NOVASMC

Sonic Rumble

Online real-time party action · iOS; Android; Google Play Games; Steam

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
199
CLASSIFICATION GROUPS
27
TRANSITIONS
29
RULES & PROCESS CONTENTS
6
PLAYER EXPERIENCE ELEMENTS

Growth Systems

RECORDS
58
VISIBLE
58
PAGE
1 / 2

150OF 58 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Rumbler럼블러 (아바타)projection from LinkedACTIVE

All phases

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Fundamental
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Player-controlled avatar
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
No Rumbler level disclosed
MECHANIC
Equip Skills, Skins and Buddies
SUCCESS FAILURE RESET
Not an enhancement attempt; No reset/transfer disclosed
0002Movement Skills무브먼트 스킬projection from In ScopeACTIVE

All phases

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Rumbler action capability
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Levels exist for Skills; Movement Skill-specific cap not public
MECHANIC
Equip and balance-adjust movement actions
SUCCESS FAILURE RESET
Deterministic upgrade; no enhancement failure disclosed; Balance changes are versioned; reset not disclosed
0003Skills스킬projection from In ScopeACTIVE

All phases

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Rumbler actions
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Levels exist; cap and full curve not public
MECHANIC
Acquire, equip and level Skills
SUCCESS FAILURE RESET
Deterministic level-up; no chance failure disclosed; Balance patches can change function; reset not disclosed
0004Ringsprojection from LinkedACTIVE

All phases

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Fundamental
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Account soft-currency capacity and growth costs
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Base and subscribed cap disclosed in RP Annex
MECHANIC
Earn, cap, recover and spend
SUCCESS FAILURE RESET
No enhancement failure; Recovery and cap rules; no refund rule
0005Hyper Boost Battle하이퍼 부스트projection from LinkedACTIVE

Mid / Late

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
Mid
TARGET NAME TYPE
Seasonal fragment acquisition rhythm
GROWTH STAGE LEVEL TIER
Mid / Late
CAP LIMIT
Recurring every weekday week; no growth level
MECHANIC
Recurring Special Rumble execution and weekly missions
SUCCESS FAILURE RESET
No growth attempt failure; match outcome separate; Weekly recurrence; event execution may rotate
0006Crew크루projection from LinkedACTIVE

All phases

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
Player social progression context
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
No Crew level confirmed
MECHANIC
Daily bonuses and Crew-exclusive missions
SUCCESS FAILURE RESET
No enhancement failure; Daily bonus cadence; no Crew-level reset disclosed
0007Cross SlashN/Aprojection from In ScopeACTIVE

All phases

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Skill
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Cap not public
MECHANIC
Levelable Attack Skill with Season 8 balance change
SUCCESS FAILURE RESET
Deterministic upgrade; balance state changed; Versioned balance change
0008Energy BallN/Aprojection from In ScopeACTIVE

All phases

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Skill
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Cap not public
MECHANIC
Levelable long-range Attack Skill
SUCCESS FAILURE RESET
Deterministic upgrade; Versioned balance change
0009Triple BlastN/Aprojection from In ScopeACTIVE

All phases

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Skill
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Cap not public
MECHANIC
Levelable long-range Attack Skill
SUCCESS FAILURE RESET
Deterministic upgrade; Versioned balance change
0010Psychic KnifeN/Aprojection from In ScopeACTIVE

All phases

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Skill
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Cap not public
MECHANIC
Levelable long-range Attack Skill
SUCCESS FAILURE RESET
Deterministic upgrade; Versioned balance change
0011Vector BreathN/Aprojection from In ScopeACTIVE

All phases

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Skill
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Cap not public
MECHANIC
Levelable long-range Attack Skill
SUCCESS FAILURE RESET
Deterministic upgrade; Versioned balance change
0012Moon Mech AttackN/Aprojection from In ScopeACTIVE

All phases

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Skill
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Cap not public
MECHANIC
Levelable long-range Attack Skill
SUCCESS FAILURE RESET
Deterministic upgrade; Versioned balance change
0013Super Baseball SlideN/Aprojection from In ScopeACTIVE

Season 8

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
Hybrid
TIMING WHEN
Unknown
TARGET NAME TYPE
Skill collection
GROWTH STAGE LEVEL TIER
Season 8
CAP LIMIT
Skill level cap not public
MECHANIC
Season Stamp Card Skill reward
SUCCESS FAILURE RESET
Deterministic reward condition not fully disclosed; Season Stamp Card lineup may rotate
0014AI Racer SkinAI 레이서 스킨projection from In ScopeACTIVE

Late / seasonal completion

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Late
TARGET NAME TYPE
Account collection / seasonal reward
GROWTH STAGE LEVEL TIER
Late / seasonal completion
CAP LIMIT
One seasonal completion reward; no level disclosed
MECHANIC
Complete all Seasonal Fragment Skins
SUCCESS FAILURE RESET
Deterministic when completion condition is met; Swapped each season
0015Score Bonus스코어 보너스projection from In ScopeACTIVE

All phases

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Strategic
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Account cosmetic inventory score
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Combined score; public formula/cap not disclosed
MECHANIC
Combined Skin and Buddy inventory score activates bonus
SUCCESS FAILURE RESET
Deterministic activation condition; no failure disclosed; Seasonal portion can reset through Seasonal Score Badges
0016XPN/Aprojection from In ScopeACTIVE

All phases / seasonal

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Fundamental
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Season Pass
GROWTH STAGE LEVEL TIER
All phases / seasonal
CAP LIMIT
Season Pass cap exists; value not public
MECHANIC
Earn from performance and apply to Season Pass level
SUCCESS FAILURE RESET
Deterministic accrual based on performance; Seasonal reset; excess handling via Bonus Bank
0017Stage ChallengeN/Aprojection from In ScopeACTIVE

Early / Mid

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game
TIMING WHEN
Early
TARGET NAME TYPE
Account progression feature
GROWTH STAGE LEVEL TIER
Early / Mid
CAP LIMIT
Training requires a certain number of Stage Panels; count not public
MECHANIC
Stage Panel training and Challenge Battle access
SUCCESS FAILURE RESET
Deterministic progression; No reset disclosed
0018Challenge Battles도전 배틀projection from In ScopeACTIVE

Mid

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Mid
TARGET NAME TYPE
Player / team challenge completion
GROWTH STAGE LEVEL TIER
Mid
CAP LIMIT
One-player and four-player variants; first-clear reward only
MECHANIC
Clear disclosed requirements after Stage Panel unlock
SUCCESS FAILURE RESET
Clear/fail battle; no upgrade-failure penalty; Rewards do not repeat; does not count toward missions
0019Daily Claw MachineN/Aprojection from LinkedACTIVE

All phases

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Omni/Skin Fragment acquisition
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Full yield table not public
MECHANIC
Recurring reward source
SUCCESS FAILURE RESET
Reward process may be random; not analyzed here; Daily cadence
0020Toy CapsulesN/Aprojection from LinkedACTIVE

All phases

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Skin/Puzzle/seasonal reward progression
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Rarity levels exist; full table not public
MECHANIC
Round-play gauge, capsule acquisition, rarity-upgrade chance and rewards
SUCCESS FAILURE RESET
Rarity upgrade is probabilistic; Gauge repeats by rounds; no reset disclosed
0021Season Pass시즌 패스projection from In ScopeACTIVE

All phases / seasonal

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Fundamental
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Account seasonal progression
GROWTH STAGE LEVEL TIER
All phases / seasonal
CAP LIMIT
Maximum level exists; value not publicly disclosed in approved evidence
MECHANIC
Earn XP to level the pass and unlock rewards
SUCCESS FAILURE RESET
Deterministic XP accumulation; no failure; Resets with season; excess XP can enter Bonus Bank for subscribers
0022Rumble RankingsRumble Rankingprojection from In ScopeACTIVE

Mid / Late

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Mid
TARGET NAME TYPE
Account competitive rank
GROWTH STAGE LEVEL TIER
Mid / Late
CAP LIMIT
Seven-league order published; Gold+ uses stars
MECHANIC
Weekly league competition; stars and placement change league
SUCCESS FAILURE RESET
Performance placement determines gain/loss; Weekly period; current league may change
0023Season Stamp CardN/Aprojection from In ScopeACTIVE

All phases / seasonal

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Skin collection and special reward
GROWTH STAGE LEVEL TIER
All phases / seasonal
CAP LIMIT
Stamp thresholds not public
MECHANIC
Unlock Skins to earn stamps; accumulate stamps for reward
SUCCESS FAILURE RESET
Deterministic stamp accumulation; Season-scoped card content can change
0024PuzzleN/Aprojection from In ScopeACTIVE

All phases

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Account collection reward
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Completion reward disclosed; piece count not public
MECHANIC
Collect Puzzle Pieces to complete permanent Puzzle
SUCCESS FAILURE RESET
Deterministic completion; Puzzles are not time-limited; older puzzles completed first
0025Bonus Bank보너스 뱅크projection from In ScopeACTIVE

Late / post-cap

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Expansion
ACQUISITION HOW
Cash
TIMING WHEN
Late
TARGET NAME TYPE
Account seasonal overflow XP
GROWTH STAGE LEVEL TIER
Late / post-cap
CAP LIMIT
Season Pass maximum required; bank cap not public
MECHANIC
Store excess XP after maxing Season Pass while subscribed
SUCCESS FAILURE RESET
Deterministic accumulation under eligibility; lottery reward on opening; Opens next season; unclaimed bank lost when following season starts
0026Skin Fragments스킨 파편projection from In ScopeACTIVE

All phases / seasonal

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Seasonal and general Skin collection
GROWTH STAGE LEVEL TIER
All phases / seasonal
CAP LIMIT
Per-Skin requirement not public
MECHANIC
Collect and convert to Skins
SUCCESS FAILURE RESET
Deterministic completion when required amount is met; Seasonal Fragment Skin availability rotates; unlocked asset persists unless stated
0027Rumble Plus럼블 플러스projection from LinkedACTIVE

All phases

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Supportive
ACQUISITION HOW
Cash
TIMING WHEN
All
TARGET NAME TYPE
Account acceleration and post-cap progression
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Single subscription status; no tier ladder disclosed
MECHANIC
Rumble Plus benefits across XP, Rings, Toy Capsules and Bonus Bank
SUCCESS FAILURE RESET
Benefits active while subscribed; purchase unavailable on PC; Renewal; lapse/resubscribe and bank-loss rules disclosed
0028DiamondN/Aprojection from In ScopeACTIVE

Late

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Late
TARGET NAME TYPE
Rumble Ranking league
GROWTH STAGE LEVEL TIER
Late
CAP LIMIT
Tier 5
MECHANIC
Published league tier with star system
SUCCESS FAILURE RESET
Top/bottom placement changes stars; Weekly
0029Seasonal Score BadgesN/Aprojection from In ScopeACTIVE

Late / season boundary

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Supportive
ACQUISITION HOW
Cash
TIMING WHEN
Late
TARGET NAME TYPE
Seasonal Score Bonus
GROWTH STAGE LEVEL TIER
Late / season boundary
CAP LIMIT
No level/cap public
MECHANIC
Season-limited bonus item
SUCCESS FAILURE RESET
Deterministic item effect; lottery acquisition via Bonus Bank; Seasonal Score Bonus resets at season end
0030Stage Panels스테이지 패널projection from In ScopeACTIVE

Early / Mid

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game
TIMING WHEN
Early
TARGET NAME TYPE
Account Stage Challenge progression
GROWTH STAGE LEVEL TIER
Early / Mid
CAP LIMIT
Panel levels exist; cap not public
MECHANIC
Buy and promote panels
SUCCESS FAILURE RESET
Deterministic purchase/promotion; No reset/refund disclosed
0031Medals메달projection from In ScopeACTIVE

Early / Mid

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game
TIMING WHEN
Early
TARGET NAME TYPE
Stage Panels
GROWTH STAGE LEVEL TIER
Early / Mid
CAP LIMIT
Balance/cost not public
MECHANIC
Spend to unlock or upgrade Stage Panels
SUCCESS FAILURE RESET
Deterministic spend; No refund disclosed
0032Skill Stars스킬 스타projection from In ScopeACTIVE

All phases

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Fundamental
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Skills
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Costs not public
MECHANIC
Buy and upgrade Skills
SUCCESS FAILURE RESET
Deterministic spend; No reset/refund disclosed
0033Skill Star ShopN/Aprojection from In ScopeACTIVE

All phases

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Fundamental
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Skills
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Prices not public
MECHANIC
Buy Skills with Skill Stars
SUCCESS FAILURE RESET
Deterministic purchase; No refund disclosed
0034Ring ShopN/Aprojection from LinkedACTIVE

All phases

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
Skin Fragment acquisition
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Daily purchase count/price not public here
MECHANIC
Daily additional Skin Fragment purchases
SUCCESS FAILURE RESET
Deterministic shop purchase; Daily lineup/purchase cadence
0035Omni Fragments만능 조각projection from In ScopeACTIVE

All phases

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Supportive
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Skin collection
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Exchange ratio not public
MECHANIC
Trade for Skin Fragments
SUCCESS FAILURE RESET
Deterministic exchange; No refund disclosed
0036BronzeN/Aprojection from In ScopeACTIVE

Mid

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Mid
TARGET NAME TYPE
Rumble Ranking league
GROWTH STAGE LEVEL TIER
Mid
CAP LIMIT
Tier 1 in published order
MECHANIC
Published league tier
SUCCESS FAILURE RESET
Promotion/demotion wording conflicts with Iron reference; Weekly
0037SilverN/Aprojection from In ScopeACTIVE

Mid

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Mid
TARGET NAME TYPE
Rumble Ranking league
GROWTH STAGE LEVEL TIER
Mid
CAP LIMIT
Tier 2 in published order
MECHANIC
Published league tier
SUCCESS FAILURE RESET
Top/bottom placement rule applies in low leagues; Weekly
0038GoldN/Aprojection from In ScopeACTIVE

Mid / Late

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Mid
TARGET NAME TYPE
Rumble Ranking league
GROWTH STAGE LEVEL TIER
Mid / Late
CAP LIMIT
Tier 3; star rule begins here
MECHANIC
Published league tier with star system
SUCCESS FAILURE RESET
Top rank gains star; bottom rank loses star; Weekly
0039PlatinumN/Aprojection from In ScopeACTIVE

Late

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Late
TARGET NAME TYPE
Rumble Ranking league
GROWTH STAGE LEVEL TIER
Late
CAP LIMIT
Tier 4
MECHANIC
Published league tier with star system
SUCCESS FAILURE RESET
Top/bottom placement changes stars; Weekly
0040Chaos EmeraldN/Aprojection from In ScopeACTIVE

Late

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Late
TARGET NAME TYPE
Rumble Ranking league
GROWTH STAGE LEVEL TIER
Late
CAP LIMIT
Tier 6
MECHANIC
Published league tier with star system
SUCCESS FAILURE RESET
Top/bottom placement changes stars; Weekly
0041Master EmeraldN/Aprojection from In ScopeACTIVE

Late

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Late
TARGET NAME TYPE
Rumble Ranking league
GROWTH STAGE LEVEL TIER
Late
CAP LIMIT
Tier 7; no higher published tier
MECHANIC
Top published league tier
SUCCESS FAILURE RESET
Placement changes competitive state; upper terminal not separately disclosed; Weekly
0042Puzzle PiecesN/Aprojection from In ScopeACTIVE

All phases

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Supportive
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Puzzle
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Required piece count not public
MECHANIC
Collect pieces toward Puzzle completion
SUCCESS FAILURE RESET
Deterministic accumulation; No time limit stated for Puzzle
0043Panel Points패널 포인트projection from In ScopeACTIVE

Mid

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Mid
TARGET NAME TYPE
Account reward and content access
GROWTH STAGE LEVEL TIER
Mid
CAP LIMIT
Thresholds not public
MECHANIC
Earn from acquiring/promoting Stage Panels and use for rewards/content
SUCCESS FAILURE RESET
Deterministic accumulation; No reset disclosed
0044Premium PassN/Aprojection from LinkedACTIVE

All phases / seasonal

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Supportive
ACQUISITION HOW
Cash
TIMING WHEN
All
TARGET NAME TYPE
Season Pass reward track
GROWTH STAGE LEVEL TIER
All phases / seasonal
CAP LIMIT
No separate level cap from Season Pass disclosed
MECHANIC
Paid reward track paired with Season Pass progression
SUCCESS FAILURE RESET
Deterministic rewards at pass levels; Seasonal
0045Tune-Up Wrench튠업 렌치projection from In ScopeACTIVE

All phases

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Supportive
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Skins and Buddies
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Costs/caps not public
MECHANIC
Upgrade Skins and Buddies
SUCCESS FAILURE RESET
Deterministic use; no chance failure disclosed; Legacy items reimbursed into Tune-Up Wrenches
0046Slot Keys슬롯 키projection from In ScopeENDED

Historical

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Legacy Skin/Buddy upgrade resource
GROWTH STAGE LEVEL TIER
Historical
CAP LIMIT
Removed
MECHANIC
Legacy item removed and reimbursed
SUCCESS FAILURE RESET
No current use; Transfer / reimbursement confirmed
0047Emote Pieces이모트 조각projection from In ScopeENDED

Historical

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Legacy Emote upgrade resource
GROWTH STAGE LEVEL TIER
Historical
CAP LIMIT
Removed
MECHANIC
Legacy item removed and reimbursed
SUCCESS FAILURE RESET
No current use; Transfer / reimbursement confirmed
0048Fruits과일projection from In ScopeENDED

Historical

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Legacy Buddy upgrade resource
GROWTH STAGE LEVEL TIER
Historical
CAP LIMIT
Removed
MECHANIC
Legacy item removed and reimbursed
SUCCESS FAILURE RESET
No current use; Transfer / reimbursement confirmed
0049Skin LevelsSkin levelsprojection from In ScopeACTIVE

All phases

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Skins
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Grades replaced by levels; cap/effects not public
MECHANIC
Post-migration Skin leveling
SUCCESS FAILURE RESET
Deterministic upgrade; no failure disclosed; Migration from Grades
0050Buddy upgradesN/Aprojection from In ScopeACTIVE

All phases

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Buddies
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Cap/effect not public
MECHANIC
Upgrade Buddies with Tune-Up Wrenches
SUCCESS FAILURE RESET
Deterministic use; no chance failure disclosed; Legacy Fruits migrated