NOVASMC

The Seven Deadly Sins: Origin

open-world action RPG · PC / PS5 / mobile

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
175
CLASSIFICATION GROUPS
35
TRANSITIONS
31
RULES & PROCESS CONTENTS
7
PLAYER EXPERIENCE ELEMENTS
54

시스템 목록 · SYSTEM CATALOG

Growth Contents

CRITERIA
2
GROUPS
8
CONTENTS
19
CLASSIFICATION CRITERIAPortfolio · Content Type

19CONTENTS IN 8 CLASSIFICATION GROUPS

Portfolio
Core / Always-On
Content Type
Basic Farming
  • Main Quest Act 15 <Crisis on the Northern Front>2 DETAILS

    Growth Content

    Status
    Active
    Control Mode
    Manual / Battle Support availability not separately closed
    Object Type
    Basic Farming / Adventure; Current story / region access node
    Content Type
    Basic Farming / Adventure
    Tier
    Core
    Time Mode
    RT

    Event

    Status
    Active
    Event Type
    Basic Farming / Adventure; Current story / region access node
    Lifecycle
    Active
    Operating Status
    Active
    Event Category
    Core; Core Candidate
  • Liones Northern Front1 DETAIL

    Growth Content

    Status
    Active
    Control Mode
    Manual
    Object Type
    Basic Farming / Open-World Region; Open-world region node
    Content Type
    Basic Farming / Open-World Region
    Tier
    Core
    Time Mode
    RT
  • Gold Dungeon1 DETAIL

    Growth Content

    Status
    Active
    Control Mode
    Manual / Party / support features vary
    Object Type
    Basic Farming / Dungeon
    Content Type
    Basic Farming / Dungeon
    Tier
    Core
    Time Mode
    RT
  • Mastery Growth Dungeon2 DETAILS

    Growth Content

    Status
    Active
    Control Mode
    Manual / Party / support features vary
    Object Type
    Basic Farming / Dungeon; Mastery materials / Gold efficiency
    Content Type
    Basic Farming / Dungeon
    Tier
    Core
    Time Mode
    RT

    Growth System

    Acquisition
    In-game
    Status
    Active
    Limit
    Hell and Abyss difficulties confirmed; full reward table not public
    Growth Stage
    Hell and Abyss difficulties confirmed; full reward table not public
    Mechanic
    Dungeon supplies Mastery progression materials; higher difficulties were added
    Growth Layer
    Linked resource source
    Growth Role
    Supportive
    Target Type
    Mastery materials / Gold efficiency
    Timing
    Mid / Late
  • The Capital of the Dead1 DETAIL

    Growth Content

    Status
    Active
    Control Mode
    Manual / Party
    Object Type
    Basic Farming / Dungeon
    Content Type
    Basic Farming / Dungeon
    Tier
    Core
    Time Mode
    RT
  • Ferzen Mines1 DETAIL

    Growth Content

    Status
    Removed
    Control Mode
    Manual / Party
    Object Type
    Basic Farming / Dungeon
    Content Type
    Basic Farming / Dungeon
    Tier
    Core
    Time Mode
    RT
  • Dungeon: [Abyss] Deep Spider Nest2 DETAILS

    Growth Content

    Status
    Removed
    Control Mode
    Manual / Party
    Object Type
    Basic Farming / Dungeon; Historical dungeon and ranked target; PvE Competition / Historical Ranking Dungeon
    Content Type
    Basic Farming / Dungeon
    Tier
    Core
    Time Mode
    RT

    Competition

    Status
    Removed
    Competition Target
    PvE Competition / Historical Ranking Dungeon
    Eligibility
    Dungeon [Abyss] during first Pre-Season
    Match Format
    Party records excluded in first Pre-Season
    Player or Team Rule
    Individual
    Ranking
    Pre-Season rank
    Result State
    Solo historical record
    Reward Rule
    Historical Title; underlying Dungeon rewards moved later
    Season or Cadence
    Pre-Season ended; Dungeon removed after 2026-06-04 maintenance
    Time Mode
    Asynchronous
Portfolio
Core / Always-On · Supplementary / Limited
Content Type
Advanced Challenge · Tournaments & Seasonal Ranking
  • Timespace Junction2 DETAILS

    Growth Content

    Status
    Active
    Control Mode
    Manual; party records excluded from ranking
    Object Type
    Advanced Challenge / Seasonal Ranking; PvE Competition / Record Competition; Seasonal stage and record bridge
    Content Type
    Advanced Challenge / Seasonal Ranking
    Tier
    Core / Supplementary
    Time Mode
    RT

    Competition

    Status
    Active
    Competition Target
    PvE Competition / Record Competition
    Eligibility
    Sector schedule; inherited base unlock condition not reverified
    Match Format
    Party records excluded
    Player or Team Rule
    Individual
    Ranking
    Seasonal Leaderboard rank
    Result State
    Solo sector record
    Season or Cadence
    Pre-Season through Season 2; selected sectors rotate
    Time Mode
    Asynchronous
Portfolio
Core / Always-On
Content Type
Advanced Challenge
  • Boss Challenge: 「Corrupted」 Barbarian Chieftain Durak2 DETAILS

    Growth Content

    Alternate Name
    Boss Challenge ‘「Corrupted」 Barbarian Chieftain Durak’; Boss Challenge: 「Corrupted」 Barbarian Chieftain Durak
    Status
    Active
    Control Mode
    Manual / Party possible; ranking is solo-record scoped
    Object Type
    Advanced Challenge / Boss Challenge; PvE Competition / Boss Challenge Target; PvE challenge and current ranked target
    Content Type
    Advanced Challenge / Boss Challenge
    Tier
    Core
    Time Mode
    RT

    Competition

    Alternate Name
    Boss Challenge ‘「Corrupted」 Barbarian Chieftain Durak’; Boss Challenge: 「Corrupted」 Barbarian Chieftain Durak
    Status
    Active
    Competition Target
    PvE Competition / Boss Challenge Target
    Eligibility
    Boss Challenge [Abyss] during Season 2
    Match Format
    Party records excluded from Season 2
    Player or Team Rule
    Individual
    Ranking
    Season 2 rank
    Result State
    Solo seasonal record
    Season or Cadence
    Season 2 active at baseline
    Time Mode
    Asynchronous
  • Raid: Taranis's Sanctuary2 DETAILS

    Growth Content

    Status
    Active
    Control Mode
    Manual / 1–5 player party
    Object Type
    Advanced Challenge / Raid; Cooperative raid and reward bridge; Real-Time Combat Cooperation / Raid
    Reward or Output
    Star Fragments·Mystic Tokens·Greedy Ruler
    Content Type
    Advanced Challenge / Raid
    Tier
    Core
    Time Mode
    RT

    Cooperation

    Participation Rule
    No public AFK threshold
    Activity Mode
    Real-Time Combat Cooperation / Raid
    Status
    Active
    Cadence
    Up to 2 reward claims/week; Monday 07:00 UTC reset
    Contribution Rule
    Clear state; individual Pledge completion
    Eligibility
    Act 14 Episode 49; World Level 4+
    Group Unit
    1–5 players
    Reward Distribution
    First-time, weekly clear, equipment and exchange outputs
    Role Composition
    Party member
    Cooperation Type
    Real-Time Combat Cooperation / Raid
    Shared Goal
    Clear Raid encounter and optional Pledge conditions
    Time Mode
    Real-Time party play
  • Raid: Deep Spider Nest2 DETAILS

    Growth Content

    Status
    Removed
    Control Mode
    Manual / Party
    Object Type
    Advanced Challenge / Raid; Cooperative raid and reward bridge; Real-Time Combat Cooperation / Raid
    Reward or Output
    Star Fragments·Mystic Tokens·Shadow Spider Breath
    Content Type
    Advanced Challenge / Raid
    Tier
    Core
    Time Mode
    RT

    Cooperation

    Participation Rule
    No public AFK threshold
    Activity Mode
    Real-Time Combat Cooperation / Raid
    Status
    Removed
    Cadence
    Active from Version 1.7; Mystic Key cycle
    Contribution Rule
    Clear state; individual Pledge completion
    Eligibility
    Complete Main Quest Act 14 Episode 49; Raid tab
    Group Unit
    Party play confirmed; exact cap not disclosed in selected v1.7 text
    Reward Distribution
    First-time, clear, equipment and Pledge bonus rewards
    Role Composition
    Party member; Pledge conditions tracked individually
    Cooperation Type
    Real-Time Combat Cooperation / Raid
    Shared Goal
    Clear Hell/Abyss raid and optional Pledge conditions
    Time Mode
    Real-Time party play
  • Knighthood Boss Battle4 DETAILS

    Growth Content

    Status
    Active
    Control Mode
    Manual / same-Knighthood party
    Object Type
    Advanced Challenge / Guild Boss; Cooperative Competition / PvE Score Attack; Cooperative battle-to-ranking bridge; Real-Time Combat Cooperation + Async Result Aggregation; Recurring cooperative event
    Content Type
    Advanced Challenge / Guild Boss
    Tier
    Core
    Time Mode
    RT

    Competition

    Status
    Active
    Competition Target
    Cooperative Competition / PvE Score Attack
    Eligibility
    Knighthood membership and NPC Haro entry; weekly attempt structure
    Match Format
    Same-Knighthood party; no cross-guild bracket disclosed
    Player or Team Rule
    Same-Knighthood party; member; Knighthood
    Ranking
    Member highest record; Knighthood representative record
    Result State
    Party score and personal highest-attempt record
    Reward Rule
    Individual cumulative rewards; participation rewards; linked ranking rewards
    Season or Cadence
    Weekly reset
    Time Mode
    Real-Time execution / Asynchronous result

    Cooperation

    Participation Rule
    No public AFK/action threshold
    Activity Mode
    Real-Time Combat Cooperation + Async Result Aggregation
    Status
    Active
    Cadence
    Up to 3 attempts/week; Monday 07:00 UTC reset
    Contribution Rule
    Party score equal; own ranking uses highest attempt; guild record uses top individual
    Eligibility
    Knighthood member; NPC Haro; first join immediate
    Group Unit
    1–5 players from the same Knighthood
    Reward Distribution
    Individual cumulative rewards; participation rewards; linked rank rewards
    Role Composition
    Same-Knighthood party member
    Cooperation Type
    Real-Time Combat Cooperation + Async Result Aggregation
    Shared Goal
    Reduce immortal boss HP within the time limit
    Time Mode
    Real-Time battle / weekly async aggregation

    Event

    Status
    Active
    End
    No public end date
    Event Type
    Recurring cooperative event
    Lifecycle
    Active
    Operating Status
    Active
    Event Category
    Challenge & Competitive
    Start
    2026-07-22 07:00
    Timezone
    UTC / source-stated
    규칙과 절차 · RULES & PROCESS →
Portfolio
Supplementary / Limited
Content Type
Tournaments & Seasonal Ranking
  • Knighthood Combat Class & Boss Battle Rankings1 DETAIL

    Growth Content

    Alternate Name
    Knighthood Rankings
    Status
    Active
    Control Mode
    Manual registration / automatic aggregation
    Object Type
    Seasonal / Weekly Ranking
    Reward or Output
    Boss Battle ranking rewards
    Content Type
    Seasonal / Weekly Ranking
    Tier
    Supplementary
    Time Mode
    Async Result
  • Key to the Heart3 DETAILS

    Growth Content

    Status
    Active
    Control Mode
    Manual solo-record play
    Unlock
    Boss Challenge / Timespace records
    Object Type
    Current ranking container; PvE Competition / Seasonal Ranking; Season ranking event; Tournament & Seasonal Ranking
    Reward or Output
    Title·Laurel of Glory·achievement rewards
    Content Type
    Tournament & Seasonal Ranking
    Tier
    Supplementary
    Time Mode
    Async Result

    Competition

    Status
    Active
    Competition Target
    PvE Competition / Seasonal Ranking
    Eligibility
    Season 2 open
    Match Format
    Party records excluded
    Player or Team Rule
    Individual
    Ranking
    Leaderboard rank
    Result State
    Solo record submission
    Reward Rule
    Special Title; Laurel of Glory; Honor-linked rewards; mailbox ranking rewards
    Season or Cadence
    2026-07-15 maintenance–2026-08-05 maintenance
    Time Mode
    Asynchronous

    Event

    Status
    Active
    End
    Until 2026-08-05 maintenance
    Event Type
    Season ranking event
    Lifecycle
    Active
    Operating Status
    Active
    Event Category
    Challenge & Competitive
    Start
    After 2026-07-15 maintenance
    Timezone
    UTC / source-stated
Portfolio
Core / Always-On
Content Type
Asynchronous / Idle
  • Pet Expedition1 DETAIL

    Growth Content

    Status
    Active
    Control Mode
    Auto collection after manual dispatch
    Object Type
    Asynchronous / Dispatch; Asynchronous resource bridge
    Reward or Output
    Gathering·Mining resources
    Content Type
    Asynchronous / Dispatch
    Tier
    Core
    Time Mode
    Async
    규칙과 절차 · RULES & PROCESS →
Portfolio
Core / Always-On · Supplementary / Limited
Content Type
Mini-Games
  • Fishing1 DETAIL

    Growth Content

    Status
    Active
    Control Mode
    Manual
    Object Type
    Open-World Farming / Mini-Game-like Activity; Open-world collection activity
    Content Type
    Open-World Farming / Mini-Game-like Activity
    Tier
    Core / Supplementary
    Time Mode
    RT
  • Cooking1 DETAIL

    Growth Content

    Status
    Active
    Control Mode
    Manual
    Object Type
    Crafting-preparation activity; Open-World Activity / Mini-Game-like
    Reward or Output
    Food effects·Path mission progress
    Content Type
    Open-World Activity / Mini-Game-like
    Tier
    Core / Supplementary
    Time Mode
    RT
Portfolio
Supplementary / Limited
Content Type
Mini-Games
  • Confirmed! Event - Confirmed! Twigo3 DETAILS

    Growth Content

    Status
    Active
    Control Mode
    Manual
    Object Type
    Limited Mini-Game / Mission Event; Limited mission-to-reward node; Mission / mini-event
    Content Type
    Limited Mini-Game / Mission Event
    Tier
    Supplementary
    Time Mode
    RT

    Cooperation

    Status
    Active
    Cooperation Type
    Engagement-Oriented; Periphery Candidate; Supplementary
    Time Mode
    RT

    Event

    Status
    Active
    End
    Until 2026-08-05 maintenance
    Event Type
    Mission / mini-event
    Lifecycle
    Active
    Operating Status
    Active
    Event Category
    Engagement-Oriented
    Start
    2026-07-22 07:00
    Timezone
    UTC / source-stated
Portfolio
Supplementary / Limited
Content Type
Field Events
  • Hunting Event3 DETAILS

    Growth Content

    Status
    Scheduled
    Control Mode
    Manual / Matchmaking
    Object Type
    Field Event / Large-group Boss; Large-Group Real-Time Combat Cooperation; Large-group cooperative event; Scheduled large-group event node
    Content Type
    Field Event / Large-group Boss
    Tier
    Supplementary
    Time Mode
    RT

    Cooperation

    Activity Mode
    Large-Group Real-Time Combat Cooperation
    Status
    Scheduled
    Cadence
    Limited-time; planned periodic return
    Eligibility
    Version 1.8 preview
    Group Unit
    Up to 15 players; parties up to 5 can queue together
    Role Composition
    Party / battlefield participant
    Cooperation Type
    Large-Group Real-Time Combat Cooperation
    Shared Goal
    Take down one boss together
    Time Mode
    Real-Time simultaneous

    Event

    Status
    Scheduled
    End
    Version 1.8 limited-time period not disclosed
    Event Type
    Large-group cooperative event
    Lifecycle
    Scheduled
    Operating Status
    Scheduled
    Event Category
    Challenge & Competitive
    Start
    Version 1.8 exact date not disclosed at baseline
    Timezone
    UTC / source-stated