NOVASMC

Sonic Rumble

Online real-time party action · iOS; Android; Google Play Games; Steam

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
199
CLASSIFICATION GROUPS
27
TRANSITIONS
29
RULES & PROCESS CONTENTS
6
PLAYER EXPERIENCE ELEMENTS

Transitions

RECORDS
42
VISIBLE
42
PAGE
1 / 1

142OF 42 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Home Screensource transition; original evidence status=

Home ScreenRing Survival

ACTIVE
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
Select Ring Survival in Mode Select and tap Play
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Selected-mode access state
CADENCE RESET
On demand
0002Home Screensource transition; original evidence status=

Home ScreenParty Rumble

ACTIVE
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
Select Party Rumble in Mode Select and tap Play
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Selected-mode access state
CADENCE RESET
On demand
0003Custom Roomsource transition; original evidence status=

Custom RoomParty Rumble

ACTIVE
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
Select Party Rumble while creating a room
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Mode permission / room configuration
CADENCE RESET
On demand
0004Ring Survivalsource transition; original evidence status=

Ring SurvivalRings

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Match result is evaluated
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Rings based on performance
CADENCE RESET
Per match
0005Ring Survivalsource transition; original evidence status=

Ring SurvivalXP

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Match result is evaluated
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
XP based on performance
CADENCE RESET
Per match
0006XPsource transition; original evidence status=

XPSeason Pass

ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
XP is accumulated from matches
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Season Pass level progress
CADENCE RESET
Seasonal
0007Season Passsource transition; original evidence status=

Season PassRed Star Rings

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Free-pass reward threshold is reached
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Red Star Rings reward
CADENCE RESET
Seasonal
0008Sonic Rumble Partysource transition; original evidence status=

Sonic Rumble PartyToy Capsules

ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
A player completes a round
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Toy Capsule meter progress
CADENCE RESET
Per round
0009Toy Capsulessource transition; original evidence status=

Toy CapsulesSkin Fragments

ACTIVE
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
A capsule is opened and the relevant prize is selected
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Skin Fragments
CADENCE RESET
Meter-based
0010Toy Capsulessource transition; original evidence status=

Toy CapsulesPuzzle

ACTIVE
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
A capsule is opened and the relevant prize is selected
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Puzzle Pieces
CADENCE RESET
Meter-based
0011Puzzlesource transition; original evidence status=

PuzzleRed Star Rings

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
All Puzzle Pieces are collected
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
100 Red Star Rings
CADENCE RESET
Per puzzle completion
0012Rumble Plussource transition; original evidence status=

Rumble PlusToy Capsules

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Subscriber opens a Toy Capsule
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Rarity automatically increased by one level
CADENCE RESET
Per capsule
0013Daily Claw Machinesource transition; original evidence status=

Daily Claw MachineSkin Fragments

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Player receives a fragment-bearing result
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Skin Fragments
CADENCE RESET
Daily
0014Hyper Boost Battlesource transition; original evidence status=

Hyper Boost BattleSkin Fragments

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Player completes the linked weekly mission
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Skin Fragments
CADENCE RESET
Weekly weekdays
0015Ring Shopsource transition; original evidence status=

Ring ShopSkin Fragments

ACTIVE
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
Daily fragment purchase is completed
COST INPUT
Ring Shop
RESOURCE OR STATE TRANSFER
Skin Fragments
CADENCE RESET
Daily
0016Seasonal Fragment Skinssource transition; original evidence status=

Seasonal Fragment SkinsAI Racer Skin

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Every Seasonal Fragment Skin is obtained
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Season-specific unlock permission
CADENCE RESET
Seasonal
0017Medalssource transition; original evidence status=

MedalsStage Panels

ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Player buys or promotes a Stage Panel
COST INPUT
Medals
RESOURCE OR STATE TRANSFER
Medals are spent; panel state changes
CADENCE RESET
On demand
0018Stage Panelssource transition; original evidence status=

Stage PanelsChallenge Battles

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Required panel purchase condition is met
COST INPUT
Stage Panels
RESOURCE OR STATE TRANSFER
Challenge content access permission
CADENCE RESET
Persistent unlock
0019Crewsource transition; original evidence status=

CrewCrew Score Missions

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Player joins a Crew
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Crew-exclusive mission access
CADENCE RESET
On membership
0020Crewsource transition; original evidence status=

CrewRings

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Player sends a message or Sticker
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Rings reward
CADENCE RESET
Once per day
0021Crew Emblem totalsource transition; original evidence status=

Crew Emblem totalCrew Emblem total

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
A Crew member leaves
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Combined Emblem total decreases
CADENCE RESET
On membership change
0022Rumble Rankingssource transition; original evidence status=

Rumble RankingsRumble Rankings

ACTIVE
5 FIELDS
TRANSITION TYPE
QUALIFICATION
TRIGGER CONDITION
Weekly ranking result meets promotion or demotion condition
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
League or star-state change
CADENCE RESET
Weekly
0023Score Bonussource transition; original evidence status=

Score BonusSeason Leaderboard

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Eligible inventory score activates during battle
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Combined Skin and Buddy inventory score activates as a battle Score Bonus
CADENCE RESET
Per eligible battle / seasonal
0024Season Stamp Cardsource transition; original evidence status=

Season Stamp CardSeason Stamp Card

ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
An eligible Skin is unlocked
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Stamp state added
CADENCE RESET
Per eligible Skin
0025Season Passsource transition; original evidence status=

Season PassOmni Fragments

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Omni Fragments are granted from the pass
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Omni Fragments
CADENCE RESET
Seasonal
0026Daily Claw Machinesource transition; original evidence status=

Daily Claw MachineOmni Fragments

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Omni Fragments are granted as a result
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Omni Fragments
CADENCE RESET
Daily
0027Season Stamp Cardsource transition; original evidence status=

Season Stamp CardOmni Fragments

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Omni Fragments are granted through the card
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Omni Fragments
CADENCE RESET
Seasonal
0028Omni Fragmentssource transition; original evidence status=

Omni FragmentsSkin Fragments

ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Player exchanges the resource
COST INPUT
Omni Fragments
RESOURCE OR STATE TRANSFER
Skin Fragments
CADENCE RESET
On demand
0029Skill Starssource transition; original evidence status=

Skill StarsSkills

ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Player buys or upgrades a Skill
COST INPUT
Skill Stars
RESOURCE OR STATE TRANSFER
Skill ownership or level increase
CADENCE RESET
On demand
0030Bonus Banksource transition; original evidence status=

Bonus BankSeasonal Score Badges

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
A new season begins after additional XP was stored
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Lottery access and Score Badge output
CADENCE RESET
Seasonal
0031Seasonal Score Badgessource transition; original evidence status=

Seasonal Score BadgesScore Bonus

ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
The badge is active during its obtained season
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Seasonal Score Bonus increase
CADENCE RESET
Seasonal; resets at season end
0032Achievementssource transition; original evidence status=DIRECTIVE-CONFIRMED

AchievementsRed Star Rings

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Achievement reward is claimed
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Red Star Rings
CADENCE RESET
Per achievement
0033Achievementssource transition; original evidence status=DIRECTIVE-CONFIRMED

AchievementsSkill Stars

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Achievement reward is claimed
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Skill Stars
CADENCE RESET
Per achievement
0034Season Passsource transition; original evidence status=DIRECTIVE-CONFIRMED

Season PassSkin Fragments

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Season 8 Pass reward is claimed
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Skin Fragments
CADENCE RESET
Seasonal
0035Squad Battles / Squad Modesource transition; original evidence status=DIRECTIVE-CONFIRMED

Squad Battles / Squad ModeSkin Fragments

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Season 8 eligible play reward is completed
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Skin Fragments
CADENCE RESET
Seasonal
0036Co-op Battlessource transition; original evidence status=DIRECTIVE-CONFIRMED

Co-op BattlesSkin Fragments

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Season 8 eligible play reward is completed
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Skin Fragments
CADENCE RESET
Seasonal
0037Hyper Boost Battlesource transition; original evidence status=DIRECTIVE-CONFIRMED

Hyper Boost BattleSkin Fragments

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Season 8 eligible Special Rumble reward is completed
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Skin Fragments
CADENCE RESET
Seasonal / recurring weekdays
0038Stage Challengesource transition; original evidence status=DIRECTIVE-CONFIRMED

Stage ChallengeEvent Pass

ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Battle XP is earned during an eligible event
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Event Pass progress
CADENCE RESET
Per eligible battle / event period
0039Clean Sweepstakes Eventsource transition; original evidence status=DIRECTIVE-CONFIRMED

Clean Sweepstakes EventRings

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
A special mission is completed
COST INPUT
N/A — condition/state input
RESOURCE OR STATE TRANSFER
Rings, Medals, Tune-Up Wrenches
CADENCE RESET
2026-08-05 to 2026-08-26
0040Rings

RingsHome Screen

ACTIVE
4 FIELDS
TRIGGER CONDITION
Post-match Rings reward review completes and the persistent Home Screen remains available for the next eligible session
COST INPUT
N/A — bounded re-entry inference
RESOURCE OR STATE TRANSFER
Eligible-session re-entry state only; no new reward, cost or numeric claim
CADENCE RESET
On demand after the stated source-supported completion condition
0041Red Star Rings

Red Star RingsHome Screen

ACTIVE
4 FIELDS
TRIGGER CONDITION
Season-pass reward review completes and the persistent Home Screen remains available for a later eligible match
COST INPUT
N/A — bounded re-entry inference
RESOURCE OR STATE TRANSFER
Eligible-session re-entry state only; no new reward, cost or numeric claim
CADENCE RESET
On demand after the stated source-supported completion condition
0042Red Star Rings

Red Star RingsSonic Rumble Party

ACTIVE
4 FIELDS
TRIGGER CONDITION
Puzzle completion reward is credited and the active service shell remains available for another eligible round
COST INPUT
N/A — bounded re-entry inference
RESOURCE OR STATE TRANSFER
Eligible-session re-entry state only; no new reward, cost or numeric claim
CADENCE RESET
On demand after the stated source-supported completion condition