| 0001Home Screensource transition; original evidence status= | Home Screen→Ring Survival | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- Select Ring Survival in Mode Select and tap Play
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Selected-mode access state
- CADENCE RESET
- On demand
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| 0002Home Screensource transition; original evidence status= | Home Screen→Party Rumble | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- Select Party Rumble in Mode Select and tap Play
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Selected-mode access state
- CADENCE RESET
- On demand
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| 0003Custom Roomsource transition; original evidence status= | Custom Room→Party Rumble | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- Select Party Rumble while creating a room
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Mode permission / room configuration
- CADENCE RESET
- On demand
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| 0004Ring Survivalsource transition; original evidence status= | Ring Survival→Rings | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Match result is evaluated
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Rings based on performance
- CADENCE RESET
- Per match
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| 0005Ring Survivalsource transition; original evidence status= | Ring Survival→XP | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Match result is evaluated
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- XP based on performance
- CADENCE RESET
- Per match
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| 0006XPsource transition; original evidence status= | XP→Season Pass | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- XP is accumulated from matches
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Season Pass level progress
- CADENCE RESET
- Seasonal
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| 0007Season Passsource transition; original evidence status= | Season Pass→Red Star Rings | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Free-pass reward threshold is reached
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Red Star Rings reward
- CADENCE RESET
- Seasonal
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| 0008Sonic Rumble Partysource transition; original evidence status= | Sonic Rumble Party→Toy Capsules | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- A player completes a round
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Toy Capsule meter progress
- CADENCE RESET
- Per round
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| 0009Toy Capsulessource transition; original evidence status= | Toy Capsules→Skin Fragments | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- A capsule is opened and the relevant prize is selected
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Skin Fragments
- CADENCE RESET
- Meter-based
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| 0010Toy Capsulessource transition; original evidence status= | Toy Capsules→Puzzle | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- A capsule is opened and the relevant prize is selected
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Puzzle Pieces
- CADENCE RESET
- Meter-based
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| 0011Puzzlesource transition; original evidence status= | Puzzle→Red Star Rings | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- All Puzzle Pieces are collected
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- 100 Red Star Rings
- CADENCE RESET
- Per puzzle completion
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| 0012Rumble Plussource transition; original evidence status= | Rumble Plus→Toy Capsules | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Subscriber opens a Toy Capsule
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Rarity automatically increased by one level
- CADENCE RESET
- Per capsule
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| 0013Daily Claw Machinesource transition; original evidence status= | Daily Claw Machine→Skin Fragments | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Player receives a fragment-bearing result
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Skin Fragments
- CADENCE RESET
- Daily
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| 0014Hyper Boost Battlesource transition; original evidence status= | Hyper Boost Battle→Skin Fragments | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Player completes the linked weekly mission
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Skin Fragments
- CADENCE RESET
- Weekly weekdays
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| 0015Ring Shopsource transition; original evidence status= | Ring Shop→Skin Fragments | ACTIVE | 5 FIELDS- TRANSITION TYPE
- PURCHASE
- TRIGGER CONDITION
- Daily fragment purchase is completed
- COST INPUT
- Ring Shop
- RESOURCE OR STATE TRANSFER
- Skin Fragments
- CADENCE RESET
- Daily
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| 0016Seasonal Fragment Skinssource transition; original evidence status= | Seasonal Fragment Skins→AI Racer Skin | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Every Seasonal Fragment Skin is obtained
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Season-specific unlock permission
- CADENCE RESET
- Seasonal
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| 0017Medalssource transition; original evidence status= | Medals→Stage Panels | ACTIVE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Player buys or promotes a Stage Panel
- COST INPUT
- Medals
- RESOURCE OR STATE TRANSFER
- Medals are spent; panel state changes
- CADENCE RESET
- On demand
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| 0018Stage Panelssource transition; original evidence status= | Stage Panels→Challenge Battles | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Required panel purchase condition is met
- COST INPUT
- Stage Panels
- RESOURCE OR STATE TRANSFER
- Challenge content access permission
- CADENCE RESET
- Persistent unlock
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| 0019Crewsource transition; original evidence status= | Crew→Crew Score Missions | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Player joins a Crew
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Crew-exclusive mission access
- CADENCE RESET
- On membership
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| 0020Crewsource transition; original evidence status= | Crew→Rings | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Player sends a message or Sticker
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Rings reward
- CADENCE RESET
- Once per day
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| 0021Crew Emblem totalsource transition; original evidence status= | Crew Emblem total→Crew Emblem total | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- A Crew member leaves
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Combined Emblem total decreases
- CADENCE RESET
- On membership change
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| 0022Rumble Rankingssource transition; original evidence status= | Rumble Rankings→Rumble Rankings | ACTIVE | 5 FIELDS- TRANSITION TYPE
- QUALIFICATION
- TRIGGER CONDITION
- Weekly ranking result meets promotion or demotion condition
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- League or star-state change
- CADENCE RESET
- Weekly
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| 0023Score Bonussource transition; original evidence status= | Score Bonus→Season Leaderboard | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Eligible inventory score activates during battle
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Combined Skin and Buddy inventory score activates as a battle Score Bonus
- CADENCE RESET
- Per eligible battle / seasonal
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| 0024Season Stamp Cardsource transition; original evidence status= | Season Stamp Card→Season Stamp Card | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- An eligible Skin is unlocked
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Stamp state added
- CADENCE RESET
- Per eligible Skin
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| 0025Season Passsource transition; original evidence status= | Season Pass→Omni Fragments | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Omni Fragments are granted from the pass
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Omni Fragments
- CADENCE RESET
- Seasonal
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| 0026Daily Claw Machinesource transition; original evidence status= | Daily Claw Machine→Omni Fragments | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Omni Fragments are granted as a result
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Omni Fragments
- CADENCE RESET
- Daily
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| 0027Season Stamp Cardsource transition; original evidence status= | Season Stamp Card→Omni Fragments | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Omni Fragments are granted through the card
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Omni Fragments
- CADENCE RESET
- Seasonal
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| 0028Omni Fragmentssource transition; original evidence status= | Omni Fragments→Skin Fragments | ACTIVE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Player exchanges the resource
- COST INPUT
- Omni Fragments
- RESOURCE OR STATE TRANSFER
- Skin Fragments
- CADENCE RESET
- On demand
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| 0029Skill Starssource transition; original evidence status= | Skill Stars→Skills | ACTIVE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Player buys or upgrades a Skill
- COST INPUT
- Skill Stars
- RESOURCE OR STATE TRANSFER
- Skill ownership or level increase
- CADENCE RESET
- On demand
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| 0030Bonus Banksource transition; original evidence status= | Bonus Bank→Seasonal Score Badges | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- A new season begins after additional XP was stored
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Lottery access and Score Badge output
- CADENCE RESET
- Seasonal
|
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| 0031Seasonal Score Badgessource transition; original evidence status= | Seasonal Score Badges→Score Bonus | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- The badge is active during its obtained season
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Seasonal Score Bonus increase
- CADENCE RESET
- Seasonal; resets at season end
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| 0032Achievementssource transition; original evidence status=DIRECTIVE-CONFIRMED | Achievements→Red Star Rings | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Achievement reward is claimed
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Red Star Rings
- CADENCE RESET
- Per achievement
|
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| 0033Achievementssource transition; original evidence status=DIRECTIVE-CONFIRMED | Achievements→Skill Stars | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Achievement reward is claimed
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Skill Stars
- CADENCE RESET
- Per achievement
|
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| 0034Season Passsource transition; original evidence status=DIRECTIVE-CONFIRMED | Season Pass→Skin Fragments | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Season 8 Pass reward is claimed
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Skin Fragments
- CADENCE RESET
- Seasonal
|
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| 0035Squad Battles / Squad Modesource transition; original evidence status=DIRECTIVE-CONFIRMED | Squad Battles / Squad Mode→Skin Fragments | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Season 8 eligible play reward is completed
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Skin Fragments
- CADENCE RESET
- Seasonal
|
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| 0036Co-op Battlessource transition; original evidence status=DIRECTIVE-CONFIRMED | Co-op Battles→Skin Fragments | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Season 8 eligible play reward is completed
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Skin Fragments
- CADENCE RESET
- Seasonal
|
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| 0037Hyper Boost Battlesource transition; original evidence status=DIRECTIVE-CONFIRMED | Hyper Boost Battle→Skin Fragments | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Season 8 eligible Special Rumble reward is completed
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Skin Fragments
- CADENCE RESET
- Seasonal / recurring weekdays
|
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| 0038Stage Challengesource transition; original evidence status=DIRECTIVE-CONFIRMED | Stage Challenge→Event Pass | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Battle XP is earned during an eligible event
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Event Pass progress
- CADENCE RESET
- Per eligible battle / event period
|
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| 0039Clean Sweepstakes Eventsource transition; original evidence status=DIRECTIVE-CONFIRMED | Clean Sweepstakes Event→Rings | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- A special mission is completed
- COST INPUT
- N/A — condition/state input
- RESOURCE OR STATE TRANSFER
- Rings, Medals, Tune-Up Wrenches
- CADENCE RESET
- 2026-08-05 to 2026-08-26
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| 0040Rings | Rings→Home Screen | ACTIVE | 4 FIELDS- TRIGGER CONDITION
- Post-match Rings reward review completes and the persistent Home Screen remains available for the next eligible session
- COST INPUT
- N/A — bounded re-entry inference
- RESOURCE OR STATE TRANSFER
- Eligible-session re-entry state only; no new reward, cost or numeric claim
- CADENCE RESET
- On demand after the stated source-supported completion condition
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| 0041Red Star Rings | Red Star Rings→Home Screen | ACTIVE | 4 FIELDS- TRIGGER CONDITION
- Season-pass reward review completes and the persistent Home Screen remains available for a later eligible match
- COST INPUT
- N/A — bounded re-entry inference
- RESOURCE OR STATE TRANSFER
- Eligible-session re-entry state only; no new reward, cost or numeric claim
- CADENCE RESET
- On demand after the stated source-supported completion condition
|
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| 0042Red Star Rings | Red Star Rings→Sonic Rumble Party | ACTIVE | 4 FIELDS- TRIGGER CONDITION
- Puzzle completion reward is credited and the active service shell remains available for another eligible round
- COST INPUT
- N/A — bounded re-entry inference
- RESOURCE OR STATE TRANSFER
- Eligible-session re-entry state only; no new reward, cost or numeric claim
- CADENCE RESET
- On demand after the stated source-supported completion condition
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