| 0001Run런 / 런 모드projection from In Scope | — | ACTIVE Parent mode cadence | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- Individual; squad context possible
- PLAYER TEAM RULE
- Other match entrants
- ELIGIBILITY UNLOCK
- Ring Survival / current mode rotation
- RANKING TIER
- Round advancement
- SEASON CADENCE RESET
- Parent mode cadence
- SPEC CORRECTION RULE
- Skill/timing reflected; normalization undisclosed
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Reach the goal according to stage rule; exact cutoff varies by stage
- RESULT STATE
- Round result
|
|---|
| 0002Survival서바이벌 / 서바이벌 모드projection from In Scope | — | ACTIVE Parent mode cadence | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- Individual; squad context possible
- PLAYER TEAM RULE
- Other match entrants
- ELIGIBILITY UNLOCK
- Ring Survival / current mode rotation
- RANKING TIER
- Round advancement
- SEASON CADENCE RESET
- Parent mode cadence
- SPEC CORRECTION RULE
- Skill/timing reflected; normalization undisclosed
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Outlast rivals under stage-specific rules
- RESULT STATE
- Round result
|
|---|
| 0003Hunt헌트 · Hunt · verified through Planet Wisp Huntprojection from In Scope; Outdated Risk | — | UNKNOWN Availability/reset unknown | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- Individual
- PLAYER TEAM RULE
- Other match entrants
- ELIGIBILITY UNLOCK
- Historical/current stage rotation not fully disclosed
- RANKING TIER
- Round score
- SEASON CADENCE RESET
- Availability/reset unknown
- SPEC CORRECTION RULE
- Skill/item influence and normalization undisclosed
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Gather stage-specific points; exact current baseline rule not published
- RESULT STATE
- Round record
|
|---|
| 0004Ring Battle링 배틀 / 링 배틀 모드projection from In Scope | — | ACTIVE Parent mode cadence | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- Individual
- PLAYER TEAM RULE
- Other finalists / entrants
- ELIGIBILITY UNLOCK
- Ring Survival / Party stages
- RANKING TIER
- Final placement
- SEASON CADENCE RESET
- Parent mode cadence
- SPEC CORRECTION RULE
- Score Bonus does not change Rings collected or match outcome
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Collect Rings; final Ring Survival winner has most Rings
- RESULT STATE
- Round record
|
|---|
| 0005Ring Survival링 서바이벌projection from In Scope | — | ACTIVE Always-on; reset not disclosed | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- Individual; Squad variant
- PLAYER TEAM RULE
- Up to 32 players worldwide
- ELIGIBILITY UNLOCK
- Home > Mode Select > Play
- RANKING TIER
- Match placement; connected score systems
- SEASON CADENCE RESET
- Always-on; reset not disclosed
- SPEC CORRECTION RULE
- Character Skills used; Score Bonus does not change Rings collected or match outcome
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- 32→16→8; final winner has most Rings; stage-specific rules and Ring tiebreak may apply
- RESULT STATE
- Spectator Mode after elimination; no defense roster
|
|---|
| 0006Party Rumble파티 럼블projection from In Scope | — | ACTIVE Always-on candidate; event rotation not disclosed | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- Individual; Custom Room participants
- PLAYER TEAM RULE
- Up to 8 players in current Store description
- ELIGIBILITY UNLOCK
- Mode Select; selectable in Custom Room
- RANKING TIER
- Single-round placement
- SEASON CADENCE RESET
- Always-on candidate; event rotation not disclosed
- SPEC CORRECTION RULE
- Stage/Skill effects; normalization undisclosed
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- One-round stage-specific objective
- RESULT STATE
- Single-round record
|
|---|
| 0007Squad Battles / Squad Mode스쿼드 · Squad Battles · Squad Mode in update text | — | ACTIVE Frequency increased in Season 8; reset undisclosed | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- Cooperative Competition
- MATCH FORMAT
- Squad of up to 4
- PLAYER TEAM RULE
- Rivals, bosses and obstacles as mode-specific
- ELIGIBILITY UNLOCK
- Select/enter Squad play; exact unlock undisclosed
- RANKING TIER
- Squad score; exact rank absent
- SEASON CADENCE RESET
- Frequency increased in Season 8; reset undisclosed
- SPEC CORRECTION RULE
- Skills and Squad Booster affect score; normalization undisclosed
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Team strategy and survival; score multiplier uses performance, boss type and other factors
- RESULT STATE
- Team result; no defense formation disclosed
|
|---|
| 0008Custom Room커스텀 매치 · Custom Room · current Store also says custom roomprojection from In Scope | — | ACTIVE Host session; no reset | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- Other Confirmed
- MATCH FORMAT
- Invited players / host-defined room
- PLAYER TEAM RULE
- Friends/family or invited participants
- ELIGIBILITY UNLOCK
- Create a Custom Room; Party Rumble selectable after v1.6.0
- RANKING TIER
- No public rank confirmed
- SEASON CADENCE RESET
- Host session; no reset
- SPEC CORRECTION RULE
- Host-selected conditions; exact normalization controls undisclosed
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Selected stage/mode rule
- RESULT STATE
- Custom result; excluded from Season Leaderboard
|
|---|
| 0009Hyper Boost Battle하이퍼 부스트 / 하이퍼 부스트 배틀 · Hyper Boost Battle · update uses plural Hyper Boost Battles in proseprojection from In Scope | — | ACTIVE First return 2026-05-25 10:00 to 05-29 10:00 UTC; then every week during weekdays | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- Match entrants
- PLAYER TEAM RULE
- Other entrants under increased movement-speed rule
- ELIGIBILITY UNLOCK
- Scheduled weekly weekday availability
- RANKING TIER
- Match placement
- SEASON CADENCE RESET
- First return 2026-05-25 10:00 to 05-29 10:00 UTC; then every week during weekdays
- SPEC CORRECTION RULE
- Movement speed rule; other normalization undisclosed
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Movement speed increased; parent stage win rule applies
- RESULT STATE
- Match record
|
|---|
| 0010Score Bonus스코어 보너스 · Score Bonus / Score Bonuses | — | ACTIVE Seasonal components may reset; complete rule not disclosed | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- Other Confirmed
- MATCH FORMAT
- Individual account inventory
- PLAYER TEAM RULE
- Comparison through season/ranking score
- ELIGIBILITY UNLOCK
- Inventory-based activation; details at Home > Customize > Skin > Score Bonuses
- RANKING TIER
- Season Leaderboard / score status
- SEASON CADENCE RESET
- Seasonal components may reset; complete rule not disclosed
- SPEC CORRECTION RULE
- Directly reflects owned Skins and Buddies; no match-outcome effect
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Combined score of Skins and Buddies activates; boosts season score/post-match rewards; does not change Rings collected or match outcome
- RESULT STATE
- Account modifier record
|
|---|
| 0011Season LeaderboardN/Aprojection from In Scope | — | ACTIVE Seasonal | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- Other Confirmed
- MATCH FORMAT
- Individual
- PLAYER TEAM RULE
- All ranked players / season leaderboard
- ELIGIBILITY UNLOCK
- Accumulate eligible battle scores
- RANKING TIER
- Season position; tier structure undisclosed
- SEASON CADENCE RESET
- Seasonal
- SPEC CORRECTION RULE
- Score Bonus from eligible inventory can boost score
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Total of all battle scores in season except Challenge Battles and Custom Matches
- RESULT STATE
- Cumulative score record
|
|---|
| 0012Rumble RankingsN/Aprojection from In Scope | — | ACTIVE Tuesday 08:00 to Monday 08:00 UTC weekly | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- Individual
- PLAYER TEAM RULE
- Players within the same league
- ELIGIBILITY UNLOCK
- Eligible player during weekly period; inactive players may wait until next period
- RANKING TIER
- Bronze → Silver → Gold → Platinum → Diamond → Chaos Emerald → Master Emerald; promotion FAQ also says Iron
- SEASON CADENCE RESET
- Tuesday 08:00 to Monday 08:00 UTC weekly
- SPEC CORRECTION RULE
- Score Bonus can affect score; match outcome remains separate
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Highest score within respective league during event period
- RESULT STATE
- Submitted/recorded battle score
|
|---|
| 0013Chemical Plant Run 4N/Aprojection from In Scope | — | ACTIVE Season 8; exact rotation undisclosed | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- Ring Survival entrants
- PLAYER TEAM RULE
- Other entrants
- ELIGIBILITY UNLOCK
- Ring Survival / Season 8 stage pool
- RANKING TIER
- Round advancement
- SEASON CADENCE RESET
- Season 8; exact rotation undisclosed
- SPEC CORRECTION RULE
- Skills/timing; normalization undisclosed
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Run stage rule
- RESULT STATE
- Stage result
|
|---|
| 0014Seaside Hill Ring Battle 2N/Aprojection from In Scope | — | ACTIVE Season 8; exact rotation undisclosed | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- Ring Survival entrants
- PLAYER TEAM RULE
- Other entrants
- ELIGIBILITY UNLOCK
- Ring Survival / Season 8 stage pool
- RANKING TIER
- Round placement
- SEASON CADENCE RESET
- Season 8; exact rotation undisclosed
- SPEC CORRECTION RULE
- Skills/timing; Score Bonus does not change Rings collected
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Ring Battle stage rule
- RESULT STATE
- Stage result
|
|---|
| 0015Conveyor Belt ChaosN/Aprojection from In Scope | — | ACTIVE Season 8; exact rotation undisclosed | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- Other Confirmed
- MATCH FORMAT
- Party Rumble entrants
- PLAYER TEAM RULE
- Other entrants
- ELIGIBILITY UNLOCK
- Party Rumble / Season 8 stage pool
- RANKING TIER
- Single-round placement
- SEASON CADENCE RESET
- Season 8; exact rotation undisclosed
- SPEC CORRECTION RULE
- Unknown
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Stage-specific objective; details undisclosed in text
- RESULT STATE
- Stage result
|
|---|
| 0016Swirling Magma SprintN/Aprojection from In Scope | — | ACTIVE Season 8; exact rotation undisclosed | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- Other Confirmed
- MATCH FORMAT
- Party Rumble entrants
- PLAYER TEAM RULE
- Other entrants
- ELIGIBILITY UNLOCK
- Party Rumble / Season 8 stage pool
- RANKING TIER
- Single-round placement
- SEASON CADENCE RESET
- Season 8; exact rotation undisclosed
- SPEC CORRECTION RULE
- Unknown
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Stage-specific objective; details undisclosed in text
- RESULT STATE
- Stage result
|
|---|
| 0017Quick Rumbles퀵 럼블 모드 · Quick Rumble / Quick Rumblesprojection from In Scope; Lifecycle Boundary | — | ENDED Retired in v1.5.0 | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- Match entrants
- PLAYER TEAM RULE
- Other entrants
- ELIGIBILITY UNLOCK
- Historical menu selection
- RANKING TIER
- Single-match placement
- SEASON CADENCE RESET
- Retired in v1.5.0
- SPEC CORRECTION RULE
- Unknown
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- One quick match; detailed baseline rules not retained
- RESULT STATE
- Historical record
|
|---|
| 0018Team팀 모드projection from In Scope; Outdated Risk | — | UNKNOWN Current rotation unknown | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- Cooperative Competition
- MATCH FORMAT
- Team
- PLAYER TEAM RULE
- Other team / stage objective
- ELIGIBILITY UNLOCK
- Ring Survival stage objective at launch
- RANKING TIER
- Team round result
- SEASON CADENCE RESET
- Current rotation unknown
- SPEC CORRECTION RULE
- Skill/squad effects; normalization undisclosed
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Cooperate in team-based contests; exact current scoring undisclosed
- RESULT STATE
- Team result
|
|---|
| 0019Diamond다이아몬드 티어 · Diamond leagueprojection from Linked — Rumble Rankings | — | ACTIVE Weekly Rumble Rankings | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- Individual
- PLAYER TEAM RULE
- Players in Diamond league
- ELIGIBILITY UNLOCK
- Progress through lower leagues
- RANKING TIER
- Diamond
- SEASON CADENCE RESET
- Weekly Rumble Rankings
- SPEC CORRECTION RULE
- Score Bonus can affect score
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- League score/stars rules; exact Diamond threshold undisclosed
- RESULT STATE
- League record
|
|---|
| 0020Score RanksN/Aprojection from In Scope; Rule Detail Unknown | — | UNKNOWN Reset undisclosed | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- Other Confirmed
- MATCH FORMAT
- Individual
- PLAYER TEAM RULE
- Other players or score thresholds not disclosed
- ELIGIBILITY UNLOCK
- Existing score system
- RANKING TIER
- Grade count undisclosed
- SEASON CADENCE RESET
- Reset undisclosed
- SPEC CORRECTION RULE
- Score inputs undisclosed
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Number of grades changed in v1.5.0; grade list and thresholds undisclosed
- RESULT STATE
- Account score grade
|
|---|
| 0021Emblem RanksN/Aprojection from In Scope; Outdated Risk | — | UNKNOWN Current cadence unknown | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- Other Confirmed
- MATCH FORMAT
- Individual
- PLAYER TEAM RULE
- Comparison structure not disclosed
- ELIGIBILITY UNLOCK
- Historical official earning path
- RANKING TIER
- Emblem Ranks
- SEASON CADENCE RESET
- Current cadence unknown
- SPEC CORRECTION RULE
- Spec reflection unknown
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Official 2025 notice confirms earning opportunities; exact current rank rule undisclosed
- RESULT STATE
- Account status
|
|---|
| 0022Special Rumbles스페셜 럼블 · Special Rumble / Special Rumblesprojection from In Scope; Lifecycle Boundary | — | ENDED Retired in v1.5.0; name reused as umbrella for returning Hyper Boost Battle | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- Match entrants
- PLAYER TEAM RULE
- Other entrants
- ELIGIBILITY UNLOCK
- Historical mode access
- RANKING TIER
- Variant result
- SEASON CADENCE RESET
- Retired in v1.5.0; name reused as umbrella for returning Hyper Boost Battle
- SPEC CORRECTION RULE
- Variant-specific
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Variant-specific Run/Survival/Hyper Boost/Low Gravity rules
- RESULT STATE
- Historical record
|
|---|
| 0023Low Gravity Battle저중력 배틀projection from In Scope; Outdated Risk | — | ENDED Historical; Special Rumble umbrella retired in v1.5.0 | 11 FIELDS- TIME MODE
- Real-Time
- COMPETITION TARGET
- PvP
- MATCH FORMAT
- Match entrants
- PLAYER TEAM RULE
- Other entrants
- ELIGIBILITY UNLOCK
- Historical weekly Special Rumble
- RANKING TIER
- Match placement
- SEASON CADENCE RESET
- Historical; Special Rumble umbrella retired in v1.5.0
- SPEC CORRECTION RULE
- Low-gravity movement modifier
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Low-gravity rule; parent stage win rule applies
- RESULT STATE
- Historical record
|
|---|
| 0024Crew Emblem BattleN/A | — | CONDITIONAL Event period; dates undisclosed | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- Cooperative Competition
- MATCH FORMAT
- Crew Members; Crew aggregate linked
- PLAYER TEAM RULE
- Other participating Crew Members / totals
- ELIGIBILITY UNLOCK
- Crew membership and event period
- RANKING TIER
- Top spot; Crew Emblem total
- SEASON CADENCE RESET
- Event period; dates undisclosed
- SPEC CORRECTION RULE
- No combat spec rule disclosed
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Compete to gather the most Emblems
- RESULT STATE
- Emblem accumulation record
|
|---|
| 0025Crew Emblem totalN/A | — | CONDITIONAL Event/cadence undisclosed | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- Other Confirmed
- MATCH FORMAT
- Crew
- PLAYER TEAM RULE
- Other Crew totals where applicable
- ELIGIBILITY UNLOCK
- Crew membership
- RANKING TIER
- Crew total
- SEASON CADENCE RESET
- Event/cadence undisclosed
- SPEC CORRECTION RULE
- No spec normalization disclosed
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Combined total of all Crew Members’ Emblems; total decreases if a member leaves
- RESULT STATE
- Aggregate record
|
|---|
| 0026Clash of the CrewsN/Aprojection from In Scope; Outdated Risk | — | UNKNOWN Current event period unknown | 11 FIELDS- TIME MODE
- Asynchronous
- COMPETITION TARGET
- Cooperative Competition
- MATCH FORMAT
- Crew
- PLAYER TEAM RULE
- Other Crews; exact pairing undisclosed
- ELIGIBILITY UNLOCK
- Crew participation; current entry conditions undisclosed
- RANKING TIER
- Crew result
- SEASON CADENCE RESET
- Current event period unknown
- SPEC CORRECTION RULE
- Unknown
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- v1.5.0 confirms reward increase; win/score rule not disclosed
- RESULT STATE
- Crew record
|
|---|
| 0027Attack of the Death Egg RobotN/Aprojection from Final Integrated Node Index / directive-generated node | — | ACTIVE 글로벌 / Party Rumble 스테이지 풀 | 11 FIELDS- TIME MODE
- Unknown
- COMPETITION TARGET
- Other Confirmed
- MATCH FORMAT
- Unknown in
- PLAYER TEAM RULE
- Unknown in
- ELIGIBILITY UNLOCK
- Unknown in
- RANKING TIER
- Unknown in
- SEASON CADENCE RESET
- Unknown in
- SPEC CORRECTION RULE
- Unknown in
- ENTRY COST
- Unknown in
- REWARD RESULT RULE
- Unknown in
- RESULT STATE
- Unknown in
|
|---|