| 0001Stage ChallengeN/Aprojection from In Scope | — | ACTIVE Home Stage Challenge; Stage Panels purchased/promoted with Medals | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Home Stage Challenge; Stage Panels purchased/promoted with Medals
- ENTRY COST RULE
- Medal quantity and panel thresholds partly undisclosed
- CADENCE RESET
- Always-on; reset not disclosed
- TIME MODE
- Unknown
- CONTROL MODE
- Manual
- REWARD OUTPUT
- Panel Points; various rewards; Challenge Battle access
|
|---|
| 0002Challenge BattlesN/A | — | ACTIVE Unlock by purchasing Stage Panels via Stage Challenge | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Unlock by purchasing Stage Panels via Stage Challenge
- ENTRY COST RULE
- 1-player or 4-player; 4-player battle requires team of four
- CADENCE RESET
- Always-on; repeat availability disclosed, reward only first clear
- TIME MODE
- Unknown
- CONTROL MODE
- Manual
- REWARD OUTPUT
- First-clear reward; no normal-match reward equivalence; no mission count
|
|---|
| 0003Daily Claw MachineDaily Claw Machines · Claw Machine / Daily Claw Machine | — | ACTIVE Shop | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Mini-Game
- OBJECT TYPE
- Resource
- ENTRY UNLOCK CONDITION
- Shop
- ENTRY COST RULE
- Up to 5 free tries/day; 2nd+ free try requires ad
- CADENCE RESET
- Daily reset 08:00 UTC
- TIME MODE
- Unknown
- CONTROL MODE
- Manual
- REWARD OUTPUT
- Rings; Skins; Emotes; Omni/Skin Fragment routes
|
|---|
| 0004Toy Capsules장난감 캡슐 | — | ACTIVE Play rounds until gauge is full; then open capsule | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Resource
- ENTRY UNLOCK CONDITION
- Play rounds until gauge is full; then open capsule
- ENTRY COST RULE
- Gauge threshold and base probability not disclosed
- CADENCE RESET
- Active; meter-based
- TIME MODE
- Unknown
- CONTROL MODE
- Manual
- REWARD OUTPUT
- Skin Fragments; Season Score Bonuses; Puzzle Pieces; other prizes
|
|---|
| 0005PuzzleN/A | — | ACTIVE Collect Puzzle Pieces from Toy Capsules and updates | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Resource
- ENTRY UNLOCK CONDITION
- Collect Puzzle Pieces from Toy Capsules and updates
- ENTRY COST RULE
- Required piece count not disclosed
- CADENCE RESET
- Permanent/current; completion once per Puzzle
- TIME MODE
- Asynchronous
- CONTROL MODE
- Auto
- REWARD OUTPUT
- 100 Red Star Rings
|
|---|
| 0006Chemical Plant Run 4N/Aprojection from Linked — child of Ring Survival | — | ACTIVE Ring Survival rotation | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Ring Survival rotation
- ENTRY COST RULE
- Stage-specific rules shown in match; no separate cost disclosed
- CADENCE RESET
- Added in Season 8; active at baseline
- TIME MODE
- Unknown
- CONTROL MODE
- Manual
- REWARD OUTPUT
- Parent-mode rewards; stage-specific quantity not disclosed
|
|---|
| 0007Seaside Hill Ring Battle 2N/Aprojection from Linked — child of Ring Survival | — | ACTIVE Ring Survival rotation | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Ring Survival rotation
- ENTRY COST RULE
- No separate cost disclosed
- CADENCE RESET
- Added in Season 8; active at baseline
- TIME MODE
- Unknown
- CONTROL MODE
- Manual
- REWARD OUTPUT
- Parent-mode rewards; stage-specific quantity not disclosed
|
|---|
| 0008Conveyor Belt ChaosN/Aprojection from Linked — child of Party Rumble | — | ACTIVE Party Rumble rotation | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Party Rumble rotation
- ENTRY COST RULE
- No separate cost disclosed
- CADENCE RESET
- Added in Season 8; active at baseline
- TIME MODE
- Unknown
- CONTROL MODE
- Manual
- REWARD OUTPUT
- Parent-mode rewards not separately disclosed
|
|---|
| 0009Swirling Magma SprintN/Aprojection from Linked — child of Party Rumble | — | ACTIVE Party Rumble rotation | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Party Rumble rotation
- ENTRY COST RULE
- No separate cost disclosed
- CADENCE RESET
- Added in Season 8; active at baseline
- TIME MODE
- Unknown
- CONTROL MODE
- Manual
- REWARD OUTPUT
- Parent-mode rewards not separately disclosed
|
|---|
| 0010Chemical Plant Run 3N/Aprojection from Linked — child of Stage Challenge | — | ACTIVE Stage Challenge / Challenge Battle | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Stage Challenge / Challenge Battle
- ENTRY COST RULE
- Panel access condition not separately disclosed
- CADENCE RESET
- Added in Season 8; active at baseline
- TIME MODE
- Unknown
- CONTROL MODE
- Manual
- REWARD OUTPUT
- First-clear reward; stage-specific quantity not disclosed
|
|---|
| 0011Seaside Hill Run 3N/Aprojection from Linked — child of Stage Challenge | — | ACTIVE Stage Challenge / Challenge Battle | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Stage Challenge / Challenge Battle
- ENTRY COST RULE
- Panel access condition not separately disclosed
- CADENCE RESET
- Added in Season 8; active at baseline
- TIME MODE
- Unknown
- CONTROL MODE
- Manual
- REWARD OUTPUT
- First-clear reward; stage-specific quantity not disclosed
|
|---|
| 0012event-specific Event PassN/Aprojection from Final Integrated Node Index / directive-generated node | — | ACTIVE | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- Unknown in
|
|---|
| 0013Seasonal Fragment Skin completionN/Aprojection from Final Integrated Node Index / directive-generated node | — | ACTIVE | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Resource
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- Unknown in
|
|---|
| 0014Skill: Race CarN/Aprojection from Final Integrated Node Index / directive-generated node | — | ACTIVE | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- Unknown in
|
|---|
| 0015Garnet Knuckles skinN/Aprojection from Final Integrated Node Index / directive-generated node | — | ACTIVE | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- Unknown in
|
|---|
| 0016Movie Sonic skinN/Aprojection from Final Integrated Node Index / directive-generated node | — | ACTIVE | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- Unknown in
|
|---|
| 0017Crystal Chao buddyN/Aprojection from Final Integrated Node Index / directive-generated node | — | ACTIVE | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- Unknown in
|
|---|
| 0018Special Rumble (retired umbrella)N/Aprojection from Final Integrated Node Index / directive-generated node | — | ACTIVE | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- Unknown in
|
|---|
| 0019Hyper Boost Battle (current recurring execution)N/Aprojection from Final Integrated Node Index / directive-generated node | — | ACTIVE | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- Unknown in
|
|---|
| 0020AchievementsN/Aprojection from Final Integrated Node Index / directive-generated node | — | ACTIVE In-game achievements | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Reward
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- Unknown in
|
|---|
| 0021Rouge's Treasure HoardN/Aprojection from Final Integrated Node Index / directive-generated node | — | ACTIVE Feature name introduced before baseline | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- Unknown in
|
|---|
| 0022Free PassN/Aprojection from Final Integrated Node Index / directive-generated node | — | ACTIVE 글로벌 / 시즌·이벤트별 구성 상이 | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown
- CONTROL MODE
- Unknown
- REWARD OUTPUT
- Unknown in
|
|---|