NOVASMC

Sonic Rumble

Online real-time party action · iOS; Android; Google Play Games; Steam

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
199
CLASSIFICATION GROUPS
27
TRANSITIONS
29
RULES & PROCESS CONTENTS
6
PLAYER EXPERIENCE ELEMENTS

Basic Configuration

RECORDS
56
VISIBLE
56
PAGE
2 / 2

5156OF 56 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0051Cross-playN/Aprojection from Final Integrated Node Index / directive-generated nodeACTIVE

PC and smartphone versions

9 FIELDS
DOMAIN
Combat
TYPE
Other Confirmed
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Real-Time
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0052Server RegionN/Aprojection from Final Integrated Node Index / directive-generated nodeACTIVE

Supported live-service platforms

9 FIELDS
DOMAIN
Combat
TYPE
UI/UX Feedback
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Real-Time
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0053Special RumbleN/Aprojection from Final Integrated Node Index / directive-generated nodeACTIVE

Global / Ver.1.6.0 onward

9 FIELDS
DOMAIN
Combat
TYPE
Other Confirmed
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Real-Time
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0054Amy's RequestN/Aprojection from Final Integrated Node Index / directive-generated nodeENDED

글로벌 / Ver. 1.5.0에서 제거, 공식 FAQ 미정정

9 FIELDS
DOMAIN
Combat
TYPE
Other Confirmed
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Real-Time
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0055Dr. Eggman's ChallengeN/Aprojection from Final Integrated Node Index / directive-generated nodeENDED

글로벌 / Ver. 1.5.0에서 제거

9 FIELDS
DOMAIN
Combat
TYPE
Other Confirmed
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Real-Time
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0056Link IDN/Aprojection from Final Integrated Node Index / directive-generated nodeACTIVE
9 FIELDS
DOMAIN
Combat
TYPE
Other Confirmed
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Real-Time
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A