| 0001Rings | Ring Survival→Rings | ACTIVE Match result is evaluated | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Rings based on performance
- TRIGGER CONDITION
- Match result is evaluated
- CADENCE RESET
- Per match
- CAP LIMIT
- Unknown in
|
|---|
| 0002XP | Ring Survival→XP | ACTIVE Match result is evaluated | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- XP based on performance
- TRIGGER CONDITION
- Match result is evaluated
- CADENCE RESET
- Per match
- CAP LIMIT
- Unknown in
|
|---|
| 0003XP | XP→Season Pass | ACTIVE XP is accumulated from matches | 5 FIELDS- FLOW TYPE
- SINK
- AMOUNT RATE
- Season Pass level progress
- TRIGGER CONDITION
- XP is accumulated from matches
- CADENCE RESET
- Seasonal
- CAP LIMIT
- Unknown in
|
|---|
| 0004Red Star Rings | Season Pass→Red Star Rings | ACTIVE Free-pass reward threshold is reached | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Red Star Rings reward
- TRIGGER CONDITION
- Free-pass reward threshold is reached
- CADENCE RESET
- Seasonal
- CAP LIMIT
- Unknown in
|
|---|
| 0005Toy Capsules | Sonic Rumble Party→Toy Capsules | ACTIVE A player completes a round | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Toy Capsule meter progress
- TRIGGER CONDITION
- A player completes a round
- CADENCE RESET
- Per round
- CAP LIMIT
- Unknown in
|
|---|
| 0006Skin Fragments | Toy Capsules→Skin Fragments | ACTIVE A capsule is opened and the relevant prize is selected | 5 FIELDS- FLOW TYPE
- CONVERSION
- AMOUNT RATE
- Skin Fragments
- TRIGGER CONDITION
- A capsule is opened and the relevant prize is selected
- CADENCE RESET
- Meter-based
- CAP LIMIT
- Unknown in
|
|---|
| 0007Puzzle | Toy Capsules→Puzzle | ACTIVE A capsule is opened and the relevant prize is selected | 5 FIELDS- FLOW TYPE
- CONVERSION
- AMOUNT RATE
- Puzzle Pieces
- TRIGGER CONDITION
- A capsule is opened and the relevant prize is selected
- CADENCE RESET
- Meter-based
- CAP LIMIT
- Unknown in
|
|---|
| 0008Red Star Rings | Puzzle→Red Star Rings | ACTIVE All Puzzle Pieces are collected | 5 FIELDS- FLOW TYPE
- CONVERSION
- AMOUNT RATE
- 100 Red Star Rings
- TRIGGER CONDITION
- All Puzzle Pieces are collected
- CADENCE RESET
- Per puzzle completion
- CAP LIMIT
- Unknown in
|
|---|
| 0009Toy Capsules | Rumble Plus→Toy Capsules | ACTIVE Subscriber opens a Toy Capsule | 5 FIELDS- FLOW TYPE
- CONVERSION
- AMOUNT RATE
- Rarity automatically increased by one level
- TRIGGER CONDITION
- Subscriber opens a Toy Capsule
- CADENCE RESET
- Per capsule
- CAP LIMIT
- Unknown in
|
|---|
| 0010Skin Fragments | Daily Claw Machine→Skin Fragments | ACTIVE Player receives a fragment-bearing result | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Skin Fragments
- TRIGGER CONDITION
- Player receives a fragment-bearing result
- CADENCE RESET
- Daily
- CAP LIMIT
- Unknown in
|
|---|
| 0011Skin Fragments | Hyper Boost Battle→Skin Fragments | ACTIVE Player completes the linked weekly mission | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Skin Fragments
- TRIGGER CONDITION
- Player completes the linked weekly mission
- CADENCE RESET
- Weekly weekdays
- CAP LIMIT
- Unknown in
|
|---|
| 0012Skin Fragments | Ring Shop→Skin Fragments | ACTIVE Daily fragment purchase is completed | 5 FIELDS- FLOW TYPE
- CONVERSION
- AMOUNT RATE
- Skin Fragments
- TRIGGER CONDITION
- Daily fragment purchase is completed
- CADENCE RESET
- Daily
- CAP LIMIT
- Unknown in
|
|---|
| 0013Medals | Medals→Stage Panels | ACTIVE Player buys or promotes a Stage Panel | 5 FIELDS- FLOW TYPE
- SINK
- AMOUNT RATE
- Medals are spent; panel state changes
- TRIGGER CONDITION
- Player buys or promotes a Stage Panel
- CADENCE RESET
- On demand
- CAP LIMIT
- Unknown in
|
|---|
| 0014Rings | Crew→Rings | ACTIVE Player sends a message or Sticker | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Rings reward
- TRIGGER CONDITION
- Player sends a message or Sticker
- CADENCE RESET
- Once per day
- CAP LIMIT
- Unknown in
|
|---|
| 0015Season Stamp Card | Season Stamp Card→Season Stamp Card | ACTIVE An eligible Skin is unlocked | 5 FIELDS- FLOW TYPE
- CONVERSION
- AMOUNT RATE
- Stamp state added
- TRIGGER CONDITION
- An eligible Skin is unlocked
- CADENCE RESET
- Per eligible Skin
- CAP LIMIT
- Unknown in
|
|---|
| 0016Omni Fragments | Season Pass→Omni Fragments | ACTIVE Omni Fragments are granted from the pass | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Omni Fragments
- TRIGGER CONDITION
- Omni Fragments are granted from the pass
- CADENCE RESET
- Seasonal
- CAP LIMIT
- Unknown in
|
|---|
| 0017Omni Fragments | Daily Claw Machine→Omni Fragments | ACTIVE Omni Fragments are granted as a result | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Omni Fragments
- TRIGGER CONDITION
- Omni Fragments are granted as a result
- CADENCE RESET
- Daily
- CAP LIMIT
- Unknown in
|
|---|
| 0018Omni Fragments | Season Stamp Card→Omni Fragments | ACTIVE Omni Fragments are granted through the card | 5 FIELDS- FLOW TYPE
- CONVERSION
- AMOUNT RATE
- Omni Fragments
- TRIGGER CONDITION
- Omni Fragments are granted through the card
- CADENCE RESET
- Seasonal
- CAP LIMIT
- Unknown in
|
|---|
| 0019Skin Fragments | Omni Fragments→Skin Fragments | ACTIVE Player exchanges the resource | 5 FIELDS- FLOW TYPE
- CONVERSION
- AMOUNT RATE
- Skin Fragments
- TRIGGER CONDITION
- Player exchanges the resource
- CADENCE RESET
- On demand
- CAP LIMIT
- Unknown in
|
|---|
| 0020Skill Stars | Skill Stars→Skills | ACTIVE Player buys or upgrades a Skill | 5 FIELDS- FLOW TYPE
- SINK
- AMOUNT RATE
- Skill ownership or level increase
- TRIGGER CONDITION
- Player buys or upgrades a Skill
- CADENCE RESET
- On demand
- CAP LIMIT
- Unknown in
|
|---|
| 0021Red Star Rings | Achievements→Red Star Rings | ACTIVE Achievement reward is claimed | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Red Star Rings
- TRIGGER CONDITION
- Achievement reward is claimed
- CADENCE RESET
- Per achievement
- CAP LIMIT
- Unknown in
|
|---|
| 0022Skill Stars | Achievements→Skill Stars | ACTIVE Achievement reward is claimed | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Skill Stars
- TRIGGER CONDITION
- Achievement reward is claimed
- CADENCE RESET
- Per achievement
- CAP LIMIT
- Unknown in
|
|---|
| 0023Skin Fragments | Season Pass→Skin Fragments | ACTIVE Season 8 Pass reward is claimed | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Skin Fragments
- TRIGGER CONDITION
- Season 8 Pass reward is claimed
- CADENCE RESET
- Seasonal
- CAP LIMIT
- Unknown in
|
|---|
| 0024Skin Fragments | Squad Battles / Squad Mode→Skin Fragments | ACTIVE Season 8 eligible play reward is completed | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Skin Fragments
- TRIGGER CONDITION
- Season 8 eligible play reward is completed
- CADENCE RESET
- Seasonal
- CAP LIMIT
- Unknown in
|
|---|
| 0025Skin Fragments | Co-op Battles→Skin Fragments | ACTIVE Season 8 eligible play reward is completed | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Skin Fragments
- TRIGGER CONDITION
- Season 8 eligible play reward is completed
- CADENCE RESET
- Seasonal
- CAP LIMIT
- Unknown in
|
|---|
| 0026Skin Fragments | Hyper Boost Battle→Skin Fragments | ACTIVE Season 8 eligible Special Rumble reward is completed | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Skin Fragments
- TRIGGER CONDITION
- Season 8 eligible Special Rumble reward is completed
- CADENCE RESET
- Seasonal / recurring weekdays
- CAP LIMIT
- Unknown in
|
|---|
| 0027Rings | Clean Sweepstakes Event→Rings | ACTIVE A special mission is completed | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Rings, Medals, Tune-Up Wrenches
- TRIGGER CONDITION
- A special mission is completed
- CADENCE RESET
- 2026-08-05 to 2026-08-26
- CAP LIMIT
- Unknown in
|
|---|