NOVASMC

Sonic Rumble

Online real-time party action · iOS; Android; Google Play Games; Steam

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
199
CLASSIFICATION GROUPS
27
TRANSITIONS
29
RULES & PROCESS CONTENTS
6
PLAYER EXPERIENCE ELEMENTS

Competition

RECORDS
27
VISIBLE
27
PAGE
1 / 1

127OF 27 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Run런 / 런 모드projection from In ScopeACTIVE

Parent mode cadence

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
PvP
MATCH FORMAT
Individual; squad context possible
PLAYER TEAM RULE
Other match entrants
ELIGIBILITY UNLOCK
Ring Survival / current mode rotation
RANKING TIER
Round advancement
SEASON CADENCE RESET
Parent mode cadence
SPEC CORRECTION RULE
Skill/timing reflected; normalization undisclosed
ENTRY COST
Unknown in
REWARD RESULT RULE
Reach the goal according to stage rule; exact cutoff varies by stage
RESULT STATE
Round result
0002Survival서바이벌 / 서바이벌 모드projection from In ScopeACTIVE

Parent mode cadence

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
PvP
MATCH FORMAT
Individual; squad context possible
PLAYER TEAM RULE
Other match entrants
ELIGIBILITY UNLOCK
Ring Survival / current mode rotation
RANKING TIER
Round advancement
SEASON CADENCE RESET
Parent mode cadence
SPEC CORRECTION RULE
Skill/timing reflected; normalization undisclosed
ENTRY COST
Unknown in
REWARD RESULT RULE
Outlast rivals under stage-specific rules
RESULT STATE
Round result
0003Hunt헌트 · Hunt · verified through Planet Wisp Huntprojection from In Scope; Outdated RiskUNKNOWN

Availability/reset unknown

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
PvP
MATCH FORMAT
Individual
PLAYER TEAM RULE
Other match entrants
ELIGIBILITY UNLOCK
Historical/current stage rotation not fully disclosed
RANKING TIER
Round score
SEASON CADENCE RESET
Availability/reset unknown
SPEC CORRECTION RULE
Skill/item influence and normalization undisclosed
ENTRY COST
Unknown in
REWARD RESULT RULE
Gather stage-specific points; exact current baseline rule not published
RESULT STATE
Round record
0004Ring Battle링 배틀 / 링 배틀 모드projection from In ScopeACTIVE

Parent mode cadence

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
PvP
MATCH FORMAT
Individual
PLAYER TEAM RULE
Other finalists / entrants
ELIGIBILITY UNLOCK
Ring Survival / Party stages
RANKING TIER
Final placement
SEASON CADENCE RESET
Parent mode cadence
SPEC CORRECTION RULE
Score Bonus does not change Rings collected or match outcome
ENTRY COST
Unknown in
REWARD RESULT RULE
Collect Rings; final Ring Survival winner has most Rings
RESULT STATE
Round record
0005Ring Survival링 서바이벌projection from In ScopeACTIVE

Always-on; reset not disclosed

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
PvP
MATCH FORMAT
Individual; Squad variant
PLAYER TEAM RULE
Up to 32 players worldwide
ELIGIBILITY UNLOCK
Home > Mode Select > Play
RANKING TIER
Match placement; connected score systems
SEASON CADENCE RESET
Always-on; reset not disclosed
SPEC CORRECTION RULE
Character Skills used; Score Bonus does not change Rings collected or match outcome
ENTRY COST
Unknown in
REWARD RESULT RULE
32→16→8; final winner has most Rings; stage-specific rules and Ring tiebreak may apply
RESULT STATE
Spectator Mode after elimination; no defense roster
0006Party Rumble파티 럼블projection from In ScopeACTIVE

Always-on candidate; event rotation not disclosed

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
PvP
MATCH FORMAT
Individual; Custom Room participants
PLAYER TEAM RULE
Up to 8 players in current Store description
ELIGIBILITY UNLOCK
Mode Select; selectable in Custom Room
RANKING TIER
Single-round placement
SEASON CADENCE RESET
Always-on candidate; event rotation not disclosed
SPEC CORRECTION RULE
Stage/Skill effects; normalization undisclosed
ENTRY COST
Unknown in
REWARD RESULT RULE
One-round stage-specific objective
RESULT STATE
Single-round record
0007Squad Battles / Squad Mode스쿼드 · Squad Battles · Squad Mode in update textACTIVE

Frequency increased in Season 8; reset undisclosed

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
Cooperative Competition
MATCH FORMAT
Squad of up to 4
PLAYER TEAM RULE
Rivals, bosses and obstacles as mode-specific
ELIGIBILITY UNLOCK
Select/enter Squad play; exact unlock undisclosed
RANKING TIER
Squad score; exact rank absent
SEASON CADENCE RESET
Frequency increased in Season 8; reset undisclosed
SPEC CORRECTION RULE
Skills and Squad Booster affect score; normalization undisclosed
ENTRY COST
Unknown in
REWARD RESULT RULE
Team strategy and survival; score multiplier uses performance, boss type and other factors
RESULT STATE
Team result; no defense formation disclosed
0008Custom Room커스텀 매치 · Custom Room · current Store also says custom roomprojection from In ScopeACTIVE

Host session; no reset

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
Other Confirmed
MATCH FORMAT
Invited players / host-defined room
PLAYER TEAM RULE
Friends/family or invited participants
ELIGIBILITY UNLOCK
Create a Custom Room; Party Rumble selectable after v1.6.0
RANKING TIER
No public rank confirmed
SEASON CADENCE RESET
Host session; no reset
SPEC CORRECTION RULE
Host-selected conditions; exact normalization controls undisclosed
ENTRY COST
Unknown in
REWARD RESULT RULE
Selected stage/mode rule
RESULT STATE
Custom result; excluded from Season Leaderboard
0009Hyper Boost Battle하이퍼 부스트 / 하이퍼 부스트 배틀 · Hyper Boost Battle · update uses plural Hyper Boost Battles in proseprojection from In ScopeACTIVE

First return 2026-05-25 10:00 to 05-29 10:00 UTC; then every week during weekdays

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
PvP
MATCH FORMAT
Match entrants
PLAYER TEAM RULE
Other entrants under increased movement-speed rule
ELIGIBILITY UNLOCK
Scheduled weekly weekday availability
RANKING TIER
Match placement
SEASON CADENCE RESET
First return 2026-05-25 10:00 to 05-29 10:00 UTC; then every week during weekdays
SPEC CORRECTION RULE
Movement speed rule; other normalization undisclosed
ENTRY COST
Unknown in
REWARD RESULT RULE
Movement speed increased; parent stage win rule applies
RESULT STATE
Match record
0010Score Bonus스코어 보너스 · Score Bonus / Score BonusesACTIVE

Seasonal components may reset; complete rule not disclosed

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
Other Confirmed
MATCH FORMAT
Individual account inventory
PLAYER TEAM RULE
Comparison through season/ranking score
ELIGIBILITY UNLOCK
Inventory-based activation; details at Home > Customize > Skin > Score Bonuses
RANKING TIER
Season Leaderboard / score status
SEASON CADENCE RESET
Seasonal components may reset; complete rule not disclosed
SPEC CORRECTION RULE
Directly reflects owned Skins and Buddies; no match-outcome effect
ENTRY COST
Unknown in
REWARD RESULT RULE
Combined score of Skins and Buddies activates; boosts season score/post-match rewards; does not change Rings collected or match outcome
RESULT STATE
Account modifier record
0011Season LeaderboardN/Aprojection from In ScopeACTIVE

Seasonal

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
Other Confirmed
MATCH FORMAT
Individual
PLAYER TEAM RULE
All ranked players / season leaderboard
ELIGIBILITY UNLOCK
Accumulate eligible battle scores
RANKING TIER
Season position; tier structure undisclosed
SEASON CADENCE RESET
Seasonal
SPEC CORRECTION RULE
Score Bonus from eligible inventory can boost score
ENTRY COST
Unknown in
REWARD RESULT RULE
Total of all battle scores in season except Challenge Battles and Custom Matches
RESULT STATE
Cumulative score record
0012Rumble RankingsN/Aprojection from In ScopeACTIVE

Tuesday 08:00 to Monday 08:00 UTC weekly

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
PvP
MATCH FORMAT
Individual
PLAYER TEAM RULE
Players within the same league
ELIGIBILITY UNLOCK
Eligible player during weekly period; inactive players may wait until next period
RANKING TIER
Bronze → Silver → Gold → Platinum → Diamond → Chaos Emerald → Master Emerald; promotion FAQ also says Iron
SEASON CADENCE RESET
Tuesday 08:00 to Monday 08:00 UTC weekly
SPEC CORRECTION RULE
Score Bonus can affect score; match outcome remains separate
ENTRY COST
Unknown in
REWARD RESULT RULE
Highest score within respective league during event period
RESULT STATE
Submitted/recorded battle score
0013Chemical Plant Run 4N/Aprojection from In ScopeACTIVE

Season 8; exact rotation undisclosed

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
PvP
MATCH FORMAT
Ring Survival entrants
PLAYER TEAM RULE
Other entrants
ELIGIBILITY UNLOCK
Ring Survival / Season 8 stage pool
RANKING TIER
Round advancement
SEASON CADENCE RESET
Season 8; exact rotation undisclosed
SPEC CORRECTION RULE
Skills/timing; normalization undisclosed
ENTRY COST
Unknown in
REWARD RESULT RULE
Run stage rule
RESULT STATE
Stage result
0014Seaside Hill Ring Battle 2N/Aprojection from In ScopeACTIVE

Season 8; exact rotation undisclosed

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
PvP
MATCH FORMAT
Ring Survival entrants
PLAYER TEAM RULE
Other entrants
ELIGIBILITY UNLOCK
Ring Survival / Season 8 stage pool
RANKING TIER
Round placement
SEASON CADENCE RESET
Season 8; exact rotation undisclosed
SPEC CORRECTION RULE
Skills/timing; Score Bonus does not change Rings collected
ENTRY COST
Unknown in
REWARD RESULT RULE
Ring Battle stage rule
RESULT STATE
Stage result
0015Conveyor Belt ChaosN/Aprojection from In ScopeACTIVE

Season 8; exact rotation undisclosed

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
Other Confirmed
MATCH FORMAT
Party Rumble entrants
PLAYER TEAM RULE
Other entrants
ELIGIBILITY UNLOCK
Party Rumble / Season 8 stage pool
RANKING TIER
Single-round placement
SEASON CADENCE RESET
Season 8; exact rotation undisclosed
SPEC CORRECTION RULE
Unknown
ENTRY COST
Unknown in
REWARD RESULT RULE
Stage-specific objective; details undisclosed in text
RESULT STATE
Stage result
0016Swirling Magma SprintN/Aprojection from In ScopeACTIVE

Season 8; exact rotation undisclosed

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
Other Confirmed
MATCH FORMAT
Party Rumble entrants
PLAYER TEAM RULE
Other entrants
ELIGIBILITY UNLOCK
Party Rumble / Season 8 stage pool
RANKING TIER
Single-round placement
SEASON CADENCE RESET
Season 8; exact rotation undisclosed
SPEC CORRECTION RULE
Unknown
ENTRY COST
Unknown in
REWARD RESULT RULE
Stage-specific objective; details undisclosed in text
RESULT STATE
Stage result
0017Quick Rumbles퀵 럼블 모드 · Quick Rumble / Quick Rumblesprojection from In Scope; Lifecycle BoundaryENDED

Retired in v1.5.0

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
PvP
MATCH FORMAT
Match entrants
PLAYER TEAM RULE
Other entrants
ELIGIBILITY UNLOCK
Historical menu selection
RANKING TIER
Single-match placement
SEASON CADENCE RESET
Retired in v1.5.0
SPEC CORRECTION RULE
Unknown
ENTRY COST
Unknown in
REWARD RESULT RULE
One quick match; detailed baseline rules not retained
RESULT STATE
Historical record
0018Team팀 모드projection from In Scope; Outdated RiskUNKNOWN

Current rotation unknown

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
Cooperative Competition
MATCH FORMAT
Team
PLAYER TEAM RULE
Other team / stage objective
ELIGIBILITY UNLOCK
Ring Survival stage objective at launch
RANKING TIER
Team round result
SEASON CADENCE RESET
Current rotation unknown
SPEC CORRECTION RULE
Skill/squad effects; normalization undisclosed
ENTRY COST
Unknown in
REWARD RESULT RULE
Cooperate in team-based contests; exact current scoring undisclosed
RESULT STATE
Team result
0019Diamond다이아몬드 티어 · Diamond leagueprojection from Linked — Rumble RankingsACTIVE

Weekly Rumble Rankings

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
PvP
MATCH FORMAT
Individual
PLAYER TEAM RULE
Players in Diamond league
ELIGIBILITY UNLOCK
Progress through lower leagues
RANKING TIER
Diamond
SEASON CADENCE RESET
Weekly Rumble Rankings
SPEC CORRECTION RULE
Score Bonus can affect score
ENTRY COST
Unknown in
REWARD RESULT RULE
League score/stars rules; exact Diamond threshold undisclosed
RESULT STATE
League record
0020Score RanksN/Aprojection from In Scope; Rule Detail UnknownUNKNOWN

Reset undisclosed

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
Other Confirmed
MATCH FORMAT
Individual
PLAYER TEAM RULE
Other players or score thresholds not disclosed
ELIGIBILITY UNLOCK
Existing score system
RANKING TIER
Grade count undisclosed
SEASON CADENCE RESET
Reset undisclosed
SPEC CORRECTION RULE
Score inputs undisclosed
ENTRY COST
Unknown in
REWARD RESULT RULE
Number of grades changed in v1.5.0; grade list and thresholds undisclosed
RESULT STATE
Account score grade
0021Emblem RanksN/Aprojection from In Scope; Outdated RiskUNKNOWN

Current cadence unknown

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
Other Confirmed
MATCH FORMAT
Individual
PLAYER TEAM RULE
Comparison structure not disclosed
ELIGIBILITY UNLOCK
Historical official earning path
RANKING TIER
Emblem Ranks
SEASON CADENCE RESET
Current cadence unknown
SPEC CORRECTION RULE
Spec reflection unknown
ENTRY COST
Unknown in
REWARD RESULT RULE
Official 2025 notice confirms earning opportunities; exact current rank rule undisclosed
RESULT STATE
Account status
0022Special Rumbles스페셜 럼블 · Special Rumble / Special Rumblesprojection from In Scope; Lifecycle BoundaryENDED

Retired in v1.5.0; name reused as umbrella for returning Hyper Boost Battle

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
PvP
MATCH FORMAT
Match entrants
PLAYER TEAM RULE
Other entrants
ELIGIBILITY UNLOCK
Historical mode access
RANKING TIER
Variant result
SEASON CADENCE RESET
Retired in v1.5.0; name reused as umbrella for returning Hyper Boost Battle
SPEC CORRECTION RULE
Variant-specific
ENTRY COST
Unknown in
REWARD RESULT RULE
Variant-specific Run/Survival/Hyper Boost/Low Gravity rules
RESULT STATE
Historical record
0023Low Gravity Battle저중력 배틀projection from In Scope; Outdated RiskENDED

Historical; Special Rumble umbrella retired in v1.5.0

11 FIELDS
TIME MODE
Real-Time
COMPETITION TARGET
PvP
MATCH FORMAT
Match entrants
PLAYER TEAM RULE
Other entrants
ELIGIBILITY UNLOCK
Historical weekly Special Rumble
RANKING TIER
Match placement
SEASON CADENCE RESET
Historical; Special Rumble umbrella retired in v1.5.0
SPEC CORRECTION RULE
Low-gravity movement modifier
ENTRY COST
Unknown in
REWARD RESULT RULE
Low-gravity rule; parent stage win rule applies
RESULT STATE
Historical record
0024Crew Emblem BattleN/ACONDITIONAL

Event period; dates undisclosed

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
Cooperative Competition
MATCH FORMAT
Crew Members; Crew aggregate linked
PLAYER TEAM RULE
Other participating Crew Members / totals
ELIGIBILITY UNLOCK
Crew membership and event period
RANKING TIER
Top spot; Crew Emblem total
SEASON CADENCE RESET
Event period; dates undisclosed
SPEC CORRECTION RULE
No combat spec rule disclosed
ENTRY COST
Unknown in
REWARD RESULT RULE
Compete to gather the most Emblems
RESULT STATE
Emblem accumulation record
0025Crew Emblem totalN/ACONDITIONAL

Event/cadence undisclosed

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
Other Confirmed
MATCH FORMAT
Crew
PLAYER TEAM RULE
Other Crew totals where applicable
ELIGIBILITY UNLOCK
Crew membership
RANKING TIER
Crew total
SEASON CADENCE RESET
Event/cadence undisclosed
SPEC CORRECTION RULE
No spec normalization disclosed
ENTRY COST
Unknown in
REWARD RESULT RULE
Combined total of all Crew Members’ Emblems; total decreases if a member leaves
RESULT STATE
Aggregate record
0026Clash of the CrewsN/Aprojection from In Scope; Outdated RiskUNKNOWN

Current event period unknown

11 FIELDS
TIME MODE
Asynchronous
COMPETITION TARGET
Cooperative Competition
MATCH FORMAT
Crew
PLAYER TEAM RULE
Other Crews; exact pairing undisclosed
ELIGIBILITY UNLOCK
Crew participation; current entry conditions undisclosed
RANKING TIER
Crew result
SEASON CADENCE RESET
Current event period unknown
SPEC CORRECTION RULE
Unknown
ENTRY COST
Unknown in
REWARD RESULT RULE
v1.5.0 confirms reward increase; win/score rule not disclosed
RESULT STATE
Crew record
0027Attack of the Death Egg RobotN/Aprojection from Final Integrated Node Index / directive-generated nodeACTIVE

글로벌 / Party Rumble 스테이지 풀

11 FIELDS
TIME MODE
Unknown
COMPETITION TARGET
Other Confirmed
MATCH FORMAT
Unknown in
PLAYER TEAM RULE
Unknown in
ELIGIBILITY UNLOCK
Unknown in
RANKING TIER
Unknown in
SEASON CADENCE RESET
Unknown in
SPEC CORRECTION RULE
Unknown in
ENTRY COST
Unknown in
REWARD RESULT RULE
Unknown in
RESULT STATE
Unknown in