVEL TIER
- Mid
- CAP LIMIT
- Thresholds not public
- MECHANIC
- Earn from acquiring/promoting Stage Panels and use for rewards/content
- SUCCESS FAILURE RESET
- Deterministic accumulation; No reset disclosed
|
|---|
| 0044Premium PassN/Aprojection from Linked | — | ACTIVE All phases / seasonal | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Cash
- TIMING WHEN
- All
- TARGET NAME TYPE
- Season Pass reward track
- GROWTH STAGE LEVEL TIER
- All phases / seasonal
- CAP LIMIT
- No separate level cap from Season Pass disclosed
- MECHANIC
- Paid reward track paired with Season Pass progression
- SUCCESS FAILURE RESET
- Deterministic rewards at pass levels; Seasonal
|
|---|
| 0045Tune-Up Wrench튠업 렌치projection from In Scope | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Skins and Buddies
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Costs/caps not public
- MECHANIC
- Upgrade Skins and Buddies
- SUCCESS FAILURE RESET
- Deterministic use; no chance failure disclosed; Legacy items reimbursed into Tune-Up Wrenches
|
|---|
| 0046Slot Keys슬롯 키projection from In Scope | — | ENDED Historical | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Legacy Skin/Buddy upgrade resource
- GROWTH STAGE LEVEL TIER
- Historical
- CAP LIMIT
- Removed
- MECHANIC
- Legacy item removed and reimbursed
- SUCCESS FAILURE RESET
- No current use; Transfer / reimbursement confirmed
|
|---|
| 0047Emote Pieces이모트 조각projection from In Scope | — | ENDED Historical | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Legacy Emote upgrade resource
- GROWTH STAGE LEVEL TIER
- Historical
- CAP LIMIT
- Removed
- MECHANIC
- Legacy item removed and reimbursed
- SUCCESS FAILURE RESET
- No current use; Transfer / reimbursement confirmed
|
|---|
| 0048Fruits과일projection from In Scope | — | ENDED Historical | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Legacy Buddy upgrade resource
- GROWTH STAGE LEVEL TIER
- Historical
- CAP LIMIT
- Removed
- MECHANIC
- Legacy item removed and reimbursed
- SUCCESS FAILURE RESET
- No current use; Transfer / reimbursement confirmed
|
|---|
| 0049Skin LevelsSkin levelsprojection from In Scope | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Skins
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Grades replaced by levels; cap/effects not public
- MECHANIC
- Post-migration Skin leveling
- SUCCESS FAILURE RESET
- Deterministic upgrade; no failure disclosed; Migration from Grades
|
|---|
| 0050Buddy upgradesN/Aprojection from In Scope | — | ACTIVE All phases | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Buddies
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Cap/effect not public
- MECHANIC
- Upgrade Buddies with Tune-Up Wrenches
- SUCCESS FAILURE RESET
- Deterministic use; no chance failure disclosed; Legacy Fruits migrated
|
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